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Zombie Madness Deck


zelda_tp_fan

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Tribute Monsters- 9

 

Vampire Genesis x1

Vampire Lord x2

Patrician of Darkness x1

Despair From the Dark x1

Giant Axe Mummy x1

Pumking the King of Ghosts x1

Ryu Kokki x2

 

Non - Tribute Monsters- 16

 

Castle of Dark Illusions x1

Malice Ascendant x3

Spirit Reaper x1

Poison Mummy x2

Vampire Lady x1

Regenerating Mummy x1

Double Coston x1

Soul-Absorbing Bone Tower x2

Sangan x1

Pyramid Turtle x3

 

Spells- 10

 

Book of Life x2

Mystical Space Typhoon x1

Fissure x1

Premature Burial x1

Call of the Mummy x2

Tribute to the Doomed x1

Heart of Clear Water x1

Nobleman of Crossout x1

 

Traps- 8

 

A Hero Emerges x2

Dust Tornado x1

Magic Drain x1

Dark Spirit of the Silent x1

Trap Hole x1

Call of the Haunted x1

Skull Invitation x1

 

Total cards- 43

 

Ok, although I don't have the cards that I need, I want your guy's oppinion on how I can fix this deck. I plan on adding 2 more Vampire Genesis, 1 more Vampire Lord, and one more Ryu Kokki. I also plan on adding 2 more Vampire Lady, one more Soul-Absorbing Bone Tower, another Hero Emerges, and maybe one more Trap Hole. I plan on Taking out Giant Axe Mummy, Pumking the King of Ghosts, All 3 Malice Ascendants and My Skull Invitation (It usually hurts me more than it helps...). I love Zombie decks since they are fun and I really want to fix this deck. As you can see, the deck is pretty bad right now. also, If you know how much any cards that need to be added would cost me at the flea market, that would also be appreciated, thanks.

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ok, i'll analize your deck...

 

Tribute Monsters- 9

 

Vampire Genesis x1 --> useless

Vampire Lord x2

Patrician of Darkness x1

Despair From the Dark x1 --> nope

Giant Axe Mummy x1 --> useless

Pumking the King of Ghosts x1 --> useless

Ryu Kokki x2

 

Non - Tribute Monsters- 16

 

Castle of Dark Illusions x1 --> useless

Malice Ascendant x3 --> useless

Spirit Reaper x1

Poison Mummy x2

Vampire Lady x1 --> none

Regenerating Mummy x1

Double Coston x1 --> nope

Soul-Absorbing Bone Tower x2 --> none

Sangan x1

Pyramid Turtle x3

 

Spells- 10

 

Book of Life x2 --> one more

Mystical Space Typhoon x1

Fissure x1

Premature Burial x1

Call of the Mummy x2 --> just one

Tribute to the Doomed x1 --> nope

Heart of Clear Water x1 --> what's for?

Nobleman of Crossout x1

 

Traps- 8

 

A Hero Emerges x2 --> nope

Dust Tornado x1

Magic Drain x1

Dark Spirit of the Silent x1 --> nope

Trap Hole x1

Call of the Haunted x1

Skull Invitation x1 --> nope

 

 

ok, now my explanation... those monsters are useless in fact, have a third ryu kokki, instead the vampire genesis, have 2 zombie master, 1 or 2 ill blud and some non-zombie support, like 2 exiled force, 1 magician of faith, 1 D.D. warrior lady and 1 D.D. crow (to ruin your opponent pot of avarice, call, premature or for some frog bustin')... also you can put 2 giant rat to speed up the turtles... 25 monster is an invitation to a hand lock so reduce it to 20...

 

in spell cards add the third book of life, get a smashing grounds instead the tribute to the doomed, and 2 call of the mummy is too much, you'll run out of cards in your hand, get a shrink, a heavy storm and 2 enemy controller and could be a scapegoat or swords of revealing light...

 

in traps, change the a hero emerges for tutan mask, more useful... the dark spirit and the skull invitation for 2 sakuretsu armor, you could change the trap hole for a bottomless trap hole and the magic drain for torrential tribute...

 

that's my humble opinion...

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Thanks for the opinion. I'll have to look up ill blud and zombie master since I can't remember what they do. I kinda figured that 2 call of the mummy was a bit to much but wanted someone else's opinion before I took them out. For some reason I thought that book of moon was limited to 2 (must have been some other card that I was thinking about). I don't know why I never thought of Giant rat... I'm curious on why Vampire Genesis is useless though... Depending on the situation, He can be quite helpful. Also, why did you take out Soul Absorbing Bone Tower and Vampire Lady? I really like those cards... The main reason why I added A hero Emerges was because I saw a friend use it to swarm and he completely destroyed his opponet and I thought that it would be a good addition for my deck. Though Dark Spirit has saved me multiple times, I can see why Sakuretsu would be more useful. I think I might keep trap hole though since My friend (and main competition) uses a gadget deck and he very rarely summons a monster with 1500 or more attack points. Hmm... Thanks to your suggestions, I all ready have some ideas on what cards I should start trying to get so that I can make this deck better... does anyone have any other suggestions?

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-1 Vampire Genesis

-1 Patrician of Darkness

-1 Giant Axe Mummy

-1 Pumking the King of Ghosts

-1 Castle of Dark Illusions

-3 Malice Ascendant

-2 Poison Mummy

-1 Vampire Lady

-1 Regenerating Mummy

-1 Double Coston

-2 Soul-Absorbing Bone Tower

-2 Call of the Mummy

-1 Tribute to the Doomed

-1 Heart of Clear Water

-2 A Hero Emerges

-1 Dust Tornado

-1 Magic Drain

-1 Dark Spirit of the Silent

-1 Trap Hole

-1 Skull Invitation

 

Thats just to give you idea of what totaly doesn't deserve a spot in this deck.

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Ok, I just pulled up Il Blud and zombie master. I like both of them alot and will try to get a couple for my deck. I still think I should keep at least 1 Vampire Genesis in my deck since his effect helps my deck's stratagy. Soul-Absorbing is a fun card to use (especially if you have 2 on the field) so I think I might keep them. I want to hear more suggestions on cards so keep them coming.

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A "nomi" monsters cannot be special summoned except by how it is stated on the card, so therefore once it dies there is absolutely no way of special summoning it again from the graveyard or remove from play zone. You can tell what is and isn't a "nomi" monster by its text. If it says "This card cannot be special summoned except by..." then it's nomi, but if it says "This card can only be special summoned by..." then it's not :) so long as you special summon that monster correctly first time round you may special summon it again by other means.

 

Vampire Genesis states:

 

This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing 1 "Vampire Lord" on your side of the field from play. Discard 1 Zombie-Type monster from your hand to the Graveyard to select and Special Summon 1 Zombie-Type monster from your Graveyard with a Level less than the discarded Zombie-Type monster. You can only use this effect once per turn.

 

Genesis is bad because Vampire Lord is far better and the only way of special summoning Vampire Genesis is to get rid of a Vampire Lord for good.

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Oh, I get it ^_^ I'll make sure to keep that simple fact in mind when I get the cards that I need to improve this deck. Also, I have a question. Would it be a good idea to put crush card in this deck? I mean, right now, it probably wouldn't work to well, but I could make it work if I needed to. Also, should I try to get the other virus cards to or would that just slow the deck down (I don't see why it would but... I'm just throwing idea's around right). Thanks for all the help and if anyone has any other suggestions, let me hear them.

 

Oh, and one more question, who came up with the word Nomi? I seriously would have never guessed that thats what it meant...

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