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Lucario Sig


sdfsdfa

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Lighting is bad, have a really bright light on right which barely shows any of the face and a duller one on the left which highlights more

It's boringly empty on the top right

Smudging could be done better

The render's edges are too sharp

Lighting is dulled down a little too much

No depth, can't tell the positions of the light in a 3D sense in relation to the render

Text is really bad

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boooooooooo

this is boring my first sig was more interesting then that

 

Really? I think that this sig is alot more interresting than the one in your sig because your attitude in this thread complete kills your Graphic Design skills.

 

None of you (With some exception) gave any helpful critism to this member. Here, I'll give you all an example how you should help.

 

Now, first lesson, state what he did wrong.

--"Well, I see in this sig that you left some spots alittle plain."

--"The lighting is off by abit as well."

--"The depth can be improved."

 

Next, suggest what you believe is helpful the situation.

--"I say add some brush effects or a small C4D to fill up the empty space."

--"I say you should have made the light source come from alittle more directly below Lucario's face..it seems as though there's some lighting on the bottom left side of his face (From our perspective) that seems like it's not getting any reasoning."

--"If you had added something to fill up the empty spaces, you could have bluured those parts by alittle bit, and then blured the edges of the render by a very small ammount."

 

Finally, give some feedback.

--"This is good, but you can still improve. I believe that if you put these suggestions to good use, then you can be a rather great Graphic Artist."

 

~Meti

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