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Legend Fighters TCG


OmegaWave

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[align=center]My own game....

 

I had created this game before....but it was full of mistakes. I have perfected it now. And I shall explain the rules.

 

This game used to be the "Super Smash Bros Brawl TCG" until I decided to include other game series in it.

 

Deck: Each deck has 30 Cards. Those cards can be "Fighter Cards" "Field Cards" "Ability Cards" and "Counter Cards". Monster, Field, Spell, and Trap Cards respectively (If you compare it to Yugioh).

 

Stream of the game:

Both players start the game with - A Deck for themselves, 25 Health Points.

1. Both players draw 5 Cards. If you do not have atleast 1 "Fighter Card" in your hand at this point, shuffle your entire hand back into the deck and draw 5 new cards. Repeat until you get a Fighter Card.

 

2. Decide who goes first (Roll a die, Flip a coin, etc.)

 

3. That players starts their turn. Draw a card. After that, the player gains 1 "Mana Point". Mana Points are used to set "Fighter Cards" into your "Roster" and to activate most cards (Indicated by the number of stars on the card). Some cards do not require Mana Points to use. After each player Draws their card, they gain 1 Mana Point. Once Mana Points are paid, they go away forever. You must earn them again.

 

4. During your turn, you can Activate "Field" "Ability" and "Counter" cards or set "Fighter Cards" into your Roster. "Fighter" cards are used to attack your opponent's "Fighter" cards. You can have up to 5 Fighters on your field at a time. Fighters have their own HP value. They also have ATK and DEF. You can set out as many Fighter Cards during your turn as possible.

 

Calculating HP Damage

Attacking Fighter's ATK Minus Defending Fighter's DEF

 

Once a Fighter's HP is 0, they go to the Discard Pile. Also, once every activated card resolves, they go to the Discard Pile.

 

When a Fighter goes to the Discard Pile due to battle, that card's controller loses Health Points equal to the Mana Cost of that fighter.

 

Fighting goes on until 1 Player loses the match by having their Health Points decrease to 0.

 

NOTE: When you run out of cards in your deck, Shuffle all cards in your Discard Pile back into your deck and place it into your Deck Zone.

NOTE: You cannot attack your opponent's Health Points Directly.

 

Card Template Guide

Since these cards use the Yugioh Template, i'll explain what represents what.

Stars = Mana Cost of the Card

Attribute = Cards do not affect Attribute as of yet, but they will eventually.

Type Area = Card Type (Fighter, Ability, Field, Counter) and Fighter HP (Fighter Card Only)

 

That's the best I could explain it. If you're confused, just PM me and I can make fixes on this topic.

 

[spoiler=Tidiea TCG Cards]

Yes. All Card Art in this section is the OFFICIAL GAME ART for this game. For those who don't know, this is a Custom Game being created by my friend Gabriel. All Image Credit goes to him and his team.

Ricken.jpg

 

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  • 4 weeks later...

GIGANTIC BUMP!

 

Alot of things to the game have changed.

 

- It's no longer the "Super Smash Bros Brawl TCG" as I've decided to include other game series in it. Besides, Brawl is limited.

- The "Only 1 Fighter Card can attack per turn" rule was eliminated. That rule kinda made the game really slow...like Magic the Gathering.

- You no longer lose Health Points when your fighter simply goes to the Discard Pile. Now, that fighter must be destroyed by battle for Health reduction to take place.

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