Docomodake Posted January 19, 2009 Report Share Posted January 19, 2009 Korog, Mechanical Search & Rescue OfficerWIND [] Machine / Effect [] Level 4 [] 0 / 0This card is unaffected by Spell Cards. By Tributing this face-up card, you can add 1 Machine-Type monster from your Deck or Graveyard to your hand. Counting CountersConituous Trap CardThis card's activation cannot be negated. This card can only be activated when your opponent activates a Counter Trap Card. The Counter Trap Card's effect is not negated, but a Counter is placed on this card. Based on what the Counter Trap Card was negating, place a certain type of Counter on this card:-Summon: Summon Counter (max. 1)-Spell or Trap: Activation Counter (max. 2)-Attack: Battle Counter (max. 3)By removing a Summon Counter from this card, you can negate the Summon of a monster and destroy it. By removing an Activation Counter from this card, negate the activation of a Spell or Trap Card and destroy that card. By removing a Battle Counter from this card, negate 1 attack from a monster your opponent controls. While this card is face-up on the field, when a Counter Trap Card is activated, place the correct Counter on this card. Forgottens, Unite!Normal Spell CardAdd 1 Level 4 or lower Winged Beast, Fish, Aqua, Thunder, Rock, or Sea Serpent-Type monster to your hand. Magenta, Creature of ScienceLIGHT [] Psychic / Effect [] Level 4 [] 800 / 0When this card is selected as an attack target, you can pay 1000 Life Points to return this card and the attacking monster to their owner's hands. Deathbomb ElyseDARK [] Thunder / Effect [] Level 4 [] 1800 / 1800Select a card on the field and discard a card from your hand. If the selected card is a Monster Card, it cannot attack or change its Battle Position until your opponent's next End Phase. If the selected card is a Spell or Trap Card, it cannot be activated, and/or its effect is negated. We Got the BeatdownContinuous Spell CardWhile you control this face-up card, Warrior-Type monsters you control cannot be destroyed by monster effects. DAD, We Need to Talk.Normal Spell CardRemove from play all face-up cards with "Dark Armed Dragon", "Destiny Hero - Malicious", and/or "Krebons" in their name. Destiny Hero - DeliciousDARK [] Warrior / Effect [] Level 3 [] 0 / 0By removing this card from play, you can Special Summon a Level 2 Psychic-Type monster from your Deck or Graveyard. The Not-So TrickyDARK [] Warrior / Effect [] Level 4 [] 1000 / 1000If this card is sent to the Graveyard by the effect of a Spell or Trap Card, Special Summon it from your Graveyard. If "Card of Safe Return" is face-up on the field when this card is Special Summoned from the Graveyard by this card's effect, draw 2 cards instead of 1. Barack Obama - Envoy of the PresidentDARK [] Warrior / Effect [] Level 8 [] 2000 / 2000This card cannot be Special Summoned or Set. This card can only be Normal Summoned by Tributing 3 monsters you control. When this card is Summoned, by paying 8000 Life Points, add 1 card from your Deck to your hand. Presidency, GET!!Normal Spell CardIf this card is added from your Deck to your hand by the effect of "Barack Obama - Envoy of the President", you win the Duel. John McCain - Envoy of the FailLIGHT [] Fiend / Tuner [] Level 2 [] 1700 / 0A man who fought hard for Presidency, but lost to Barack Obama's ability to search the Deck for any card. Or was it something else? Politics SuckQuick-Play Spell CardBoth players remove from play all "Barack Obama - Envoy of the President", "Presidency, GET!!", and "John McCain - Envoy of the Fail" from their side of the field, hand, Deck and Graveyard. A Lost Hope - The True Meaning of ChristmasField Spell CardWhile you control this face-up card, both players draw from their opponent's Deck. Listed - StratosDARK [] Warrior / Spirit [] Level 4 [] 1800 / 300When this card is Summoned, you can add 1 "Elemental Hero", "Destiny Hero", or "Evil Hero" monster from your Deck to your hand. This card returns to its owner's hand during the End Phase of the turn it was Normal Summoned or Special Summoned. Listed - GreedContinuous Spell CardThis card can only be activated if you control no other Spell or Trap Cards. While you control this face-up card, you cannot use your Field Spell Card Zone and your other Spell & Trap Card Zones. This card cannot be destroyed. By removing 5 cards in your Graveyard from play, draw 2 cards. Can anyone help on shortening "Counting Counters"?See how I do these things? I make an EXTREMELY Anti-Meta card, and then go off and make a Krebons-swinging D-Hero and a CCV-able, Allurable, RotAble, card that can let you draw up to 4 cards when Special Summoned from the Graveyard, then Synch with Rose into a Stardust, possibly summoning out 2 DADS. I'm not a hypocrite at all. Link to comment
Docomodake Posted January 20, 2009 Author Report Share Posted January 20, 2009 Bumpz0rzC0mm3n7 p10xx0rz Link to comment
Domi the Mystery Posted January 20, 2009 Report Share Posted January 20, 2009 monster card and not Monster card 7.5555/10 Link to comment
Ghost Ryder Posted January 20, 2009 Report Share Posted January 20, 2009 7 / 10 probably. Link to comment
Umbra Posted January 20, 2009 Report Share Posted January 20, 2009 Forgottens, Unite would be used in anti-meta to search out Rai-Oh. Magenta: When this card is selected as an attack target, you can pay 1000 Life Points to return this card and the attacking monster to their owner's hands. Link to comment
Docomodake Posted January 20, 2009 Author Report Share Posted January 20, 2009 @Domi: Er, okay. Would wou like to back up this rating?@Emperor: You too. I'd like to know why my cards recieve a C-.@Umbra: Exactly. :D Thanks for the OCG fix! Link to comment
Docomodake Posted January 24, 2009 Author Report Share Posted January 24, 2009 UPDATE/BUMP Link to comment
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