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Rising Energy Set


Dream

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Alright here's my 'Rising Energy' Set. It's based on token monsters and effects that special summon from the deck. Hope you like it!

 

Sporeshroom King

DARK

Level 9

Plant/Effect

When this card destroys a monster by battle and sends it to the graveyard, select and activate one of the following effects.

-Special Summon 1 "Sporeshroom Token" (Plant-Type/DARK/Level 3/ATK 1000/DEF 1000) in Attack Position.

-Special Summon 1 'Sporeshroom Ninja' from your deck in face-up Defense Position.

-Gain 1000 Life Points.

ATK 3000

DEF 2500

 

Shadow Shroud

Equip Spell

The equipped monster is unaffected by card effects.

 

Flamesoul

FIRE

Level 3

Pyro/Tuner

Once per turn, during your Main Phase, deal 400 damage to your opponents Life Points.

ATK 700

DEF 1000

 

Sporeshroom Ninja

DARK

Level 5

Plant/Effect

This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of 'Sporeshroom King'.

ATK 2200

DEF 1900

 

Elemental Hero Acidman

WATER

Level 4

Warrior/Effect

This card cannot be destroyed by battle.

ATK 1250

DEF 1250

 

Sporeshroom Death Cap

DARK

Level 6

Plant/Effect

Whenever you Normal Summon a 'Sporeshroom Peasant', 'Sporeshroom Warrior', or 'Sporeshroom Mould Dweller', destroy 1 card on the field.

ATK 2200

DEF 2000

 

Spark of Infinity

Normal Trap

Activate only when your opponent declares an attack.Negate the attack, then destroy all monsters on the field with 2000 or more ATK.

 

Red Alazota

FIRE

Level 3

Warrior/Tuner

This card cannot be destroyed by battle.

ATK 1300

DEF 850

 

Sporeshroom Peasant

DARK

Level 1

Plant/Effect

When this card is destroyed by battle and sent to the graveyard, Special Summon 2 'Sporeshroom Tokens' (Plant-type/DARK/Level 1/ATK 0/DEF 0).

ATK 400

DEF 400

 

Sporeshroom Mould Dweller

DARK

Level 2

Plant/Tuner

A simple civilian, he works underground in the mould all day and night.

ATK 800

DEF 800

 

Batteryman AAA

LIGHT

Level 1

Thunder/Effect

By discarding this card from your hand, you can remove from play all non-'Batteryman' monsters on the field. Then, send cards from the top of your deck to the graveyard equal to the number of monster removed from play by this effect.

ATK 100

DEF 50

 

Ghost Shadow

Normal Trap

Return all non-DARK monsters on the field to their owners hand.

 

Dragons Flame

Normal Spell

Inflict 300 damage to your opponents life points for each Dragon-type moster you control.

 

Spore Palace

Field Spell

All 'Sporeshroom' monsters on the field gain 500 ATK and DEF.

 

Spore Healing

Normal Spell

Gain 500 Life Points for each 'Sporeshroom' monster you control.

 

Shadow Dragon

DARK

Level 6

Dragon/Effect

This cards ATK and DEF are equal to the number of Dragon-type monsters in your graveyard x800.

ATK ?

DEF ?

 

Golden Crossbow

Equip Spell

The equipped monster gains 300 ATK and DEF each time it destroys a monster by battle.

 

Ghost Eagle

WIND

Level 4

Winged-Beast/Effect

This card is treated as both a WIND and a DARK monster.

ATK 1500

DEF 1350

 

Doomsday Sprite

DARK

Level 4

Fairy/Effect

For each Fairy-type monster you control, increase the ATK of this card by 300.

ATK 1300

DEF 1900

 

Sporeshroom Warrior

DARK

Level 4

Plant/Effect

Each time this card destroys a Level 3 or lower monster by battle, Special Summon 1 'Sporeshroom Token' (Plant-type/DARK/Level 1/ATK 300/DEF 300) in Attack Position.

 

Will add more later.

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