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POST YOUR MOST POWERFULL CARDS HERE!


blazejecar

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Post your most powerfull cards to this contest.To enter follow these rules:

1.Your monster has got to have an effect.

2.You cannot post more than 4 cards.

3.Pay 10 points to enter this contest.

 

Your cards will be judged by:

1.name

2.picture

3.effect

4.balance between effect and the cards atk and def points

5.my own oppinion

 

This contest ends at the last of march.

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What should I change?

 

Well, first add prizes, ussually:

 

1st - 3 Reps

2nd - 2 Reps

3rd - 1 Rep

 

Next, change the end date. March is WAY too far away. I'll say make it a few days or say.

 

Also, is the aim to post a strongest card with the most ATK, or any card?

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Oh yea.The prizes.

1st place:5reps and 5 points

2nd place:3 reps and 3 points

3rd place:1 rep and 2 points

 

So i guess ill change the date untill the end of the contest to 5th of February.

 

And no, your card doesnt have to have alot of atk.It just has to be good.It can have 0 atk but a good effect it doesnt metter.Post a good card.:):):)

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Here 5 of my Cards^^i am relative new to Card making,but i believe my cards are good;)

212400bz2.jpg

Lore:When this card is Normal or Special Summoned, you can equip as many Equip Spell Cards from your Graveyard as possible to Machine-Type monster(s) on your side of the field.During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent.

212400xt9.jpg

Lore:During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent. If this card attacks, your opponent cannot activate Spell or Trap Cards until the end of the Damage Step.

212400ul6.jpg

Lore:If your opponent controls no cards except Defense Position Monster Cards, this card can attack your opponent directly.If this monster attacks a face-down Defense Position monster, destroy the face-down monster immediately with this card's effect without flipping it face-up or damage calculation.

212400uv8.jpg

Lore:This monster cannot be Special Summoned.This card can attack all monsters your opponent controls once each.

212400tg6.jpg

Lore:This monster can only be Ritual Summoned with the Ritual Spell Card "Arrival of Blast Flyer".You must also Tribute monsters whose total Levels equal 8 or more from the field or your hand.When this card destroys a Defense Position monster and sends it to the Graveyard as a result of battle, inflict damage to your opponent's Life Points equal to the original ATK of the destroyed monster.

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Here 5 of my Cards^^i am relative new to Card making' date='but i believe my cards are good;)

[img']http://img58.imageshack.us/img58/6797/212400bz2.jpg [/img]

Lore:When this card is Normal or Special Summoned, you can equip as many Equip Spell Cards from your Graveyard as possible to Machine-Type monster(s) on your side of the field.During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent.

212400xt9.jpg

Lore:During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent. If this card attacks, your opponent cannot activate Spell or Trap Cards until the end of the Damage Step.

212400ul6.jpg

Lore:If your opponent controls no cards except Defense Position Monster Cards, this card can attack your opponent directly.If this monster attacks a face-down Defense Position monster, destroy the face-down monster immediately with this card's effect without flipping it face-up or damage calculation.

212400uv8.jpg

Lore:This monster cannot be Special Summoned.This card can attack all monsters your opponent controls once each.

212400tg6.jpg

Lore:This monster can only be Ritual Summoned with the Ritual Spell Card "Arrival of Blast Flyer".You must also Tribute monsters whose total Levels equal 8 or more from the field or your hand.When this card destroys a Defense Position monster and sends it to the Graveyard as a result of battle, inflict damage to your opponent's Life Points equal to the original ATK of the destroyed monster.

Well heero, your cards have too good effects for their atk and def strength.Your pictures are not good but also not bad.I think the best card you sent was the last one, last impulse guldam.The effect and strength balance is good and the picture is also good.Alltogether you got :

2/5 for the name

4/5 for the picture

5/5 for balance

3/5 for the idea(you acctually just copied your effects from existing cards) and

4/5 of my own oppinion

together:18/25

nice work:)

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i guess im in here are mine

 

createcardphp-43.jpg

createcardphp-44.jpg

createcardphp-45.jpg

createcardphp-46.jpg

Your cards are pretty good!

The only thing is, the lvl stars on your lv cards.When it says that its a lv3, it must ussually have 3 lvl stars.besides that, your cards are great.

You got:

4/5 for name

4/5 for the picture

5/5 for effect balance

4/5 for the idea

4.5/5 my oppinion

together:21.5/25

very nice!:D:D:D

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I would like to enter.

 

Here goes my entry:

 

zoraidawitchsq7.png

 

[spoiler=Effect]This card can only be Special Summoned by discarding 2 Spell Cards from your hand to the Graveyard. This card gains 100 ATK for each Spell Card in your Graveyard. As long as this card remains face-up, negate the activation of Spell Cards on your side of the field. Each time a Spell Card's activation is negated, put 1 Negation Counter on this card. During the turn you removed 3 Negation Counters from this card, negate the effect of all effect cards on your opponent's field until your opponent's next Main Phase. You can use this card's effect during either player's turn. If this card is destroyed by battle, you can Special Summon it to your field by removing from play 2 Spell Cards in your Graveyard during your next Standby Phase.

 

 

 

1124h0x.jpg

 

[spoiler=The Effect]This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect:

•Once per turn, during your Standby Phase, you can destroy 1 Spell or Trap Card on your field. Each time a Spell or Trap Card is destroyed, put 1 Darkness Counter on this card (max. 5). For each Darkness Counter on this card, all DARK monsters on your field gain 100 ATK. Each time a DARK monster is sent to the Graveyard, your opponent takes 100 damage x number of Darkness Counters on this card. If this card is sent to the Graveyard with 5 Darkness Counters on it, add 1 Spell or Trap Card from your Graveyard to your hand.

 

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190835zm2.jpg

 

1 Tuner + 1 or more non-Tuner monsters

When this card is Synchro Summoned, you can remove 5 LIGHT monsters and 5 DARK monsters in your Graveyard from play to inflict 5000 damage to your opponent. This card cannot attack your opponent directly. This card can attack up to 5 times during the same Battle Phase. When this card attacks, you must remove 1 LIGHT monster and 1 DARK monster in your Graveyard from play. If this card is selected as a target by your opponent's card effect, decrease its ATK by 1000 and remove 1 LIGHT or DARK monster in your Graveyard from play to negate the activation of that card. If there is no LIGHT or DARK monster in your Graveyard, decrease the ATK and DEF of this card by 3000.

 

190835mi5.jpg

 

This card cannot be Special Summoned. When this card is Normal Summoned, put 5 Krylls Counters on this card. Each time this card is attacked, remove 1 Krylls Counter from this card. If this card would be destroyed by your opponent's card effect, remove 1 Krylls Counter from this card instead. Once per turn, during your Standby Phase, you can remove 1 Krylls Counter from this card to destroy 1 face-up card on the field. If this card has no Krylls Counter on it during your End Phase, discard 5 cards from your hand and add 3 Kryll Counters on this card, if you cannot, decrease the ATK of this card by half.

 

 

190835fz9.jpg

 

This card cannot be Special Summoned. This card can only be Tribute Summoned by Tributing 3 LIGHT monsters you control. As long as this card remains face-up on the field, monsters destroyed by battle are returned to their owner's hand instead of being sent to the Graveyard. Each time a Monster Card is sent to the Graveyard, inflict 1000 points of damage to the Life Points of that card's controller. If this face-up Defense Position card is destroyed by your opponent's card effect, Increase both players' Life Points by the total number of Monster Cards in both players' Graveyards X500.

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Ok, first is ned93.

Your first card has good efect balance, but the problem is, you have to have a lot of spells to keep this card going.And after the negation effects, this card would have alot of of atk from all the spell cards you used.So i think its a little bit overpowered.Your second card is better.It has better balance, but i dont like the picture that much.For both cards, their effects are mostly copied, but changed to fit with the card.(instead of spell counter you used negation counter).

Well you got:

4.5/5 for the name

4/5 for the picture

5/5 for balance

4/5 for the idea

5/5my oppinion

together:

22.5/25

great!:D

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For both cards' date=' [b']their effects are mostly copied[/b], but changed to fit with the card.(instead of spell counter you used negation counter).

 

Their effects aren't copied...

Zoraida is the only monster that negates your Spell Cards, while Pitch Dark Clown is DARK monsters' support card...

And there are tons of Counters: Cloudian, Alien, Spell... I made Negation and Darkness...

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Then its DeViLQ8.

Your first card is the best.It has great efect balance and picture, only a little too easy to call becouse it has 5000 atk points, but besides that, the card is great.Your second has an almost capied effect, like ned93s cards do.Your third card can be summoned by tributing 3 monsters.Thats ok, but that is a special summon, becouse you dont ussually tribute 3 monsters for a normal tribute summon.And it increases a lot of points when its destroyed.A bit too much.

You got:

5/5 for names

4.5/5for pictures

4.5/5 for the effects and balances

4.5/5 for the idea

5/5 my oppinion

together:

23/25

I judge all of the sent sent.Idont pick your best one.But if I would, I would pick you chaos dragon.Its better then lots of existing cards.General RAAM got your points down, becouse its not so good.

still, nice job!

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i'm in no entry fee right?

129512yu1.jpg

[spoiler=lore] This card cannot be Normal Summoned or Set. This card only can be Tribute Summoned by Tributing 2 Fiend-Type monsters you control. This card's ATK and DEF is equal than number of Spell and Trap Cards on the field x500. If this card is the only monster on your field, This card is not destroyed by effect of Trap Cards. If the number of Spell and Trap Cards on the field is 0, send this card to your Graveyard. If this card is sent to Graveyard by it's own effect, any Battle Damage to the controller of this card until the 3rd End Phase after this card is destroyed is 0.

 

 

129512ea8.jpg

[spoiler=lore]This card cannot be Normal Summoned or Set. This card only can be Special Summoned by Releasing 3 FIRE monster you control. This card ATK and DEF is equal than amount of level of the monster Released to Special Summon this card x200.If this card is Sumoned successfully inflict 300 damage to your opponent's Life Point for each Face-Down Spell and Trap card on your opponent's field.Once per turn you can Remove from play 1 FIRE monster in your Graveyard to place 1 Blazing Counter on this card. Increase this card ATK and DEF by 100 for each Blazing Counter on this card.Each time this card destroy a Defense Position level 4 or lower monster on your opponent's field by battle, inflict 400 damage and additional 100 damage for each Blazing Counter on this card to your opponent's Life Points.

 

 

 

129512lh3.jpg

[spoiler=lore] This card cannot be Normal Summoned or set. This card only can be Special Summoned by Tributing 1 Insect-Type monster you control. If this card is Special Summoned succesfully this card swicthed to Defense Position. Once per turn decrease all non Machine-Type monster on your opponent field ATK and DEF by 200. If this card is destroyed by result of battle,destroy the monster that destroyed this card and Special Summon 2 "Infected Corpse token" (Insect-Type/level 3/ATK 1000/ DEF 1000) in Defense Position. If the "Infected Corpse Token" is destroyed by result of battle, inflict 1000 damage to your opponent Life Point.

 

 

 

129512aw4.jpg

[spoiler=lore] This card only can be Advance Summoned by Releasing 2 Dragon-Type monsters you control. If this card destroys a monster on your opponent's field, inflict damage to your opponent equal than number of level of the monster destroyed times 100. Once per turn, you can discard 1 Dragon-Type monster from your hand to increase this card ATK equal than number of level of the monster discarded from your hand times 100.If this card is destroyed by effect of Trap Cards, Special Summon 1 "Guardian Dragon Token" (Dragon-Type/LIGHT/Level 3/ATK 700/DEF 700) to your field in Defense Position.

 

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Well Ned, I saw some earth type monster with a very simmilar effect to your Zoraida witch.I think it was Negation Mage or something like that.It only used spel counters instead of negation.I didnt say anything for your clown specifficly.Like I said I like the card a lot.So i dont get what you meant by that.

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Well Ned' date=' I saw some earth type monster with a very simmilar effect to your Zoraida witch.I think it was Negation Mage or something like that.It only used spel counters instead of negation.I didnt say anything for your clown specifficly.Like I said I like the card a lot.So i dont get what you meant by that.

[/quote']

 

You've said that my cards are Copy / Paste done...

And why did you skip OCG? It's like one of the most important things to be judged... And you've just skipped it... O_o

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Allyria Valkyrie - Secret Rare (Restrict)

Ignited Fiends IGF-053

Fairy/Effect

34fo0o4.jpg

When this card is face up in your side of the field, increases 1000 ATK of all monsters with "Valkyrie" in name, except "Undead Valkyrie" (include this card). You can tribute 1 monster in your side of the field to inflict 1500 damage to your opponent.

 

 

 

 

 

Tzecbalgus Form #2 - Ultra Rare

Ignited Fiends IGF-038

Fiend/Effect

281cuh0.jpg

This card is only summoned by the effect of "Tzecbalgus Form #1". When this card is Special Summoned put 3 Trap counters on it. Each time a Trap card is activated add 1 Trap counter (max 7). Remove 5 Trap counters and this card attacks opponent's Life Points directly (this monster cannot attack in the same turn of the effect). Remove 7 Trap Counters and remove all monsters from on the field, except "Tzecbalgus Form #2" and the ATK of this monster increases to 5000. DEF becomes 0.

 

 

 

 

 

Fenrir Underworld Scyther - Super Rare (Restrict)

Ignited Fiends IGF-026

Fiend/Effect

esqljb.jpg

This card cannot be Normal Summoned and can only Special Summoned when "Shadow Realm" is activated in your side of the field. This card is not destroyed in Battle. When this card attacks directly opponent's Life Points, your opponent discard 1 card from the top of his/her Deck and send to Graveyard. If as a monster, your opponent loses the same amount of the ATK in his/her Life Points.

 

 

 

 

 

Gallian the Thundershock Black Gargoyle - Super Rare (Semi Restrict)

Ignited Fiends IGF-042

Fiend/Effect

2gtqhqq.jpg

When this card is in your side of the field and "Shadow Realm" is activated. Special Summon another "Gallian the Thundershock Black Gargoyle" from your Deck or Graveyard.

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