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Koopa troopa deck part one


Jeroukoo

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- All of your monsters have stats that are far too high considering their level.

- Bowser is just plain too powerful, especially since he only requires one sacrifice.

- Koopa Rider's effect is also far too powerful. One Trap/Spell card is plenty.

- Koopa Army is insanely overpowered. Even if it does suck up every monster in your deck,

it should not be an insta-win card.

- Koopa Army is also much too vague; fusion monsters require an exact description of

what's required to summon it. "All Koopa Troopa cards" isn't very helpful to someone

who doesn't already know your entire set inside and out; a specific number of

"Koopa Troopa" monsters would likely work better. The same goes for Koopa Call.

- Try, if at all possible, to choose pics with backgrounds.

 

Hope that helps.

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- All of your monsters have stats that are far too high considering their level.

- Bowser is just plain too powerful' date=' especially since he only requires one sacrifice.

- Koopa Rider's effect is also far too powerful. One Trap/Spell card is plenty.

- Koopa Army is insanely overpowered. Even if it does suck up every monster in your deck,

it should not be an insta-win card.

- Koopa Army is also much too vague; fusion monsters require an exact description of

what's required to summon it. "All Koopa Troopa cards" isn't very helpful to someone

who doesn't already know your entire set inside and out; a specific number of

"Koopa Troopa" monsters would likely work better. The same goes for Koopa Call.

- Try, if at all possible, to choose pics with backgrounds.

 

Hope that helps.

[/quote']

 

Thanks for the advice

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Should Goombas really be in this, considring it's a Koopa Troopa set?

 

Koopa Army's Defense is over powered. Give it a "Can't be destroyed by Battle while in Defense mode" type of effect. Even the God cards aren't THAT powerful.

 

Also, this is just my opinion, but I think Dry Bones' Effect should be:

 

" If this card is destroyed as a result of Battle, damage to the controller of this card is reduced to 0. During the End Phase of a turn when this card was destroyed as a result of Battle, Special Summon this card from the Graveyard to your side of the field."

 

My explanation for this: Dry Bones revives itself after you kill it. It's not invincible.

 

Hope this helps.

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