Jeroukoo Posted December 19, 2008 Report Share Posted December 19, 2008 Here are my first Koopa Troopa Cards. :shock::shock::shock::shock::shock:Enjoy:shock::shock::shock::shock::shock:! Link to comment Share on other sites More sharing options...
PyroWildcat Posted December 19, 2008 Report Share Posted December 19, 2008 - All of your monsters have stats that are far too high considering their level. - Bowser is just plain too powerful, especially since he only requires one sacrifice. - Koopa Rider's effect is also far too powerful. One Trap/Spell card is plenty. - Koopa Army is insanely overpowered. Even if it does suck up every monster in your deck, it should not be an insta-win card. - Koopa Army is also much too vague; fusion monsters require an exact description of what's required to summon it. "All Koopa Troopa cards" isn't very helpful to someone who doesn't already know your entire set inside and out; a specific number of "Koopa Troopa" monsters would likely work better. The same goes for Koopa Call. - Try, if at all possible, to choose pics with backgrounds. Hope that helps. Link to comment Share on other sites More sharing options...
Jeroukoo Posted December 21, 2008 Author Report Share Posted December 21, 2008 - All of your monsters have stats that are far too high considering their level. - Bowser is just plain too powerful' date=' especially since he only requires one sacrifice. - Koopa Rider's effect is also far too powerful. One Trap/Spell card is plenty. - Koopa Army is insanely overpowered. Even if it does suck up every monster in your deck, it should not be an insta-win card. - Koopa Army is also much too vague; fusion monsters require an exact description of what's required to summon it. "All Koopa Troopa cards" isn't very helpful to someone who doesn't already know your entire set inside and out; a specific number of "Koopa Troopa" monsters would likely work better. The same goes for Koopa Call. - Try, if at all possible, to choose pics with backgrounds. Hope that helps.[/quote'] Thanks for the advice Link to comment Share on other sites More sharing options...
LiAM Posted December 21, 2008 Report Share Posted December 21, 2008 sam advice as last guy your fusion really bugs me with its fusion cost :@ Link to comment Share on other sites More sharing options...
ddrmario123 Posted December 21, 2008 Report Share Posted December 21, 2008 some cards kinda overpowered Link to comment Share on other sites More sharing options...
Shrekstasy Posted December 22, 2008 Report Share Posted December 22, 2008 Overpowered.Bowser's ATK and DEF should be 3000/2500. Or Something that adds up to 5500.Bowser's Castle effect to:As long as this Card is the Field Spell Card, increase the ATK and DEF of all face-up Monster Cards with "Koopa Troopa" in their name by 300. Link to comment Share on other sites More sharing options...
TailsWolf Posted December 22, 2008 Report Share Posted December 22, 2008 Should Goombas really be in this, considring it's a Koopa Troopa set? Koopa Army's Defense is over powered. Give it a "Can't be destroyed by Battle while in Defense mode" type of effect. Even the God cards aren't THAT powerful. Also, this is just my opinion, but I think Dry Bones' Effect should be: " If this card is destroyed as a result of Battle, damage to the controller of this card is reduced to 0. During the End Phase of a turn when this card was destroyed as a result of Battle, Special Summon this card from the Graveyard to your side of the field." My explanation for this: Dry Bones revives itself after you kill it. It's not invincible. Hope this helps. Link to comment Share on other sites More sharing options...
Jeroukoo Posted December 23, 2008 Author Report Share Posted December 23, 2008 Here are my first Koopa Troopa Cards. :shock::shock::shock::shock::shock:Enjoy:shock::shock::shock::shock::shock:! People who look at my cards, I am going to make them more reasonable. Link to comment Share on other sites More sharing options...
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