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March of the Elves (2nd Set)


Limstella

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March of the Elves

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Monster:

(Card Set)-(Card Number)

(Card Name)

(Main Type)/(Sub-Type)-(Archtype)/(Level)/(Attack Strength)/(Defense)

(Effect)

 

Magic/Trap:

(Card Set)-(Card Number)

(Card Name)

(Type of Magic/Trap)

(Effect)

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Rarity List for this set:

Ultimate Rare (11):

Elven Maiden (002)

Elven Hero (005)

Elven Sage Lv7 (012)

Dark Elf High Priestess (013)

Dark Elf Rogue (017)

Dark Elf Weapon Master (018)

Drider (028)

Deadly Duo - Twin Magician Girls (034)

Legendary Mage Knight - White Paladin (035)

White Tiger of the West - Byakko (036)

 

Ultra Rare (4):

Elven Hero (005)

Elven Sage Lv7 (012)

Deadly Duo - Twin Magician Girls (034)

White Tiger of the West - Byakko (036)

 

Super Rare (7):

Elven Maiden (002)

Dark Elf High Priestess (013)

Dark Elf Rogue (017)

Dark Elf Weapon Master (018)

Drider (028)

Legendary Mage Knight - White Paladin (035)

 

Rare (14):

Wild Elf (003)

Elven Hunter (006)

Elven Necromancer (007)

Elven Sage Lv5 (011)

Amazoness Chieftain (027)

Living Forest (029)

White Flame Swordsman (031)

Legendary Ninja Tool - Tsuchiogama (044)

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MOTE-EM001

Priestess of Byakko

Light/Spellcaster/1/400/200

 

MOTE-EM002

Elven Maiden

Wind/Spellcaster/4/100/2200

Super Rare

 

MOTE-EM003

Wild Elf

Earth/Warrior/4/2000/0

Rare

 

MOTE-EM004

Elven Mage

Earth/Spellcaster/2/700/200

Flip: Discard 1 card from your hand, put 1 Spell Card from your Graveyard

into your hand.

 

MOTE-EM005

Elven Hero

Light/Warrior - Dual/5/2300/1600

When this card is face-up on the field or in Graveyard, treat this card as

a normal monster. When this card is face-up on the field and as treated as

a Normal Summon you re-summon this card, this card becomes an effect

monster and gains the following effect.

- Whenever this card destroys a monster as a result of battle, this card

may attack again during this Battle Phase.

Ultra Rare

 

MOTE-EM006

Elven Hunter

Earth/Warrior/5/2000/1300

When attacking this turn, this card isn't destroyed as a result of battle.

Rare

 

MOTE-EM007

Elven Necromancer

Dark/Spellcaster/3/500/700

Once per turn, Discard 1 card from your hand for every 2 levels of a

monster in your Graveyard, Special Summon that monster onto your field in

face-up Attack Position. When this card is destroyed, destroy all cards

summoned by this effect.

Rare

 

MOTE-EM008

Elven Defender

Earth/Warrior/5/200/2700

When a face up [Elf] or [Elven] monster on your field is the target of an

attack, you can change the target of the attack to this card instead.

 

MOTE-EM009

Elven Barbarian

Earth/Warrior/3/1600/100

For one time per turn, this card would not be destroyed as a result of

battle.

 

MOTE-EM010

Elven Sage Lv3

Earth/Spellcaster/3/1300/800

Whenever a Spell Card is activated while this card is on the field, put a

Spell Counter on it [max. 2]. When this card has 2 Spell Counters on it,

you may put this card in the Graveyard to Special Summon a [Elven Sage Lv5] to the field from your hand or Deck.

 

MOTE-EM011

Elven Sage Lv5

Earth/Spellcaster/5/2200/800

Whenever a Spell Card is activated while this card is on the field, put a

Spell Counter on it [max. 3]. Remove 2 Spell Counter to negate the

activation and effect of a Spell Card and destroy it. When this card has 3

Spell Counters on it, you may put this card into the Graveyard to Special

Summon a [Elven Sage Lv7] to your field from your hand or Deck.

Rare

 

MOTE-EM012

Elven Sage Lv7

Earth/Spellcaster/7/2500/800

This card cannot be Normal Summoned. This card can only be Special Summoned by the effect of a [Elven Sage Lv5]. Whenever a Spell Card is activated put a Spell Counter on this card. This card is unaffacted by opponent's Spell Cards. You may remove 1 Spell Counter to negate the activation of a Spell Card and destroy it. You may remove 1 Spell Counter from this card and destroy 1 Spell/Trap Card on the field

Ultra Rare

 

MOTE-EM013

Half-Elven Scout

Wind/Warrior/4/1400/1400

When this card is destroyed and sent to the Graveyard as a result of

battle, search your Deck for a 4 star or lower monster with "Elf" or

"Elven" in its name and Special Summon it to your side of the field.

 

MOTE-EM014

Dark Elf High Priestess

Dark/Spellcaster/6/2300/1400

Once per turn during your Main Phase 1, send a monster on your side of the field to the graveyard, destroy 1 monster on the opponent's side of the field. Afterward search your Deck for a "Drider" card and Special Summon it to your side of the field, You cannot conduct a Battle Phase this turn.

Super Rare

 

MOTE-EM015

Darf Elf Sorceror

Dark/Spellcaster/4/1300/1300

While this card remains face up on the field, the controller of this card

chooses the attack target of opponent's monsters.

 

MOTE-EM016

Dark Elf Patrol

Dark/Warrior/4/1500/1200

This monster can attack each of the opponent's monster on the field once.

 

MOTE-EM017

Dark Elf Rogue

Dark/Warrior/5/1800/1600

When this card attacks the opponent's LP directly, they must skip their

next Draw Phase

Super Rare

 

MOTE-EM018

Dark Elf Weapon Master

Dark/Warrior/6/1050/1550

Increase this monster's ATK by 500 for each Equip Spell Card attached to

this card and in your Graveyard.

Super Rare

 

MOTE-EN019

Celestial Warrior - Amerufi

Wind/

As long as a "Priestess of Byakko" is face-up on your side of the field

this card gains the following effect.

 

MOTE-EN020

Celestial Warrior - Ekie

Wind/

As long as a "Priestess of Byakko" is face-up on your side of the field

this card gains the following effect.

 

MOTE-EN021

Celestial Warrior - Kagasuki

Wind/

As long as a "Priestess of Byakko" is face-up on your side of the field

this card gains the following effect.

 

MOTE-EN022

Celestial Warrior - Subaru

Wind/

As long as a "Priestess of Byakko" is face-up on your side of the field

this card gains the following effect.

 

MOTE-EN023

Celestial Warrior - Tatara

Wind/

As long as a "Priestess of Byakko" is face-up on your side of the field

this card gains the following effect.

 

MOTE-EN024

Celestial Warrior - Tokaki

Wind/

As long as a "Priestess of Byakko" is face-up on your side of the field

this card gains the following effect.

 

MOTE-EN025

Celestial Warrior - Toroki

Wind/

As long as a "Priestess of Byakko" is face-up on your side of the field

this card gains the following effect.

 

MOTE-EN026

Amazoness Catgirl

Earth/Beast-Warrior/4/800/1200

This card cannot be targeted by the effect of opponent's cards as long as

you control a face-up "Amazoness" or "Amazon Archer" other than this card.

 

MOTE-EN027

Amazoness Chieftain

Earth/Warrior/6/

 

Rare

 

MOTE-EM028

Drider

Dark/Warrior/5/1900/2400

This card is also an Insect-Type. You can discard this card to the

Graveyard to add 1 "Underworld Cavern" from your Deck to your Hand. If this card is Special Summoned by the effect of a card with "Dark Elf" in the

name, Increase this card's ATK by 200 times the Level of the tributed

monster.

Super Rare

 

MOTE-EM029

Living Forest

Earth/Plant/7/1900/3000

This card cannot be Normal Summoned or Set. This card can only be Special Summoned when a "Wrath of the Forest" that you control is destroyed and sent to the Graveyard. The 1st time a Plant-Type monster you control is sent to the Graveyard this turn, switch this card's ATK/DEF stats until the end of the turn.

Rare

 

MOTE-EM030

Blue Flame Swordsman

Fire/Warrior/4/1800/1600

This cards name counts as "Flame Swordsman". During either player's turn, you can reduce this card's ATK by any amount, to have another face-up monster gain equal ATK. When this card is destroyed and sent to the Graveyard, Special Summon 1 "Flame Swordsman" from your Graveyard or your Extra Deck.

 

MOTE-EN031

White Flame Swordsman

Fire/Warrior/5/1800/1600

This card cannot be Normal Summoned or Set. Increase this card's ATK by 300 for each "Flame Swordsman" and "Salamandra" in your graveyard.

Rare

 

MOTE-EM032

 

 

MOTE-EM033

 

 

MOTE-EM034

Deadly Duo - Twin Magician Girls

Dark/Spellcaster-Synchro/10/2000/2000

"White Magician Girl" with Tuner + "Black Magician Girl"

At the beginning of your Battle Phase, choose one of the following effects:

- This card can attack twice this turn.

- Double this card's ATK this turn.

Ultra Rare

 

MOTE-EM035

Legendary Mage Knight - White Paladin

Light/Spellcaster-Fusion/9/2900/

[White Magician + Master Exorcist]

This card can only be Special Summoned by a Fusion of the above 2 monsters. Increase this cards ATK by 500 for each Undead-type monster on the field and in the Graveyard. You may discard a card from your hand to negate the activation of a Spell Card and destroy it.

Super Rare

 

 

MOTE-EN036

White Tiger of the West - Byakko

Wind/Beast/10/4000/2000

This card can only be Ritual Summoned by the Ritual Spell Card "Celestial Alignment". You must also remove from play 7 differently named "Celestial Warrior" monsters with the WIND Attribute. This card can attack all monsters on the field once each. This card cannot attack directly. This card is destroyed during the End Phase of a turn that "Priestess of Byakko" isn't on your side of the field.

Ultra Rare

 

MOTE-EN037

Searing Ray of Light

Spell - Normal

Select 1 face-up "White Magician" you control to activate. Flip all monster

your opponent controls face-up. [Effects are negated] Decrease the ATK/DEF of all opponent's monsters by 1000 until the end of the turn. That "White Magician" cannot attack this turn.

 

MOTE-EM038

EZ-Grow

Spell - Normal

Declare the name of a Plant-type monster and pay 100 LP time the Level of that monster. Search your Deck for the declared monster and Special Summon it to the field. Then shuffle your Deck.

 

MOTE-EM039

Mating Call

Spell - Normal

Reveal a Beast-Type monster in your hand, search your Deck for a Beast-type monster of Level 4 and put it into your hand, then shuffle your Deck.

 

MOTE-EM040

Rallying Howl

Spell - Normal

Can only be activated while you control a face-up Beast Warrior-type

monster, search your Deck for a Beast Warrior-type monster of Level 4 or

less and put it into your hand, then shuffle your Deck.

 

MOTE-EM041

Makeover

Spell - Normal

Reveal a Female monster in your hand and place it on top of your Deck, then search your Deck for a Female monster and place it in your hand. Shuffle your Deck.

 

MOTE-EM042

Rising Phoenix

Spell - Equip

This cards name also counts as "Salamandra". This card can only be equipped on a "Flame Swordsman" or "Flaming Dragoon". Increase the equipped monster's ATK by 500 for each "Flame Swordsman" in your graveyard. If the equipped monster would be destroyed by battle and sent to the graveyard, Special Summon a "White Flame Swordsman" from your hand or deck.

 

MOTE-EM043

Forbidden Spell

Spell - Equip

This card can only be equipped to a Level 5 or higher Spellcaster. The

equipped monster is treated as a Tuner monster while it is face-up on the

field.

 

MOTE-EM044

Legendary Ninja Tool - Tsuchiogama

Spell - Equip

This card can only be equipped to a monster with "Ninja" in its name. This

card cannot be destroyed by card effects. Increase the ATK of the equipped monster by 500. When the equipped monster destroys an opponent's monster as a result of battle, The equipped monster can attack a second time during this Battle Phase.

Rare

 

MOTE-EM045

Tapping the Shadows

Spell - Equip

Equip this card only to a monster that has either [Elf] or [Elven] in its

name. Whenever you or your opponent activates a Spell Card, put a Spell

Counter on this card. For each Spell Counter on this card, increase the

equipped monster's DEF by 100 per counter. If the monster also has [Dark]

in its name, increase the ATK by the same amount instead.

 

MOTE-EM046

Impenetrable Darkness

Spell - Quickplay

This card can only be activated when a face-up monster with "Dark Elf" in

its name is the target of an attack. Flip a coin. If you call it right

destroy the attacking monster, otherwise reduce battle damage taken for

that bsttle to 0.

 

MOTE-EM047

Tree-Top City

Spell - Field

Monsters with "Elf" or "Elven" in their name cannot be the target of spells

or abilities controlled by their opponent.

 

MOTE-EM048

Underworld Cavern

Spell - Field

Monsters with "Dark Elf" in their name cannot be the target of attacks

except by other "Dark Elf" monsters.

 

MOTE-EM049

Obsessive Rivalry

Trap - Continuous

Increase the ATK of your face-up "White Magician" monsters by 300 for each "Black Magician" on the field or in the Graveyard.

 

MOTE-EM050

Tripwire

Trap - Normal

Activate only when your opponent's monster declares an attack. Change the battle position of the attacking monster.

 

MOTE-EM051

Wrath of the Forest

Trap - Continuous

Decrease the ATK of opponent's attacking monsters by 300 points for each

Plant-Type monster in your Graveyard.

 

MOTE-EM052

Desperate Alliance

Trap - Continuous

Select 1 face-up Dark Elf and 1 Elf or Elven monster, combine their

ATK/DEF. If either of the targets or this card are removed from the field,

remove all 3 from play.

 

MOTE-EM053

 

Trap -

 

 

MOTE-EM054

 

Trap -

 

 

MOTE-EM055

 

Trap -

 

 

MOTE-EM056

 

Trap -

 

 

MOTE-EM057

 

Trap -

 

 

MOTE-EM058

 

Trap -

 

 

MOTE-EM059

 

Trap -

 

 

MOTE-EM060

Ninja Art of Duplication

Trap - Continuous

Select 1 face-up "Ninja" you control to activate. After activation, Special

Summon this card. This card counts as an effect monster with the same stats as the target monster on your side of the field [This card still counts as a Trap]. During the End Phase of a turn that this card is destroyed by the opponent and the target monster is still on the field, Special Summon this card. If the target monster leaves play, this card is destroyed. When your opponent selects this card or the target for an attack, flip a coin and

activate the following effect

- Heads: Resolve the battle with this card and the attacking monster.

- Tails: Resolve the battle with the target monster and the attacking

monster.

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