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My First Contest (FINISHED)


***Rapscallion***

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Ok Here are my cards

Golem King:

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Effect:

While this card is in play, increase the DEF of all Rock-type monsters on the field by 300. When this card is activated you may look at the top 7 cards of your opponent's deck. Choose 3 of those cards and put them in your opponent's graveyard regardless of their effect.

 

Golem's Volcano:

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Good Luck To Everyone!

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[spoiler=Effect - Dark Aura Lohikäärme Lion]This card cannot be Summoned except by removing 1 Dragon or Beast-Type monster you control from play. Once per turn, during your Standby Phase, you can pay 500 Life Points to flip this card into face-down Defense Position. This card cannot be flipped face-up except by it's own effect. If this card is selected as an attack target, you can flip this card face-up and activate the following effect:

-This card gains ATK and DEF equal to the DEF of the monster you removed from play to Summon this card until the End Phase.

 

[spoiler=Effect - Soul Absorption Armor]This card can only be equipped to "Dark Aura Lohikäärme Lion". The equipped monster gains 100 ATK and DEF each time it destroys a monster your opponent controls by battle. During your Main Phase, if the equipped monster's ATK is 2500 or more, you can unequip this card and place it face-up in your Monster Card Zone to have it be treated as a Union monster (Rock-Type/DARK/Level 4/ATK 1000/DEF 1500) with this effect:

- Once per turn, you can treat this card as and Equip Spell Card and equip it to a "Dark Aura Lohikäärme Lion" you control, OR unequip it to Special Summon this card in face-up Attack Position with this effect:

- This card gains 100 ATK for each monster in your Graveyard. If a "Dark Aura Lohikäärme Lion" you control is targeted by the effect of a Spell or Trap Card your opponent controls, you can discard 1 Spell or Trap Card from your hand to negate the activation of the Spell or Trap Card controlled by your opponent and return it to his/her hand. (A monster can only be equipped with 1 Union Monster at a time. If the equipped monster would be destroyed, this card is destroyed instead.)

 

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[spoiler=Effect - Dark Aura Lohikäärme Lion]This card cannot be Summoned except by removing 1 Dragon or Beast-Type monster you control from play. Once per turn' date=' during your Standby Phase, you can pay 500 Life Points to flip this card into face-down Defense Position. This card cannot be flipped face-up except by it's own effect. If this card is selected as an attack target, you can flip this card face-up and activate the following effect:

-This card gains ATK and DEF equal to the DEF of the monster you removed from play to Summon this card until the End Phase.

 

[spoiler=Effect - Soul Absorption Armor']This card can only be equipped to "Dark Aura Lohikäärme Lion". The equipped monster gains 100 ATK and DEF each time it destroys a monster your opponent controls by battle. During your Main Phase, if the equipped monster's ATK is 2500 or more, you can unequip this card and place it face-up in your Monster Card Zone to have it be treated as a Union monster (Rock-Type/DARK/Level 4/ATK 1000/DEF 1500) with this effect:

- Once per turn, you can treat this card as and Equip Spell Card and equip it to a "Dark Aura Lohikäärme Lion" you control, OR unequip it to Special Summon this card in face-up Attack Position with this effect:

- This card gains 100 ATK for each monster in your Graveyard. If a "Dark Aura Lohikäärme Lion" you control is targeted by the effect of a Spell or Trap Card your opponent controls, you can discard 1 Spell or Trap Card from your hand to negate the activation of the Spell or Trap Card controlled by your opponent and return it to his/her hand. (A monster can only be equipped with 1 Union Monster at a time. If the equipped monster would be destroyed, this card is destroyed instead.)

 

 

 

WOW. thats all o can say except 2nd is the most for me.

Thats incredible

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Im in. Here's my entry.

 

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Once per turn during your Standby Phase, you can place 1 Protection Counter on any monster on your field (max. 3). If a monster on your field with a Protection Counter on it is selected as an attack target, you can remove up to 3 Protection Counters from the targeted monster. For each Protection Counter removed from the targeted monster, increase its DEF by 1000 until the End Phase. If you place a Protection Counter on a monster, place 1 Sacrifice Counter on this card (max. 3). During your End Phase, if there are 3 Sacrifice Counters on this card, send it to the Graveyard during your next Standby Phase. You can pay 1000 Life Points to Special Summon this monster to your field in face-up Defense Position.

 

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While the card "Malrea the Protecter" is on the field, this card cannot be destroyed or removed from play. When 1 Protection Counter is removed from a monster on your field, increase your Life Points by 400. During your Main Phase, if the card "Malrea the Protecter" has 3 Sacrifice Counters on it, remove 1 Sacrifice Counter from it. This card is then removed from play on your End Phase.

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[spoiler=Text]If your opponent's monster attacks this card, this card becomes an Equip Card equipped to the attacking monster, without applying damage calculation. If the equipped monster is attacked, this card becomes an Equip Card equipped to the attacking monster. Take control of a monster equipped with this card.

 

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[spolier=Text]While "Des Kouchuu" is face-up on the field, your opponent cannot set monsters face-down or Summon monsters in Defense Position. A monster that is equipped with "Des Kouchuu" must attack if possible.

 

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