PrimalFear Posted January 24, 2009 Report Share Posted January 24, 2009 Hello all and welcome to my brand new card set I'm working on. It is a new subtype and it wont be changed, so don't bother saying it. This set was designed as a stackable set(see Alliierter Rules for details) and was based off Kales Ally monsters. This set will appear in an upcoming FanFic of mine. All the card pic where created by ~pamansazz and where altered by me. Any questions or misunderstandings with the rules or how the cards work plz post your reply asking it and as soon as I see them I will answer the question for you. I know thier are Some OCG errors so if you spot any plz tell me. [spoiler=Alliierter Rules]Stack, is referred to a stack of monsters on a Spell or Trap card zone. The monsters placed in the Spell or Trap card zone can use their effects as a spell. The monsters may not attack or be attacked. You can stack more then 1 card in 1 zone. Monsters in a stack can be destroyed like a spell or trap can. If a spell destroys a monster in a stack it will only destroy the top card. Although if your opponent plays a card that would destroy all spells or Traps all monsters in the stack are destroyed as well. The player who controls a stack with more then one monster must activate the top card first the discard it to the Graveyard. (The rules are not completely set yet, it is subject to change.) [spoiler=Alliierter Cards]1 Tuner + 1 or more non-Tuner monstersThis card is unaffected by the effects of Monster Cards your opponent controls. If this card attacks a Defense Position monster whose DEF is lower than this card's ATK, your opponent loses Life Points equal to the difference. If either player Synchro Summons a monster, you can discard 3 cards from your hand to negate the Synchro Summon and return the monster to the owner's Extra Deck. When this card is used for a Synchro Summon you can pay 1000 Life Points to change the level of this card to any level. As long as this remains face-up the field, you can remove 1 Defense Position monster you control from play. Special Summon that monster to your field during the next Main Phase 1 this effect is activated. Flip: Add 1 SpellCard to your hand from your Graveyard. While this card is in Attack Position. You can activate the effect of 1 "Alliieter" monster on the field. Once per turn, you can Stack 1 "Alliierter" in your Spell & Trap Card Zone. When this card is the field you can send 1 monster you control to a stack in your Spell & Trap Card Zone. While this card is at the top of a stack, when your opponent activates a effect of a card, you can discard this card from your hand and send 2 monster on a Stack to the Graveyard to negate the effect. Once per turn you can Special Summon 1 monster from a Stack at the cost of 800 life points. If this card is Special Summoned from a Stack by this cards effect destroy 1 monster on your opponents field. When this card is face up on your field and the effect of a card transfers it to a Stack, you can send 1 card from your hand to destroy 1 Spell or Trap card on your opponents field. Once per turn if you control more then 3 monsters in a Stack you can add one monster from your deck to your hand. If this card is the only monster in a Stack destroy this card at your End Phase. If this is the only monster card on your field you can Special Summon 1 "Dragon / Alliierter" monster from your Graveyard to your field. When this card is destroyed when its in a Stack draw one card from your hand. [spoiler=Pic Credit]~pamansazz from DA Link to comment Share on other sites More sharing options...
.Requiem Posted January 24, 2009 Report Share Posted January 24, 2009 Numerous OCG error (Give me aminute to fix) Okay picsOkay holosseem balanced 7/10 Link to comment Share on other sites More sharing options...
PrimalFear Posted January 24, 2009 Author Report Share Posted January 24, 2009 Thanks X-31 Fighter I knew that thats why I posted them to get them checked out. Link to comment Share on other sites More sharing options...
.Requiem Posted January 24, 2009 Report Share Posted January 24, 2009 1 Tuner + 1 or more non-Tuner monstersThis card is unaffected by the effects of Monster Cards. If this card attacks a Defense Position monster whose DEF is lower than this card's ATK, your opponent loses Life Points equal to the difference. If either player Synchro Summons a monster, you can discard 3 cards from your hand to negate the Synchro Summon and return the monster to the owner's Extra Deck. When this card is used for a Synchro Summon you can pay 1000 Life Points to change the level of this card to any level. As long as this remains face-up the field, you can remove 1 Defense Position monster you control from play. Special Summon that monster to your field during the next Main Phase 1 this effect is activated. Flip: Add 1 SpellCard to your hand from your Graveyard. While this card is in Attack Position. You can activate the effect of 1 "Alliieter" monster on the field. Once per turn, you can Stack 1 "Alliierter" in your Spell & Trap Card Zone. When this card is the field you can send 1 monster you control to a stack in your Spell & Trap Card Zone. While this card is at the top of a stack, when your opponent activates a effect of a card, you can discard this card from your hand and send 2 monster on a Stack to the Graveyard to negate the effect. Link to comment Share on other sites More sharing options...
PrimalFear Posted January 24, 2009 Author Report Share Posted January 24, 2009 Thank you for the fixes X-31 fighter, Greatly appreciated. Link to comment Share on other sites More sharing options...
.Requiem Posted January 24, 2009 Report Share Posted January 24, 2009 This should be right, with stack it got confusing as you need to make up your own OCG for it to work out. It was hard to understand. I hope it is correct. Link to comment Share on other sites More sharing options...
Xing Posted January 24, 2009 Report Share Posted January 24, 2009 Well, why not make Alliierter a Sub-Type instead of normal type? 9.5/10 Awesome pics! Link to comment Share on other sites More sharing options...
.Requiem Posted January 24, 2009 Report Share Posted January 24, 2009 Yea your right it would seem better as a sub-type. Link to comment Share on other sites More sharing options...
PrimalFear Posted January 24, 2009 Author Report Share Posted January 24, 2009 Well Sub-types would be kinda hard with three different types or even four Link to comment Share on other sites More sharing options...
Xing Posted January 24, 2009 Report Share Posted January 24, 2009 ......hmmmmm, well, you can try it! Link to comment Share on other sites More sharing options...
PrimalFear Posted January 25, 2009 Author Report Share Posted January 25, 2009 Yeah I guess I can figure it out some how! Link to comment Share on other sites More sharing options...
Xing Posted January 25, 2009 Report Share Posted January 25, 2009 Now they're better. In the second or third card, you have SpellCard, you mean Spell Card lol Link to comment Share on other sites More sharing options...
PrimalFear Posted January 25, 2009 Author Report Share Posted January 25, 2009 Thanks I'll fix it, also 4 new cards added!!! Link to comment Share on other sites More sharing options...
.Requiem Posted January 25, 2009 Report Share Posted January 25, 2009 The 4 cards are good, but they some OCG errors also. Let me fix them. Link to comment Share on other sites More sharing options...
PrimalFear Posted January 25, 2009 Author Report Share Posted January 25, 2009 Thanks X- 31 You are very helpful for my OCG problems!!! Link to comment Share on other sites More sharing options...
Goldeneagle Posted January 25, 2009 Report Share Posted January 25, 2009 Very interesting new idea of 'stacking', would a card like Giant Trunade or Harpie's Feather Duster affect stacked monsters? And can you stack monsters on top of Spells/Traps? Link to comment Share on other sites More sharing options...
.Requiem Posted January 25, 2009 Report Share Posted January 25, 2009 Once per turn, you can pay 800 Life Points to Special Summon 1 monster from a Stack. If this card is Special Summoned from a Stack by the effect of this card, you can send 1 monster on your opponent's field to the Graveyard. When you control this card face-up and this card is send to a Stack by the effect of this card, you discard 1 card to destroy 1 Spell or Trap card on the field. Once per turn, if there are 3 or more monsters in a Stack you can add 1 monster from your Deck to your hand. If this card is the only monster in a Stack destroy this card at your End Phase. If this card is the only card you control, you can Special Summon 1 Alliierter Dragon-Type monster from your Graveyard to your field. If this card is sent to the Graveyard while in a Stack, you can draw 1 card from your Deck. Link to comment Share on other sites More sharing options...
PrimalFear Posted January 25, 2009 Author Report Share Posted January 25, 2009 Yes, I failed to mention that part in the rules, Anything that would effect a spell would effect a monster in a stack, If a spell designates 1 card, your opponent must choose your top monster on the Stack, If your opponent plays a card that would affect all spell or Traps then it would effect all monsters in the stack, and no you cannot stack monsters on a Spell or Trap card, it must be an open or free Zone, to make a stackThanks X-31 very much Link to comment Share on other sites More sharing options...
Goldeneagle Posted January 25, 2009 Report Share Posted January 25, 2009 OK, it seems like a unique idea and the pics and effects are good, so I'd give it 8/10. Link to comment Share on other sites More sharing options...
PrimalFear Posted January 25, 2009 Author Report Share Posted January 25, 2009 Thank you Golden, much appreciated Link to comment Share on other sites More sharing options...
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