Dream Posted December 17, 2008 Report Share Posted December 17, 2008 Alright here's my 'Rising Energy' Set. It's based on token monsters and effects that special summon from the deck. Hope you like it! Sporeshroom KingDARKLevel 9Plant/EffectWhen this card destroys a monster by battle and sends it to the graveyard, select and activate one of the following effects.-Special Summon 1 "Sporeshroom Token" (Plant-Type/DARK/Level 3/ATK 1000/DEF 1000) in Attack Position.-Special Summon 1 'Sporeshroom Ninja' from your deck in face-up Defense Position.-Gain 1000 Life Points.ATK 3000DEF 2500 Shadow ShroudEquip SpellThe equipped monster is unaffected by card effects. FlamesoulFIRELevel 3Pyro/TunerOnce per turn, during your Main Phase, deal 400 damage to your opponents Life Points.ATK 700DEF 1000 Sporeshroom NinjaDARKLevel 5Plant/EffectThis card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of 'Sporeshroom King'.ATK 2200DEF 1900 Elemental Hero AcidmanWATERLevel 4Warrior/EffectThis card cannot be destroyed by battle.ATK 1250DEF 1250 Sporeshroom Death CapDARKLevel 6Plant/EffectWhenever you Normal Summon a 'Sporeshroom Peasant', 'Sporeshroom Warrior', or 'Sporeshroom Mould Dweller', destroy 1 card on the field.ATK 2200DEF 2000 Spark of InfinityNormal TrapActivate only when your opponent declares an attack.Negate the attack, then destroy all monsters on the field with 2000 or more ATK. Red AlazotaFIRELevel 3Warrior/TunerThis card cannot be destroyed by battle.ATK 1300DEF 850 Sporeshroom PeasantDARKLevel 1Plant/EffectWhen this card is destroyed by battle and sent to the graveyard, Special Summon 2 'Sporeshroom Tokens' (Plant-type/DARK/Level 1/ATK 0/DEF 0).ATK 400DEF 400 Sporeshroom Mould DwellerDARKLevel 2Plant/TunerA simple civilian, he works underground in the mould all day and night.ATK 800DEF 800 Batteryman AAALIGHTLevel 1Thunder/EffectBy discarding this card from your hand, you can remove from play all non-'Batteryman' monsters on the field. Then, send cards from the top of your deck to the graveyard equal to the number of monster removed from play by this effect.ATK 100DEF 50 Ghost ShadowNormal TrapReturn all non-DARK monsters on the field to their owners hand. Dragons FlameNormal SpellInflict 300 damage to your opponents life points for each Dragon-type moster you control. Spore PalaceField SpellAll 'Sporeshroom' monsters on the field gain 500 ATK and DEF. Spore HealingNormal SpellGain 500 Life Points for each 'Sporeshroom' monster you control. Shadow DragonDARKLevel 6Dragon/EffectThis cards ATK and DEF are equal to the number of Dragon-type monsters in your graveyard x800.ATK ?DEF ? Golden CrossbowEquip SpellThe equipped monster gains 300 ATK and DEF each time it destroys a monster by battle. Ghost EagleWINDLevel 4Winged-Beast/EffectThis card is treated as both a WIND and a DARK monster.ATK 1500DEF 1350 Doomsday SpriteDARKLevel 4Fairy/EffectFor each Fairy-type monster you control, increase the ATK of this card by 300.ATK 1300DEF 1900 Sporeshroom WarriorDARKLevel 4Plant/EffectEach time this card destroys a Level 3 or lower monster by battle, Special Summon 1 'Sporeshroom Token' (Plant-type/DARK/Level 1/ATK 300/DEF 300) in Attack Position. Will add more later. Link to comment
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