Guest Supreme Gamesmaster Posted December 28, 2008 Report Share Posted December 28, 2008 Effect: During the End Phase of a turn in which 2 or more cards you control were destroyed, you can Special Summon this card from your hand. When this card is Summoned, place 2 Shield Counters on this card. When your opponent Summons a monster, you can remove 1 Shield Counter from this card to negate that monster's effect. You can remove 1 Shield Counter from this card to negate the effect of your opponent's Spell or Trap Card and destroy it. During either player's End Phase, if this card has less than 2 Shield Counters on it, you can place 1 Shield Counter on this card. If this card has a Shield Counter on it during your Standby Phase, it cannot declare an attack until the End Phase. You cannot remove a Shield Counter from this card until the next End Phase after this card was Summoned. My return to YCMing, or its conspicuous absence, will be dictated purely by the reception of these cards. As is plainly visible, due credit has been given.BP-D77 = Bipedial, Physical ordinance, Defence-oriented, 7th generation, 7th model. Link to comment Share on other sites More sharing options...
Guest Supreme Gamesmaster Posted December 28, 2008 Report Share Posted December 28, 2008 Effect: During the End Phase of a turn in which 2 or more cards you control were destroyed, you can Special Summon this card from your hand. When this card is Summoned, place 2 Shield Counters on this card. When your opponent Summons a monster, you can remove 1 Shield Counter from this card to negate that monster's effect. You can remove 1 Shield Counter from this card to negate the effect of your opponent's Spell or Trap Card and destroy it. During either player's End Phase, if this card has less than 2 Shield Counters on it, you can place 1 Shield Counter on this card. If this card has a Shield Counter on it during your Standby Phase, it cannot declare an attack until the End Phase. You cannot remove a Shield Counter from this card until the next End Phase after this card was Summoned. My return to YCMing, or its conspicuous absence, will be dictated purely by the reception of these cards. As is plainly visible, due credit has been given.BP-D77 = Bipedial, Physical ordinance, Defence-oriented, 7th generation, 7th model. Link to comment Share on other sites More sharing options...
Chevalier Posted December 28, 2008 Report Share Posted December 28, 2008 For "The Plan" make it the start of your Main Phase 1 like Cold Wave.Warmech: I play D-Draw and E-Tele, Summon this and then Synch. Stop my opponent's Stratos. Broken. :\ Link to comment Share on other sites More sharing options...
Chevalier Posted December 28, 2008 Report Share Posted December 28, 2008 For "The Plan" make it the start of your Main Phase 1 like Cold Wave.Warmech: I play D-Draw and E-Tele, Summon this and then Synch. Stop my opponent's Stratos. Broken. :\ Link to comment Share on other sites More sharing options...
Guest Supreme Gamesmaster Posted December 28, 2008 Report Share Posted December 28, 2008 The Plan: Done.Warmech: Ah. The flaw in your plan is that you would need the D-Draw and E-Tele combo. The latter of the aforementioned cards is easily banworthy, even if I did have Synchros in mind when I wrote the effect. This card is not broken without other, more broken cards to support it (wasn't Royal Magical Library broken in the days of Elma and CED?). Link to comment Share on other sites More sharing options...
Alordzynix Posted December 28, 2008 Report Share Posted December 28, 2008 So you returned also Supreme Gamemaster (Something that started with an Y, right?). I don't realy like the picture of the Plan, it doesn't fit a Yu-Gi-Oh card in my opion. As for Warm Mech, it is nice but I think you need to turn its effect around a little because now if you have 1 Shield Counter on him during your battle phase and your opponent activateds a trap card like Mirror Force or Negate Attack not only can you negate it but it also allows you to attack with this card for even more damage. If you would change it to something like this: During the End Phase of a turn in which 2 or more cards were sent from your field to the Graveyard, you can Special Summon this card from your hand. When your opponent Summons a monster, you can place 1 Shield Counter (or a different name because of the different use) on this card (max. 2) to negate that monster's effect. You can place 1 Shield Counter on this card to negate the effect of your opponent's Spell or Trap Card and destroy it. During either player's End Phase, if this card has 1 or more Shield Counters on it, you can remove 1 Shield Counter from this card. This card cannot attack while there is a Shield Counter on it. Than it would be a chose for you, either Attack or negate a card. But its just a suggestion Link to comment Share on other sites More sharing options...
Guest Supreme Gamesmaster Posted December 28, 2008 Report Share Posted December 28, 2008 Hm, didn't see that loophole. Fixing effect, though not exactly to your suggestion. Thanks for the review, and... I didn't know you were still alive. O,x And it's Yddisac; 'tis on the cards. Link to comment Share on other sites More sharing options...
Corinthian Posted December 28, 2008 Report Share Posted December 28, 2008 Nice cards. Good work. 8/10. Link to comment Share on other sites More sharing options...
Guest Supreme Gamesmaster Posted December 28, 2008 Report Share Posted December 28, 2008 Uh... thanks for... nothing? Seriously, what did I do or not do that made these good? Link to comment Share on other sites More sharing options...
Guest JoshIcy Posted December 28, 2008 Report Share Posted December 28, 2008 First card has me drooling, I love it.Second not so much, sorry. Link to comment Share on other sites More sharing options...
CrabHelmet Posted December 29, 2008 Report Share Posted December 29, 2008 Warmech is just ridiculous. By fulfilling a ridiculously easy summoning condition - even something as simple as activating two Spells or Traps would do it - you Special Summon a 2500 ATK beatstick that also serves as a double Dark Bribe that doesn't let the opponent draw and that also negates certain monster effects. Oh, and its negating ability regenerates over time too. I suggest you skip quickly to your fourth generation. Link to comment Share on other sites More sharing options...
Guest Supreme Gamesmaster Posted December 29, 2008 Report Share Posted December 29, 2008 Meh. The Plan was the cool one; Warmech was an afterthought, in retrospect. Any tips for improvement? I thirst for those constantly. Link to comment Share on other sites More sharing options...
Alordzynix Posted December 29, 2008 Report Share Posted December 29, 2008 Now it can almost never attack. +1 During your opponents End Phase makes it (almost) always at 1 or 2 during your Standby Phase. Link to comment Share on other sites More sharing options...
Guest Supreme Gamesmaster Posted December 29, 2008 Report Share Posted December 29, 2008 @Crab: Depends on how one sees it, I suppose. One might argue that if the two cards were destroyed during your opponent's turn, you're pretty much screwed anyway, and a 2500-ATK beatstick isn't going to help you against DAD/JD/Herk. Nevertheless, I see your point, and am editing the card. Link to comment Share on other sites More sharing options...
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