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Shiny Destiny


ShinyBlade

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OK!

Cards in soon!

PS: I LOVE Deck Making Contests!


Wow, 40 cards is A LOT! Here's a fraction:

(Me deck is based on Dimension D cards)

 

Dark Magician Girl of Dimension D

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This card's effect depends on the amount of "Dark Magician" or "Magician of Black Chaos" Monsters in your Graveyard. If you have 1, if your opponent wishes to attack, they can only attack this card. If you have 2, this cad gains 500 ATK. If you have 3, your opponent cannot activate Trap Cards during the Battle Phase. If you have 4 or more, this card can attack your opponent directly.

Dark Magician of Dimension D

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If this is the only card in your hand, you can Special Summon it. When this card is Special Summoned from your Graveyard, you can shuffle all Spellcaster- Type Monsters from your Graveyard into your Deck.

Spellcasting Dragon Ritual

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This card is used to Ritual Summon "Magician's Dragon". You must also offer Monsters from your side of the field or your hand whose total level equals 6 or more.

Emergency Magic

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Activate only when you take 1000 or more direct damage from 1 attack. Pay half your Life Points and Special Summon 1 "Dark Magician Girl of Dimension D" and 1 "Dark Magician of Dimension D" from your hand or Deck.

Spellcasting Dragon

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This card can only be Ritual Summoned by the Ritual Spell Card "Spellcasting Dragon Ritual". You must also offer monsters from your side of the field or your hand whose total level equal 6 or more.

Magician of Black Chaos of Dimension D

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This card can only be Special Summoned by removing 2 "Dark Magician of Dimension D" from play from your Graveyard. When this card is equiped with a Spell Card and inflicts battle damage to your opponent's Life Points, your opponent discards 2 random cards from their hand.

Dimension D Defender

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Select 1 face up "Dimension D" Monster you control. That Monster cannot be destroyed by battle. (Damage calculation is applied normally.)

Dimension D

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Whenever a "Dimension D" Monster you control is destroyed, you can Special Summon 2 "Dimension D" Tokens (DARK/Level 3/Spellcaster/ATK1500/DEF1200) to your side of the field. Increase the ATK of all "Dimension D" Monsters on the field by 500. Decrease the ATK of all Monsters on the field who are not Spellcaster- Type Monsters.

Cyber Dragon of Dimension D

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This card can only be Special Summoned from your Deck by the effect of "Dimension D Takeover". If this card is in your hand, during each of your Standby Phases you must either pay 500 Life Points or increase your opponent's Life Points by 500. If you do not do this, discard this card and take 1000 damage.

 

MORE SOON!

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Woah, that is a lot! I am so in!

Ok, I'll post in the first few cards real soon!

 

Here are the first few cards in my new deck, Undead Curse!

 

[spoiler=Undead Curse]ivwdol.png

Effect: This card cannot be Normal summoned or Set. This card can only be Special summoned with the card "Crimsom Blossom." This card's ATK is equal to the number of cards in your opponent's graveyard X400. The DEF of this card is equal to the difference of lifepoints between you and your opponent. During each of your opponent's standby phase, discard the top three cards from your opponent's deck. If this card is destroyed by a card effect, remove half of your opponent's graveyard from play to special summon this card in face-up attack position.

 

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Effect: If you draw this card during your draw phase, send this card to the bottom of your deck and draw another card. This card can only be Special summoned from your deck when you take damage equal to this monster's ATK. During your standby phase, increase your life points by 200 for every card in your graveyard. When this card is destroyed and sent to the graveyard, you lose 3000 Life Points.

 

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Effect: If you draw this card during your draw phase, send it to the bottom of your deck and draw another card. This card can only be Special summoned from your deck when you take damage equal to this monster's ATK. If there is a Face-Up "Vampire Rose" monster on your side of the field except this card, this monster gains 2000 ATK during the battle phase only.

 

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Effect: This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing 1 LIGHT and 1 DARK monster in your Graveyard from play. This card cannot be destroyed by battle. (Damage calculation is applied normally.) Once per turn, you can select 1 monster on your opponent's side of the field. Take control of the selected monster until the End Phase of this turn. During the 10th End Phase after this monster is Summoned successfully, remove this monster from play.

 

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Effect: If you draw this card during your draw phase, send it to the bottom of your deck and draw another card. This card can only be Special summoned from your deck when you take damage equal to this monster's ATK. If this monster inflicts damage to your opponent's life points, they must randomly discard one card from their hand.

 

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Effect: This card cannot be Normal Summoned or Set. This card can only be Special Summoned from your Deck after you have taken Direct Damage of 3000 or more. When this card is successfully Summoned to the field, your opponent loses the same amount of Life points equal to the attack of this card. This card's ATK is equal to the amount of life points you just lost due to your opponent's Attack to Special Summon this card.

 

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Effect: If there isn't a Face-Up Zombie Type monster on your side of the field, destroy this card. During your opponent's Standby Phase, inflict life points equal to the number of monster cards in their graveyard X100. For every Zombie Type monster on the field, double the damage. The controler of this card must send a Zombie Monster they control to the graveyard each of their Standby Phases, if they cannot, this card is destroyed.

 

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Effect: Activate when a "Vampire Rose" monster you control is destroyed by a monster on your opponent side of the field as a result of battle. Inflict life points to your opponent equal to the ATK of the destroyed monster.

 

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Effect: As long as this card remains Face-Up on the field, monsters with "Vampire Rose" Written in thier name cannot be destroyed by battle. If you take direct damage from your opponent, you can discard one card from yoour hand to raise the ammount of damage taken from the attack. If this card is destroyed by a card effect, search your deck for 1 "Midnight Rose Cathedral" field spell card and place it in your field spell zone. The deck is then shuffled. If this card is destroyed by a spell or trap card, your opponent discards the top 5 cards from their deck.

 

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Effect: Activate only when a Zombie-Type monster is Face-up on your side of the field. Your opponent cannot activate Spell or Trap cards for the next 2 turns.

 

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Effect: You can Summon this card From your Hand without tributes if there are no cards on your side of the field. If you do this, it is destroyed at the end phase of your turn and your opponent sends the top 3 cards off the top of their deck to the graveyard.

 

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Effect:If you draw this card during your draw phase, send it to the bottom of your deck and draw another card. This card can only be special Summoned from the deck if you take damage equal to the ATK of this monster. You can discard one card from your hand to negate a Spell card's effect and change the effect to, "Both players discard their entire hand then draw 4 cards."

 

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Effect:If you draw this card during your draw phase, send it to the bottom of your deck and draw another card. This card can only be special Summoned from the deck if you take damage equal to the ATK of this monster. Once per turn, your opponent must declare a card type (Spell, Trap, Or Monster). Your opponent must then send one of the selected card types from their deck to the graveyard.

 

 

 

 

 

 

I'll have more up later! ^_^

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[spoiler=D.S.]

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[spoiler=Effect - Freezing Warrior Hævntørst]This card's Attribute is also treated as WATER while in your hand or Deck. As long as this card is in your hand, once per turn, during your Draw Phase, Summon 1 "Frozen Stalagmite Token" (Rock-Type/WATER/Level 1/ATK 0/DEF 0) to your Spell & Trap Card Zone. "Frozen Stalagmite Tokens" are treated as Continuous Spell Cards during the turn they are Summoned. You cannot Set any Spell or Trap Cards as long as there is a "Frozen Stalagmite Token" in your Spell & Trap Card Zone. "Frozen Stalagmite Tokens" cannot be targeted by the effects of Spell or Trap Cards your opponent controls. When this card is Summoned, destroy all "Frozen Stalagmite Tokens" on the field. If this card attacks a monster your opponent controls with a DEF of 2000 or more, you can destroy the monster with this card's effect without applying Damage Calculation. Each time this effect is used, place 1 Frost Counter on it (max. 13). This card loses 100 ATK for each Frost Counter on it. If this card has 13 Frost Counters on it, this card's ATK is treated as 0. This card cannot attack or change Battle Positions. If this card is removed from the field with 13 Frost Counters on it, it is sent to the Graveyard.

 

[spoiler=Effect - Sinister Spellbreaker]If your Life Points are 3000 or less, you can Summon this card from your hand, ignoring the Summoning Conditions. This card's Attribute is treated as WIND and LIGHT while in your Deck. Each time your opponent activates a Spell or Trap Card, you can remove 1 Spell Card in your hand from play and send 1 Spell Card from your Deck to the Graveyard to negate the activation of the Spell or Trap Card your opponent controls and destroy it. If a Spell Card you control is removed from the field by a card effect controlled by your opponent, place 1 Break Counter on this card (max. 5). This card cannot attack if there are 2 or more Break Counters on it. If this card has 5 Break Counters on it, select up to 5 Spell Cards in your opponent's hand or Deck and remove them from play. If this effect is used, remove all Counters from this card and remove this card from play until your next End Phase.

 

[spoiler=Effect - Infiltrator Unit - C4M0FL4U63]This card cannot be Summoned except by the effect of a Spell Card you control. This card is unaffected by the effects of Trap Cards your opponent controls. Once per turn, by discarding 2 Trap Cards from your hand, this card cannot be selected as an attack target until the next Battle Phase. If this card is targeted by the effect of a Spell Card controlled by your opponent, you can return this card to your hand to negate the activation of the Spell Card and destroy it. You cannot Summon this card during the turn it was returned to your hand. If this card is destroyed by battle, you can pay 700 Life Points to have your opponent shuffle this face-up card into his/her Deck. If your opponent draws this face-up card, he/she must discard a number of cards from his/her Deck equal to the number of Cards in his/her hand -1. This effect can only be used once in the Duel. If this effect is used, remove this card from play.

 

[spoiler=Effect - Bevriezen Golem Ráðast]This card cannot be Summoned except by returning 2 WATER monsters and 1 Rock-Type monster you control to your hand. The monsters returned to your hand cannot be Summoned until your 3rd Standby Phase after this card is Summoned. This card's Attribute is also treated as EARTH. If there are no Set Spell or Trap Cards on your opponent's field, this card can attack all monsters your opponent controls once each. If this card is destroyed by battle, you can Summon 2 "Ice Crystal Tokens" (WATER/Aqua-Type/Level 1/ATK 0/DEF 0) to your field in Defense Position. "Ice Crystal Tokens" cannot be destroyed by battle during the turn they are Summoned (Damage Calculation is treated as 0).

 

[spoiler=Effect - Angel of Purification]If you draw this card during your Draw Phase and there are no monsters on the field, you can Summon this card, ignoring the Summoning Conditions. This card cannot be destroyed by battle by a non-LIGHT monster your opponent controls. This card gains 500 ATK and DEF during each of your Draw Phases. If your opponent activates a Set Spell or Trap Card, you can decrease this card's ATK and DEF by 500 to negate the activation of the Spell or Trap Card and destroy it. Each time you use this effect you can flip a coin and call it. If you call it right, this card gains 500 ATK and DEF. If you call it wrong, this card loses 500 ATK and DEF. This effect cannot be activated if this card's ATK and DEF is 0.

 

[spoiler=Effect - Warrior Mæta Kämpe]If there are no monsters on your field and this is the only card in your hand, you can Summon this card from your hand in face-up Attack Position, ignoring the Summoning Conditions. This card cannot attack your opponent directly during the turn it was Summoned. After this monster attacks, it is changed to Defense Position at the end of the Damage Step. If this card is selected as an attack target, you can remove monsters in your Graveyard from play. This card gains DEF equal to each monster removed from play by this effect x300. This card loses 200 ATK each time this effect is used. If this card's ATK reaches 0 by this effect, this card is treated as a Normal Monster.

 

[spoiler=Effect - Thundershock Zombie Blindiran]This card can only be Summoned if there are no Thunder-Type monsters on the field. This card is also treated as a Zombie-Type monster. Once per turn, during your Main Phase, you can discard 1 Spell or Trap Card from your hand to destroy 1 Spell or Trap Card on your opponent's field. This card gains ATK equal to the number of letters in the name of the destroyed card x100 until the End Phase of your opponent's next turn. If there are no Spell or Trap Cards on your opponent's field, return this card to your hand.

 

[spoiler=Effect - Kyofu, the Demonized Berserker]This card can only be Summoned from your hand if 2 or more Warrior-Type monsters you control are destroyed by battle during the same Battle Phase. This card is also treated as a Warrior-Type monster. You can skip your Battle Phase to place 1 Brutalization Counter on this card (max. 10). During your Main Phase, if this card has 10 Brutalization Counters on it, you can remove all Brutalization Counters from this card to increase this card's ATK equal to the number of monsters on your opponent's field x500 and upgrade this card by 1 Level for each monster your opponent controls until the End Phase. If you use this effect, this card can attack all monsters your opponent controls once each. After this effect resolves, destroy 1 Set Spell or Trap Card on the field. If you cannot, destroy this card.

 

[spoiler=Effect - Stealth Unit - D45H3R]As long as this card remains in your Deck, all Machine-Type monsters on your field gain 300 ATK and DEF. This card is unaffected by the effects of Monster Cards your opponent controls. If you draw this card during your Draw Phase, you can pay 800 Life Points to remove it from play and draw 1 card from your Deck. During the next Draw Phase after this effect's activation, return this card to your Deck. Your Deck is then shuffled. This effect can only be used once in the Duel. If this card is in your hand outside of your Draw Phase, Summon it to your field in face-up Attack Position. As long as this card is on the field, it's original ATK is doubled.

 

[spoiler=Effect - Jordskælv Groot Worm]If there are no EARTH monsters on your field, you can Summon this card from your hand, ignoring the Summoning Conditions. This card cannot be equipped with Equip Spell Cards. During your Battle Phase, if your Life Points are lower than your opponent's, you can pay half your Life Points. If you do, this card can attack your opponent directly. After this card attacks, it is changed to Defense Position at the end of the Damage Step.

 

[spoiler=Effect - Dark Aura Lohikäärme Lion]This card cannot be Summoned except by removing 1 Dragon or Beast-Type monster you control from play. Once per turn, during your Standby Phase, you can pay 500 Life Points to flip this card into face-down Defense Position. This card cannot be flipped face-up except by it's own effect. If this card is selected as an attack target, you can flip this card face-up and activate the following effect:

-This card gains ATK and DEF equal to the DEF of the monster you removed from play to Summon this card until the End Phase.

 

[spoiler=Effect - Alienized Vosa Dragonfly]You can Summon this card by removing 3 Insect-Type monsters you control from play. If you do, select 1 monster your opponent controls. The selected monster cannot attack or change Battle Positions until the Main Phase of your next turn. If the selected monster is removed from the field before this effect resolves, you can pay 500 Life Points to attack your opponent directly with this card. If you use this effect, destroy this card at the end of the Damage Step.

 

[spoiler=Effect - Winged Lightning Crusader]This card is also treated as a Thunder-Type monster. Once per turn, during your Standby Phase, you can pay 500 Life Points to select 1 monster your opponent controls that has been targeted by a card effect and remove it from play until your opponent's 2nd End Phase after this effect's activation. This card cannot attack during the turn this effect was activated. If this card is removed from the field before it's effect resolves, your opponent can Summon up to 3 monsters he/she controls that were removed from play by this effect.

 

[spoiler=Effect - Evil Hero Cataclysmic Axeman]This card cannot be Summoned from your hand or Graveyard. This card can only be Summoned from your Deck if a non-DARK Warrior-Type monster you control was sent to the Graveyard. This card is also treated as a Fiend-Type monster. This card's ATK is equal to the number of Level Stars on it x400. Each time this card destroys a monster by battle, place 1 Corruption Counter on this card (max. 3). During your main Phase, if this card has 3 Corruption Counters on it, you can remove all Corruption Counters from this card to upgrade this card by 1 Level. If this card is removed from the field, it is sent to the Graveyard.

 

[spoiler=Effect - Sinned Angel Cintilar]This card's Attribute is also treated as LIGHT while in your Deck. If this card was Summoned by a card effect, you gain Life Points equal to the number of cards in your hand x300. This card is unaffected by the effects of Trap Cards. All Battle Damage this card inflicts to your opponent is halved. If this card is selected as an attack target, you can discard the top card from your Deck to change this card's Battle Position.

 

[spoiler=Effect - Haruna, the Disguised Assassin]This card cannot be Summoned except from your hand or Deck by a card effect. This card's Attribute is also treated as EARTH. Once per turn, during your Main Phase, you can flip this card into face-down Defense Position. This card cannot be flipped face-up except by a card effect you control. When this card is flipped face-up, destroy 1 level 4 or lower monster your opponent controls. Your opponent loses Life Points equal to half the DEF of the destroyed monster.

 

[spoiler=Effect - Miyu, the Bloodthirsty Maiden]When this card is Summoned successfully, you can select 1 monster your opponent controls. The selected monster loses half it's ATK and DEF until the End Phase of your opponent's next turn. If you use this effect, this card cannot attack this turn. Once per turn, during your End Phase, you can pay 700 Life Points to return this card to your hand. If you used this effect and Summoned this card from your hand, place 1 Crave Counter on this card (max. 5). This card gains 200 ATK for each Crave Counter on it. During your Battle Phase, if this card has 5 Crave Counters on it, you can remove all Crave Counters from this card. If you do, this card can attack all monsters your opponent controls once each. If you use this effect, destroy this card at the end f the Damage Step.

 

[spoiler=Effect - Daisuke, the Corrupted Samurai]This card cannot be Summoned except by removing 1 Warrior-Type and 1 Fiend-Type monster on your field from play. This card is also treated as a Fiend-Type monster. This card gains 100 ATK for each non-DARK monster your opponent controls. Once per turn, you can pay 800 Life Points to select 1 Trap Card from your Graveyard and add it to your hand. This effect cannot be negated by the effects of Monster Cards your opponent controls. If this card is removed from the field, remove from play all Trap Cards added to your hand by this card's effect.

 

 

 

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Deck name: Judgement of Chaos

Cards in total: 40

 

FIRST 5 CARDS:

1.11617kr8.jpg

 

EFFECT:

"Evil Hero Malicious Edge" + "Elemental Hero Wildheart" + "Elemental Hero Sparkman"

As long as this card remains face-up on your side of the field, you can activate one of the following effects;

- Increase the ATK and DEF of all Warrior-type monsters on your side of the field by 500.

- Your opponent cannot summon any Warrior-type monsters for 3 turns.

-This card isn't affected by any Spell or Trap cards.

 

2. 11617kp7.jpg

 

EFFECT:

"Elemental Hero Neos" + "Rainbow Dragon" + Elemental Hero Sparkman"

Increase the ATK and DEF of this card by 500 each time you summon a monster with "Elemental Hero" in its name. Pay 300 Life Points to activate one of the following effects;

- Destroy all Spell and Trap cards on your opponents side of the field and in their hand.

- Tribute a Fairy-type monster to increase your life points by 600

- Special Summon 2 level 4 or below monsters to your side of the field.

 

3. 11617kw1.jpg

 

EFFECT:

3 Fiend-type tuners + 1 Fiend-type non-tuner.

You must pay 300 Life Points each turn for you to keep this card on yur side of the field. Increase the ATK and DEF of this card by 1500 in your Battle Phase.

 

4. 11617or9.jpg

 

EFFECT:

This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing 2 LIGHT-attribute monsters from play. This cards ATK is the total of the two monsters removed from play.

 

5. 11617nn2.jpg

 

EFFECT:

This card cannot be attacked by any monster with an ATK of 2000 or more. Discard 1 card to increase the ATK and DEF of this card by 500 until the end of your turn.


Next 5 coming soon!


Deck Name: Judgement of Chaos (continued)

Total cards: 40

 

NEXT 5:

 

6. 11617wk0.jpg

 

EFFECT:

"Elemental Hero Neos" + "Elemental Hero Wildheart"

Discard 1 card to destory all Spell and Trap cards on the field. This card can attack twice a turn.

 

7. 11617ji6.jpg

 

EFFECT:

"Elemental Hero Burstinatrix" + "Elemental Hero Sparkman"

Each time this card destroys a monster, inflict 400 Direct Damage to your opponents Life Points. Increase the ATK and DEF of all FIRE-attribute monsters on your side of the field by 400.

 

8. 11617hl3.jpg

 

EFFECT:

"Elemental Hero Sparkman" + "Elemental Hero Axian" + "Elemental Hero Burstinatrix"

This card cannot be affected by Spell or Trap cards. While this card remains face-up on your side of the field, monsters with flip effects cannot be Set.

 

9. 11617fp1.jpg

 

EFFECT:

This cards attribute is treated as EARTH and DARK. Increase the ATK and DEF of all DARK-attribute monsters by 500 for 2 turns when this card is successfully Tribute Summoned.

 

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EFFECT:

This cards attribute is treated as both LIGHT and DARK. Each time your opponent Special Summons a monster with more that 1500 ATK points, inflict 500 points of Direct Damage to your opponents Life Points.


Deck Name: Judgement of Chaos

Deck total: 40

 

PART 3:

 

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EFFECT:

As long as this card remains face-up on your side of the field, your opponent cannot Set monsters. Increase this cards ATK by 400 when it attacks.

 

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EFFECT:

"Aqua Dragon" + "Deepsea Shark"

 

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EFFECT:

This cards ATK and DEF is equal to the number of Dragon-type monsters removed from play x300.

Increase the ATK and DEF of all Dragon-type monsters on your side of the field by 500 whenever this card destroys a monster.

 

14. 11617ik2.jpg

 

EFFECT:

When this card destroys a monster, Special Summon any monster with "Monarch" in its name.

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WOOT!!!!! I'm in!!

 

Rise of the Ranger

 

 

Monsters -

Space Ranger Red

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Space Ranger Blue

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Lore-During your Main Phase you may discard all cards in your hand to the Graveyard. Draw 1 card, if it is a Spell Card you may draw until you have 6 cards in your hand, and inflict 2000 points of damage to your opponent's Life Points. If you draw a Monster, or Trap card your opponent draws cards until they have 6 cards in their hand. You then take 500 points of damage for every card your opponent draws.

Space Ranger Black

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Space Ranger Yellow

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Space Ranger Pink

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Space Ranger Gold (Woot)

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Space Ranger Helper Robo

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I'll post more later

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