Ayasato-chan Posted January 16, 2009 Report Share Posted January 16, 2009 [spoiler=Card Lore]1 Tuner monster + 2 or more LIGHT non-Tuner monstersWhen this card is successfully Synchro Summoned, destroy 1 face-up Level 4 or lower monster on your opponent's side of the field. For every LIGHT monster in your Graveyard, this card gains 200 ATK. If a card is returned to the owner's deck by Monster effect, you can negate the effect. If this effect is activated, you must discard 3 cards from your hand during the end of the turn this effect was activated. [spoiler=Card Lore]This card can only be Fusion Summoned. A Fusion Summon of this card can only be conducted with the above Fusion Material monsters. When this card is successfully Fusion Summoned, destroy all Spell cards on the field. This card is unaffected by Spell, Trap, or Monster effects. For each LIGHT monster in both Player's Graveyards, increase the ATK and DEF of this card by 300. Once per turn, during your Standby Phase, you can discard 1 monster card from your hand. Inflict damage equal to the original attack of the monster discarded to your opponent's Life Points. As long as this card is on the field, neither Player can activate Spell cards. [spoiler=Card Lore]You can only activate this card during your Standby Phase. Tribute 1 face-up monster on your side of the field. You can draw cards equal to the Level of the monster that was tributed. During the end of the turn that this card was activated, inflict 400 points of damage for each card in your hand to your Life Points. [spoiler=Card Lore]This card can only be activated during your opponent's Battle Phase. Both players must remove from play the top 3 cards from their respective Decks. For each Spell card removed from play by this card's effect, increase your Life Points by 400. The controller of this card must tribute monsters equal to the number of Spell cards removed from play by this card's effect during the End Phase that this card is activated. ART CREDITS: 1. http://i263.photobucket.com/albums/ii154/katrina_anime_07/anime%20girls/Anime_sword.jpg2. http://a.bebo.com/app-image/6896336679/5411656627/PROFILE/i.yaquiz.com/img/q/u/08/03/15/AnimeRoseGirl.jpg3. http://i173.photobucket.com/albums/w42/SapphireSoccer/AnimeRoses.jpg4. http://images.easyart.com/i/prints/rw/lg/7/2/Maxi-Posters-ODM---Rose-fairy-72643.jpg Link to comment Share on other sites More sharing options...
Sigma Posted January 16, 2009 Report Share Posted January 16, 2009 "1 Tuner monster + 2 or more LIGHT non-Tuner monstersWhen this card is successfully Synchro Summoned, destroy 1 face-up Level 4 or lower monster on your opponent's side of the field. For every LIGHT monster in your Graveyard, this card gains 200 ATK. If a card is returned to the owner's deck by a monster effect, you can negate the effect. If this effect is activated, you must discard 3 cards from your hand during the end of the turn this effect was activated." Effect fixed (I believe). The effect is pretty cool. ^__^ Don't forget IMG Credit. ;) Link to comment Share on other sites More sharing options...
Ayasato-chan Posted January 16, 2009 Author Report Share Posted January 16, 2009 Thanks. I'm actually thinking of making this a Part Two of my earlier set. UPDATE: I added a Fusion monster. If you know my last set, you'll know what "Goddess of Fate" is. Link to comment Share on other sites More sharing options...
Shiranui Posted January 16, 2009 Report Share Posted January 16, 2009 OCG has been pointed out already I think the second card is OP'd but considering the number of monsters you need... 8.8/10 Link to comment Share on other sites More sharing options...
Ayasato-chan Posted January 16, 2009 Author Report Share Posted January 16, 2009 Thank you as always. As for Dea Rosa... Let me explain: The only reason I made her super-charged is because:1. You have to wait three turns in order to summon "Goddess of Fate" (There are 2 ways around this, take a look around my previous set.)2. You actually need to get 3 or more monsters on the field for "Rose Gladius-Feminae" to be Synchro Summoned.3. You specifically NEED these two monsters to Fusion Summon it in the first place.4. It can ONLY be Fusion Summoned, therefore monsters like Magical Scientist (Even if it's not applicable here) and Cyber-Stein cannot use their effects on it. UPDATE: Added a Trap card. Link to comment Share on other sites More sharing options...
Shiranui Posted January 16, 2009 Report Share Posted January 16, 2009 Trap is OP'd version of pot of greed. Will give you 4 cards in most cases. Needs much more of a negative effect... Link to comment Share on other sites More sharing options...
Ayasato-chan Posted January 16, 2009 Author Report Share Posted January 16, 2009 Like that? Updated Trap card, "Tempting Fate" Link to comment Share on other sites More sharing options...
Shiranui Posted January 16, 2009 Report Share Posted January 16, 2009 That's better Link to comment Share on other sites More sharing options...
Ayasato-chan Posted January 16, 2009 Author Report Share Posted January 16, 2009 Thanks. Your gonna love my next card. :D It's actually a Wolf. Link to comment Share on other sites More sharing options...
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