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MY SECOND CONTEST! THE PRIZES ARE GOOD.READ ALL ABOUT IT!


blazejecar

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This is my second contest so ill make it interesting.

i see that there are a lot of dark and fiend monster contests, so I decided to make a contest for light and fairy monsters.

rules are simple:

1.you can post up to 4 cards.

2.the card must be a light attribute monster or a light monster support card.

3.No spamming.

4.No copying.

5.Entry fee is 10 points.

 

you will be judged on:

name:10/50

picture:10/50

effect balance and OCG:15/50

idea:10/50

my opinion:5/50

 

prizes:

1st:5 reps and 10 points

2nd:1 rep and 30 points

3rd:20 points

 

end date is 20.2

good luck.

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This is my entry card. I have paid the Entry Fee. The image credit goes to Lightstone from Photobucket.

 

okv3n5.jpg

 

[spoiler=The Effect]You can Special Summon this card from your hand by removing from play 1 Counter Trap Card in your Graveyard. During your Standby Phase, you can draw 1 card from your Deck if you control at least 2 LIGHT monsters. When this card is selected as an attack target, you can increase your opponent's Life Points by 500 to remove this card from play and change the Battle Position of 1 face-up monster. If this card is removed from play by its own effect, Special Summon it to your field at the End Phase of your next turn.

 

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I will enter.It is cinda fun for making Light monsters.


Here is my card for your contest:

goldwarriorys8.jpg

This card can only be Summoned by Tributing 2 "Elemental hero" monster you control. If a "Elemental hero" monster you control (except this card) is selected as an attack target or is targeted by a card effect controlled by your opponent, you can pay Life Points equal to the number of cards in your hand x 100 and roll a 6-sided die. If the result is an odd number, change the target to this card. If the result is an even number, change the targeted monster's Battle Position

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My card supports Lightsworn Monsters.

 

Image Credit goes to Father Wolf

 

51165ay4.jpg

[spoiler=Effect:]This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by Tributing 1 face-up ''Celestia, Lightsworn Angel'' on your field. Once per turn, you may send the top 2 cards of your deck to the Graveyard to negate the effect of a card that targets a monster on your field that includes ''Lightsworn'' in it's card name and destroy it. Increase the ATK of this card by 200 points for each LIGHT Monster (excluding this card) on your field.

 

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megadriver your card is great.It is almost flawles.The name could be a bit better.

you got:

8/10 for name

10/10 for picture

14/15 for balance and ocg

9/10 for idea

5/5 my opinion

together:

46/50


j123 i need your points


ok thanks j123.Now to judge your card:your card is a little bit overpowered, but hte pic and name are good.

you got:

9/10 for name

10/10 for picture

12/15 for balance and ocg

8/10 for idea

4.5/5 my opinion

together:

43.5/50

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190835zj7.jpg

 

This card cannot be Normal Summoned or Set. This card can only be Special Summoned by discarding 5 cards from your hand. Increase the ATK of this card by 200 for each card in your hand. You can discard 1 Spell Card from your hand to Special Summon 2 "Magical Spirit Tokens" (Fairy-Type/ LIGHT/ Level 3/ ATK 700/ DEF 500) to your field. When a "Magical Spirit Token" is destroyed, draw 1 card from your Deck. You can Tribute 4 "Magical Spirit Tokens" you control to add 1 Spell Card from your Graveyard to your hand. When this card is destroyed by your opponent's card effect, Special Summon up to 5 "Magical Spirit Tokens" (Fairy-Type/ LIGHT/ Level 3/ ATK 700/DEF 500) to your field.

 

 

190835dc9.jpg

 

When this card is Normal Summoned, place 1 Celestial Counter on it (max. 1). This card cannot be destroyed by your opponent's card effects as long as there is a Celestial Counter on it. You can remove the Celestial Counter from this card to increase your Life Points by 400 for each LIGHT monster in your Graveyard. When this card is destroyed by battle, you can remove from play 2 LIGHT monsters from your Graveyard to return this card to your hand.

 

 

190835ty8.jpg

 

This card cannot be destroyed by battle as long as it remains in face-up Attack Position. Each time a Spell Card is activated, place 1 Spell Counter on this card (max. 3). Once per turn, during your Main Phase, you can remove 1 Spell Counter from this card to Special Summon 1 LIGHT monster from your Graveyard. If this card would be destroyed by your opponent's card effect, you can remove 2 Spell Counters from this card to negate that card's effect and destroy it.

 

 

 

190835qe3.jpg

 

This card cannot be Special Summoned. This card can only be Tribute Summoned by Tributing 3 LIGHT monsters you control. As long as this card remains face-up on the field, monsters destroyed by battle are returned to their owner's hand instead of being sent to the Graveyard. Each time a Monster Card is sent to the Graveyard, inflict 1000 points of damage to the Life Points of that card's controller. If this face-up Defense Position card is destroyed by your opponent's card effect, Increase both players' Life Points by the total number of Monster Cards in both players' Graveyards X300.

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ok first its the wolf.Your first card is overpowered but hte others are good.

you got:

8.5/10 for name

9/10 for picture

13/15 for balance and OCG

9.5/10 for idea

4/5 my opinion

together:

44/50


now devil.Your cards have good names, the pictures are great, a had a good idea, but a few balance problems.

you got:

9/10 for name

10/10 for pictures

13/15 for balance and ocg

10/10 for idea

5/5 my opinion

together:

47/50

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