Domi the Mystery Posted December 31, 2008 Author Report Share Posted December 31, 2008 ok! Link to comment Share on other sites More sharing options...
Carbon V3 Posted December 31, 2008 Report Share Posted December 31, 2008 Can I post my card for round 2 now???????????????? Link to comment Share on other sites More sharing options...
Domi the Mystery Posted December 31, 2008 Author Report Share Posted December 31, 2008 noooooooooooo....at 2nd january Link to comment Share on other sites More sharing options...
Domi the Mystery Posted December 31, 2008 Author Report Share Posted December 31, 2008 and this is my card for the final round:Effect:1 Tuner + 1 or more non-Tuner monsters.When this card destroys a monster, by paying 1000 Life Points it can attack a second time. Each time this card destroys a monster, Special Summon 1 Draon Token (DARK/Dragon-Type/ATK=0/DEF=0) to your opponent's field in Defense Position. When a Dragon Token is destroyed by this card, inflict 800 Damage to your opponent.    kingdom01 pmed and send me the cards cuz he wont be available when rounds 2 and 3 will start! Link to comment Share on other sites More sharing options...
Domi the Mystery Posted January 2, 2009 Author Report Share Posted January 2, 2009 ROUND 2 HAS BEGINNED! Link to comment Share on other sites More sharing options...
Carbon V3 Posted January 2, 2009 Report Share Posted January 2, 2009 My cards for round 2: Link to comment Share on other sites More sharing options...
.Gideon. Posted January 2, 2009 Report Share Posted January 2, 2009 Spell: Effect: Return all Spell and Trap cards on the field (except this card) to their owner's hands when this card is activated. As long as this card remains face-up on the field, all Spell & Trap Card Zones are treated as Monster Card Zones and Spell and Trap cards can no longer be activated or Set. Pay 1000 of your Life Points during each of your Standby Phases, if you do not, destroy this card.   Trap: Effect: This card can only be activated when your opponent controls 3 or more monsters and you control no monsters. Special Summon 2 "Giant Orc Token" (Fiend-Type/EARTH/ Level 4/ATK 2000/DEF 0) to your field. When you Summon a monster, destroy all "Giant Orc Tokens" on your field. Link to comment Share on other sites More sharing options...
Enma Ai Posted January 2, 2009 Report Share Posted January 2, 2009 here is my round 2 entry Link to comment Share on other sites More sharing options...
luckinben Posted January 3, 2009 Report Share Posted January 3, 2009 Here's my card for round two. Link to comment Share on other sites More sharing options...
Debrom Posted January 3, 2009 Report Share Posted January 3, 2009 My spell card:Â My trap card: Link to comment Share on other sites More sharing options...
.Gideon. Posted January 3, 2009 Report Share Posted January 3, 2009 emm , I think u should post the winners for each round, so that it wont be boring ^^ Link to comment Share on other sites More sharing options...
Domi the Mystery Posted January 3, 2009 Author Report Share Posted January 3, 2009 ok...Round 1:1st: Rodri6662nd: DevilQ83rd: Insonic  Edit: These are MY rates. For the whole contest winner, all judges will rate so that up isnt sure!!! Link to comment Share on other sites More sharing options...
77trueblade77 Posted January 4, 2009 Report Share Posted January 4, 2009 got my round two cards discalmer i found all the artwork on google Link to comment Share on other sites More sharing options...
KnT Posted January 5, 2009 Report Share Posted January 5, 2009 Here are my cards for the 2nd round[spoiler=2nd round][spoiler=Lore][spoiler=Curse of the Doomed Decks]Activate only when your opponent Summons a monster. Send monsters with the same level from both you and your opponent's decks to the Graveyard.[spoiler=Quick Change]You can destroy 1 monster you control to Summon 4 "Magic Token" (Beast-Type/ EARTH / Level 3 / ATK 1000 / DEF 1000) you control in Defence Position. When a token is send to the Graveyard, your opponent loses 1000 Life Points.   Link to comment Share on other sites More sharing options...
Domi the Mystery Posted January 5, 2009 Author Report Share Posted January 5, 2009 tik, tak, tik, tak....round 2 will be finished in 1h 38mins  Edit: At synchros dont make secret rare or rare cards cuz it will be 1 point - because then the name is white and i cant see it Link to comment Share on other sites More sharing options...
Domi the Mystery Posted January 6, 2009 Author Report Share Posted January 6, 2009 ok round 3 has started now post the cards till 9th january Link to comment Share on other sites More sharing options...
KnT Posted January 6, 2009 Report Share Posted January 6, 2009 And here's round 3 ^^:[spoiler=Round 3 / Synchro]Â Link to comment Share on other sites More sharing options...
Enma Ai Posted January 6, 2009 Report Share Posted January 6, 2009 here is my round 3 card [spoiler=look at me]  [spoiler=effect]1 Tuner + 2 or more non-TunersWhen this card is synchro summoned you can select 1 card on the field, if the selected monster attacks then your opponent loses lifepoints equal to half of the selected monsters attack. This card is unnaffected by traps. Link to comment Share on other sites More sharing options...
Carbon V3 Posted January 6, 2009 Report Share Posted January 6, 2009 My card for round 3:[spoiler=Lore:]1 Tuner + 1 or more Non-Tuner monsterThis monster gain 500 ATK points for every LV 5 monster on field.When this card is sent to the Graveyard, Special Summon 2 "Blue Magic Tokens" (Spellcastert-Type/DARK/Level 2/ATK 500/DEF 500) in Defense Position. These tokens cannot be Tributed for a Tribute Summon on the turn they are Special Summoned. Link to comment Share on other sites More sharing options...
.Gideon. Posted January 8, 2009 Report Share Posted January 8, 2009 1 Tuner + 1 or more non-Tuner DARK monsterThis card cannot be Normal Summoned or Set. This card can only be Special Summoned by Tributing 5 Fiend-Type monsters on your field. Decrease the ATK of this card by 500 for each Monster Card in your Graveyard. When this card is selected as a target by your opponent's card effect, you can discard 1 DARK Monster Card from your hand to negate the activation of that card and destroy it. You can send 1 Spell or Trap Card from your hand to the Graveyard to remove up to 3 DARK monsters in your Graveyard from play. Link to comment Share on other sites More sharing options...
luckinben Posted January 8, 2009 Report Share Posted January 8, 2009 Here's my card for round 3.1 Tuner + 1 or more non-Tuner WATER monsters. Once per turn, select one monster on the opponent's field and that monster cannot change its Battle Position and cannot attack. By removing 2 WATER monsters in your Graveyard from play, increase the ATK of this card by 500. Link to comment Share on other sites More sharing options...
Domi the Mystery Posted January 8, 2009 Author Report Share Posted January 8, 2009 ok...Bigi and Trueblade: you have to post card at least tomorow! Link to comment Share on other sites More sharing options...
Domi the Mystery Posted January 9, 2009 Author Report Share Posted January 9, 2009 Bigi and Trueblade- you 2 have to post cards TODAY! Link to comment Share on other sites More sharing options...
77trueblade77 Posted January 9, 2009 Report Share Posted January 9, 2009 Sorry i havent found time to go on my computer in a few days anyway here's my card artwork credit goes to google Link to comment Share on other sites More sharing options...
Carbon V3 Posted January 9, 2009 Report Share Posted January 9, 2009 Bigi was PM me and He cant made in 3 round so he PM me His card.Bigis card: Link to comment Share on other sites More sharing options...
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