Command Knight Posted January 19, 2009 Report Share Posted January 19, 2009 Pictures from Photobucket.com.This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play 1 DARK monster in your Graveyard. If this card is in face-up Attack Position it cannot be destroyed by battle. During your Standby Phase, your opponent takes 500 Points of damage.This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play 1 EARTH monster from your Graveyard. If this card is in face-up Attack Position it cannot be destroyed by battle. During your Standby Phase, you can Special Summon 1 monster from your Hand in face-up Defense Position. It cannot change Battle Positions or be Tributed.This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play 1 LIGHT monster in your Graveyard. If this card is in face-up Attack Position it cannot be destroyed by battle. During your Standby Phase, you gain 500 Life Points.This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play 1 FIRE monster card in your Graveyard. This cannot be destroyed by battle while in face-up Attack Position. During your Standby Phase, both players take 500 points of damage.This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play 1 WATER monster in your Graveyard. If this card is in face-up Attack Position it cannot be destroyed by battle. During your Standby Phase, you can destroy 1 monster on the field. The controller of the destroyed card can Special Summon 1 monster from their Hand that has a Level equal to the Level of the destroyed monster.This card cannot Normal Summoned or Set. This card can only be Special Summoned by removing from play 1 WIND monster in your Graveyard. If this card is in face-up Attack Position it cannot be destroyed by battle. During your Standby Phase, return 1 Spell or Trap card on the field back to the owner's Hand. Extras: Fusions!"Dark Incarnate" + "Light Incarnate" This card can only be Special Summoned from your Fusion Deck by returning the above cards from your side of the field to the Deck. Once per turn, you can destroy 1 monster your opponent controls. Then, Special Summon 1 monster in your Hand on your opponent's side of the field. I need a picture for this one! Can you help me?:?"Earth Incarnate" + "Wind Incarnate" This card can only be Special Summoned from your Fusion Deck by returning the above cards on your side of the field to your Deck. Once per turn, you can destroy 1 card on the field. The controller of the card picks up(Not draw) 1 card from their Deck. They do not look at it. They guess what type of card it is. If they guess right they add it to their hand and Draw 2 cards. Link to comment Share on other sites More sharing options...
~ Chidori-Kun Posted January 19, 2009 Report Share Posted January 19, 2009 OCG errors and effects are bland Link to comment Share on other sites More sharing options...
Destinyends Posted January 20, 2009 Report Share Posted January 20, 2009 For the Earth/Wind Fusion you could do some kind of desert being. I mean usually Earth and wind make the sand element. Link to comment Share on other sites More sharing options...
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