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Dragon/Synchro prototype cards


Zsabermbustr

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Just as the thread title says. Here:

 

 

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Zantets Dragon

7 star, Earth, Dragon/synchro/Effect

Atk 2200, Def 1600

 

1 dragon-type tuner + 1 or more non-tuner monsters

 

When this cardis synchro summoned, you may choose 1 card the opponent controls. If the card is a monster card, it may not attack, and may not change battle position. If the card is a spell or trap, it cannot be activated for the rest of the duel, and cannot be returned to the hand from the graveyard or field by a card effect.

 

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Yellow-Shining Summon Dragon

5 star Wind Dragon/Effect

 

When this card is summoned, you may Special Summon one level 3 or lower Dragon-type monster to your side of the field. Its effect is negated till your next standby phase, and neither card may be removed from the field during the turn this card is summoned. Your opponent may not perform their battle phase on their turn for one turn.

 

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Spike Dragon

6 star, Water, dragon/effect

 

When this card is summoned, the opponent looks at their top card. You may then choose to place it on the bottom or back on top of the deck. You may not see this card. If you choose to put it back on top of the deck, when the opponent draws it, you may draw one card.

 

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Power-Engorged Spike Dragon

8 star, Water, Dragon/Synchro/Effect

 

1 tuner + 1 or more dragon-type non-tuner monsters

 

This card's effect may be activated during each of the opponent's standby phases. Before the opponent draws, see their top card. If it is a monster, the opponent may not summon it till his next turn. If it is a spell card, the opponent must discard it immediately and draw another card. If it is a trap, the opponent loses 1000 life points. During the turn you chose to use this effect, this card is placed in face-up Defense position and may not be changed till your next turn.

 

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Power-Engorged Spike Dragon - Buster

9 star, Water, Dragon, [buster]/effect

 

This card can only be summoned by Buster mode. When the opponent draws a card, if it is a monster, it is removed from play. If it is a trap card, the opponent takes 1500 damage. If it is a spell card, it is discarded, and the opponent draws another card. If the next card is either a trap or magic, it is placed face-down and may not be used for 1 turn. During the turn you used this card's effect, this card is changed to face-down defense position, and when this face-up card is attacked, destroy the attacking monster at the end of the Damage step.

 

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Negation Dragon

3 star, Water, Dragon/[Tuner]

 

This card is treated as a tuner. When a card is activated to destroy 1 or more monsters on your side of the field, you may discard one card to negate the effect and destroy the card. When this card is sent to the graveyard for a Synchro Summon, that monster is not affected by trap, magic, or monster effects till the end of your next turn.

 

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Moonslash Dragon

8 Star, Water, Dragon/Synchro/Effect

 

1 Dragon-type tuner + 1 or more Dragon-type Non-tuner monsters

 

Once, during each of your turns, you can shuffle your opponent's deck. The opponent then puts his hand on the bottom of the deck and draws the same amount of cards. Both players look at each others hands and discard one card. Each player may then draw one card.

 

209537mr1.jpg

 

Black-Blade Tyrant Dragon

6 star, Dark, Dragon/Synchro/Effect

 

1 tuner + 1 or more Dragon-type Non-tuner monsters

 

When this card is synchro summoned, Each player looks at their top card. If both are monsters, each player summons them. If both are traps, each player sets them. If both are spells, each player discards them. Otherwise, the card is added to each player's hand.

 

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Syphon Synchron

1 star, fire, Machine/Effect

 

This card can be treated as a tuner by discarding 1 monster card. The ATK, DEF, Level, Type and Attribute of that card is copied to this card. This card's level cannot exceed 5. If a monster with a level higher than 5 was discarded, this monster's level is 5.

 

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Universal Hypothesis

Quick-Play Spell card

 

When a Synchro monster that belongs to you is destroyed or removed from the field, you may play this card. Discard 2 cards from your hand, and special summon that synchro monster to your side of the field in Face-Up Attack position. All opponent's monsters must attack that monster, if able, and all monsters destroyed by this card this turn are removed from play. At the end phase of this turn, return the synchro monster to the Extra deck.

 

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Punishment [and i really like the picture XD]

Normal Trap

 

Play this card when the opponent Synchro summons a Synchro monster. Destroy that monster, ignoring any effect it may have, and the opponent shuffles their hand into their deck and draws the same amount of cards. This card's effect may not be negated or countered by any card effect.

 

209537xg6.jpg

 

Disestablishment

Continuous Trap

 

If a Synchro monster is Synchro summoned at any time during the turn this card is played, it is returned to the Extra Deck and all cards used for the summon are returned to the field. The opponent then discards one card from their hand and draws one from their deck. Destroy this card during the end phase of your next turn.

 

Uh... yeah, that's what i have so far. I think the Dragon synchro deck should revolve around limiting the opponents choices by "Choosing" the cards he draws and future-sighting exactly what the opponent has to offer, and cutting it down before he can even do anything. You'll notice each card is well balanced and is not too broken by having a good off-ending cost.

 

Reply with what you think. Will be making more.

 

P.S. the drawings are not mine, i got them from google XD am i supposed to draw them myself?

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Wull it's still in progress. Plus, the OCG is fine. And the pictures are bad? come on. I googled it - don't blame me... if i drew it, then, well.

 

I'm just too lazy to draw it.

 

And refresh me - how are the effects banned? If you look closely, each effect has something to balance it out. Are you trying to tell me the effects of Judgement dragon are whack cus you pay 2000 and obliterate the field? and you can sp. summon by rfg'ing 3 lightsworns? come on, get in the now - Synchros are the best in the world 'sides dark synchs.

 

But seriously - dont knock synchros.

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why and how is the OCG to be fixed up? how does it get much easier and powerful to get high levels to the field than by basically using a "Ritual" that consists of exact stars? its the same thing as ritual, only better. Plus, synchro's have kick-ass effects. Goyo guardian for example. Take your opponents monsters it destroys in battle. COME ON. what more could you possibly ask for?

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