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NEW TOURNAMENT! ROUND 2 OVER! ONLY 3 REMAIN...SO RULES HAVE CHANGED! CHECK 1ST POST!


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Round 2 Card :

 

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Lore :

This card cannot be Normal Summoned or Set. This card only can be Special Summoned by Tributing "Weaker Earthquaker" (Rock-Type/EARTH/Level 1/ATK 0/DEF 0). By paying 1000 Life Points, this card can destroy 1 EARTH Attribute per 3 turns until this card is successfully destroyed by battle and sent into the Graveyard. When this card is successfully destroy and sent into the Graveyard, you can Special Summon " Super Earthquaker" (Rock-Type/EARTH/Level 5/ATK 2000/DEF 2100) from your Deck or your hand to the field. When "Super Earthquaker" is successfully Special Summoned, decrease the opponent's Life Points by 500 and increase your Life Points by 500.

 

I hope you like it

Thanks

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Card for round 2.

effect:This card can gain 500 ATK and DEF for every Earth type monster sent to the Graveyard.If this monster is on the Field for 3 turns,all your Earth type monsters get 400 DEF.After that you must sacrifice 650 Life Points.When your opponet is about to attack you directly you can sacrifice this monster instead.

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This card cannot be destroyed by the effects of Trap Cards. When this card is destroyed and sent to the Graveyard, you can pay 800 Life Points to place this card face-up in your Spell & Trap Card Zone. While this card is face-up in your Spell & Trap Card Zone, it is treated as an Equip Spell Card. This card can only be equipped to a Beast-Type or Beast-Warrior-Type monster you control. Increase the equipped monster's ATK by 100 for every Beast-Type and Beast-Warrior Type monster in your Graveyard. If the equipped monster would be destroyed and sent to the Graveyard, destroy this card instead.

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This card cannot be destroyed by the effects of Trap Cards. When this card is destroyed and sent to the Graveyard' date=' you can pay 800 Life Points to place this card face-up in your Spell & Trap Card Zone. While this card is face-up in your Spell & Trap Card Zone, it is treated as an Equip Spell Card. This card can only be equipped to a Beast-Type or Beast-Warrior-Type monster you control. Increase the equipped monster's ATK by 100 for every Beast-Type and Beast-Warrior Type monster in your Graveyard. If the equipped monster would be destroyed and sent to the Graveyard, destroy this card instead.

[/quote']

 

damn thats a good card.I dont think I could win against that well maybe...

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here's my card for R2

 

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[spoiler=card lore] This card attribute is also treated as WIND.If "Forest" is face-up on the field, you can Special Summon this card from your Deck.If "Forest" is face-up on the field, your opponent cannot select this card as attack target. As long this card is face-up on your field, increase all EARTH and WIND monster on your field ATK by 300.If this card is selected as attack target by your opponent, you can discard 1 card from your hand to swicth the attack target to other EARTH or WIND monster on your field. By Releasing this 1 card, Special Summon 1 level 6 or lower EARTH or WIND monster from your Deck.

 

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Sorry to keep you guys waiting. Work has really kept be busy in the last several days. Here is my entry for the second round.

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Effect: This card can be Special Summoned from your Deck by removing 2 EARTH monsters from your Graveyard. If you do, remove this card from play when it is removed from the field. When this card is used for a Synchro Summon, you can Special Summon 1 EARTH monster from your Deck with a Level less than or equal to half of the summoned Synchro Monster.

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  • 2 weeks later...

here's mine

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[spoiler=lore]If this card is Summoned, Place Death Counter on this card equal than number of Level of the Released monster. Incraease this card's ATK equal than number of Death Counter on this card x100. If this card is destroyed by battle, Remove all Death Counter on this card and inflict damage to both player's Life Points equal than number of Death Counter removed x300.

 

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[spoiler=lore]This card only can be Advance Summoned by Releasing 1 DARK monster whose Level is 6 or higher. If this card is Summoned, destroy 1 monster on your opponent's field and place Death Counter on this card equal than number of Level of the destroyed monster. Increase this card ATK by 100 for Each Death Counter on this card. If this card is destroyed by effect of "Embodiment of Death Soul", place additional 3 Death Counter on the "Embodiment Of Death Soul".

 

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[spoiler=lore] Release 2 monster on you field to activate this card. Place number of Death Counter on this card equal than combined number of Level of the monster Released to activate this card. Special Summon 2 "Dark Death Token" (Fiend-Type/DARK/Level 3/ ATK ?/DEF ?). the ATK and DEF of the "Dark Death Token" is equal than number of Death Counter on this card x100. The "Dark Death Token" is not destroyed by battle.If this card is removed from the field, destroy all "Dark Soul Token" on the field.

 

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[spoiler=lore] Each time your opponent activate a Spell Cards place 1 Death Counter on this card. Each time you activate a Spell Cards, pay Life Points equal than number of Death Counter on this card times 100. If the number of Death Counter on this card is 13 or more, you can Remove all Death Counter on this card and toss a coin. If the result are Head, you win the Duel. If the result are tail, inflict damage to your Life Points equal than number of Death Counter removed from this card x100.

 

 

all pic credit to Father Wolf

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  • 3 weeks later...

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