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SquaD ::W I N City


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[align=justify]I lost my Holographic sheets so I can't Holo anymore =/.

 

Anyway, so I just came about this effect. Please help & CnC because I think that I lost my touch. OCG help is appreciated.

 

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While this card, "SquaD :: W" & "SquaD :: I" are in your hand or on the field, remove them from play. While this card is removed from play, increase the ATK of this card by 200 for each turn it's removed from play. Special Summon this card & "SquaD :: W" (ignoring the Summoning conditions) to your field. While "SquaD City" is on your field, pay 1000 points to Special Summon 1 "SquaD :: I" from your hand. If you activate "SquaD City" while you have this card & "SquaD :: I" on your field, you can decrease your opponent's life points by 1000. When all 3 "SquaD" are on the field, you win the duel.

 

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To activate any of the following effects you have to pay 1000 Life Points. Activate only when a Monster is Advance Summoned. During your Main Phase of your next turn, you can remove any number of cards from play to Advance Summon 1 Card in your graveyard to your field (ignoring the Summoning conditions). If there is 1 or more "SquaD ::" removed from play, Advance Summon 1 of the selected. After the 4th turn of this card's activation, your opponent has to guess a card in your hand each turn, if he/she guesses wrong, increase the ATK of 1 "SquaD ::" by 200. If he/she guesses right, decrease your Life Points by 300.

Credits to -Unknown-

 

Credits for the image goes to me.[/align]

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i know that this card is hard to summon... sorta... but unless i can see the other two cards and their summoning requirements... this is OMEGALY OP'ED!! srry but it kinda is... with a few choice cards, you can win the duel in like 2 turns... for now 6/10 but work on the other 2 and post 'em here so i can see them and maby up my rating for this card... good try!

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This card cannot be Advanced Summoned or Set. This card can only be Release Summoned by removing 2 Spell cards from your Graveyard from play. Increase the DEF of this card by 200 for each Spell Card equipped to "SquaD :: W". Once per turn, you can equip 1 monster you control to this card to increase the ATK of this card by 1000. Remove the equipped card from play at the End Phase. When you have "SquaD :: W" and "SquaD :: N" on your side of the field, you win the duel.

 

Um.. unique. The only question I have is what happens to the monster being equipped to it? What is it treated as, how can it die? How does that work?

 

But thats it. overall nice. Alternative win condition FTW.

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Disgusting rating system.

 

Anyway, thanks, yet no the other 2 cards cannot be summoned in 2 turns. I'm still working on them.

 

Edited:: I'll work on that Hunter. Thanks for the tips =D.

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you dont know about the other two yet, so its not that overpowered.

 

But the way its worded makes it seem like you can steal your opponent's monsters, equip them to it, then attack them directly with the extra ATK.

 

eitehr way, its still good. Will you post the others?

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well it was sarcasm but still.. you get wat im saying right? it can be overpowered...

 

Probably, but I'm still thinking of a card that may balance all of them.

 

Yeah I will be working on the others. So I'll see you all after I finish them :P.

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did yu make up Advanced Summon and Release Summon?

if yuu didnt' date=' i thing yu meant Special Summon...

[/quote']

 

Nope it says so in the OCG thread. [if you actually read anything]

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This card cannot be Summoned. This card returns to it's owner's Deck at the End Phase. When this card is face-up on your side fo the field, you can equip any 3 monsters that are removed from play to this card. This card gains DEF equal to the total DEF of the equipped card(s). When this card is removed from play, Advance Summon "SquaD :: N" from your Graveyard. If you control this card with "SquaD :: 1" and "SquaD :: N" in your hand, remove them from play to Advance Summon 3 "SquaD :: WIN Tokens".

 

Tokens need stats.

 

How does this thing hit the field?

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dunno bout the second card... from what i know of yugioh... effects cant activate if the monsters are face down.... unless they specify that it needs to be face down[like your card], and revealed to your opponent first...

cause your opponent will be like "WHAT THE HECK ARE YOU DOING?!!" when you just start equiping cards to your face down monsters... and it kinda broke the official rule of equiping cards......

nuff with the negativity......

 

pix are kool....

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Looks solid and makes more sense. You should make some more custom pics. You're good at it.

 

That's good to know, you know why? Because I'm making them with a poor Graphic Program ._.

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Is that a bad thing?

 

I find them interesting.

 

[align=justify]Actually it's a good thing :P.

 

Anyway' date=' I R still working on dat` Spell Card :O[/align']

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