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Cyber's Ice Counter Set [[ One New Card Added!! ]]


Saiba Aisu

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Chevz: Thanks, that's where I got the idea. I know you're not too fond of the image, but I still have the original, unedited version, if you like.

 

Shadowbreath: You should really try and so some research into the matter before posting. I said that three of my cards were influenced by the three Manga Cards, not that they were based on it. I only copied the names and changed the effects to make them playable with Ice Counters.

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Chevz: Thanks' date=' that's where I got the idea. I know you're not too fond of the image, but I still have the original, unedited version, if you like.

 

Shadowbreath: You should really try and so some research into the matter before posting. I said that [i']three[/i] of my cards were influenced by the three Manga Cards, not that they were based on it. I only copied the names and changed the effects to make them playable with Ice Counters.

 

uhg another generic research remark just shut the funk up about it damn at least be original..

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I would hardly call these cards broken. The effects aren't that powerful to begin with and considering the current metagame I don't see this being that big of a contender. The effect of Ice Counters on an opponent's monsters doesn't really do much if they are in ATK position to begin with unless you are running a full gambit of cards to manipulate their battle position prior to placing an ice counter on them but the deck commitment to such an idea is not practical at all.

 

However, I will say that Frozen Blessing and Cold Rebirth need to be toned down. A continous spell card that provides a +1 hand advantage each turn is broken regardless of the condition. I know it's not a splashable card but you put 3 of these on the field and you have a +3 advantage each turn. You may say that spell destruction can take care of these cards but that also means you are forcing your opponent to waste resources on a semi-generic draw 1 card. That alone nets you an advantage since you arn't really over commiting yourself to the draw 1. It's a benficial card when it's on the field but it doesn't make or break the deck.

 

Cold Rebirth is overpowered as it SS's any WATER monster in your Graveyard meaning you can pitch high level WATER monster to your Graveyard then SS it with Cold Rebirth giving you easy access to high powered WATER monsters. It is a more limited Call of the Haunted but I'm going on the assumption that these cards can be run in 3's so you could set up some mass resurrection. There are better methods to do that but it doesn't hurt to have extra resurrection available to you. Personally, I'd would put a limit on the level of the monster that can SS'd with this card.

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A good post, AKC. Firstly, I agree with you - I get a bit exasperated when people say that these cards are broken, since they've obviously got nothing on TeleDAD. No, I won't be running Position-Changing Cards, really, except for Blizzard Curtain. It just helps in a small way, really. Prevents my opponent's monsters from switching into Defense Mode in the occasion that I get something powerful out, and keeps my opponent's monsters in Defense Position if necessary. It all depends on the situation.

 

Now, about Frozen Blessing and Cold Rebirth. To start, Frozen Blessing is an extremely situational card. It can be easily useless without the proper cards to help it out, and it's necessary to keep it the way it is to make these Ice Cards of any use at all. Anyways, it's ridiculously unlikely that you'll draw into more than two in at any time. Cold Rebirth, on the other hand is a Continuous Trap - a lot of these cards are on the field for a long time, and vulnerable to destruction. It requires you to remove an Ice Counter, meaning that it can't be splashed. Furthermore, the monster Special Summoned by this effect can't switch its battle position, and is vulnerable to destruction if Cold Rebirth is removed from the field. Finally, yes, these could be run in multiples of 3, but the idea really came from an RPG. The only situation they'll be used in is a RPG setting, where multiple card usage is frowned on.

 

Thank you for your post, though. Even though you're a new member, I can tell that you know a lot more about the game than the rest of our new members...

 

Any thoughts, anyone, on Cold Rebirth and Frozen Blessing?

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First thinks first:

WHAT DO YOU MEAN PEOPLE WHO USE LIMIT REVERSE HAVEN'T GOT A BRAIN STEM? I USE IT IN MY YUBEL DECK AND IT ACTS LIKE 3 EXTRA COPIES OF THREATENING ROAR! IT IS AN AWESOME CARD IF YOU KNOW WHERE TO USE IT.

Okay. Rant over. :P

 

I love these cards (although I'm a bit dubious about Double Counter- possible silliness in the offing with that card). They are really well thought out and they may just give the top tier decks a run for their money (zero gravity would cause havoc to most decks if played alongside these cards).

Extra Freeze is EVIL! If I saw that played against me I'd freak out- "I can't have syncros but you can? How am I gonna get rid of that when its covered by a Stardust?"

 

Awesome pictures, concepts and overall work. 10/10

 

Cold Witch seems okay (if I gave it to some of the pros I play with though I think they would find a way to break it). The effect is fair considering how there are only a few cards that put ice counters on the field.

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Aw, how lovely. A new member that isn't a total idiot.

 

Limit Reverse isn't so hot a card. At least, not now. Neither is Yubel.

 

Double Counter is okay. It's mainly to make the placement of Ice Counters more worthwhile, and also Spell Harvest fodder. Extra Freeze is my baby! I came up with the concept and image all by myself, hehe. It would be a pretty decent side against TeleDAD.

 

Cold Witch is a little abusable, especially with Frozen Spring and Ice Blossom...

 

Thanks for your comments, and woot, 10000 views!

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Aw' date=' how lovely. A new member that isn't a total idiot.

[/quote']

Was that sarcasm?

 

Limit Reverse isn't so hot a card. At least' date=' not now. Neither is Yubel.

[/quote']

You think so? Wanna give me a game sometime?

 

Double Counter is okay. It's mainly to make the placement of Ice Counters more worthwhile' date=' and also Spell Harvest fodder.

[/quote']

It also make spell counter engines (Magical Exemplar, Tempest Magician and Arcanite Magician in particular) VERY fast and possibly broken.

 

Extra Freeze is my baby! I came up with the concept and image all by myself' date=' hehe. It would be a pretty decent side against TeleDAD.

[/quote']

And its such a beautiful baby :)

 

Cold Witch is a little abusable' date=' especially with [s']Frozen Spring and[/s] Ice Blossom...

You realise you've got an infinite ice counters engine there don't you?

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