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Misc. Cards by Me


Ira08

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These are some cards I made randomly, and they have no relation series wise, anyways, please leave feedback, also this is my first attempt at holoing, so tell me if the holo (Nights) is good or not.

PLEASE LEAVE FEEDBACK IF YOU LOOK AT MY CARDS. I NEED CONSTRUCTIVE CRITICISM :]

 

Updated: Image credit to DeviantArt and me for some of the backgrounds. Btw, on the Jack Skellington card, I couldn't decide which image was better, so tell me which one is and I'll switch it XD

 

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Once per turn, by tributing a monster in your hand, you can Special Summon a level 4 or lower Warrior-type monster from your deck. The monster cannot attack the turn it was summoned. If this card is attacked, you can pay 500 life points to negate the attack and move it to an adjacent card zone. If this cannot be done, this card is destroyed.

 

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When this card is summoned, place 5 counters on it. When this card is attacked, remove one counter from it to negate it's destruction. Apply battle damage normally. If attacked in defense mode, remove 2 counters from it. When this card has no counters on it, it's ATK and DEF become 0. When this occurs, during your next draw phase, you may return this card to your hand. Each time you do this successfully, you gain 1000 life points.

 

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This monster may attack twice during the battle phase. If this card chooses to attack twice, during the second attack, if the targeted monster has an ATK or DEF of 1500 or less, double this card's ATK until the end of the turn. By halving this card's ATK until the end of the turn, this card may attack out of defense position.

 

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This card cannot be normal summoned or set. This card can only be special summoned by "World of Dreams". When this card is special summoned, roll a six-sided die. The result you receive becomes this card's level. This card gains 300 ATK for each monster and spell in your graveyard. This card can attack your opponent's life points directly if there are no EARTH, WIND, or DARK attribute monsters on the field. This card cannot be removed from play. If destroyed, return this card to the bottom of your deck.

 

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Each turn during your draw phase, you can declare a card attribute. If your opponent has a monster with that attribute in their hand, they must show you that card and send it to their graveyard. During their next battle phase, they must return that same card to the bottom of their deck. This card may attack twice per turn. Every time a card effect requires you to discard a card from your hand, this card loses 100 ATK. Also, each time this card attacks, it loses 100 ATK. This card gains 100 ATK for each attack position monster it destroys.

 

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For each Zombie-type monster on the field, this card gains 100 ATK. However, for each Zombie-type monster this card attacks, this card loses 100 ATK. This card can only be equipped with a max of 2 equip cards at one time. If this card remains in face up attack position for 6 turns or more, you can Special Summon "Ada Wong" from your hand or deck to the field.

 

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When this card is normal summoned, Special Summon 3 tokens to the field("Genzu"/Warrior/Lv.4/ATK/1000/Def/1000, "Mack the Knife/Warrior/Lv.4/ATK/1000/Def/1000, "Baby Head"/Warrior/Lv.4/ATK/1000/Def/1000) They can be used as tributes. If this card is to be destroyed, negate the battle damage and instead destroy one of the 3 tokens. This card gains 100 ATK and DEF for each warrior on the field.

 

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This card cannot be Advance Summoned. This card can only be Special Summoned by removing 6 DARK monsters in your hand, field, or graveyard from play. This card gains 200 ATK for each DARK monster out of play, on the field, and in your graveyard. Each turn, you must tribute a monster from your field or hand, or remove a monster from play in your graveyard. If this cannot be done, then this card is sent to the graveyard.

 

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This card can only be summoned by tributing a lv. 7 or higher monster equipped with "Soul Edge". This card's name is treated as "Nightmare". Equip Soul Edge to this card. This card cannot be attacked by DARK monsters. This card gains 100 ATK and DEF for each DARK monster on the field and in each graveyard. If this card is destroyed, after applying battle damage, you can tribute a monster from your hand or field to return this card to the field. If this effect is used, "Cursed Nightmare" gains 300 ATK and DEF

 

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For each monster in your grave, this card gains 100 DEF. This monster cannot be a target of an attack if there is another Zombie-type monster on the field. While this card is face up on the field, your opponent must summon their monsters in defense position. If all of the monsters on the field are Zombie or Fiend type monsters, this card can attack your opponent's life points directly. Whenever this card is destroyed, after applying battle damage, return it to your hand.

 

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This monster can only be summoned if you take 2000 or more points of damage to your life points at once. If your opponent declares an attack, they must target this card. This card is unaffected by spells. Each turn by paying 500 life points, you can destroy one face down card on the field. When this card is destroyed, you can Special Summon one level 4 or lower monster from your deck.

 

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Flip: Destroy one monster on the field. During each of your battle phases, you can flip this card into face down defense position. Each turn during your draw phase, you can return this card to your hand. When you play it again, flip a coin. If heads, draw 5 cards to your hand. If tails, return one monster on your field to the bottom of your deck.

 

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This card must be summoned in defense position. This card gains 300 ATK for each level 6 or higher monster you control that is destroyed while this card remains on the field. This card can attack out of defense position. When this card is destroyed as a result of battle, you gain 1000 life points, and your monsters on the field gain 500 DEF.

 

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Revison of "Nights" effect:

This card cannot be Advance Summoned. This card cannot ne Special Summoned except by the effect of "World of Dreams". When this card is Special Summoned, roll a six-sided die. The total Level Stars of this Card are changed to the result. This card gains 300 ATK for each Monster and Spell Card in your Graveyard. This card can attack your Opponent Directly if no EARTH, WIND, or DARK Monster Cards are face-up on the field. This card cannot be removed from Play. If this Card is destroyed, return this card to the bottom of your Deck.

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