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Gundam Seed Destiny und Super Robot Taisen Cards.New Cards every Day! Plz Rate!


Heero_Yuy

Which of my Gundams and Super Robots do you like most?  

1 member has voted

  1. 1. Which of my Gundams and Super Robots do you like most?

    • Gunner ZAKU Warrior Lunamaria Custom
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    • ZAKU Warrior Lunamaria Custom
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    • ZAKU Phantom
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    • M1500 Orthros Beam Cannon
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    • Gunner ZAKU Warrior
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    • UMF-4A GOOhN
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    • GAT-04 Windam
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    • YFX-M56 Core Splendor
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    • Leg Flyer
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    • Chest Flyer
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    • ZGMF-X56S Impulse Gundam
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    • Arrival of Force Flyer
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    • ZGMF-X56S/ Force Impulse Gundam
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    • ZGMF-X42S Destiny Gundam
    • XX09T DOM Trooper
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    • Jet-Stream-Attack
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    • Proto-Guardian Grungust Type-0
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    • Mighty Zankantou
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    • 2th Guardian Grungust Type-2
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    • Vanishing Trooper,Huckebein 008
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Here a pair of Gundam Seed Destiny and Super Robot Wars Cards.3 new Cards^^:

Img Credit: http://Google,http://Altavista,http://gundam.wikia.com/wiki/Main_Page and http://Photoshop.

[spoiler=Gunner ZAKU Warrior Lunamaria Custom]212400zi9.jpg

 

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[spoiler=Card Effect]During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent's Life Points. If this card attacks, it is changed to Defense Position at the end of the Damage Step.When this card is Normal or Special Summoned, put 4 Grenade Counter on it (max. ). This card gains 50 ATK and 100 DEF for each Grenade Counter on it. You can remove 1 Spell Counter from this card to destroy 1 Spell or Trap Card on the field.

 

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[spoiler=Card Effect]Following the first war between the Earth Alliance and ZAFT, the Junius Treaty places restrictions on the mobile suit forces of both sides. With a new focus placed on quality over quantity, ZAFT develops a "New Millennium" series of mobile suits such as the ZGMF-1000 ZAKU (ZAFT Armed Keeper of Unity) Warrior.

 

[spoiler=ZAKU Warrior Lunamaria Custom and Gunner ZAKU Warrior]212400ja7.jpg212400ul2.jpg

 

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[spoiler=Card Effect]With war coming to Earth, ZAFT designs various mobile suits to attain supremacy over the entire planet. The UMF-4A GOOhN is one of two suits designed specifically for amphibious combat, along with the UMF-5 ZnO.

 

[spoiler=ZnO,Strike Dagger,Windam,Jet Striker and Linear Artillery]212400uu4.jpg212400lh0.jpg212400cq9.jpg212400tb2.jpg212400hh0.jpg

 

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[spoiler=Card Effect]Once per turn, during your Main Phase, if you control this card on the field, you can equip it to your "Chest Flyer" as an Equip Card, OR unequip the Union equipment and Special Summon this card in face-up Attack Position. While equipped to a monster by this card's effect, increase the ATK/DEF of the equipped monster by 400 points. (1 monster can only be equipped with 1 Union Monster at a time. If the equipped monster is destroyed as a result of battle, destroy this card instead.)

 

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[spoiler=Card Effect]Once per turn, during your Main Phase, if you control this card on the field, you can equip it to your "Chest Flyer" or " YFX-M56 Core Splendor" as an Equip Card, OR unequip the Union equipment and Special Summon this card in face-up Attack Position. While equipped to a monster by this card's effect, increase the ATK/DEF of the equipped monster by 600 points. (1 monster can only be equipped with 1 Union Monster at a time. If the equipped monster is destroyed as a result of battle, destroy this card instead.)

 

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[spoiler=Card Effect]"Chest Flyer " + "YFX-M56 Core Splendor " + "Leg Flyer"

This card can only be Special Summoned from your Fusion Deck by sending to the Graveyard the above cards on your side of the field. (You do not use "Polymerization".).By discarding 1 card from your hand, destroy 1 card on your opponent's side of the field.

 

[spoiler=Arrival of Force Flyer and Force Impulse]212400pb5.jpg212400fs6.jpg

 

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[spoiler=Card Effect]When this card is Normal or Special Summoned, you can equip as many Equip Spell Cards from your Graveyard as possible to Machine-Type monster(s) on your side of the field.During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent.

 

[spoiler=DOM Trooper and Jet-Stream-Attack]212400kt8.jpg

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[spoiler=Card Effect]As long as this Card remains Face-up on the Field your Opponent cannot activate any Spell Card.This card is unaffected by the effects of Enemy Spell Cards.If this card attacks, it is switched to Defense Position at the end of the Damage Step.This card's battle position cannot be changed until the end of the next turn, except with a card effect.

 

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[spoiler=Card Effect]As long as this Card remains Face-Up on the Field your Opponent cannot activate any Spell Card.Once during each of your turns, you can select and activate 1 of the following effects:●Discard 1 card from your hand to destroy 1 face-up Spell or Trap Card on your opponent's side of the field.●Discard 1 card from your hand to destroy 1 face-down Spell or Trap Card on your opponent's side of the field.

 

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[spoiler=Card Effect]During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent. If this card attacks, your opponent cannot activate Spell or Trap Cards until the end of the Damage Step.

 

[spoiler=Zankantou,Grungust Type 2,Huckebein 008,G-Impact Cannon]212400ba0.jpg212400rc4.jpg

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[spoiler=Card Effect]If your opponent controls no cards except Defense Position Monster Cards, this card can attack your opponent directly.If this monster attacks a face-down Defense Position monster, destroy the face-down monster immediately with this card's effect without flipping it face-up or damage calculation.

 

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[spoiler=Card Effect]It's a mass produced PT based off

of the Huckebein MK-II.This machine became the military's new

main force during the Aegis plan.It's equipped with a Tesla Drive, so

flight is possible.Its basic performance is nearly equal to the

experimental RTX-10.Since it uses the GII frame of the Gespenst series instead of using the H frame of the Huckebein series, the production costs are very low.

 

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[spoiler=Card Effect]This monster cannot be Special Summoned.This card can attack all monsters your opponent controls once each.During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent.

 

[spoiler=Fang Slasher,Arrival of Sword Flyer]212400yw0.jpg

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[spoiler=Card Effect]This monster can only be Ritual Summoned with the Ritual Spell Card "Arrival of Sword Flyer" You must also Tribute monsters whose total Levels equal 7 or more from the field or your hand. When this monster attacks a face-down Defense Position monster, destroy the face-down monster with this card's effect without flipping it face-up or damage calculation.When this card destroys a monster and sends it to the Graveyard, inflict damage to your opponent equal to Half of ATK of the destroyed monster.

 

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[spoiler=Card Effect]This monster can only be Ritual Summoned with the Ritual Spell Card "Arrival of Blast Flyer".You must also Tribute monsterswhose total Levels equal 8 or more from the field or your hand.When this card destroys a Defense Position monster and sends it to the Graveyard as a result of battle, inflict damage to your opponent's Life Points equal to the original ATK of the destroyed monster.

 

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[spoiler=Card Effect]Once per turn, you can send up to 3 cards from the top of your Deck to the Graveyard. This card gains 200 ATK for each card sent to the Graveyard this way, until the end of this turn. When this card on your side of the field is destroyed and sent to your Graveyard,Special Summon 1 "R-Series R-Wing" in face-up Attack Position.

 

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[spoiler=Card Effect]When you declare an attack with this card, toss a coin and call it. If you call it right, attack normally. If you call it wrong, lose half of your Life Points before attacking.Once per turn, you can toss a coin 3 times. Destroy a number of monsters on the field equal to the number of Heads.

 

[spoiler=Lion,Barrelion,R-",R-2 Powered,R-3,R-3 Powered]212400ow8.jpg212400kp3.jpg212400ms9.jpg212400mc1.jpg212400nq6.jpg212400nu3.jpg

 

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[spoiler=Card Effect]Once per turn, you can destroy 1 Set Spell or Trap Card your opponent controls.When this card attacks with an ATK that is higher than the DEF of a Defense Position monster, inflict the difference as Battle Damage to your opponent's Life Points. When this card inflicts Battle Damage to your opponent's Life Points, draw 1 card from your Deck.

 

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[spoiler=Card Effect]"R-Series R-1"+"R-Series R-2 Powered"+"R-Series R-3 Powered"

This card can only be Special Summoned from your Fusion Deck by removing from play the above cards you control (You do not use "Polymerization").When this card attacks,you can change the battle position of the attack target.(Flip Effects are not activated at this time.)This card is unaffected by the effects of Spell Cards.This card is unaffected by the effects of Trap Cards.

 

[spoiler=R-GUN]212400tt9.jpg

 

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[spoiler=Card Effect]This card cannot be Special Summoned.Once per turn, during your Main Phase, if you control this card on the field, you can equip it to your "SRX" as an Equip Card, OR unequip the Union equipment and Special Summon this card in face-up Attack Position. While equipped to a monster by this card's effect, increase the ATK/DEF of the equipped monster by 200 points. (1 monster can only be equipped with 1 Union Monster at a time. If the equipped monster is destroyed as a result of battle, destroy this card instead.).Each time your opponent draws a card(s), put 1 Gun Counter on this card (max.6).Increase the ATK of this card by 100 points for each Gun Counter on this card.By removing 2 Gun Counter destroy 1 Card on the Field.

 

[spoiler=BuCUE,DINN,GOUF Ignited]212400vr7.jpg212400uk4.jpg

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[spoiler=Card Effect]When this Card is successful Normal summoned destroy 2 Monster cards on the Field.This card can attack all monsters your opponent controls once each.Increase the ATK of this card by 100 points for each face-up Machine-Type monster on the field.

 

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[spoiler=Card Effect]If this card attacks a face-down Defense Position monster, destroy the monster immediately with this card's effect without flipping it face-up or applying damage calculation. During the End Phase of a turn that this card destroyed a monster by battle, by sending this card to the Graveyard, Special Summon 1 " Water Guardian Deep Forbidden LV6" from your hand or Deck.

 

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[spoiler=Card Effect]If you Normal Summon this card, you must place it in face-down Defense Position. If this card attacks a face-down Defense Position Monster, destroy the monster immediately with this card's effect without flipping it face-up or applying damage calculation. You can return the monster destroyed with this card's effect to the top of your opponent’s Deck, instead of sending it to the Graveyard.

 

[spoiler=Legend Gundam]212400hb7.jpg

 

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[spoiler=Card Effect]Negate the effects of your opponent's Spell Cards that target this card. During your Standby Phase, by sending this face-up card to the Graveyard, Special Summon 1 "Air Guardian Raider Gundam LV 6" from your hand or Deck. (You cannot activate this effect the turn this card is Normal Summoned, Special Summoned, or flipped face-up.)

 

[spoiler=Raider Gundam LV6]212400xr6.jpg

 

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[spoiler=Card Effect]Negate the effect of any Spell Card that targets this card and destroy it. As long as this card remains face-up on the field, you can add 1 Level 4 or lower Machine-Type monster from your Deck to your hand per turn instead of drawing 1 card from your Deck during your Draw Phase. Then shuffle your Deck.This monster gets the following effect while there is a "Swift Sniper WeissRitter" face-up on the Field:When this card inflicts Battle Damage to your opponent's Life Points, discard 1 card randomly from your opponent's hand.

 

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[spoiler=Card Effect]This card cannot be Special summoned.Negate the effect of any Spell or Trap Card that targets this card and destroy it. As long as this card remains face-up on the field.This monster gets the following effect while there is a "Demonic Sniper Rein WeissRitter" face-up on the Field:When this card inflicts Battle Damage to your opponent's Life Points, discard 3 card randomly from your opponent's hand or deck.

 

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[spoiler=Card Effect]Negate the effect of any Trap Card that targets this card and destroy it. This monster gets the following effect while there is a "Invincible Commander Alt Eisen"face-up on the Field:When this card inflicts Battle Damage to your opponent's Life Points, draw 1 card from your Deck.

 

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[spoiler=Card Effect]This card cannot be Special summoned.Negate the effect of any Spell or Trap Card that targets this card and destroy it.This monster gets the following effect while there is a "Invincible Fighter Alt Eisen Riese" face-up on the Field:If this card attacks or is attacked, draw 2 cards from your deck at the end of the Damage Step.

 

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[spoiler=Card Effect]Your opponent cannot select a "Calm Dancer Fairlion S" you control as an attack target.This monster gets the following effect while there is a "Calm Dancer Fairlion S"face-up on the Field:Once per turn,destroy 1 Monster Card your opponent controls.

 

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[spoiler=Card Effect]Your opponent cannot select a "Gentle Dancer Fairlion G" you control as an attack target.This monster gets the following effect while there is a "Gentle Dancer Fairlion G"face-up on the Field:Once per turn,destroy up to 2 Spell or Trap Cards your opponent controls.

 

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[spoiler=Card Effect]This card cannot be Special Summoned. During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent. If this card attacks, your opponent cannot activate any Spell or Trap Cards until the end of the Damage Step.

 

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[spoiler=Card Effect]This card cannot be Special Summoned.This card cannot be destroyed by card effects. If this card battles an opponent's monster, at the end of the Damage Step, inflict damage to your opponent equal to the ATK of the monster it battled, and gain Life Points equal to that monster's DEF.When this card is destroyed by battle and sent to the Graveyard, you can Special Summon 1 "Black Storm Aussenseiter Horse Mode" from your Deck.

 

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[spoiler=Card Effect]This card cannot be Special Summoned.This card can only be Special Summoned from your Deck by the Effect of "Dynamic Storm Aussenseiter".This card cannot be destroyed by card effects.When this card destroys a monster by battle and sends it to the Graveyard, inflict damage to your opponent equal to the ATK or DEF of the destroyed monster, whichever is higher.

 

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