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Digimon Set different seasons.Plz rate;)


Heero_Yuy

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Lore:By sending 1 "Swift Fighter Renamon" and 1 Light monster from your side of the field to the Graveyard,you can Special Summon this card from your hand or Deck.If you Special Summon this card in this way, this card gets the following effect:you can add 1 Spell card from your Graveyard to your hand per turn instead of drawing 1 card from your Deck during your Draw Phase.

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Lore:This card cannot be Special Summoned.By sending 1 "Mythical Guardian Kyubimon" and 1 Light monster from your side of the field to the Graveyard,you can Special Summon this card from your hand or Deck.If you Special Summon this card in this way,this card gets the following effect:During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent's Life Points.

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Lore:This card cannot be Special Summoned except by Tributing 1 "Wise Guardian Taomon"on your side of the field.While this card is face-up on the field,increase your Life Points by 1200 each time either player activates 1 Normal Spell Card.

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Lore:This card is unaffected by the effects of Trap Cards.During your Standby Phase, by sending this face-up card to the Graveyard, Special Summon 1 "Courageous Fighter Growlmon"from your hand or Deck.(You cannot activate this effect the turn this card is Normal Summoned,Special Summoned,or flipped face-up.)

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Lore:This card is unaffected by the effects of Trap Cards.If this card successfully attacks your opponent directly,during your next Standby Phase,by sending this face-up card to the Graveyard,Special Summon 1 "Cyber Fighter Wargrowlmon"from your hand or Deck.

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Lore:Negate the effects of your opponent's Trap Cards that target this card.Each time your opponent draws a card(s), put 1 Warning Counter on this card (max. 5). Increase the ATK of this card by 200 points for each Warning Counter on this card. If 5 Warning Counters are on this card, during the Standby Phase of your next turn, by sending this face-up card with 5 Warning Counters on it to the Graveyard, Special Summon 1 "Royal Guardian Gallantmon" from your hand or Deck.

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Lore:This card cannot be Special Summoned except by the effect of "Cyber Fighter Wargrowlmon".While it remains on the field all of your opponent's monsters lose 500 ATK and DEF.As long as this card remains face-up on your side of the field,negate the effects of all Trap Cards on the field.

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LoreAs long as this card remains face-up on the field,your opponent cannot select another monster that includes "Royal Knight" in its name,or is named "Royal Guardian Gallantmon"as an attack target..Increase the DEF of this card by 100 points for each Dragon-Type monster on the field and in either player's Graveyard.

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Lore:Each time this card inflicts Battle Damage to your opponent, it gains 200 ATK.During the End Phase of a turn that this card destroyed a monster by battle, by sending this card to the Graveyard, Special Summon 1 "Swift Soldier Gargomon" from your hand or Deck.

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Lore:Activate only when this card attacks or is attacked. Decrease this card's ATK and DEF by 500, and decrease the ATK and DEF of an opponent's monster that this card battles with by 1500 until the End Phase.During the End Phase of a turn that this card destroyed a monster by battle, by sending this card to the Graveyard, Special Summon 1 "Walking Fortress Megagargomon" from your hand or Deck.

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Lore:Once per Turn,you can destroy up to 2 Monster Cards your opponent controls.If you use this effect,you cannot declare an attack this turn.During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card,inflict the difference as Battle Damage to your opponent.If this card attacks,your opponent cannot activate any Spell or Trap Cards until the end of the Damage Step.

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Lore:This card is unaffected by the effects of Trap Cards.Once per turn, while this card is face-up on the field, if a Spell, Trap, or Effect Monster targets this card, you may discard the same type of card to negate the effect.Any damage to the controller of this card from battle involving this monster becomes 0.

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Lore:Once per turn, you can select and destroy 1 Spell or Trap Card on the field. If you use this effect, this card cannot declare an attack this turn.If 2 Spell Cards are activated during the same turn while this card is face-up on the field, after the resolution of the effect of the second Spell Card, you can destroy all monsters on the field except this card.

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Lore:When this card battles another monster, during damage calculation increase the ATK of this card by the original ATK of the opponent's monster.If this card attacks, it is changed to Defense Position at the end of the Battle Phase. This card's battle position cannot be changed until the end of your next turn, except with a card effect.

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Lore:Each time you or your opponent activates 1 Spell Card, put 1 Miracle Counter on this card. Once during each of your turns, you can select and activate 1 of the following effects:

● By removing a number of Miracle Counters, destroy 1 Spell or Trap Card on the field x the number of removed Miracle Counters.

●By removing any number of Miracle Counters, destroy 1 face-up monster on the field with ATK equal to or less than 700 x the number of removed Miracle Counters.

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Lore:Once during each of your turns, you can select and activate 1 of the following effects:

● Remove 1 Card on the field from play. If you activate this effect, this card cannot attack during this turn.

● If this card destroyed your opponent's monster as a result of battle, it can attack once again in a row.

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Lore:This card cannot be Special Summoned. While this card is face-up on the field, its Attribute is also treated as WATER. When a Spell or Trap Card is activated, or the effect of an Effect Monster is activated, that activation is negated and this card loses 500 ATK and DEF. When this card is destroyed and sent to the Graveyard, select 1 monster in your Graveyard. Then destroy all cards you control, and Special Summon that monster.

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Lore:This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing from play 2 "Royal Knight" monsters from your Graveyard. Once per turn, you can destroy 1 face-up monster on the field. If you activate this effect, this card cannot attack this turn.Your opponent can activate only 1 Spell/Trap Card each turn. If this card would be destroyed, you can destroy a "Royal Knight" monster you control instead.

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Im making eventually more Cards;)This are my first digimon cards plz comment^^MFG Heero_Yuy

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i like digimon as well. i like the pic's but your last one is a little overpowerd inflicting 1200 points of damage to your opponent. just a sugestion do you think it would sound better if it sayed send the top 3 cards from your opponent's deck to the Graveyard each time eathier player activates a Contionaus Spell card. but like i said it is only a sugestion. i liek you cards so you get a 9.6/10 keep up the good work i can't wait to see wat you have planed next.

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