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My Angel/Fallen Angel deck


bighope

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You can special summon one monster with "Angel" in its card name.

 

 

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Sacrifice one "Fallen Angel" to destroy one monster on your opponent's side of the field

 

 

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This monsters affect changes with what attributed monster it battles.

 

"Light" - You gain 500 life points. "Dark" - You lose 500 life points. "Fire" - Increase this monster's attack by 600. "Water" - This monster becomes a normal monster. "Wind" - Destroy one of your opponent's spell or trap cards. "Earth" - Destroy one of your spell or trap cards. "Devine" - Flip a coin. Heads destroys the other monster. Tails destroys this monster.

 

 

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This monster is not able to attack unless the field spell card "Lost Cause" is in play. Flip a coin "Heads" When this monster attacks it can destroy one monster without calculating battle damage. "Tails" you can remove from play one monster in either player's grave without attacking.

 

 

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This card cannot be normal summoned or set. This card cannot be special summoned except by the effect of "Angels Creed". When this monster is summoned to the field, all "Devine Monsters" must be sent to the graveyard. Then your opponent must remove from play from your graveyard a lvl3, lvl4, lvl5, lvl6, and lvl7 monster. (This monster cannot be summoned if this is not possible.) Then your opponent must sacrifice all the monsters on their side of the field, and you can summon as many monsters removed from play as long as the amount of stars the monsters summoned are equal or less than the combined lvl of the monsters your opponent sacrificed.

 

 

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When this card is sent to the grave yard by battle, your opponent loses 300 life points, and you can special summon two other "Angel Of The Heavens" field.

 

 

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This card can only be equipped to a monster with "Angel" in its card name. This monster's attack is increased x800 for every "Angel" monster on the field or grave yard. A monster attacking with this card on it can destroy one facedown monster without calculating damage and negating flip effect and you can attack again.

 

 

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This card can only be equipped to "Fallen Angel Of The Netherworld-Raphtion" when the field spell card "Lost Cause" is in affect on the field. For every turn that this card is equipped to this monster put one Aura counter on it. It gains 400 Attack and 100 Defense for each counter up until 3. Then you can sacrifice this monster to Special Summon one "Angel Of Heavens Guard-Passion" from your hand or deck.

 

 

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This card is used to Ritual Sumen "The Forgoten Light" from your deck, hand, or graveyard, by sending to the graveyard monster(s) from your hand or feald whos levle is equle to one.

 

 

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When this spell card is actovated put three "Arura" counters on it. If your oponent declars an atack. You can nagate the atack and distroy the attacking monster by removing a counter from this card. When this card has no counters on it then distroy it. (You are only alowd one "Crystle Vortex" in your deck)

 

 

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Your opponent removes from play one spell or trap card, from the feald then from your deck, for every "Devine Beast" on the feald or in the graveyard

 

 

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This monster can not be destroid by batle. If the feald spell "Lost Cause" is in play than you are able to put one Arura counter on this card every tern. You are able to remove two counters to destroy one spell or trap card on the feald.

 

 

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This monster can not be destroid by batle. If the feald spell "Lost Cause" is in play than you are able to put one Arura counter on this card every tern. You are able to remove two counters to destroy one monster on the feald if it is in atack position.

 

 

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This monsters atack is eqle to the amount of Arura tokens x500. If the feald spell card "Lost Cause" is in play than this card can place one Arura counter on one monster per turn

 

 

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This monster can't be destroid by batle. If the feald spell card "Lost Caouse" is in play then this monster's atack and defence is dubled.

 

 

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This monster can not be destroid by batle. If the feald spell "Lost Cause" is in play than you are able to put one Arura counter on this card every tern. You are able to remove two counters to have your oponent randomly discard one card from their hand.

 

 

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This monster can not be destroid by batle.

 

 

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You can only actovate this card if the trap card "Dooms Day" is in your grave yard. Remove frome play all monsters in your oponents Deck.

 

 

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This card can only be equipt to a Monster with "Fallen Angel" or "Angel" in its card name.

 

"Fallen Angel" the monster looses 300 atack and gains 300 defence and you loose 1500 life points each standby phase

 

"Angel" your monster gains 300 atack and looses 300 defence and you gain 500 life points every standby phase.

 

 

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You can speshel somon one monster with "Fallen Angel" in its card name.

 

 

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Your oponent looks thrue thier deck and choses the card with the highest levle. Then the oponent must have his deck facing up then shuffle the deck with the card they chose face down. The oponent must show you thier hand and play with there deck face up untill they get to the card that wase face down. When they do distroy this card, retern the deck to its normal position, and keep that one card at the bottom of their deck.

 

 

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This monster can not be normal somend or set. This monster can not be speshle somond exsept by sacroficing "The Forgoton Light" on the feald with the equip spell card "Last Hope". As long as this monster remains on the feald your oponent can't actovate spell or trap cards. Your oponent cant atack any Devine Beast monster, and this card can atack your oponents life points directly if there is a "Lost Cause" feald spell in play.

 

 

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This card can't be destriod by badle. This card gets one "Arura" counter every standby phase. You can speshle somon one monster from your deck, hand, or graveyard with "Fallen Angel" in its card name by removing three counters from this card.

 

 

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This card can only be equipt to the monster "The Forgotten Light". It gains atack and defence for each "devine beast" on the feald and graveyard x500

 

 

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The contoler of this card must half his life points. When Hope Of The Forgoten Light is on the feald then increce your lige points for every devine beast in your graveyard and on the feald every standby phase x1000.

 

 

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Whenever a spell, trap, or monster effect makes you send a card to the grave or frome play or loose life points. Your oponent must do the same.

 

 

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Only actovate this card when your oppenent declairs an atack on a monster with "Angel" in its cards name. The atack is necated and your oponents batle phase ends.

 

 

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This card can be actovated at any time other than the turn it was set. You can speshle somon one monster with "Fallen Angel" or "Angel" in their card name to eather side of the feald from your hand or from your grave yard. If you put it on your side you lose 1000 life points every standby phase, if you put it on your oponent's side then they gain 1000 life points every standby phase

 

 

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This card can only be Ritual Somond by the efect of "Crystal Hart".

 

A fallen angel that holds a part of hevens light in her hart that is the last hope for human cind.

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