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Light and Dark Monsters


The Dark Megacyber

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I maked this cards and the images are from google, but a bit edited by me (I mean Super Magnetic Dark Robokid)

 

Super Magnetic War Robokid

supermagneticwarrobokidqd5.jpg

If you control no Cards, you cannot Normal Summon this Card. While you control no other Monsters, this Card gains 500 ATK. While you control no Spell or Trap Cards, this card can attack twice during each Batlle Phase. If this card is destroyed by battle and send to the Graveyard, if you control no other Cards, you can remove it from play this card to draw 2 cards. This card cannot be tributed for a Tribute Summon.

Super Magnetic Dark Robokid

supermagneticdarkrobokiki4.jpg

If you control no Cards, you cannot Normal Summon this Card. While you control no other monsters, you can discard 1 DARK Monster form your hand to the Graveyard to Special Summon 1 DARK Monster form your hand. Once per turn, if you control no Spell or Trap Cards, you can remove from play 1 DARK Monster in your Graveyard to have this Card attack twice this turn. If this card is destroyed by battle and send to the Graveyard while you control no other Cards, you can pay 500 Life Points to Special Summon 1 of your removed from play DARK Monsters.

Machro Vampire

machrovampiresv9.jpg

Monsters destroyed by battle by this Card are removed from play.Each time this card attacks, put 1 Machro counter on it (max.3).If this card attacks directly, it gains 250 ATK for each Machro Counter on it, during the Damage Step only. During the End Phase of a turn than this Card has 3 Machro Counters on it, destroy this Card and remove it from play. By halving this Card's ATK, this Card can attack your opponent directly this turn. This card cannot gain ATK or DEF by another Card's Effect. All other face-up "Machro" Monsters on the field gains 250 ATK. You can only control 1 "Machro Vampire" at time.

Punk Angel Kassuro

punkangelbt1.jpg

When this card is Normal Summoned, return all the removed from play cards to it's owner's decks. While this Card is in attack position, no Cards can be removed from play and no Monsters can be Special Summoned from the Graveyard. This Card's atributte is also treted as DARK while face-up on the field or in the Graveyard.

Azuki, the Light Magician

azukiuq1.jpg

Each time an Spell or Trap Card is destroyed by a Card Effect, you can Switch the original ATK and DEF of all monsters on the field. This card gains 300 ATK and DEF for each Light monster on the Field, except this card. Each time this card inflicts Battle Damage to a player, you can select and activate 1 of the following Effects:

* Chage the attribute of all Monsters on the field to Light.

* Change the attribute of all Monsters on the field to its original attribute.

Thunder Knight

thunderknightyz4.jpg

This Card cannot be Special Summoned. Each time an Warrior-type Monster is destroyed by battle and send to the Graveyard, you can remove 1 Warrior-type Monster in you Graveyard from play to put 1 Lightning Counter on this Card. This Card can attack the same number of times as the number of Lightning Counters on it in adition to it's normal attack.

 

Please rate my cards

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