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Chaos set *slightly updated*


Kryuzei

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I wonder why my old thread are locked. . . Can someone give me the reason or something ? ^^;

Anyway, I made 3 new cards. Please comment it :)

. . I smell someone will say 'overpower' with this one. .Btw, did I use 'Releasing' correctly ?

 

Judgment

judgmentmb7.jpg

 

"Cosmos" + "Chaos"

This card cannot be Special Summoned. This card cannot be Special Summoned from your Extra Deck except by sending to Graveyard the above card on your side of the field. (You do not use "Polymeryzation"). When this card is Summoned, destroy all cards on the Field except this card. This card Spell Speed is 4. You can negate the activation of Monster, Spell, or Trap card and destroy it. Once per turn, you can select 1 LIGHT or DARK monster that are removed from play and equip it to this card. This card gain the equip card's effect.

 

 

Cosmos

cosmosln2.jpg

 

This card cannot be Normal Summoned or Set. This card can only be Special Summoned by Releasing 2 LIGHT monsters that you control and removing 2 DARK monsters in your Graveyard from play. While you control this card, once per turn, you can destroy up to 2 card on your opponent's field. You cannot activate this effect if you control a DARK monster(s).

 

 

Chaos

chaosju8.jpg

 

This card cannot be Normal Summoned or Set. This card can only be Special Summoned by Releasing 2 DARK monsters that you control and removing 2 LIGHT monsters in your Graveyard from play. While you control this card, once per turn, you can Special Summon 1 DARK monster from your hand, regardless of any Summoning condition. You cannot activate this effect if you control a LIGHT monster(s).

 

 

virgilliabo0.jpgchaotictwinszm5.jpg

zeravaiayi3.jpgprimordialbeastex7.jpg

theembodimentofchaosxl6.jpg

 

Pics were taken from deviantarts. Except Chaos and Cosmos which were taken from Dissidia's scan.

 

Damn, I forgot to edit some old card's OCG. . . >_>;;

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Chaos + Cosmos

When this card is Summoned, destroy all cards on the Field except this card. Once Per Turn You can send 1 card from Your Hand to the Graveyard to negate the activation of Spell, or Trap cards and destroy it. Once per turn, you can select 1 LIGHT or DARK monster that is removed from play and equip it to this card. This card gain the equip card's effect.

 

I Edited its OCG to give it a less OPED effect and corrected some ocg error however I'm only one person. I see lots of ocg errors on alot of your cards. All in all though I like them; 7/10.

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i think summoning judgement is kinda hard but, that doesnt mean u have to make it so overpowered. I think removing the last effect will be a good move cuz its kinda "broken" ^^

also make the "negating any effect and destroy it !!!!" once per turn, add a cost to it " Discard a spell card from your hand to negate the activation of a Spell card and destroy it, discard a Trap card to negate a trap card , monster to negate monster" .... This way it will get balanced in my opinion ^^

 

For cosmos, add a cost to activate it's effect, like discarding 2 cards from your hand to destroy up to 2 face-up cards on the field.

 

Chaos can special summon any DARK monster each turn, which is surely Oped, remove the "regardless of summoning condition" cuz it makes the card broken. add something negative, like if u use this effect, this card cannot attack this turn, or the special summoned monster is removed from play at the end of the turn.

 

By doing these changes your cards will look well balanced and perfect ^^

hope I helped enough << SO SICK & TIRED ! ><

 

good luck

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field

 

Spell, Trap, or Monster Card

 

This card gains

 

up to 2 cards

 

regardless of any Summoning Condition = ignoring the Summoning Conditions

 

Attributes

 

This card's Attribute is also treated as DARK

 

all Spell and Trap Cards

 

Deck

 

Virgilla's pic looks a little too realistic.

 

Chaotic Twins' pic has text on the lower left corner.

________________________________________________________

 

Some good ideas. ^_^

 

7.5/10

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