DiGGDaGG Posted December 24, 2008 Report Share Posted December 24, 2008 I'd like to see what you think of these...Lore: This card can only be activated when your opponent is activating a trap card. Negate the effect of trap card. You can summon 1 lvl 6 or less DRAGON monster from your deck. Deck is then shuffled. Lore: Increase selected monster's ATK by 800. Monster equipped with this card can only be destroyed by battle. This card cannot be destroyed by any spell or trap card. Link to comment Share on other sites More sharing options...
.Gideon. Posted December 24, 2008 Report Share Posted December 24, 2008 Kinda Op'd , many OCG errors keep workin on these cardz Link to comment Share on other sites More sharing options...
Flavour Posted December 24, 2008 Report Share Posted December 24, 2008 Ok, some errors: Card No.1OCG:6/10 You need a bit of help here:Yours:This card can only be activated when your opponent is activating a trap card. Negate the effect of trap card. You can summon 1 lvl 6 or less DRAGON monster from your deck. Deck is then shuffled. Mine:This card can only be activated when your opponent is activates a Trap card. Negate the effect of the Trap card and destroy it. You may then Special Summon 1 Level 6 or lower Dragon-Type monster from your Deck. The Deck is then shuffled. Ok pic. 7/10. You should change it's name...Also, Spell cards can't be Counters, only Traps. This would be a Quick-Play. Overall:6/10 Card No.2 OCG:2/10 This needs work.Yours: Increase selected monster's ATK by 800. Monster equipped with this card can only be destroyed by battle. This card cannot be destroyed by any spell or trap card. Mine: Once activated, this card becomes an equip card, and it is equipped to a monster you control. Increase the equipped monster's ATK by 800. The monster equipped with this card cannot be destroyed by card effects. This card cannot be destroyed by a Spell or Trap card. Please note that this OCG would be the effect for a Trap card. Normally, this would be an equip Spell.Pic needs a background, name is a bit plain, and this is overpowered. Overall:5/10 Link to comment Share on other sites More sharing options...
Professor Cobra Posted December 24, 2008 Report Share Posted December 24, 2008 When your opponent activates a Trap Card, change to Trap Card, Special Summon 1 Level 6 or lower, by a Spell or Trap Card. Change card 2 to a Equip Spell Card. Increase the equipped monster's ATK by 500. Good pics. Capitalize deck. 6/10 Link to comment Share on other sites More sharing options...
╬「Selatcia」╬ Posted December 24, 2008 Report Share Posted December 24, 2008 I agree with the above that they need negative effects... Also the effects that are in there already are kinda plain-ish. 7/10 Link to comment Share on other sites More sharing options...
legendhiro Posted December 24, 2008 Report Share Posted December 24, 2008 some errors and a little broken, but they show a lot of potential. keep working on them. 7/10. Link to comment Share on other sites More sharing options...
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