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Royal Flush


Cyberdog

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Despair, Earl of Armageddon

4/Dark/Fiend

1900/1000

Pay 1000 life points to destroy 1 card on the field.

 

Desolation, Duke of Armageddon

4/Dark/Fiend

1800/1100

Pay 1400 life points to draw 1 card.

 

Death, Prince of Armageddon

5/Dark/Fiend

2000/1000

Pay 1500 lifepoints to Special Summon this card from your hand. Once per turn destroy 1 card on the field, each time this card destroys a card increase its attack by 200.

 

Drillso, Princess of Armageddon

4/Dark/Spellcaster

1000/2000

Each time you pay lifepoints for the cost of a card with "Armageddon" in its name increase this cards attack by 800. When this card destroys a card in battle increase your lifepoints by 800.

 

Armageddon Clouds

Spell

Add 1 "Armageddon" card from your deck to your hand.

 

Armageddon's Restoration

Spell

Increase both players lifepoints by 2300.

 

Kiaso

1/Light/Fairy

0/0

When this card is sent to the graveyard Special Summon 1 LIGHT monster from your hand.

 

Red Aura - Anger

4/Fire/Warrior

?/0

This card gains 800 attack for each 1000 lifepoints you have lost since the beginning of the duel. When this card destroys a monster in battle add 1 "Aura" from your deck to your hand.

 

Blue Aura - Serenity

4/Water/Warrior

500/1000

You may Special Summon this card from your hand if you control another "Aura" monster. This card can attack directly if it does so increase your lifepoints by 1000.

 

Green Aura - Stoner

4/Earth/Warrior

1900/1000

When this card is sent directly from your hand to the graveyard Special Summon it in Face-Up Defense position. Each time this card inflicts battle damage increase this cards attack by 50.

 

Black Aura - Despair

6/Dark/Warrior

2600/1000

When you Tribute Summon this card by Tributing an "Aura" monster remove up to 2 cards on the field. When this card inflicts battle damage draw 1 card.

 

White Aura - Sanity

5/Light/Warrior

2300/1400

You may Special Summon this card from your hand if you control 2 or more "Aura" monsters. During each of your end phases you may return 1 "Aura" monster from your graveyard to your hand. As long as this card remains face-up on the field your opponent may not Special Summon more than 1 monster on the field.

 

Brown Aura - Confusion

1/Earth/Warrior

500/800

Flip : Destroy 1 card on the field then discard 1 "Aura" monster from your hand to draw 2 cards.

 

Purple Aura - Deceit

4/Dark/Warrior

1700/1300

During your Main Phase you may flip this card face-down. When this card is Flip Summoned Draw 1 card for each "Aura" monster you control.

 

Pink Aura - Honesty

4/Light/Warrior

1200/1020

Discard this card from your hand to flip all cards on the field face-up, they are then returned to their orginal positions. When this card is added to your hand from the graveyard Special Summon 1 "Aura Beast - Belton" from your hand or deck.

 

Aura Beast - Belton

8/Beast/Dark

3000/1000

This card cannot be Normal Summoned or Set. This card can not be Special Summoned except by the effect of "Pink Aura - Honesty" or its own effect. Special Summon this card from your hand by removing 5 different "Aura" monsters from your graveyard. Discard 2 "Aura" monsters from your hand to destroy either all monsters or all Spells and Traps on the field. For each "Aura" monster your opponent controls decrease this cards attack by 500.

 

Scarlet Aura - Lust

3/Fire/Beast/Tuner

1500/1200

Discard 1 "Aura" monster from your hand to destroy 1 card on the field. When this card is used in a Synchro Summon return 1 Spell from your graveyard to your hand.

 

Aura Dragon - Drakon

7/Dragon/Light/Synchro

2700/1000

"Scarlet Aura - Lust" + 1 "Aura" monster

Your opponent cannot activate more than 1 Spell or Trap per turn. When this card is destroyed Special Summon 1 "Aura" monster from your graveyard except "Aura Dragon - Drakon".

 

Aura Serpent - Silthett

6/Reptile/Dark/Synchro

2300/2600

"Scarlet Aura - Lust" + 1 "Aura" monster

When this card inflcts battle damage switch it to defense posisition. For Each "Aura" monster in your graveyard place 1 "Aura" counter on this card, if this card would be removed from the field remove 1 "Aura" counter from this card to negate and destroy the card that would remove this card from the field.

 

Aura Sphere

Spell

During your second Standby Phase after this cards activation Special Summon 1 "Aura" monster from your deck.

 

Aura Blast

Spell

Tribute 1 "Aura" monster to destroy up to 2 cards on the field.

 

Aura Sheilding

Trap

Your Opponent cannot attack an "Aura" monster you control this turn.

 

Aura Strike

Spell

Discard 3 "Aura" monsters from your hand to Destroy all cards on the field, your opponent can negate this card by removing 1 DARK, LIGHT or EARTH monster from their hand or that is on their field.

 

Painful Aura

Trap

Select 2 "Aura" monster in your deck. Your opponent selects one to be sent to your graveyard, the other is placed ontop of your deck.

 

Aura Insight

Quickplay Spell

Tribute 1 "Aura" monster you control to Special Summon 1 "Aura" monster from your graveyard.

 

Spiking Aura

Quickplay Spell

Double 1 "Aura" monster on the field's attack, it is destroyed during your end phase.

 

Deep Aura

Spell

Tribute 1 "Aura" monster you control to send 3 cards from your deck to the graveyard.

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