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The Disciples of Justice Set


Uriel_Wolfblood

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]Hey this is my first thread, these are the cards I have so far for a "set" I'm making, based on characters from the book I'm currently writing. Please let me know what you think. Thanks

 

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This card can only be Ritual Summoned by using the Ritual Spell card "Righteous Pact" You may only have 1 face up "The Disciples: Dragar" on your side of the field at any time. When this card destroys an opponents monster in battle, select ATK or DEF, deal damage to your opponent equal to the selected stat of the destroyed monster. If you control a face up "The Disciples: Jude" this card cannot be destroyed by card effects or battle.

 

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This card can only be Ritual Summoned by using the Ritual Spell card "Righteous Pact" You may only control 1 face up "The Disciples: Jude" on your field at any time.This monster may attack twice in the same battle phase. If you control a face up "The Disciples: Israel" This card cannot be destroyed by card effects or battle.

 

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This monster can only be Ritual Summoned by using the Ritual Spell card "Righteous Pact". You may only control 1 face up "The Disciples: Israel" on your field at any time. This card may attack in defense position. If you control a face up "The Disciples: Uriel" this card cannot be destroyed by card effects or battle.

 

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This monster can only be Ritual Summoned by using the Ritual Spell card "Righteous Pact".You may only control 1 face up "The Disciples: Uriel" on your field at any time. When this monster battles a monster, destroy that monster at the end of the damage step. If you control a face up "The Disciples: Dragar" This card cannot be destroyed by card effects or battle.

 

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Here is an updated version. Hope that helps, remember there are more to come so just give me time, lol. And please let me know if I need to capitalize anything and what, or if I need to reword. Anything that makes the cards more real, lol.

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It was worth the wait! These bring Ritual Cards to a whole new level, and I must congratulate you on the individuality of these!

One small thing, you are only allowed 3 of 1 card in a Deck, therefore you will not be able to harness some of their abilities.

Although you could probably escape with cards like 'Advanced Ritual Art'.

These are great cards with interesting concepts. Good luck on this book you are writing

=)

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There are more cards to come that will eliminate that problem, while keeping the cards from being to powerful. In fact check back soon because I am adjusting them a little bit to make them a little more fair, I've been told they are a bit too powerful. Lol, but that's the idea.


There we go, I've updated the cards to make them a little more realistic and not too overpowered. Let me know what you think now, and remember, I'm working on lots more cards for this set. Enjoy ;p

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Your OCG is surprisingly good. The lack of capitalization is driving me mad though.

These card's look rather...OP'd.

Some of the pictures could use work too (ie, crop borders)

I see one big flaw though: there's a limit of 3 of the same cards maximum in a deck, right? But you have more than 3 Rituals, all depending on the same Ritual Spell...

Plus, you have a fake type. In realistic, you should try to keep it to already established types.

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Thanks for the tips kitty, and I know the deal with the ritual thing, and like I said before I have lots more cards I'm planning on posting that will help relieve that problem, lol. As for the type it was kinda a hopeful thing, like the new psychic type you know. But I may change it to just plain warrior for the sake of the post.

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The one problem I really have is that with the effects the way they are, if all four of them are on the field than none of them can be destroyed. Seeing as how getting them all out would require some work, it's kind of okay. What I would suggest is make a cost from them to not be destroyed or take just one of them and if that one's on the field the others can't be destroyed but he can. Other than that they look great.

 

8/10

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Thanks Kitty, and Wolf, I know the whole can't destroy them thing is a big power, but like you said it will be hard for all of them to be on the field at the same time. Plus they can still be removed from play, and tributed by card effects. So they are vulnerable. The whole goal of the "deck" is to get all of them out as soon as possible, but I've made that a bit difficult given thier summoning conditions. If you still think it needs to be changed let me know and I might think of some way to make it better but retain its coolness. lol. But I am trying to make them as real as possible.


I've also considered making it so that each of them protects all of the others from one of the destroy effects, such as Israel=battle, Jude=Spells, Dragar=Traps, and Uriel=Monster Effects. Do you think that would work better?


Ok, there is a little update for you guys.

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