cerberus21 Posted January 25, 2009 Report Share Posted January 25, 2009 Here's the set i've been working on for a long time. It took me forever to find images i liked, and sorry if the backrounds aren't good, but i can't post anything i edit on paint (im know pretty much NOTHING about computers). Also, i don't know who the art belongs to, but the art is property of its original owners. I don't own any of it. I googled all my images. But here's my set, Tainted Rightousness:Offer this card as a tribute to special summon 1 "Elemental Hero" fusion monster from your fusion deck (ignoring the summoning conditions). The special summoned monster is destroyed during your end phase. When the special summoned monster is destroyed, you can pay 500 lifepoints to return this card to your hand.When this card destroys an opponent's monster by battle, destroy 1 spell or trap on the field.Once per turn, you can discard, from your hand to the graveyard, fusion material monsters listed on a fusion monster to special summon that fusion monster (this is treated as fusion summon). The monster special summoned by this effect is returned to the fusion deck during the end phase.This card's name is treated as "Elemental Hero Burstinatrix" while in your hand and while on the field. When this card attacks, destroy all monsters on your side of the field (except this card). Inflict damage to your opponent equal to the number of destroyed cards x300.This card inflicts piercing damage. When this card inflicts damage to your opponents lifepoints, draw 1 card. Also, when you draw a card outside of your draw phase, gain 500 lifepoints."Elemental Hero Ark Angel" + 1 DARK type + 1 FIRE This card can only be special summoned by fusion summon. This card cannot attack your opponent directly. This card cannot attack on two consecutive battle phases.Once per turn, you can discard 1 card from your hand to add 1 "Polymerization" from your deck to your hand.If this card battles a card with 2000 ATK or more, destroy that monster at the end of the damage step.When this card is tribute summoned succesfully, add 1 "Rogue Hero" monster from your deck to your hand.During your stanby phase, you can pay 500 lifepoints. If you do, neither player can activate spell or trap cards until your end phase.Once per turn, select one level 4 or lower "Elemental Hero" from your graveyard and add it to your deck.When this card is normal summoned, you can special summon 1 fusion monster from your graveyard (ignoring the summoning conditions).When this card is normal summoned, show your opponent 1 fusion monster from your fusion deck. Add 1 of the fusion material monsters on the revealed fusion monster to your hand.When this card is destroyed by battle, you can destroy all "Elemental Hero" cards on the field to end the battle phase.This card cannot be normal summoned or set. This card can only be special summoned by removing from play 1 "Elemental Hero Lupae" on your side of the field or in your graveyard. When this card is destroyed by battle, destroy all monster cards on the field.This card cannot be attacked by DARK monsters. Offer this card as a tribute to destroy all spell and trap cards on the field. If you use this effect, you cannot attack your opponent directly this turn. If this card was sent to the graveyard by its own effect, you can pay 500 lifepoints to return it to the top of the deck.When this card destroys an opponents monster by battle, increase your lifepoints by 500.This card cannot be normal summoned or set. This card can only be special summoned by removing from play 1 "Elemental Hero Tigrox" on your side of the field or in your graveyard. Each time a monster is sent from the field to the graveyard, gain 300 life points."Elemental Hero Blaze Master"+ "Elemental Hero Abyssal Solider"This card can only be special summoned by fusion summon. Once per turn, gain lifepoints equal to the number of spell and trap cards on the field x200.Increase the ATK of all WATER "Elemental Hero" monsters on your side of the field by 500. As long as this card is on the field, "Elemental Hero" monsters cannot be destroyed by spell cards.When a FIRE "Elemental Hero" monster on your side of the field destroys an opponents monster by battle, you can destroy 1 spell or trap card on the field. "Elemental Hero monsters on your side of the field cannot be destroyed by trap cards during the battle phase.If a WIND "Elemental Hero" monster is selected as an attack target, you can change the target to this monster. When a WIND monster is special summoned while this card is on the field, add 1 "Polymerization" from your deck to your hand.All DARK "Elemental Hero" monsters on your side of the field cannot be selected as attack targets. Once per turn, by removing from play 1 non-DARK "Elemetal Hero" in your graveyard, you can increase all DARK monsters ATK on your side of the field by 500 points.Once per turn, you can special summon 1 EARTH "Elemental Hero" monster from your deck to your hand. All EARTH "Elemental Hero" monsters on your side of the field cannot be destroyed by battle while in attack position.All LIGHT "Elemental Hero" monsters on your side of the field cannot be destroyed by battle. Once per turn, you can equip this card to 1 "Elemental Hero" Monster on your side of the field. The equiped monster's ATK is halved, and it can attack directly.Pay half your lifepoints. Select 1 fusion monster in your graveyard and special summon it (ignoring summoning conditions).Remove from play 1 "Elemental Hero Lupae" or "Elemental Hero Tigrox" from your hand or graveyard to special summon 1 monster from your deck with the removed monster's name in its card text.Special summon 1 "Elemetal Hero", "Destiny Hero", "Evil Hero", or "Rogue Hero" that was destroyed by battle and sent to the graveyard and special summon it to your side of the field in face up attack position."Elemental Hero Aquatic Protegy" + " Rogue Hero- IceBlade DemiAngel"As long as this card remains face up on the field, trap cards cannot be activated.Once per turn, you can discard 1 spell card from your hand to destroy 1 spell or trap card on the field."Elemental Hero Blaze Master"+"Rogue Hero Omega Angel"Each time a card is removed from play, destroy 1 spell or trap on the field and gain 500 life points.This card can only be tribute summoned when at least 2 of your "Rogue Hero" monsters have been removed from play. When this card attacks, flip a coin. If heads draw a card. If tails, remove from play 1 card from your hand.This card can only be normal summoned when at least 2 of your "Rogue Hero" monsters have been removed from play. Remove from play 1 "Rogue Hero" monster on your side of the field from play (except this card). Destroy all spell and trap cards on the field. You cannot activate or set any spell cards until your next stanby phase.Once per turn, select 1 monster your opponent countrols. Increase your lifepoints by half the selected monster's ATK.This card cannot be tribute summoned unless at least 2 of your "Rogue Hero" monsters have been removed from play. Offer this card as a tribute and pay half of your lifepoints to remove all cards on the field from play. You cannot normal summon or conduct your battle phase during the turn this effect is activated.This card can only be normal summoned if at least 1 of your "Rogue Hero" monsters have been removed from play. If you discard a card while this card is in attack positon, you can change this card to defense position to draw 2 cards.By removing 1 card in your hand from play, you can negate the activation of a spell or trap card your opponent controls.If this card attacks, it is removed from play during the end phase of this turn.This card can attack twice during the same battle phase.This card must attack if it is in face-up attack position during your battlephase. Remove 1 card on your side of the field from play during each of your endphases. Increase this card's ATK by 200 for each "Rogue Hero" monster on the field.This card can only be normal summoned when at least 1 of your "Rogue Hero" monsters has been removed from play. This card is unaffected by trap cards. Offer this card as a tribute to negate the activation of a normal spell card.Any card destroyed by this card is removed from play. This card is removed from play when it is destroyed."Elemental Hero Clayman"+"Rogue Hero Flame Rush"Pay 300 lifepoints to destroy 1 spell or trap on the field. "Elemental Hero Cyberdemon"+"Rogue Hero- Midnight Samurai"Once per turn, you can remove from play 1 card in your hand to allow this card to attack twice during the same battle phase.This card can only be normal summoned when at least 1 of your "Rogue Hero" monsters has been removed from play. If there is another DARK monster on your side of the field, this card can attack directly.During each of your stanby phases, you can remove from play 1 "Rogue Hero" monster in your graveyard from play to draw 1 card.Once per turn, pay 1000 life points to remove one monster on the field from play. You cannot conduct your battle phase this turn.This card can only be tribute summoned when at least 1 of your "Rogue Hero" monsters has been removed from play. Once per turn, you can remove from play 1 monster card from your deck to draw 1 card."Elemental Hero Tigrox"+"Rogue Hero Pumpkinman"This card is changed to defense position when attacked.If you control a "Rogue Hero" monster, you can remove from play 1 "Elemental Hero" monster to normal summon this card without a tribute. This card is removed from play during the end phase of it declared an attack.This card cannot be normal summoned or set. This card can only be special summoned by returning three of your removed from play "Rogue Hero" monsters to your graveyard. Once per turn, pay any number of lifepoints and select 1 monster on your opponents side of the field. Lower the selected monster's ATK by an amount equal to the number of lifepoints paid.You can only activate as chain link 2 or higher during a battle phase when at least 1 of your "Rogue Hero" monsters was destroyed as a result of battle. Destroy all monsters on the field except "Rogue Hero" and/or WATER monsters.This card is also treated as a Dragon type. Once per turn, you can remove from play any number of "Rogue Hero" monsters from your deck to gain lifepoints equal to the number of cards removed x 100. PLZ RATE!!! This is the first complete set i've ever posted, and it took me forever!! And again, the art belongs to its original owners, not me! Link to comment Share on other sites More sharing options...
Crazar The Nightmare King Posted January 25, 2009 Report Share Posted January 25, 2009 Very nice, good use of a villan from dragonfable for e-hero zombava and for useing a villan from a power rangers teamup only seen in japan for e-hero abyssal soilder. great ocg and pics all around. 10/10, but it seems that e-steed fyrons' atribut is wrong. Link to comment Share on other sites More sharing options...
.Requiem Posted January 25, 2009 Report Share Posted January 25, 2009 OMG too many OCG errorsUsing naruto pics Okay pics 5/10 Link to comment Share on other sites More sharing options...
cerberus21 Posted January 26, 2009 Author Report Share Posted January 26, 2009 Dude! 10/10? Thx, u just made my day. Sorry about the OCG errors. I fixed Fyron. Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.