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2nd Contest : NO MORE SPOT, FINAL ROUND !!!!


Shocked

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Here's my card

 

201603ao1.jpg

 

This card cannot be Normal Summoned or Set. This card can only be Special Summoned from your hand by Tributing 2 WATER monsters from your field. Once per turn, during your Main Phase 1, by paying 800 Life Points, this card can attack 3 times this turn. If your opponent controls no monsters, this card loses 1300 ATK during the Battle Phase. Each Main Phase, you can discard 2 cards in your hand to add 1 Equip Spell Card to your hand from the Deck. When this card is destroyed, flip a coin. ● Heads: Inflict damage to your opponent's Life Points equal to half of the DEF of the two tributed monsters combined. This card is then removed from play. ● Tails: You can pay 2000 Life Points to Special Summon this card to your field. If you do not Special Summon this card, remove it from play.

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I'm game.

Here's My entry:

191603xu1.jpg

[spoiler=Text]This card cannot be Normal, Flip or Special Summoned. If this face-down card is targeted by a card that would flip it face-up, cover the picture and reveal the bottom of this card to your opponent, then it is flipped back face down. WHATEVER YOU DO, DO NOT FLIP THIS CARD FACE-UP!!

 

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Here's my card:

 

Urius-UnderwaterSeaDemon.jpg

[spoiler=Effect]This card cannot be Normal-Summoned or Set. This card can only be summoned by sacrificing 3 or more WATER monsters from the field. When attacked, a coin is flipped. If heads, the monster cards on your opponent's field will be destroyed. If tails, this card's attack and defense are reduced by half for 3 turns. When this card is destroyed, you can Special Summon it by removing 3 WATER monsters in the Graveyard from play. After it's Special Summon, this card's attack and defense is reduced by 700.

 

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79521ya9.jpg

 

Effect:

 

2 Spellcaster-Type monsters + 2 Aqua-Type monsters

This card cannot be Summoned except by the effect of "Fusion Gate". You can send "Fusion Gate" to the Graveyard to add 1 "A Legendary Ocean" from your Deck or Graveyard to your hand. This card is also treated as a Spellcaster-Type monster. If this card destroys a Defense Position monster your opponent controls, your opponent loses Life Points equal to half the DEF of the destroyed monster. If this card is removed from the field, send the Fusion Material Monsters used for the Fusion Summon of this monster to your Graveyard.

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ill join

card will be here in a few seconds

 

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This card cannot be Normal Summoned or Set.this Monster is treated as a AQUA Type Monster when it is on the field.Summon one Wind attribute Synchro Monster ignoreing the Summoning conditions.This Monster in uneffected by the effects of Monsters,Spells and trap cards.this card can only be destroyed by a divine attribute Monster.

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I'm in!

CARD:

11617hn3.jpg

 

EFFECT:

This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing 3 WATER-attribute monsters from play. As long as this card remains face-up on your side of the field, all WATER-attribute monsters are unaffected by Spell or Trap cards. Each turn, you can activate one of these effects:

- When this monster attacks a monster in DEF mode, the difference between this monsters ATK points and your opponents DEF points gets added to your Life Points.

- Discard 2 cards to destroy all Spell and Trap cards on the field and in your opponents hand.

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