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Arcana Force V - The Hierophant


Exiro

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Fellow YCM'ers,

 

A while ago, I decided to start the completion of the Arcana Force cards. I started it with Arcana Force II - The High Priestess and asked you to remind me to work on them because I am forgetful. Well, more than a month has passed and nobody has PM'd me about it. The Tarot cards themselves had to be the ones to remind me about it. To me, it looks like you folks don't really care about them, which isn't quite motivating.

Anyway, I accepted the deal with The Magician so I have to finish them now, so here it is.

 

Hierophant, here goes!

3613yt2.jpg

 

When this card is Summoned' date=' toss a coin. - Heads: When your Life Points are increased, your opponent selects 1 Spell Card from your Deck. That card is added to your hand. - Tails: When you receive Battle Damage, except from a battle involving this card, skip your next Main Phase 1.[/quote']

 

This card is designed to work with The Boundary of Light and the advantage had to do with Spells but I had to make it so that OTKs would be unreliable with it (if you'd need a certain spell for the OTK, there can't be any other Spell in your Deck because your opponent will simply choose that. This means that you can't have a Spell-based Draw Engine and only 1 Boundary of the Light in your deck, which is obviously unreliable for OTKs).

 

And once again, it uses the Aquatic Tarot clone of the Rider-Waite Tarot set.

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Thanks for the comments :)

 

 

Although I can still see some major combos' date=' but then you add the luck-base and it all falls into place...

[/quote']

 

Actually, I think you should see it as a decision that's made for you. If it lands on tails, you'd have to change your strategy, for example by using Creature Swap or Monster Gate, and if it's heads, do what it's supposed to do.

This is really how Arcanas should be played IMO, with the exception of The World.

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