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Heatran Archetype


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The Heatran archetype ceneter around Fire Energies, along with the Flamoon archetype.

 

[spoiler=Volume 1]

Heatran

2850/2750

Level 9

FIRE Attribute

Pyro/Metal/Effect

When this card is Summoned, you can select 2 "Fire Energies" or "Metal Energies" and add it to your hand. As long as this card is on the field, all cards on the field, including Spells and Traps, are treated as Metal-type monsters during the activation of a Spell Card. When a "Fire" or "Metal" card is Summoned or activated, inflict 100 damage to your opponent for every FIRE or Metal-type monster on the field.

 

Metal Energy

Quick-Play Spell

Inflict 500 damage to your opponent, plus 100 for every Metal-Type monster on your side of the field. You can include up to 9 "Metal Energies" in your Deck.

 

Slugma

1800/1100

Level 4

FIRE Attribute

Pyro/Effect

You can remove from play 1 "Fire Energy" in your Graveyard to increase this card's ATK by 300.

 

Numel

1500/1100

Level 4

FIRE Attribute

Beast/Pyro/Effect

Once per turn, you can add 1 "Fire Energy" from your Deck to your hand.

 

Heatran Lv. X

3600/2600

Level 11

FIRE Attribute

Pyro/Metal/Effect

This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by Tributing 1 "Heatran" monster.This card gains the effects of the Tributed "Heatran" monster.

 

Destructive Volcano

Field Spell

This card is treated as a Field Spell Card and a Quick-Play Spell Card. When a Spell card or the effect of a FIRE monster is activated, place 1 Spell Counter on this card. You can remove 3 Spell Counters from this card to add all "Fire Energies" or "Metal Energies" in your Graveyard, or 1 "Fire Energy" or "Metal Energy" in your Deck to your hand. If you activate this effect, this card cannot gain any more Spell Counters.

 

Explosion of Nightmare

Quick-Play Spell

Inflict damage to your opponent equal to the amount of Effect Damage you have inflicted this turn by the effect of "Fìre Energy" or "Metal Energy". This card's name is treated as "Fire Energy" and "Metal Energy".

 

[spoiler=Somewhat unrelated bonus cards]

Western Burn Dragon

1400/100

Level 3

FIRE Attribute

Dragon/Synchro/Tuner

1 Tuner + 1 or more non-Tuner

This card can be Synchro Summoned by sending Synchro Materials from the Deck or hand to the Graveyard. If this card is Synchro Summoned this way, this card cannot be sent to the Graveyard except by battle or by this card's effect, and this card's ATK is reduced by 1300. You can select 1 monster in your Deck and send this card and non-Tuner monsters from your hand or field to the Graveyard to Special Summon thie selected monster.

 

Premier Ball

Normal Spell

Select 1 "Lv. X" monster in your Deck and add it to your hand.

 

 

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Heatran: Now' date=' what are Fire Energy and Metal Energy (if I'm right about the names)?

 

Metal: Talk 'bout breakin' barriers.

 

Slugma: Decent.

 

Numel: Now, now, what's Fire Energy?

 

Lv. X: Nomis = horrid card design.

 

Volcano: + confused +

 

Nightmare: Probably banworthy.

[/quote']

 

See my Flamoon archetype thread for info on Fire Energies.

 

And why does Heatran Lv. X have bad card design?

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