Kryuzei Posted December 17, 2008 Report Share Posted December 17, 2008 I wonder why my old thread are locked. . . Can someone give me the reason or something ? ^^; Anyway, I made 3 new cards. Please comment it :). . I smell someone will say 'overpower' with this one. .Btw, did I use 'Releasing' correctly ? Judgment "Cosmos" + "Chaos"This card cannot be Special Summoned. This card cannot be Special Summoned from your Extra Deck except by sending to Graveyard the above card on your side of the field. (You do not use "Polymeryzation"). When this card is Summoned, destroy all cards on the Field except this card. This card Spell Speed is 4. You can negate the activation of Monster, Spell, or Trap card and destroy it. Once per turn, you can select 1 LIGHT or DARK monster that are removed from play and equip it to this card. This card gain the equip card's effect. Cosmos This card cannot be Normal Summoned or Set. This card can only be Special Summoned by Releasing 2 LIGHT monsters that you control and removing 2 DARK monsters in your Graveyard from play. While you control this card, once per turn, you can destroy up to 2 card on your opponent's field. You cannot activate this effect if you control a DARK monster(s). Chaos This card cannot be Normal Summoned or Set. This card can only be Special Summoned by Releasing 2 DARK monsters that you control and removing 2 LIGHT monsters in your Graveyard from play. While you control this card, once per turn, you can Special Summon 1 DARK monster from your hand, regardless of any Summoning condition. You cannot activate this effect if you control a LIGHT monster(s). Pics were taken from deviantarts. Except Chaos and Cosmos which were taken from Dissidia's scan. Damn, I forgot to edit some old card's OCG. . . >_>;; Link to comment Share on other sites More sharing options...
Jace Beleren Posted December 17, 2008 Report Share Posted December 17, 2008 nice pics 8/10i like it Link to comment Share on other sites More sharing options...
KurashiDragon Posted December 17, 2008 Report Share Posted December 17, 2008 Chaos + CosmosWhen this card is Summoned, destroy all cards on the Field except this card. Once Per Turn You can send 1 card from Your Hand to the Graveyard to negate the activation of Spell, or Trap cards and destroy it. Once per turn, you can select 1 LIGHT or DARK monster that is removed from play and equip it to this card. This card gain the equip card's effect. I Edited its OCG to give it a less OPED effect and corrected some ocg error however I'm only one person. I see lots of ocg errors on alot of your cards. All in all though I like them; 7/10. Link to comment Share on other sites More sharing options...
.Gideon. Posted December 17, 2008 Report Share Posted December 17, 2008 The first 3 cards, as u was smellin ;p , are WAY TOO OVERPOWERED !!! nice pics,,maybe i'll rate when u balance out your cards ^-^ Link to comment Share on other sites More sharing options...
Jace Beleren Posted December 17, 2008 Report Share Posted December 17, 2008 The first 3 cards' date=' as u was smellin ;p , are WAY TOO OVERPOWERED !!! nice pics,,maybe i'll rate when u balance out your cards ^-^[/quote'] thats trueu should edit the first 3 cards Link to comment Share on other sites More sharing options...
Kryuzei Posted December 17, 2008 Author Report Share Posted December 17, 2008 I'll try to balance it :DThanks for your comments. . But, summoning Judgment/Chaos/Cosmos are kinda hard right ? ^^; Or is not ? Please give me your thoughts about it too if you like ^^; Link to comment Share on other sites More sharing options...
.Gideon. Posted December 17, 2008 Report Share Posted December 17, 2008 i think summoning judgement is kinda hard but, that doesnt mean u have to make it so overpowered. I think removing the last effect will be a good move cuz its kinda "broken" ^^also make the "negating any effect and destroy it !!!!" once per turn, add a cost to it " Discard a spell card from your hand to negate the activation of a Spell card and destroy it, discard a Trap card to negate a trap card , monster to negate monster" .... This way it will get balanced in my opinion ^^ For cosmos, add a cost to activate it's effect, like discarding 2 cards from your hand to destroy up to 2 face-up cards on the field. Chaos can special summon any DARK monster each turn, which is surely Oped, remove the "regardless of summoning condition" cuz it makes the card broken. add something negative, like if u use this effect, this card cannot attack this turn, or the special summoned monster is removed from play at the end of the turn. By doing these changes your cards will look well balanced and perfect ^^hope I helped enough << SO SICK & TIRED ! >< good luck Link to comment Share on other sites More sharing options...
╬「Selatcia」╬ Posted December 18, 2008 Report Share Posted December 18, 2008 field Spell, Trap, or Monster Card This card gains up to 2 cards regardless of any Summoning Condition = ignoring the Summoning Conditions Attributes This card's Attribute is also treated as DARK all Spell and Trap Cards Deck Virgilla's pic looks a little too realistic. Chaotic Twins' pic has text on the lower left corner.________________________________________________________ Some good ideas. ^_^ 7.5/10 Link to comment Share on other sites More sharing options...
Spire Posted December 18, 2008 Report Share Posted December 18, 2008 I don't really like the images. OCG errors: Zeravaia --> your opponent field = your opponent's field Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.