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DigiPro

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I just made these. please rate them.

 

221292ts1.jpg

Effect: 1 Tuner + 1 or more non-Tuner monsters

When this card is Synchro Summoned sucessfully, by paying 1000 lifepoints, destroy all cards on the field, except "Psychic" monsters.

 

 

221292pp0.jpg

Effect: 1 Tuner + 1 or more non-Tuner

By paying 800 lifepoints, you may destroy 1 card on the field. If the destroyed card was a monster, inflict damage to your opponent's lifepoints equal to the ATK of the destroyed monster.

 

 

221292iq3.jpg

Effect: 1 Tuner + 1 or more non-Tuner

When this card is Synchro Summoned, you may pay 500 lifepoints to destroy all DARK monsters on the field. Increase your lifepoints by 1000 for each DARK monster destroyed by this card's effect. In addition, your "Psychic" monsters' effects cannot be negated as long as this card remains face-up on the field.

 

 

221292sl2.jpg

Effect: 1 Tuner + 1 or more non-Tuner

This card is unaffected by Trap Card effects. By paying 1200 lifepoints, destroy all non-FIRE monsters on the field, except "Psychic" monsters.

 

 

221292dh0.jpg

Effect: 1 Tuner + 1 or more non-Tuner

As long as this card remains face-up on the field, the field is treated as "Umi". If "Umi" is present on the field, you may pay 2000 lifepoints to have this card attack your opponent directly. This card is unaffected by Spell Card effects. If any "Psychic" monster on your side of the field is targeted by Spell Cards, you may switch the target(s) to this card instead.

 

 

221292mw6.jpg

Effect: 1 Tuner + 1 or more non-Tuner

By paying 800 lifepoints, you may destroy all Spell and Trap Cards on the field. Draw 1 card for each card destroyed by this card's effect. As long as this card remains face-up on your side of the field, your "Psychic" monsters cannot be removed from the field. Any non-WIND monsters that are summoned are returned to the owner's hand at the End Phase.

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can, not may

Life Points

Trap Card Effects, Spell Card Effects, Monster Card Effects

"Psychic" = Psychic-Type

"your "Psychic" monsters" = "Psychic-Type monsters you control"

Summoned

 

Oh, the last 1 is really broken too. Try to balance the first, second and last card by adding heavier costs, restrictions, limit how many times they can use the effect, add negative effects, limit what kind of Tuner monsters you can use...etc. You should also get better pictures for the cards without backgrounds.

 

The rest are pretty good though, especially for a new member. Your ocg is at least better then many others, and the rest of the effects are balanced.

 

Rating for the others: 8.7/10

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