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A New Take on Six Samurai


Saiyan Knight

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Yes, once again, I've come out of hiding to assemble a deck. This time, it's my most knowledgeable deck-type, and in the same light, of a far higher capacity for tournament attendance. This is a rough-draft that I have yet to be able to test, due to lacking some of the necessary cards.

 

Monsters - 22

2x Great Shogun Shien

2x Enishi, Shien's Chancellor

3x Grandmaster of the Six Samurai

3x The Six Samurai - Zanji

1x The Six Samurai - Irou

2x Hand of the Six Samurai

2x The Six Samurai - Yaichi

2x Spirit of the Six Samurai

1x Frost and Flame Dragon

2x Mother Grizzly

2x Deep Diver

 

Spells - 12

2x D.D.R. - Different Dimension Reincarnation

1x Giant Trunade

1x Heavy Storm

1x Monster Reborn

1x Mystical Space Typhoon

3x Reinforcement of the Army

3x Six Samurai United

 

Traps - 6

2x Malevolent Catastrophe

1x Return from the Different Dimension

3x Solemn Judgment

 

As you can see, the deck wavers between aggressive and passive in it's approach to the game, with active Spells, Giant Trunade, Heavy Storm, and Mystical Space Typhoon and Monsters, Frost and Flame Dragon, Yaichi, and Hand of the Six Samurai, to push in for a clear shot at life points, while reactive cards like Malevolent Catastrophe and Solemn Judgment hold up threats before they get rolling.

 

Consistency-

-Spirit of the Six Samurai

---Every time a monster gets blown away by a Spirit-Enabled Samurai, draw 1.

-Mother Grizzly

---Allows for the searching of The Six Samurai - Yaichi or Deep Diver. Fuels Frost and Flame Dragon.

-Deep Diver

---Allows for the searching of Grandmaster of the Six Samurai, Enishi, Shien's Chancellor, Great Shogun Shien, or Frost and Flame Dragon. Fuels Frost and Flame Dragon.

-Six Samurai United

---Draw up to 2 cards per, as a reward for swarming successfully.

-Reinforcement of the Army

---Allows for the adaptive searching of any Low-Level Six Samurai monster.

 

Monster Protection-

-Spirit of the Six Samurai

---One-Time get-around on being destroyed by any means.

 

Swarm Potential-

-Great Shogun Shien

---Free 2500 as a reward for swarming successfully.

-Grandmaster of the Six Samurai

---Free 2100 as a reward for swarming successfully.

-Enishi, Shien's Chancellor

---Free 2200 as a rebate for fallen monsters. Sets up Return from the Different Dimension and D.D.R. - Different Dimension Reincarnation.

-Frost and Flame Dragon

---Free 2300 as a rebate for fallen monsters. Sets up Return from the Different Dimension, D.D.R. - Different Dimension Reincarnation, and Enishi, Shien's Chancellor.

-D.D.R. - Different Dimension Reincarnation

---Allows for the resurrection of any Enishi, Shien's Chancellor or Frost and Flame Dragon-removed monster, from Great Shogun Shien to a smaller Six Samurai.

-Monster Reborn

---Allows for the resurrection of any Graveyard-located monster from either player.

-Return from the Different Dimension

---Allows for the resurrection of up to 5 Enishi, Shien's Chancellor or Frost and Flame Dragon-Removed monsters, from Great Shogun Shien to a smaller Six Samurai.

 

Monster Removal-

-Enishi, Shien's Chancellor

---Destroys any face-up monster, once per turn; Costless.

-The Six Samurai - Zanji

---Destroys any monster that it attacked; Costless.

-The Six Samurai - Irou

---Destroys any face-down monster, once per turn; Costless.

-Hand of the Six Samurai

---Destroys any monster, as many times as possible, regardless of position; Tribute 1 Six Samurai monster.

-Frost and Flame Dragon

---Destroys any monster, once per turn, regardless of position; Discard 1 card.

 

Spell and Trap Removal-

-The Six Samurai - Yaichi

---Destroys any face-down Spell or Trap, once per turn; Costless.

-Giant Trunade

---Returns all Spell and Trap cards to the respective owner's hands; Costless.

-Heavy Storm

---Destroys all Spell and Traps cards on the field; Costless.

-Mystical Space Typhoon

---Destroys any Spell or Trap; Costless.

-Malevolent Catastrophe

---Destroys all Spell and Trap cards on the field; Costless.

 

Goal:

Take advantage of 0-for-1 and 1-for-1 card removal to exhaust the opponent's options while swarming and punching in as much direct damage as possible.

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I don't really like Mother Grizzly, mostly because of the lack of targets.

 

Getting Yaichi and Diver is nice, but that's about it.

 

However, Skreech would work really nicely in here ;D.

 

All joking aside, Skreech would kick ass here, it fuels Frost and Flame Dragon quickly, and it gives a third target to Grizzly.

 

But since you are only running 1 Frost and Flame Dragon, and I only have one that I can acquire, running Skreech at 1 seems like a good idea.

 

So:

-1 Solemn

+1 Skreech

 

amidoinitrite?

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Well, I don't have the Solemn, and you're getting me a Skreech, so I guess it'll have to work, right? Hahaha.

 

If I had the Solemn, I would do it over Skreech though. I mean, Grizzly is just as strong, comparatively to it's fit between Sangan and Stratos, and Skreech NEEDS to send TWO targets. Also, Mother Grizzly lets me USE the monster it fetches; Skreech just kills them.

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True.

 

But I guess the way I saw it was:

 

1. Lose Skreech.

2. Lose both of Skreech's targets.

3. You're now 2/3's away from summoning Frost and Flame Dragon.

4. ????

5. PROFIT!

 

But I see you're point, since you only have 6 targets for Skreech/Grizzly and Grizzly would get Diver for another searched out Monster or Yaichi for s/t destruction.

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Right. Shooting for consistency over speed this time. It's still a work in progress. Again, this was the list I hammered out as a rough draft.

 

Basically, I was thinking about my Six Samurai Burn deck with Spiritual Fire Art - Kurenai and stuff, and stumbled across Deep Diver. Fire and Water were in my head and I pulled Frost and Flame Dragon from left field and said "I can do that." Hahaha.

 

I'm just trying to think of ways that I can make up for the shorted draw when Deep Diver kicks in.

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I really was thinking about it' date=' JoC, but the matter isn't about dumping my monsters with Reasoning, it's about what Spells and Traps I'd be hitting, and that makes me wary.

[/quote']

 

You have no way to tutoring non-monsters in this deck, so it doesn't matter what Spells and Traps you'd be hitting. A Spell or Trap milled is different from a Spell or Trap that is never drawn in only one way: you know in advance that you are not going to draw it, and thus can make slightly more informed decisions. As such, you are not "losing" anything except that which you never had in the first place.

 

The only exception to this would be if you have ways of tutoring non-monsters (you don't) or if you have such ridiculous amounts of draw power that you can reasonably expect to draw through your whole deck (again, you don't).

 

I'm not a huge fan of Malevolent Catastrophe, since it's non-chainable and activates at one of the most awkward times - shortly after the opponent has activated COSR, perhaps, but before they've set their Spells and Traps during their Main Phase 2, and in the case of Imperial Iron Wall, Malevolent goes off either before they've Set it or after they've activated it and used it to use Carrier's effect several times in a row.

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There are so many 'if's in either side of the Reasoning argument that I don't even wanna try to touch that.

 

I think we can all agree that hitting Frost and Flame Dragon would suck though.

 

As far as Malevolent Catastrophe, do you have a better idea? I was looking for the most wide-spread removal I could find. To be honest, I'm not a huge fan either, but not much else says "What? I can pretend to be Heavy Storm, yeah."

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I feel retarded now.

 

I forgot about Abyss Soldier. *facedesk*

 

Then again it's only searchable through Diver, which already has better targets, and it's the same predicament with Skreech, you just killed the monster, and all of the WATER guys are useful in here.

 

On the same page of throwing ideas out:

Mobius

Penguin Soldier

Poison Draw Frog?

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Skreech wouldn't be good' date=' period. For that plan, I'd need to not have drawn either Yaichi, and and if I did, Skreech is automatically bad for me, by dumping Diver or Grizzly.

[/quote']

 

Yes, sorry for my stupidity. I forgot that you are going for consistency rather than speed.

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Skreech wouldn't be good' date=' period. For that plan, I'd need to not have drawn either Yaichi, and and if I did, Skreech is automatically bad for me, by dumping Diver or Grizzly.

[/quote']

 

Yes, sorry for my stupidity. I forgot that you are going for consistency rather than speed.

 

I don't know if that was sarcasm, but I apologize either way. I was in an iffy mood, and already made a statement on Skreech a couple posts up. Sorry about that. Thank you for trying and thinking of something on the subject.

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