Goldeneagle Posted January 1, 2009 Report Share Posted January 1, 2009 When does this contest finish? Link to comment Share on other sites More sharing options...
Felix Posted January 2, 2009 Author Report Share Posted January 2, 2009 Jan 4th, i did say that. Here is my Faerie set. Card 1: Faerie KingdomField SpellEffect: You must pay 3000 Life Points in order to activate this card. All 'Faerie' monsters on the Field gain 200 ATK and 600 DEF. At the end of each of your Standby Phases you gain 500 Life Points. As long as this card is on the Field' date=' your opponent cannot Normal Summon or Set Fiend Type monsters, and all Fiend Type monsters on the Field cannot attack.[img']http://img373.imageshack.us/img373/2686/111097ki7.jpg[/img] Card 2: Faerie GiftQuick-Play SpellEffect: This card can only be activated if 'Faerie Kingdom' is on the Field. Increase your Life Points by 500 and reduce any Battle Damage you take this turn to 0. Card 3: Faerie WarriorMonsterEffect: This card cannot be Normal Summoned, Special Summoned or Set unless 'Faerie Kingdom' is face up on the Field. If this card is on the Field and 'Faerie Kingdom' is removed from the Field, destroy 'Faerie Warrior'. Once per turn, you can Tribute a card on your field for 'Faerie Warrior' to attack your opponent's Life Points directly. Card 4: Faerie Summoner SeraphMonsterEffect: This card cannot be Normal Summoned, Special Summoned or Set unless 'Faerie Kingdom' is face up on the Field. If this card is on the Field and 'Faerie Kingdom' is removed from the Field, destroy 'Faerie Summoner Seraph'. Once per turn, you can remove 1 'Faerie' monster in your Graveyard from play and Special Summon it to your Field on your 2nd Standby Phase after you activated this card's effect. Any monsters Special Summoned by this card's effect lose 500 ATK. Card 5: Faerie Poisoner NightshadeMonsterEffect: This card cannot be Normal Summoned, Special Summoned or Set unless 'Faerie Kingdom' is face up on the Field. If this card is on the Field and 'Faerie Kingdom' is removed from the Field, destroy 'Faerie Poisoner Nightshade'. Once per turn, you can send a continuous Spell or Trap card on your Field to the Graveyard to activate one of the following effects. 1: Inflict 500 Direct Damage to your opponent's Life Points. 2: Decrease the ATK and DEF of one of your opponent's monsters by 500. Card 6: Faerie Forest SpiritMonsterEffect: This card cannot be Normal Summoned, Special Summoned or Set unless 'Faerie Kingdom' is face up on the Field. If this card is on the Field and 'Faerie Kingdom' is removed from the Field, destroy 'Faerie Forest Spirit'. You take no Battle Damage from battles involving this card. If this card and 'Faerie Kingdom' are in the Graveyard, you can remove this card from play to add 'Faerie Kingdom' to your hand. Card 7: Faerie of the Pure LakeMonsterEffect: This card cannot be Normal Summoned, Special Summoned or Set unless 'Faerie Kingdom' is face up on the Field. If this card is on the Field and 'Faerie Kingdom' is removed from the Field, destroy 'Faerie of the Pure Lake'. This card loses 300 ATK for every Fiend Type monster on the field. Card 8: Faerie of the Shining LightMonsterEffect: This card cannot be Normal Summoned, Special Summoned or Set unless 'Faerie Kingdom' is face up on the Field. If this card is on the Field and 'Faerie Kingdom' is removed from the Field, destroy 'Faerie of the Shining Light'. If this card is attacked and Destroyed and sent to the Graveyard by an opponent's monster with over twice this card's original ATK, this card is Special Summoned from the Graveyard with 1600 additional ATK in the End Phase of the turn in which it was Destroyed. If this card is Destroyed whilst it has 2900 or more ATK, it is removed from play. Card 9: Faerie of the Silver MoonMonsterEffect: This card cannot be Normal Summoned, Special Summoned or Set unless 'Faerie Kingdom' is face up on the Field. If this card is on the Field and 'Faerie Kingdom' is removed from the Field, destroy 'Faerie of the Silver Moon'. If this card is destroyed and sent to the Graveyard as a result of Battle, you can increase your Life Points by 300 for every Spell/Trap card on the Field. Card 10: Faerie MoonlightEquip SpellEffect: Equip this card to a 'Faerie of the Silver Moon' that you control. 'Faerie of the Silver Moon' gains 200 ATK for every Spell/Trap card on the Field. Card 11: Faerie Queen CelestiaFusion MonsterEffect: 'Faerie of the Silver Moon' + 'Faerie of the Pure Lake' + 'Faerie of the Shining Light'This card cannot be Summoned except by Fusion Summon. This card cannot be Fusion Summoned unless 'Faerie Kingdom' is face up on the Field. If this card is on the Field and 'Faerie Kingdom' is removed from the Field, destroy 'Faerie Queen Celestia'. If 'Faerie Kingdom' is in your Graveyard, this card gains 500 ATK. As long as this card is face up on the Field, any Battle damage you take is reduced to 0. I hope you like them!ps. What's the entry cost? I only have 4 Rep. OK so I'm tired now, I think if I do another contest I'll just get about 5 people to join so's I can still be botherd when I get to the end. Your pictures aren't very cardy, they just look like stuff someone scribbled. You could have probably put a bit more effort into them. Any mistakes are minimal, you’ve put words that shouldn't be caps in caps, stuff like that. I'm sorry I haven't tried harder to give you a good rate like the other ones but I can't be bothered. You'll still get the same inside judging everyone else got though so don't worry. Here's my contribution[spoiler=crystal spirits] [center']http://img222.imageshack.us/img222/3214/167237cy3.jpg' alt='167237cy3.jpg'>[/center] http://img222.imageshack.us/img222/1614/167237xx5.jpg' alt='167237xx5.jpg'> http://img399.imageshack.us/img399/4927/167237ju2.jpg' alt='167237ju2.jpg'>http://i40.tinypic.com/bf2fx0.jpg' alt='bf2fx0.jpg'>[/center] Effect: This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing 1 "Crystal Beast-Topaz Tiger" and 1 "Elemental Crystal Spirit-Firestorm Wolf" you control from play. When this card attacks a monster in Defense Position the difference in ATK and DEF is subtracted from your opponent's Life Points. During the Main Phase, you can discard up to 3 Continuous Spell Cards you contol. For each Continuous Spell Card discarded, increase this card's ATK by 200. The End Phase this effect is activated, destroy this card. When this card is destroyed, you can Special Summon 1 "Crystal Beast-Topaz Tiger" or 1 "Elemental Crystal Spirit-Firestorm Wolf" in your hand or Deck face-up in your Trap & Spell Card Zone as a Continuous Spell Card. So the first thing I notice is the pics... They're strange... I want to say they aren't very good but when I then think about the "Crystal Beasts" their pictures are very similar to these and they get away with them. I'm not sure about them though, they kinda look like they wee drawn with pen and paper...? If that is so you and you drew them yourself you're gonna get some big bonuses for that. Not very Meta usable but they look pretty fun. As another plus your OCG looks pretty much flawless so big thumbs up for that. Once again sorry that this rate isn't as in depth as everyone else’s. Ixigo is really gonna have to pic up the ace now though otherwise he's screwed. Link to comment Share on other sites More sharing options...
Shiranui Posted January 3, 2009 Report Share Posted January 3, 2009 No need to worry about anything. Unfortunately I didn't draw those images :lol: the first 3 and the last are from Magic Knights Rayearth and the spell is from Evangelion. Or so people tell me. Link to comment Share on other sites More sharing options...
Felix Posted January 4, 2009 Author Report Share Posted January 4, 2009 Yeah I see the Evangelion thing. OK here are the places: 1st null_ptr∮ 2nd CrimsonWolf896 3rd goldeneagle Well done guys, I shall give out prizes now. Link to comment Share on other sites More sharing options...
tamake-sempai Posted January 4, 2009 Report Share Posted January 4, 2009 I am only showing the monsters and that is because i have not actually made the spell card for this set yet but i will post it when i do Archtype - Egyptian Pack - POTE (power of the egyptians) Limiting condition for all - this card cannot be special summoned from the graveyard unless "proper funeral rights is in play". How it would work - Well, these are just a few of the cards in the set and they all have different powers that are activated, some are only activate when summoned from the graveyard. These effects have not been added yet for most of them. They are to be the gladiator beast monsters of the new format because they focus on synchro summoning. (i know i need a better picture for this one)i am yet to make Ra, Osiris, Horus and a few others that are the heavy hitters Link to comment Share on other sites More sharing options...
Felix Posted January 4, 2009 Author Report Share Posted January 4, 2009 Contest over you have spammed, delete post. Link to comment Share on other sites More sharing options...
tommers2008 Posted January 4, 2009 Report Share Posted January 4, 2009 uhh i didn't finish anywhere... good contest do... Link to comment Share on other sites More sharing options...
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