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Nothing special.


Umbra

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Just a bunch of random cards, a TWEWY subset, and some Golden Sun references.

 

 

Dark Ascendancy

Continuous Spell

During each of your End Phases, destroy all cards on your side of the field, except any “Dark Ascendancy” you control. Then, draw 1 card for each “Dark Ascendancy” you control. When this card is sent to the Graveyard, destroy all “Dark Ascendancy” you control.

 

Shadow of the World /Assault Mode

DARK

Fiend

4 / ? / ?

This card cannot be Normal Summoned or Set. This card cannot be Special Summoned, except by “Assault Mode” when any Synchro Monster is Tributed for it's effect. This card's name is treated as the tributed monster's name + “/Assault Mode”, and this card's ATK/DEF is treated as the Tributed monster's ATK/DEF + 500 points, respectively. This card's Level is treated as the Tributed monster's Level +2. This card gains the effect of the Tributed monster. When this card is destroyed, Special Summon the Tributed monster.

 

Shadow of the World

DARK

Fiend / Synchro

2 / 0 / 0

1 Tuner monster + “Dark Ascendancy”.

This card can only be Synchro Summoned by sending the above cards to the Graveyard. You can Tribute this card to destroy 1 card on the field, then Special Summon 1 Tuner monster in your Graveyard.

 

I Call Shenaningans

Spell Card

At the start of your opponent's next turn, they can shuffle their entire hand into their Deck, and draw cards equal to the number of cards they shuffled into their Deck - 1. If they do not, destroy all Spell or Trap Cards on their side of the field.

 

Royal Sacrifice

Continuous Trap

While this card is face-up on the field, both players can use monsters in their hand as Tributes for a Tribute Summon.

 

Super Deadly Ninja Awesomeness

Spell Card

Discard 1 “Ninja” monster. Draw 1 card. If that card was a Trap Card, you can activate it. If that card was a “Ninja” monster, you can Special Summon it.

 

[spoiler=The World Ends With You: Sho Minamimoto Subset]

Grim Heaper

DARK

Warrior / Dark Tuner

8 / 1200 / 3200

Once per turn, place 1 “Heap Token” (DARK / Machine-type / 4 / 0 / 0) in an empty Monster Card Zone on your opponent's side of the field. Heap Tokens cannot be destroyed by battle, by card effects, be Tributed or used for a Synchro Summon. This card can attack once more for each Heap Token on your opponent's side of the field. This card's ATK is always multiplied by the number of Heap Tokens on the field * the number of face-down Spell or Trap Cards on the opponent's side of the field. If you control 3 “Taboo Noise”, you can Tribute them and this card to Special Summon 1 “Leo Cantus - Ultimate Noise” from your hand, deck or Graveyard.

 

Tabooty

DARK

Warrior / Dark Synchro

- 8 / 3500 / 0

3 “Dark Ascendancy” - “Grim Heaper”

When this card battles, multiply it's ATK by the number of Heap Tokens on the field * 0,8. By discarding 1 monster from your hand, increase this card's ATK by the discarded monster's Level x 250. You can Tribute 1 Heap Token on the field to destroy 1 card your opponent controls.

 

Refinery Sigil

Trap Card

Special Summon 3 “Taboo Noise” from your Graveyard. Destroy them during the End Phase.

 

Leo Cantus - Ultimate Noise

DARK

Beast-Warrior

12 / 5000 / 3000

This card cannot be Normal Summoned or Set. This card can only be Special Summoned by the effect of “Grim Heaper”. During the End Phase of a turn this card attacks, return it to your Deck and Special Summon 1 “Grim Heaper” from your Graveyard. Then shuffle your Deck.

 

Taboo Noise

DARK

Beast

4 / 2000 / 0

This card cannot be sent to the Graveyard except by battle.

 

Sheep Heavenly

Field Spell Card

All face-up Beast-type monsters double their ATK. All face-up Beast-Warrior-type monsters multiply their ATK by 1,5. All face-up Winged Beast-type monsters multiply their ATK by 1,2. Destroy this card at the end of the turn.

 

 

 

Chained God - The Holy Light

LIGHT

Spellcaster

8 / 3000 / 0

This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by Tributing 3 LIGHT monsters on the field. If 2 or more monsters Tributed by this effect were controlled by your opponent, this card is Special Summoned to your opponent's field in face-up Attack Position. This card cannot declare an attack during the turn it is Summoned. At the End Phase of each turn, destroy all cards on the same side of the field as this card (except this card) and switch control of this card. You can negate this effect by sending the top 10 cards in your Deck to the Graveyard.

 

Chained God - The Destructive Flames

FIRE

Spellcaster

7 / 2900 / 0

This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by destroying all cards on your side of the field. When this card destroys a monster by battle, place 1 Counter on it. (max. 10.) During each player's End Phase, inflict 100 damage x the number of Counters on this card to your opponent. When this card is destroyed and sent to the Graveyard, inflict 3000 damage to both players. This effect is not activated if either player's Life Points are 4000 or lower.

 

Rainbow Draw

Trap Card

Remove 1 EARTH, 1 WATER, 1 WIND, 1 FIRE, 1 LIGHT and 1 DARK monster in your Graveyard from play. Draw 5 cards.

 

Fiend's Hand Dragon

DARK

Dragon / Synchro

5 / 2400 / 1600

1 Tuner monster + 1 non-Tuner monster

Once per turn, select 1 Synchro Monster in either player's Extra Deck. Until the start of your next turn, this card's name is treated as the selected monster's name.

 

Assault's Hand Dragon

EARTH

Dragon

4 / 1500 / 1000

You can discard this card to add 1 “/Assault Mode” in your deck or Graveyard to your hand. When a “/Assault Mode” monster you control is destroyed, you can Special Summon this card from your Graveyard.

 

Guile's Hand Dragon

WIND

Dragon / Tuner

1 / 400 / 300

When this card is Summoned, select 1 Level 4 or lower Dragon-type monster in your Graveyard and Special Summon it. The monster Special Summoned by this effect is destroyed at the End Phase.

 

Infernal's Hand Dragon

FIRE

Dragon / Synchro

7 / 3300 / 2800

1 Tuner monster + 3 or more non-Tuner monsters

When this card is Synchro Summoned, destroy all face-down cards on the field. By Tributing this face-up card, destroy all cards on the field.

 

Heaven's Hand Dragon

LIGHT

Dragon

10 / 3400 / 3300

You can Special Summon this card from your hand by Tributing 1 Dragon-type monster and discarding 2 cards. The effects of all face-up non-LIGHT monsters are negated. When this card battles with a non-LIGHT monster, reduce that card's ATK/DEF by 1000 points during damage calculation.

 

Ocean's Hand Dragon

WATER

Dragon

4 / 1600 / 0

When this card is removed from play, shuffle it into your deck and Special Summon 1 “Ocean's Hand Dragon” from your Graveyard.

 

Fusion Dragon

FIRE

Dragon / Fusion

10 / 4000 / 4000

The Fusion Material for this card are any 2 Level 6 or higher Spellcaster-type monsters. This card cannot be Special Summoned except by removing the Fusion Material on your side of the field from play. (You do not use “Polymerization”)

This card can attack twice per turn, and cannot be destroyed by battle or by a card effect, except it's own. When this card is attacked, you can reduce this card's DEF by an amount equal to the attacking monster's ATK to negate the attack and destroy the attacking monster. If this card's DEF is reduced to 0 by this effect, you can reduce this card's ATK instead of it's DEF for this effect. If this card's ATK is reduced to 0 by this effect, destroy this card and inflict 8000 damage to yourself.

 

Doom Dragon

DARK

Dragon / Fusion

12 / 4800 / 5000

The Fusion Material for this card are any 3 Level 8 or higher Spellcaster-type monsters. This card cannot be Special Summoned except by removing the Fusion Material on your side of the field from play. (You do not use “Polymerization”)

This card can attack three times per turn, and cannot be destroyed by battle or by a card effect, except it's own. When this card is attacked, you can reduce this card's DEF by 1000 to negate the attack and destroy the attacking monster. If this card's DEF is reduced to 0 by this effect, reduce this card's ATK by 1600 points to increase it's DEF by 5000 points. If this card's ATK is reduced to 0 by this effect, destroy this card and inflict 10000 damage to yourself.

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