Felix Posted December 22, 2008 Author Report Share Posted December 22, 2008 Alright I've decided which Runaway cards I wanna post. Well for starters Runaway monsters are good for being able to special summon 2 or 3 times per turn.Here they are.[spoiler=Edited in spoiler for your cards]Effect: When this card destroys one of your opponent's monsters' date=' you can special summon 1 monster from your graveyard to your side of the field. That monster cannot attack this turn.[img']http://img152.imageshack.us/img152/5117/204489zt5.jpg [/img]Effect:When your opponent summons a monster you can special summon a "Runaway" monster from your deck,graveyard or hand to the field that has a level that's equal to or less then the monster your opponent summoned.Effect:This card cannot be summoned or set. This card can only be special summoned when there are three "Runaway Demons' removed from play.This card gains 200 ATK and DEF for every "Runaway" monster in your graveyard. Tribute one face up "Runaway" monster on your side of the field to destroy one of your opponent's monsters.(By the way, Runaway Demon's effect is that when its sent to the graveyard its removed from play)Effect:This card can attack your opponent directly. You can tribute one monster from your hand to have this card gain 400 ATK and DEF.Effect:Pay 1000 life points. You can special summon 3 level 4 or less "Runaway" monsters from your hand or deck to your side of the field. Every face up "Runaway" monster gains 200 ATK and DEF for every face up "Runaway" monster on the field. Ok well your strategies for it aren’t all that impressive. Special Summon 2 or 3 times per turn isn’t all that original. If you wanted to really go with a field presence strategy then you should have done that, these cards seem a bit half hearted, I’m not saying they’re bad but they wouldn’t cause much of a stir like the Samurais or Gladiators did. Your OCG is pretty bad, not so much the wording but you have a huge lack of capital letters where they should be. You’ve got a lot of that all over every single card so I’m not going to go through everything you need to change. Also fake types don’t fly with me, you aren’t impressing anyone with fake types. There’s a big problem with your first card’s effect; it contradicts its self. How can it not attack if it had to attack to activate the effect? Do you mean it can’t attack in the turn that it’s summoned? If so you should make it clearer. In fact you need to make it clearer, full stop. The second one has grammatical and spelling errors and has kind of OP ATK when you compare it to its DEF. If you have 1500 ATK and 2100 DEF then really it should be Level 5. Third also has some grammatical errors and for what I assume to be a major card in the Runaway set, it seems to be lacking in effect power. The fourth one has OCG issues, basically you just need to think of what else I can write into the effect, then put it there. For example it says, “This card can attack your opponent directly” why not “This card can attack your opponent’s Life Points directly.” Also it is very OP, it needs to have much lower ATK. The Spell is OP and I have nothing more to say for it. Overall I have to say I’m not impressed. I like the pic for “Dark God” but the rest don’t really click for me. You’re OCG and grammar is poor and the strengths that you claim for these cards is far from metagame ready. Keep trying and I’m sure you’ll get better. To null, that's good then and to Seto Kiaba666... sorry but you know what I mean. Link to comment Share on other sites More sharing options...
tommers2008 Posted December 22, 2008 Report Share Posted December 22, 2008 are you gonna rate my cards..?? also when does this contest finish..?? Link to comment Share on other sites More sharing options...
Felix Posted December 22, 2008 Author Report Share Posted December 22, 2008 Sorry I'll rate yours and Krazy kid's cards cards as soon as I can but I'm a bit busy. Also I've not deicided on an end date yet. If I get one more guy I'll put an End Date then. Link to comment Share on other sites More sharing options...
tommers2008 Posted December 22, 2008 Report Share Posted December 22, 2008 k thanks..!!! (sorry if this is spam) Link to comment Share on other sites More sharing options...
NeoDemonX Posted December 22, 2008 Report Share Posted December 22, 2008 This is my main 5 cardsWhen this card is destroyed in battle, it comes to the field back next turn.Pay 1000 Life Points this card can destroy one card on the field.Each Myth Beast gains 500 ATK and DEFThis trap destroys all monsters on the field except Myth Beasts My theme is Myth Beasts and I hope its ok Link to comment Share on other sites More sharing options...
42.42.564 Posted December 22, 2008 Report Share Posted December 22, 2008 [spoiler= 5 Cards Set - Burn Down!][spoiler=Blazing Predator of Jungle]Once per turn during you Standby Phase, you can Tribute this card to inflict 700 damage to your opponent. If you activated this effect, you can Special Summon this card to your field during your next Standby Phase. When this card is Special Summoned by this effect, destroy 1 Set Spell or Trap Card on the field. If you cannot, remove this card from play.==============image credit on the card============== [spoiler=Telepathic Tormentor of Immortal]When this card attacks, it is changed to Defense Position at the end of your turn. During your opponent's Standby Phase while this card is in Attack Position, you can send this card to your Graveyard to inflict 500 damage to your opponent. During your opponent's Battle Phase, if this card was sent to the Graveyard during your opponent's turn, Special Summon it to your field in Attack Position.===============Google image with my edits=============== [spoiler=Magnetic Storm of Ultima]This card can only be activated while you control a Level 6 or higher monster. Destroy 1 Attack Position monster on your opponent's field and inflict damage equal to the Level of the destroyed monster x 300 to your opponent. After this card's activation, you can Tribute 1 Level 6 or higher monster on your field to Set this card face-down again instead of sending it to the Graveyard.================Google image with my edits================ [spoiler=Ward of Octa-Omen Totems]Activate only when an opponent's monster declares an attack. Put 8 Spira Counters on this card. As long as this card remains face-up on the field, decrease the DEF of all monsters on the field by 100 x the number of Spira Counters on this card. Only monsters on the field in face-up Defense Position can declare an attack. If a monster attacks while in Defense Position, apply the ATK of this card for damage calculation. Each time you receive Battle Damage, you can remove 1 Spira Counter from this card to reduce the damage by 500. When this card has no Spira Counters, destroy this card.================photobucket image with my edits================ [spoiler= Concept Card! Alchemy Spell - "Ultima M. Gear - NeoGenesis"]"Wave-Motion Cannon" + "Magical Blast" + "Mass Driver"This card can only be Spell Alchemy Produced from your Extra Deck by sending the above Spell Alchemy Materials to your Graveyard and paying 900 Life Points. This card is also treated as an Continuous Spell Card. During each of your Standby Phases, put 1 Spell Counter on this card. Once per turn during your Main Phase, you can Release 1 Spellcaster-Type monster you control to put 2 Spell Counters on this card. Each time a monster you control is destroyed by your opponent's monster, remove 1 Spell Counter from this card. If this card would be destroyed, you can remove 2 Spell Counters from this card instead. If you have 2 or more Spellcaster-Type monsters on your field, you can send this card to your Extra Deck during your Main Phase. Inflict Direct Damage to your opponent equal to the number of Spell Counters on this card x the number of Spellcaster-Type monsters on your field x 200.================custom image================ um...... octa is a stall card sorta...the other four are burn cardsthose two monsters both have rebirth ability and also by doing it, it gives ur opponents damage not a lot for once but it can hurt a lot in a long run. about the alchemy spell card, XD i hope it is okay to use something like that in this contest..i know if unrealistic..but it is a pretty good burning topnotch XD and the trap card will stall for u conditionally.. if they wanna attack u, then they must be in def, then u can kill them with ur defending monster.. this card just messing around with the battle position..hope u like it :) Link to comment Share on other sites More sharing options...
Felix Posted December 22, 2008 Author Report Share Posted December 22, 2008 *Cough, cough* Sorry just clearing my throat. OK, first things first... OMFG they are amazing, where in God's name did you get that pic for "Ward of Octa-Omen Totems." These are really good I'm impressed. especially for a two star, actually scratch that; they are just incredible generally. I thought you'd be good from the cards in your sig. There are a few mistake in OCG like in places you've missed parts of a phrase like "on your side of the field" where you've written "to your field". You've done that in most of your cards by the way. Also there are a couple errors with grammar but they are minimal and I found myself reading it the way I was supposed to. The last card is somewhat insane and your going to get a few marks for creativity there. Overall incredible, with minimal mistakes and I hope you'll set the score like this in my next contest. Link to comment Share on other sites More sharing options...
Shiranui Posted December 22, 2008 Report Share Posted December 22, 2008 Is this still open for contestants? Link to comment Share on other sites More sharing options...
Felix Posted December 22, 2008 Author Report Share Posted December 22, 2008 Go ahead, if you join I can put in an End Date. Link to comment Share on other sites More sharing options...
Shiranui Posted December 22, 2008 Report Share Posted December 22, 2008 Ok then I'm in. I just have to make 2 more cards then :) Link to comment Share on other sites More sharing options...
Felix Posted December 22, 2008 Author Report Share Posted December 22, 2008 Go for it, End Date will be 4th of Jan the day befor I go back to college. Link to comment Share on other sites More sharing options...
NeoDemonX Posted December 22, 2008 Report Share Posted December 22, 2008 how did I do Link to comment Share on other sites More sharing options...
42.42.564 Posted December 22, 2008 Report Share Posted December 22, 2008 thanks for commenting on them. i like contest like this where the host actually go through ur cards and comment on them. if you have another contest like this i will certainly join.as for the OCG, i used to do the "side of the field" but then ppl pointing out to me that "your field" is the new ocg or something and i should use that, so i started to take that part out. that octa picture was from some random search i did long time ago Link to comment Share on other sites More sharing options...
Goldeneagle Posted December 22, 2008 Report Share Posted December 22, 2008 Here is my Faerie set. Card 1: Faerie KingdomField SpellEffect: You must pay 3000 Life Points in order to activate this card. All 'Faerie' monsters on the Field gain 200 ATK and 600 DEF. At the end of each of your Standby Phases you gain 500 Life Points. As long as this card is on the Field, your opponent cannot Normal Summon or Set Fiend Type monsters, and all Fiend Type monsters on the Field cannot attack. Card 2: Faerie GiftQuick-Play SpellEffect: This card can only be activated if 'Faerie Kingdom' is on the Field. Increase your Life Points by 500 and reduce any Battle Damage you take this turn to 0. Card 3: Faerie WarriorMonsterEffect: This card cannot be Normal Summoned, Special Summoned or Set unless 'Faerie Kingdom' is face up on the Field. If this card is on the Field and 'Faerie Kingdom' is removed from the Field, destroy 'Faerie Warrior'. Once per turn, you can Tribute a card on your field for 'Faerie Warrior' to attack your opponent's Life Points directly. Card 4: Faerie Summoner SeraphMonsterEffect: This card cannot be Normal Summoned, Special Summoned or Set unless 'Faerie Kingdom' is face up on the Field. If this card is on the Field and 'Faerie Kingdom' is removed from the Field, destroy 'Faerie Summoner Seraph'. Once per turn, you can remove 1 'Faerie' monster in your Graveyard from play and Special Summon it to your Field on your 2nd Standby Phase after you activated this card's effect. Any monsters Special Summoned by this card's effect lose 500 ATK. Card 5: Faerie Poisoner NightshadeMonsterEffect: This card cannot be Normal Summoned, Special Summoned or Set unless 'Faerie Kingdom' is face up on the Field. If this card is on the Field and 'Faerie Kingdom' is removed from the Field, destroy 'Faerie Poisoner Nightshade'. Once per turn, you can send a continuous Spell or Trap card on your Field to the Graveyard to activate one of the following effects. 1: Inflict 500 Direct Damage to your opponent's Life Points. 2: Decrease the ATK and DEF of one of your opponent's monsters by 500. Card 6: Faerie Forest SpiritMonsterEffect: This card cannot be Normal Summoned, Special Summoned or Set unless 'Faerie Kingdom' is face up on the Field. If this card is on the Field and 'Faerie Kingdom' is removed from the Field, destroy 'Faerie Forest Spirit'. You take no Battle Damage from battles involving this card. If this card and 'Faerie Kingdom' are in the Graveyard, you can remove this card from play to add 'Faerie Kingdom' to your hand. Card 7: Faerie of the Pure LakeMonsterEffect: This card cannot be Normal Summoned, Special Summoned or Set unless 'Faerie Kingdom' is face up on the Field. If this card is on the Field and 'Faerie Kingdom' is removed from the Field, destroy 'Faerie of the Pure Lake'. This card loses 300 ATK for every Fiend Type monster on the field. Card 8: Faerie of the Shining LightMonsterEffect: This card cannot be Normal Summoned, Special Summoned or Set unless 'Faerie Kingdom' is face up on the Field. If this card is on the Field and 'Faerie Kingdom' is removed from the Field, destroy 'Faerie of the Shining Light'. If this card is attacked and Destroyed and sent to the Graveyard by an opponent's monster with over twice this card's original ATK, this card is Special Summoned from the Graveyard with 1600 additional ATK in the End Phase of the turn in which it was Destroyed. If this card is Destroyed whilst it has 2900 or more ATK, it is removed from play. Card 9: Faerie of the Silver MoonMonsterEffect: This card cannot be Normal Summoned, Special Summoned or Set unless 'Faerie Kingdom' is face up on the Field. If this card is on the Field and 'Faerie Kingdom' is removed from the Field, destroy 'Faerie of the Silver Moon'. If this card is destroyed and sent to the Graveyard as a result of Battle, you can increase your Life Points by 300 for every Spell/Trap card on the Field. Card 10: Faerie MoonlightEquip SpellEffect: Equip this card to a 'Faerie of the Silver Moon' that you control. 'Faerie of the Silver Moon' gains 200 ATK for every Spell/Trap card on the Field. Card 11: Faerie Queen CelestiaFusion MonsterEffect: 'Faerie of the Silver Moon' + 'Faerie of the Pure Lake' + 'Faerie of the Shining Light'This card cannot be Summoned except by Fusion Summon. This card cannot be Fusion Summoned unless 'Faerie Kingdom' is face up on the Field. If this card is on the Field and 'Faerie Kingdom' is removed from the Field, destroy 'Faerie Queen Celestia'. If 'Faerie Kingdom' is in your Graveyard, this card gains 500 ATK. As long as this card is face up on the Field, any Battle damage you take is reduced to 0. I hope you like them!ps. What's the entry cost? I only have 4 Rep. Link to comment Share on other sites More sharing options...
Felix Posted December 22, 2008 Author Report Share Posted December 22, 2008 There is no entry cost but please only pic five of those to eneter into the contest. Link to comment Share on other sites More sharing options...
krazy_kid_ac3 Posted December 22, 2008 Report Share Posted December 22, 2008 rate mine Link to comment Share on other sites More sharing options...
Felix Posted December 22, 2008 Author Report Share Posted December 22, 2008 How about you don't rush me. I'm running this contest and therefor I'll judge you when and how I like, so just chill and be patiant. Link to comment Share on other sites More sharing options...
Goldeneagle Posted December 23, 2008 Report Share Posted December 23, 2008 Sorry about that, I enter Faerie of the Shining Light, Faerie of the Pure Lake, Faerie Forest Spirit, Faerie Queen Celestia and Faerie Kingdom. Link to comment Share on other sites More sharing options...
Felix Posted December 23, 2008 Author Report Share Posted December 23, 2008 kk I'll get the rating as soon as I can. Link to comment Share on other sites More sharing options...
Felix Posted December 25, 2008 Author Report Share Posted December 25, 2008 Right this took a while to write so I think it’s gonna be quite the read. Thanks for the update about the new OCG thing null_ptr∮ I shall remember that. This is my main 5 cards[spoiler=Myth Beasts]When this card is destroyed in battle' date=' it comes to the field back next turn.[img']http://img371.imageshack.us/img371/6930/172761lk7.jpg[/img]Pay 1000 Life Points this card can destroy one card on the field.Each Myth Beast gains 500 ATK and DEFThis trap destroys all monsters on the field except Myth Beasts My theme is Myth Beasts and I hope its ok OK first guy is DemonX’s Myth Beasts set. Now don’t be to down hearted but I’m not going to have much positive things to say. Your pic for the Phoenix is pretty good but that’s pretty much where the cons end. When it comes down to OCG you seems you’re a bit lacking. For example just read this and then tell me it’s proper grammar, let alone correct OCG. “When this card is destroyed in battle, it comes to the field back next turn.” Doesn’t make sense does it? No, no it doesn’t, sadly the same story goes for all your cards and I really don’t think you’d appreciate me going through all of them and saying how they failed. On the Metagame front you also don’t get many points as I’m sad to say but there is no strategy what so ever in here. Keep trying Demon X and I’m sure you’ll get better. entry reserved..!!MY ENTRY: AZTECS about the cards: These cards gain ATK points for each other aztec monster in the hand they also gain effects when their are a certain amount of Aztec monsters in hand. I think these cards can be quiet an effective set when used with the right cards they have good support and aren't op'd. Their effects can be activated without much trouble because the cards can be searched easily enough and these cards do have drawbacks like all cards but with the right cards could be used as an advantage (note i have a full set on the way this is 5 of 17 so far hopefully will become set of bout 28cards) [spoiler=cards]Effect-This card gains 500 ATK points for each monster in your hand with "Aztec" in their name. When this card is destroyed as a result of battle randomly send 3 cards from your hand back to the deck. When there are 3 or more monsters with "Aztec" in their name in your hand you can add 1 more from your deck.Effect-This card gains 450 ATK points for each monster in your hand with "Aztec" in their name. When this card is destroyed as a result of battle randomly send 2 cards from your hand back to the Deck. When this card is Summoned succesfully if you have 2 or more monsters with "Aztec" in their name in your hand inflict 1000 points of damage to your opponent.Effect-This card gains 150 ATK points for each monster in your hand with "Aztec" in their name. When this card is destroyed as a result of battle randomly send 2 cards from your hand back to the Deck. Special Summon this card if it is sent to the Deck directly from the hand.Effect-This card gains 150 ATK points for each monster in your hand with "Aztec" in their name. If their are 2 or more monsters with "Aztec" in their name in your hand' date=' when this card is destroyed and sent to the Graveyard as a result of battle, you can Special Summon 1 Level 4 or lower monster with "Aztec" in their name from your hand.[img']http://img258.imageshack.us/img258/4300/88810th7.jpg [/img] OK Tommers2008 now, so Aztecs kind of interesting. Similar vein to Gravekeepers or Amazons but in your case they were real. Pics could be better, they don’t exactly fill me with awe. They aren’t bad it’s just that they aren’t really very exciting. Effect wise you have a big poopy in your effects “This card gains ??? ATK points for each monster in your hand with "Aztec" in their name.” Sorry but that effect is very game destroying, you need effects that are interesting but don’t crap up the rules of the game. The fact is, in order for this to work properly your opponent would also need to know how many “Aztec monsters you have in your hand. This effect would need to be changed in so as to be less destructive of game play, something to do with showing your opponent your hand every time you draw a card maybe? Your OCG in most cases is good. There are a few slip-ups with grammar but they are minimal and can be somewhat over looked. I like the mane effect though very field presence; needs some reworking to get it grammatically correct but all the same a very good and original idea. Here’s an example of how you could change the cards to make them better for the TCG; I’ll use “Aztec High Mage”, as he needs most work. Effect - While this card is in you hand, it must be shown to your opponent at all times. This card gains 150 ATK points for each monster in your hand with "Aztec" in their name. If this card is destroyed and sent to the Graveyard as a result of battle, while there are 2 or more monsters with "Aztec" in their name in your hand, you can Special Summon 1 Level 4 or lower monster with "Aztec" in their name from your hand. Also pay more attention to detail in some cards, like “Aztec Pyramid” add cards from where exactly, thin air? These 5 cards are apart of my Assassin Life Set. This Set is to basicly destroy your opponent's monster as fast and easy as possible. [spoiler=krazy stuff][spoiler=Assassin From Hell]This Assassin is armed with his deadly spike ring and chained spears he will catch you. [spoiler=Caedo' date= Lord of Night]This card cannot be Special Summoned. When this card attacks, Trap cards cannot be activated . When this card destroys a monster and sends it to the Graveyard, you can discard 1 card from your hand to make this card attack again during the same Battle Phase. [spoiler=Dark Assassin]If this card attacks an opponent's face-down monster, immediately destroy it without activating Flip Effects. [spoiler=Felkor The Hidden]If this card attacks a face-down monster your opponent controls, destroy it with this cards efect without applying Damage Calculation (Any Flip effects are negated). [spoiler=Sweet Suicide]When this monster is destroyed, destroy all monster with and ATK higher then this monster on your Opponent's side of the Field Krazy_kid_ac3 you’re up. Not the best pics in the world and some of the names are a bit silly, like “Felkor the Hidden”, pretty lame my friend. Your Grammar isn’t the best on the firstly card you’ve got a space before a full stop (that’s probably an accident but nonetheless still a mistake). Your OCG isn’t great I mean you seem to have just randomly thrown capital letters in at different points in the hope you get some points for it. Also, in current Meta this idea of “as fast and as easy as possible isn’t gonna work” unless all the monsters on your opponents side of the field are face-down it’s unlikely you’ll achieve what you have said you could. Sides chances are any self-respecting duelist in meta more often than not will blow your card out of the water before it’s even touched the Monster Zone. Oh and Vanillas suck don’t make them, unless they’re for something for like fast E-Heroes (which funnily enough I’m gonna try out). Now it’s Goldeneagle with his Faerie cards. Fairies are over done what with the… you know the ones… there’s a few. Well err… Tell you what lets get the opinion’s of my rates first then we’ll talk about yours. Link to comment Share on other sites More sharing options...
Shiranui Posted December 25, 2008 Report Share Posted December 25, 2008 Here's my contribution[spoiler=crystal spirits] http://img222.imageshack.us/img222/3214/167237cy3.jpg' alt='167237cy3.jpg'> http://img222.imageshack.us/img222/1614/167237xx5.jpg' alt='167237xx5.jpg'> http://img399.imageshack.us/img399/4927/167237ju2.jpg' alt='167237ju2.jpg'>http://i40.tinypic.com/bf2fx0.jpg' alt='bf2fx0.jpg'>[/center] Effect: This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing 1 "Crystal Beast-Topaz Tiger" and 1 "Elemental Crystal Spirit-Firestorm Wolf" you control from play. When this card attacks a monster in Defense Position the difference in ATK and DEF is subtracted from your opponent's Life Points. During the Main Phase, you can discard up to 3 Continuous Spell Cards you contol. For each Continuous Spell Card discarded, increase this card's ATK by 200. The End Phase this effect is activated, destroy this card. When this card is destroyed, you can Special Summon 1 "Crystal Beast-Topaz Tiger" or 1 "Elemental Crystal Spirit-Firestorm Wolf" in your hand or Deck face-up in your Trap & Spell Card Zone as a Continuous Spell Card. Link to comment Share on other sites More sharing options...
Felix Posted December 26, 2008 Author Report Share Posted December 26, 2008 Thanks, they look good, I'll rate them as sson as I can as well as goldeneagle's but Ixigo might need to pace himself or he's out of it. Link to comment Share on other sites More sharing options...
Shiranui Posted December 26, 2008 Report Share Posted December 26, 2008 It's alright just take your time :) Link to comment Share on other sites More sharing options...
77trueblade77 Posted December 27, 2008 Report Share Posted December 27, 2008 can i join in Link to comment Share on other sites More sharing options...
Felix Posted December 27, 2008 Author Report Share Posted December 27, 2008 Sorry it's a bit late, when I make a new contest make sure you enter then. Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.