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Guardian's Rapture (Final Fantasy VIII)


SephirothKirby

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Worked these out a while ago, figured I'd finally make cards out of them with some readjusting.

 

The pictures are crap, I'd rather just consider them written cards but there's hardly any attention over there :/

 

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This card cannot be Special Summoned. This card can only be Normal Summoned by tributing 1 WATER Warrior-Type Monster equipped with "Guardian Force" and 1 other monster. This card is unaffected by Spell Cards. You can discard one card to destroy one Spell or Trap on the field. You can use this ability during either players turn.

 

This card cannot be Special Summoned. This card can only be Normal Summoned by tributing 1 FIRE Warrior-Type Monster equipped with "Guardian Force" and 1 other monster. When this card attacks and destroys a monster as a result of battle' date=' inflict damage to your opponent's Life Points equal to one half of that Monster's ATK. Once per turn, you can tribute a Non-Water Monster to deal 500 damage to the opponent.[/quote']

 

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This card cannot be Special Summoned except by its own effect. This card can only be Normal Summoned by tributing 1 WIND Warrior-Type Monster equipped with "Guardian Force" and 1 other monster. When this card attacks with an ATK that is higher than the DEF of a Defense Position monster' date=' inflict the difference as Battle Damage to your opponent's Life Points. When this card inflicts Battle Damage to your opponent's Life Points, increase your Life Points by the same amount. When this card is destroyed and sent to the Graveyard by your opponent's card effect, it is Special Summoned to the field during your next Standby Phase.[/quote']

 

This card cannot be Special Summoned. This card can only be Normal Summoned by tributing 1 EARTH Warrior-Type Monster equipped with "Guardian Force" and 1 other monster. This card is unaffected by all Trap Cards. Once per turn' date=' you can discard one card to destroy one Monster on the field and remove it from play.[/quote']

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This card cannot be Special Summoned. This card can only be Normal Summoned by tributing 1 LIGHT Warrior-Type Monster equipped with "Guardian Force". Once per turn' date=' you can negate the activation of a Spell or Trap Card, or the Summon of a monster and destroy it. You can do this during your opponent's turn, but you must tribute Guardian Force - Siren.[/quote']

 

This card cannot be Special Summoned. This card can only be Normal Summoned by tributing 1 DARK Warrior-Type Monster equipped with "Guardian Force" and 1 other monster. Once per turn' date=' you may select one face-up monster. While that card is on the field, this card cannot attack. Decrease the ATK of that monster by 100 x its own level each of the controller's Standby Phases. If a monster reaches 0 ATK by this cards effect, it is destroyed.[/quote']

 

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This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing from play 6 unique "Guardian Force" monsters in your Graveyard and tributing a Warrior-Type Monster equipped with "Guardian Force". Decrease the ATK and DEF of this card by 400 for every card on your side of the field, other than "Bahamut, King of Dragons". This card cannot be targeted by Card Effects. When this monster is destroyed and sent to the Graveyard, send all cards on your side of the field to the graveyard. Then, Special Summon one "Guardian Force" monster that is currently removed from play, ignoring any and all summoning conditions.

 

Right now, they are pretty weak. There's no motivation to run them together, Bahamut is too much of a hassle.

 

So I will probably release more support, most likely a way to dump them into the graveyard, seeing as how Reasoning doesn't even work with them (I might want to fix that).

 

Those of you who enjoy Final Fantasy should like how faithful I was to their original concept :3

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