DigiPro Posted January 24, 2009 Report Share Posted January 24, 2009 I just made these. please rate them. Effect: 1 Tuner + 1 or more non-Tuner monstersWhen this card is Synchro Summoned sucessfully, by paying 1000 lifepoints, destroy all cards on the field, except "Psychic" monsters. Effect: 1 Tuner + 1 or more non-TunerBy paying 800 lifepoints, you may destroy 1 card on the field. If the destroyed card was a monster, inflict damage to your opponent's lifepoints equal to the ATK of the destroyed monster. Effect: 1 Tuner + 1 or more non-TunerWhen this card is Synchro Summoned, you may pay 500 lifepoints to destroy all DARK monsters on the field. Increase your lifepoints by 1000 for each DARK monster destroyed by this card's effect. In addition, your "Psychic" monsters' effects cannot be negated as long as this card remains face-up on the field. Effect: 1 Tuner + 1 or more non-TunerThis card is unaffected by Trap Card effects. By paying 1200 lifepoints, destroy all non-FIRE monsters on the field, except "Psychic" monsters. Effect: 1 Tuner + 1 or more non-TunerAs long as this card remains face-up on the field, the field is treated as "Umi". If "Umi" is present on the field, you may pay 2000 lifepoints to have this card attack your opponent directly. This card is unaffected by Spell Card effects. If any "Psychic" monster on your side of the field is targeted by Spell Cards, you may switch the target(s) to this card instead. Effect: 1 Tuner + 1 or more non-TunerBy paying 800 lifepoints, you may destroy all Spell and Trap Cards on the field. Draw 1 card for each card destroyed by this card's effect. As long as this card remains face-up on your side of the field, your "Psychic" monsters cannot be removed from the field. Any non-WIND monsters that are summoned are returned to the owner's hand at the End Phase. Link to comment Share on other sites More sharing options...
krazy_kid_ac3 Posted January 24, 2009 Report Share Posted January 24, 2009 they all just destroy an atturbute and doesnt destroy psychic monsters you need more different effect and alot of ocg errors nice pic need image credit and lifepoints = Life Points Link to comment Share on other sites More sharing options...
K.B. strategist Posted January 24, 2009 Report Share Posted January 24, 2009 The first 2 cards are DAD and JD turned into synchros, only even more broken. 5/10 just because of those 2. The others are pretty good, but they all have ocg errors. Link to comment Share on other sites More sharing options...
DigiPro Posted January 24, 2009 Author Report Share Posted January 24, 2009 please tell me what i need to fixim a beginner and i just made these Link to comment Share on other sites More sharing options...
K.B. strategist Posted January 24, 2009 Report Share Posted January 24, 2009 can, not mayLife PointsTrap Card Effects, Spell Card Effects, Monster Card Effects"Psychic" = Psychic-Type"your "Psychic" monsters" = "Psychic-Type monsters you control"Summoned Oh, the last 1 is really broken too. Try to balance the first, second and last card by adding heavier costs, restrictions, limit how many times they can use the effect, add negative effects, limit what kind of Tuner monsters you can use...etc. You should also get better pictures for the cards without backgrounds. The rest are pretty good though, especially for a new member. Your ocg is at least better then many others, and the rest of the effects are balanced. Rating for the others: 8.7/10 Link to comment Share on other sites More sharing options...
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