iori587 Posted January 15, 2009 Report Share Posted January 15, 2009 With duelist genesis out that gave the spirit monsters a needed boost with a few good monsters and some good support,but i think there still lacking abit like what if they had a field spell ,or a little more support.i think that they have amazing potential but they havent reached it yet what do you guys think? Link to comment Share on other sites More sharing options...
iAmNateXero Posted January 15, 2009 Report Share Posted January 15, 2009 LoYG would have been all the support the needed had it been a normal spell card. Link to comment Share on other sites More sharing options...
SephirothKirby Posted January 15, 2009 Report Share Posted January 15, 2009 I would like a card that allows them to be Special Summoned, ignoring the restrictions. It would give Spirit Control that much needed oomph. It'd have to be selective, or hard to use, 'tho. Otherwise people would be losing their hand too often. EDIT: Also, what the ****, if I actually build a Spirit Deck, I don't want everyone to side deck 3 of these. http://yugioh.wikia.com/wiki/Fengsheng_Mirror Link to comment Share on other sites More sharing options...
iAmNateXero Posted January 15, 2009 Report Share Posted January 15, 2009 I would like a card that allows them to be Special Summoned' date=' ignoring the restrictions. It would give Spirit Control that much needed oomph. It'd have to be selective, or hard to use, 'tho. Otherwise people would be losing their hand too often. EDIT: Also, what the ****, if I actually build a Spirit Deck, I don't want everyone to side deck 3 of these. http://yugioh.wikia.com/wiki/Fengsheng_Mirror[/quote']Trust me... nobody will be side decking that against you. Link to comment Share on other sites More sharing options...
SephirothKirby Posted January 15, 2009 Report Share Posted January 15, 2009 The only reason they wouldn't is because they don't know it exists and/or they don't think they need side decks. My locals are baaad. Link to comment Share on other sites More sharing options...
~/Coolio Prime\~ Posted January 16, 2009 Report Share Posted January 16, 2009 Haha, blatant, unneeded type killing against a terrible archetype. The only real purpose to Mirror is looking at your opponent's hand, which is in itself not really worth a -1. Link to comment Share on other sites More sharing options...
SephirothKirby Posted January 16, 2009 Report Share Posted January 16, 2009 It's not a -1. It's a +0. I mean, one would assume there is a Spirit Monster, especially since they return to your hand from the field. Link to comment Share on other sites More sharing options...
~/Coolio Prime\~ Posted January 16, 2009 Report Share Posted January 16, 2009 So you're saying that in most cases any player will have a random spirit monster? I was talking about using Feng Sheng just against a player in a more general use, to see their hand. You can assume there won't be a spirit in that case, thus it is a -1. Link to comment Share on other sites More sharing options...
Guest PikaPerson01 Posted January 16, 2009 Report Share Posted January 16, 2009 LoYG would have been all the support the needed had it been a normal spell card. No it wouldn't have been. At least, no more that Destiny Draw helps Destiny Heroes or Emergency Teleport helps Psychics. Legacy's draw 2 effect only comes into play if your opponent controls a spirit. No matter how you do it, it's a 1-1. Link to comment Share on other sites More sharing options...
Lazer Yoshi Posted January 16, 2009 Report Share Posted January 16, 2009 Spirits need a Card that allows them to remain on the field. :/ Link to comment Share on other sites More sharing options...
SephirothKirby Posted January 16, 2009 Report Share Posted January 16, 2009 So you're saying that in most cases any player will have a random spirit monster? I was talking about using Feng Sheng just against a player in a more general use' date=' to see their hand. You can assume there won't be a spirit in that case, thus it is a -1.[/quote'] Oh, I thought we were using my example. Side decking it because you know you're going to fight a Spirit Deck. @Pika Most Spirit Decks run 3-6 Creature Swap/Mystic Box, so Legacy of Yata-Garasu counts as a draw engine. Not the most consistent, but it's still a +0 even if you don't combo with Creature Swap/Mystic Box. @Yoshi http://yugioh.wikia.com/wiki/Izanagi Link to comment Share on other sites More sharing options...
Guest PikaPerson01 Posted January 16, 2009 Report Share Posted January 16, 2009 Spirits need a Card that allows them to remain on the field. :/ I'm pretty sure they have two. Edit: My mistake. Three.http://yugioh.wikia.com/wiki/Spiritual_Energy_Settle_Machinehttp://yugioh.wikia.com/wiki/Mirror_of_Yatahttp://yugioh.wikia.com/wiki/Izanagi On-topic: They need to all drop that "This card can't be Special Summoned" part of their text. Edit 2: FFFFUUUU! Crab beat me. Link to comment Share on other sites More sharing options...
CrabHelmet Posted January 16, 2009 Report Share Posted January 16, 2009 Spirits need a Card that allows them to remain on the field. :/ Link to comment Share on other sites More sharing options...
~ P O L A R I S ~ Posted January 16, 2009 Report Share Posted January 16, 2009 Spirits need a Card that allows them to remain on the field. :/ EDIT: Ah, Crab beat muh. xD Dimensionhole and Transporter don't really keep them on the field. Book of Moon does though. Link to comment Share on other sites More sharing options...
CrabHelmet Posted January 16, 2009 Report Share Posted January 16, 2009 Dimensionhole and Transporter don't really keep them on the field. Yes, they do. Permanently. Link to comment Share on other sites More sharing options...
~ P O L A R I S ~ Posted January 16, 2009 Report Share Posted January 16, 2009 Really? So if the End Phase thing is skipped once it'll always be skipped? Kickass. Link to comment Share on other sites More sharing options...
~/Coolio Prime\~ Posted January 16, 2009 Report Share Posted January 16, 2009 Spirits only return to the hand during the End Phase of the turn they were summoned. So keeping them on for one makes them permanent. Link to comment Share on other sites More sharing options...
~ P O L A R I S ~ Posted January 16, 2009 Report Share Posted January 16, 2009 Ah right. Thanks. ^_^ Don't have much experience with or against Spirits. Link to comment Share on other sites More sharing options...
Tabris Posted January 16, 2009 Report Share Posted January 16, 2009 Spirits need a Card that allows them to remain on the field. :/ No, they don't. The effects of most Spirits warrant their being used over and over and over... ... better by far, then, to create support that would establish field presence while they aren't on the field. Link to comment Share on other sites More sharing options...
Lazer Yoshi Posted January 16, 2009 Report Share Posted January 16, 2009 SWEET.This makes Spirits a LITTLE better XD Link to comment Share on other sites More sharing options...
RyanAtlus Posted January 16, 2009 Report Share Posted January 16, 2009 Spirits R Dead. Link to comment Share on other sites More sharing options...
Skarlet Posted January 16, 2009 Report Share Posted January 16, 2009 Best non-banned spirit monster is Dark Dust Spirit, who, is probably ok in some buils, I built tele-spirts a couple months back it went ok, but yeah Link to comment Share on other sites More sharing options...
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