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Enormous Fire


RonnieMagia

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This is my second cards set, it took me alot of time to think of a theme for my next set, and here it is at last. ENORMOUS FIRE

 

This set is only 20 cards which is very small compared with my first set that had 54 cards. Well, let's stop the crap and let's start with the cards.

 

I put this set here because no one even saw it in the finished sets section, so please delete that topic in the finished sets section and keep this for the members to view and comment.

 

[align=center]First of all the set's Booster Pack

BoosterPack.jpg[/align]

 

[align=center]Effect Monsters

 

FieryMustang.jpgFireSummoner.jpgFlamesLady.jpg

FlamesMagician.jpgKeunTheFlamesMaster.jpgMagmaBoy.jpg

SherakenSonOfTheFireTribe.jpgVolcanicFreak.jpg>

 

Spell Cards

 

BurnedBrainCells.jpgCursedHole.jpgTheLostFireMaster.jpg

TheRulesOfThePhoenix.jpgVolcanicMoon.jpgVolcanicTesla.jpg

 

Trap Cards

 

DemonCreeps.jpgFireMachine.jpgOrderOfTheClouds.jpg

SkyFires.jpgVolcanicChaos.jpg

 

I hope they were good and cool

 

PLEASE RATE THE SET[/align]

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I'll review the first card

My first impression is that it's underpowered. You have to lose this card as a result of battle before you get to use the effect, and the effect requires you to tribute another monster just after you lost the first monster, and possibly taken damage for it, but you do get to increase the ATK of another monster by 1000, but thats only if you have a 3rd monster on the field which would be a miracle seeing how fire monsters don't stick to the field for too long. I don't know why you would even want to sacrifice the second monster anyways. So sorry but this first card doesn't give the set a very good start. 4.7/10

 

Possible changes could include

- An ATK increase of the monster

- a built in Special Summon feature for more chance to have 3 monsters on the field.

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Fiery Mustang

-Very nice art. Since it has to be destroyed by battle, and sent to the graveyard, and there needs to be a FIRE monster on the field, I could get rid of the "tribute 1 monster" cost. Also, in the effect, make sure to specify it is an "Equip Card".

 

Fire Summoner

-This card is too strong for a searcher. It too far of an improvement of UFO Turtle. So, my suggestion is:

"FLIP: Special Summon 1 level 4 or lower FIRE monster from your hand."

OR

"FLIP: Special Summon 1 FIRE monster with 1000 or less ATK from your deck."

Finally, I would reajust her ATK and DEF so she can be a Level 2, since she's a spellcaster, this would make her herself searcheable via Apprentice Magician.

 

Flames Magician

-Since Normal Spell are the most common, to get to destroy a monster for it is a bit overpowered. Suggestions:

"Inflict 800 points of damage to your opponent each time he/she activates a Normal Spell Card" and up his ATK to 2100

OR

"Each time your opponent activates a Quick-Play Spell Card, destroy 1 monster on the field." and keep his ATK where it is or raise to 2000.

 

Keun

-Chain Link 2 is quite common, maybe up to 3? I'm not sure, I was never one for chain link cards.

 

Magma Boy

-This card has excess text on it, and VERY few cards should ever allow to draw more than 2 cards. Since you're only loosing 1 card, and gaining 3, that would make this card a +2 like pot of greed. This would get them band since they are so easily searched for.

Suggestion: "Tribute 1 "Flames Lady" you control, draw 2 cards. This card cannot attack during the turn you acticate this effect."

 

Volcanic Freak

-Hate the name -_-. Also, you should change it so he cannot select himself as the target of his effect as you can summon him and get an instant 2600 ATK beatstick.

 

 

Burned Brain Cell

-Needs a few changes

"As long as this card is face-up on the field, all face-up monsters are treated as FIRE monsters. Once per turn, by paying 1000 Life Points, you can Tribute 1 monster your opponent controls as a Tribute for a Tribute Summon. During your Standby Phase, discard 1 card from your hand. If you cannot, destroy this card."

 

Cursed Hole

-The whole hand is too harsh, considering you can use DNA Surgery of Burning Brain Cell to Grantuee a win. It should be a Normal Spell Card and it's effect should be to discard 1 card and remove it from play.

 

The Lost Fire Master

-The life point loss should be about the same. Anyway:

"Selet 1 FIRE monster you control. All face-up FIRE monsters cannot attack or be selected as an attack target. During your Standby Phase, inflict 500 points of damage to you and your opponent. When the selected monster is removed from the field, destroy this card."

 

The Rules of the Phoenix

-WWAAYYY overpowered. I summon Zaborg, getting rid of my opponent's only monster, use this effect and his life drops below 2400 and his s/t cards are all gone. To balance it, you would have to change this card's effect and type all together.

 

Volcanic Moon

-Should be a Continuous Trap, like Light of Intervention.

 

Volcanic Tesla

Wording needs to be fixed.

"Remove from play 3 FIRE monsters (except Tokens) you control. Send the top 10 cards of your Deck to the Graveyard and inflict damage to your opponent equal to the number of Monster Cards send to the Graveyard by this effect x 400 points." I actually really like this card, it sounds like something from a FanFic.

 

Demon Creeps

-First off, change it to a Normal Trap. Trap Cards do not get the "Equip" symbol. If you every need to make a card like this again, use "Blast With Chain" as a reference.

"Activate only when a monster your opponent controls attacks. After activation, this card is treated as an Equip Card. Equip the attacking monster with this card. During his/her Standby Phase, the controller of the equipped mosnter takes damage to equal to hald the ATK of the equipped monster."

Half the atk is much more balanced. Even now, this is streatching the limits.

 

Order of the Clouds

-It's the exact same thing as "Horn of Heaven".

 

Volcanic Chaos

-Needs to be more specific then FIRE monster. Maybe Level 4 or lower OR Level 5 or higher FIRE monster.

 

I hope this helps!

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Cool cards. ^^ Though I think 'Fire Summoner' is a little overpowered. Being able to special summon a monster with up to 1900 ATK points is a little too good for a flip effect. ^^;

 

I would suggest changing it to being able to special summon a monster with up to 1500 ATK. ^^

 

I would give this set a rating of 8.5/10.

 

Good cards though. ^^

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