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My Trap/Spell Cards! (UPDATED 1/17 3:48P.M. EST)


Bubbaclark

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Rates and comments are greatly appreciated. It's a bit wordy, maybe help me rearrange the OCG a little.

 

Credit to ~Soulonfire11 on deviantART for the image.

 

 

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This is my newest trap card. Comments and feedback are appreciated. Credit to ~redwin12 on deviantART for the image.

 

Here's my 1st Spell Card:

 

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Effect: Treats all LIGHT-type monsters as DARK-type monsters and all WATER-type monsters as FIRE-type monsters on the field for 10 turns. In order to negate the effects of this card on a selected card, the respective player must pay 500 Life Points. After the 10 turns are used, roll a die. If an even number is rolled, the state of all monsters stay the same. If an odd number is rolled, return the state's of all monsters back to normal. If spell cards were equipped to the monsters that were destroyed, destroy the spell cards also.

 

Credits to ~xenoform on deviantART for the image.

 

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Effect: This card can only be activated if your opponent attacks a monster in attack-position. Negate the attack towards the selected card and redirect it to a different card on your side of the field. If your opponent's monster is unable to destroy the monster you redirected the attack to, your opponent loses 500 Life Points for every 500 ATK points the monster you redirected the attack to has.

 

Credits to *BlondTheColorist on deviantART.

 

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I really do need a better name for this one, and I think there's some OCG errors.

 

Credits to ~demaga on deviantART for the image.

 

 

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Effect: When this card is activated flip a coin. If you flipped heads, the duel is in Day-mode, therefore, increase the ATK and DEF of all LIGHT-type monsters on the field by 700. If you flipped tails, the duel is in Night-mode, therefore, increase the ATK and DEF of all DARK-type monsters on the field by 700. This card changes the time of day every 10 turns. After the 10 turns are up, return the monsters ATK and DEF that were increased by this card back to normal, and follow the opposite time of day effect on this card. If this card is destroyed, return all monsters that were effected by this card back to normal.

 

I think it has some OCG errors, if you see some please tell me.

 

Credits to ~lzuna on deviantART for the image.

 

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Effect: As long as this card remains face-up on the field, the owner of this card must select a monster on their opponent's side of the field, the monster that is selected cannot attack for 7 turns. The card that is selected cannot be destroyed in battle. The only way the selected card can be destroyed under the effect of this card is under the effect of another spell/trap card. When this card is destroyed, the owner of this card can summon a monster from their graveyard that is 4 or lower stars in face-up attack position on their side of the field. The selected card that is returned from the graveyard to play cannot use their effect if it contains one.

 

Credits to ~jeruki on deviantART for the image.

 

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Effect:As long as this card remains face-up on the field, whenever a player obtains 5 cards, the opposing player randomly selects 1 card from their hand and sends it to the graveyard. The cards that were destroyed under the effects of this card cannot be brought back into play under any circumstances. When this card is destroyed, both players must send their hands to the graveyard and then draw 5 cards. This card cannot be brought back into play after it is destroyed.

 

Credits to ~expozure on deviantART for the image.

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Yea I noticed it, I was changing it as soon as you posted

 

Is this better?

 

Treats all LIGHT-type monsters as DARK-type monsters and all WATER-type monsters as FIRE-type monsters on the field for 10 turns. In order to negate the effects of this card on a selected card, the respective player must pay 500 Life Points. After the 10 turns are used, roll a die. If an even number is rolled, the state of all monsters stay the same. If an odd number is rolled, return the state's of all monsters back to normal. If spell cards were equipped to the monsters that were destroyed, destroy the spell cards also.

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