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New card by OMG! Come see it while it's hot!


OMGAKITTY

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Overpowered...

 

A card like Dark Coffin. Its a Trap card and when its destroyed, your opponent has to discard or destroy 1 of their cards. Statue of the wicked needs the same thing makes a token. So an Armagedon knight or foolsih burial sends your card to the Graveyard and then you Summon it. So its a + 1 and then it goes back to the deck to recycle the process

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I assume most of you are at least decent at Duel Monsters, so it frightens me a little to see all these good reviews.

 

Personally, I would limit this card immediately. It's offering a second summon in a turn with no benefit to your opponent (like "Gilasaurus") and costs very little for its summon, a mere Spell or Trap card. It's zone-stealing ability is pretty much useless -- I mean really, it what intermediate or better duel would a player even want more than three monsters on the field? Want to hurt your opponent? Take a Spell or Trap Card Zone. But then again, your card is already too good. After all, it cycles back into the deck after it dies; making for perfect circle+field control+an extra summon. This card would be banned with a good stealing effect...

 

So what to do? The answer is simple -- if you want a limited card, then get rid of the zone-stealing effect. If you want semi-limited, remove the perfect circle effect. For unlimited status, lose the first effect. You can always mix and match as you please, but if you're not sure how it'll rate, PM me. I'll probably be checking my inbox every other day for the next five or six days.

 

Always happy to help! :mrgreen:

(P.S."an empty Monster Card Zone"="1 unoccupied Monster Card Zone".. But I'm not sure if I spelled that right.)

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Well. Thanks for the honest review, lol.

I'm not completely sure why it being shuffled back into the deck makes it so OP...

When I was making the card, my thought process behind that was: well, it can only be summoned from the Graveyard. So after it's destroyed, I can either make it removed from play, returned to hand, or returned to the deck. Well removing from play is rather boring...

So I decided to have it shuffled back into the deck. That way, you have to find it again in your deck, then get it back into your graveyard before you can summon it again.

Of course, I really have no idea how difficult that is these days, as I am completely out of touch with the current meta.

 

But thanks for the tips, I'll try to keep them in mind next time I make a card.

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