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Possibly, the beginning of my third YCMing generation.


Supreme Gamesmaster

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Guest Supreme Gamesmaster

8813ki2.jpg

8813vs1.jpg

Effect: During the End Phase of a turn in which 2 or more cards you control were destroyed, you can Special Summon this card from your hand. When this card is Summoned, place 2 Shield Counters on this card. When your opponent Summons a monster, you can remove 1 Shield Counter from this card to negate that monster's effect. You can remove 1 Shield Counter from this card to negate the effect of your opponent's Spell or Trap Card and destroy it. During either player's End Phase, if this card has less than 2 Shield Counters on it, you can place 1 Shield Counter on this card. If this card has a Shield Counter on it during your Standby Phase, it cannot declare an attack until the End Phase. You cannot remove a Shield Counter from this card until the next End Phase after this card was Summoned.

 

 

My return to YCMing, or its conspicuous absence, will be dictated purely by the reception of these cards. As is plainly visible, due credit has been given.

BP-D77 = Bipedial, Physical ordinance, Defence-oriented, 7th generation, 7th model.

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Guest Supreme Gamesmaster

8813ki2.jpg

8813vs1.jpg

Effect: During the End Phase of a turn in which 2 or more cards you control were destroyed, you can Special Summon this card from your hand. When this card is Summoned, place 2 Shield Counters on this card. When your opponent Summons a monster, you can remove 1 Shield Counter from this card to negate that monster's effect. You can remove 1 Shield Counter from this card to negate the effect of your opponent's Spell or Trap Card and destroy it. During either player's End Phase, if this card has less than 2 Shield Counters on it, you can place 1 Shield Counter on this card. If this card has a Shield Counter on it during your Standby Phase, it cannot declare an attack until the End Phase. You cannot remove a Shield Counter from this card until the next End Phase after this card was Summoned.

 

 

My return to YCMing, or its conspicuous absence, will be dictated purely by the reception of these cards. As is plainly visible, due credit has been given.

BP-D77 = Bipedial, Physical ordinance, Defence-oriented, 7th generation, 7th model.

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Guest Supreme Gamesmaster

The Plan: Done.

Warmech: Ah. The flaw in your plan is that you would need the D-Draw and E-Tele combo. The latter of the aforementioned cards is easily banworthy, even if I did have Synchros in mind when I wrote the effect. This card is not broken without other, more broken cards to support it (wasn't Royal Magical Library broken in the days of Elma and CED?).

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So you returned also Supreme Gamemaster (Something that started with an Y, right?). I don't realy like the picture of the Plan, it doesn't fit a Yu-Gi-Oh card in my opion. As for Warm Mech, it is nice but I think you need to turn its effect around a little because now if you have 1 Shield Counter on him during your battle phase and your opponent activateds a trap card like Mirror Force or Negate Attack not only can you negate it but it also allows you to attack with this card for even more damage. If you would change it to something like this:

 

During the End Phase of a turn in which 2 or more cards were sent from your field to the Graveyard, you can Special Summon this card from your hand. When your opponent Summons a monster, you can place 1 Shield Counter (or a different name because of the different use) on this card (max. 2) to negate that monster's effect. You can place 1 Shield Counter on this card to negate the effect of your opponent's Spell or Trap Card and destroy it. During either player's End Phase, if this card has 1 or more Shield Counters on it, you can remove 1 Shield Counter from this card. This card cannot attack while there is a Shield Counter on it.

 

Than it would be a chose for you, either Attack or negate a card. But its just a suggestion

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Guest Supreme Gamesmaster

Hm, didn't see that loophole. Fixing effect, though not exactly to your suggestion. Thanks for the review, and... I didn't know you were still alive. O,x

 

And it's Yddisac; 'tis on the cards.

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Warmech is just ridiculous. By fulfilling a ridiculously easy summoning condition - even something as simple as activating two Spells or Traps would do it - you Special Summon a 2500 ATK beatstick that also serves as a double Dark Bribe that doesn't let the opponent draw and that also negates certain monster effects. Oh, and its negating ability regenerates over time too.

 

I suggest you skip quickly to your fourth generation.

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Guest Supreme Gamesmaster

@Crab: Depends on how one sees it, I suppose. One might argue that if the two cards were destroyed during your opponent's turn, you're pretty much screwed anyway, and a 2500-ATK beatstick isn't going to help you against DAD/JD/Herk. Nevertheless, I see your point, and am editing the card.

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