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Captain America; A Marvel Classic


Yuri Shayk

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Compliments of Marvel and Google Images. Rate 1-10

 

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Captain America Battle Machine Effect:

This card cannot be Normal Summond or Set. This card can only be Special Summond by Sacrificing 2 MACHINE Type Monsters and one "Captain America: A True American Hero" on your side of the field. During either players Battle Phase you can pay 500 life points to switch the ATK and DEF of this card. If this card would be destroyed in battle while in Defence Position, increase this cards DEF by half of this cards ATK points. This card is inifected by Monster, Spell, and Trap card effects.

 

Red Skull Effect:

This card can only be Tribute Summond or Special Summond by the effect of "Calling of a Monster". When Special Summond succesfully, place one "Skull" counter on this card. Every time this card goes into battle, place one "Skull" counter on this card. If this card were to be destroyed as a result of battle, roll a six sided die. If the result of the die is a 1 or 6, this card is destroyed normally. This card is inifected by Monster cards.

 

Red Skull Demon Form Effect:

This is card cannot be Normal Summond or Set. This card can only be Special Summond by Sacrificing 1 "Red Skull" on your side of the field with 5 "Skull" counters on it. Each of Main Phase 1, you may roll a six sided die. If it is a 1 or 2 destroy one Spell or Trap card your oppinets side of the field. If it is a 3 or 4 destroy one monster on your oppinets side of the field. If it is a 5 or 6 pay 1000 life points to destroy all cards on your oppinets side of the field.

 

Red Skull Head Commander:

This card cannot be Special Summond or Set. This card can only be Special Summond by Sacrificing 1 "Red Skull" with 5 "Skull" counters. Once per turn during your Main Phase 1, you may roll a six sided die. If it is a 1-5, pay 1000 life points to destroy all monsters on your oppinets side of the field and in his/her hand. If it is a 6, destroy this card and inflict damage to your life points equal to half the ATK of this card at the time of this effect.

 

Villainise thought Effect:

This card can only be activated when you have at least 1 Spell or Trap card and no monsters on your side of the field. Special Summon as many Monsters from your Gravyard as possable with 2000 or more DEF points and place them in Face Up Defence Position. When 1 your oppinets monsters targets one of the monsters Special Summond by this effect, switch the ATK and DEF of all of your monsters and switch them to Attack Position. They are then treated as 1 new Monster (Dark, 10 stars, ATK is the combined monsters ATK, DEF is the combined Monsters DEF, Normal Fiend Type). The new Monster is now the new target and is inifected by Monster, Spell, and Trap card effects.

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