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Low level monster card contest Finished please move


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The rules are simple:

There are 20 Spots. Anyone can join this contest. You must make up to 3 monster cards. Your monster must be level 4 or lower. You will be evaluated on 3 things:

Well balanced card

OCG

How well I like the idea

 

everyone who enters will recieve a point, the winner will recieve 10 points and 6 rep's. The end date is February 20th, or once all the spots are filled. Have fun!

 

1 force_flex

2 omgakitty

3 sasuke pitskura

4 Windfang

5 Underneathean

6 apple_cream

7 neiler2

8 devilQ8 (i probably spelled that wrong though)

9 bigi

10 oogle

11 aaster259

12 PremierAamer

13 blazejcar

14 megadriver

15 pitchblack64

16 RainbowYubel

17 Oogle

18 Scrooge

19

20

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ok... here are my cards

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[spoiler=Card Lore] If there are more than 3 "Color Counters" on your opponent's monster, this card gets 200 ATK and DEF. You can sacrifice this card and 2 "E.T." cards to Special Summon "The Great Grey E.T." or "The Great Yellow E.T." from your deck (your deck is then shuffled). If you have 2 or more "The Great Blue E.T." on your field, you can place one "Color Counter" on your opponent's monster.

 

 

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[spoiler= Card Lore] This card gets 100 DEF for each E.T. monster on your field. You can sacrifice this card and 2 "E.T." cards to Special Summon "The Great Blue E.T." or "The Great Grey E.T." from your deck (your deck is then shuffled). If you have 2 or more "The Great Yellow E.T." on your field, you can place one "Color Counter" on your opponent's monster.

 

 

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[spoiler=Card Lore] If this card is Special Summoned successfully, you can ATK your opponent directly on the turn it was Special Summoned. You can sacrifice this card and 2 "E.T." cards to special summon "The Great Blue E.T." or "The Great Yellow E.T." from your deck (your deck is then shuffled. If you have 2 or more "The Great Grey E.T." on your field, you can place one "Color Counter" on your opponent's monster.

 

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[spoiler=Sure, I have enough cards lying around...]

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If this card is successfully Flip Summoned, shuffle this card face-up into your opponent's Deck. When your opponent draws this card, send it to their Graveyard. As long as this card remains in your opponent's Graveyard, increase your Life Points by 200 during each of your Draw Phases.

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This card cannot be targeted for attack while it is in Defense Position. This card cannot be targeted for attack by EARTH monsters. When battling a WIND monster, increase this card's ATK by 1000 until the end of the Damage Step. While this card is in Attack Position, downgrade the Level of all Winged Beast-Type monsters by 1. Increase the ATK and DEF of all Winged Beast-Type monsters by the total number of Set Spell or Trap Cards on the field x100.

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When this card is Normal Summoned, Special Summon a monster with the same name to the field from your hand or Deck. When this card is destroyed by battle, place this card on top of the attacking monster. That monster is now considered "Darkhand Paramite". Increase this card's ATK by the total number of monster cards under it x300.

 

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I'll enter

 

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Lore: When this card is face-up on the field, your opponent can't select this card as an attack target. During your End Phase you can toss a coin and apply the appropriate effect: ●Heads: Increase your life points by 500. ●Tails: Return this card to your deck and Special Summon 1 "Magician of Mixed Fortune" from your hand or deck. After you flip a coin by this cards effect, your turn ends.

 

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Lore: When this card is face-up on the field, it's attribute is also treated as Dark. During your End Phase you can toss a coin and apply the appropriate effect: ●Heads: Increase your life points by 500 and return this card to your deck to Special Summon 1 "Magician of Bright Fortune" from your hand or deck. ●Tails: Inflict 500 points of damage to your opponents Life Points and return this card to your deck to Special Summon 1 "Magician of Dark Fortune" from your hand or deck. After you flip a coin by this cards effect, your turn ends.

 

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Lore: When this card is face-up on the field, your opponent must select this card as an attack target. During your End Phase you can toss a coin and apply the appropriate effect: ●Heads: Return this card to your deck and Special Summon 1 "Magician of Mixed Fortune" from your hand or deck. ●Tails: Inflict 500 points of damage to your opponents Life Points. After you flip a coin by this cards effect, your turn ends.

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here are mine

 

[spoiler=Cards]

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[spoiler=Effects]

Dark Cyborg: When this card is Normal Summoned successfully, you can discard 1 card from your hand to the Graveyard to destroy 1 card on the field. Once per turn, during your Main Phase 2, you can Special Summon 1 Level 3 or lower monster from your hand to your field. During each of your Standby Phase, you must pay 400 Life Points. If you cannot, this card is destroyed.

 

Cyborg - the Awakening: Once per turn, during your Main Phase, if you control this monster on the field, you can equip it to your "Dark Cyborg" as an Equip Card, OR unequip the Union equipment and Special Summon this card in face-up Attack Position. While equipped to "Dark Cyborg" by this card's effect, the equipped monster cannot be destroyed by battle (Damage calculation is applied normally), and you don't lose Life Points because of the effect of "Dark Cyborg". (1 monster can only be equipped with 1 Union Monster at a time. If the equipped monster is destroyed as a result of battle, destroy this card instead.)

 

 

 

[spoiler=credits]

Dark Cyborg: ev0luti0nary.deviantart.com

 

Cyborg - the Awakening: hygami.deviantart.com

 

 

 

 

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[spoiler=Effect]When this card is Normal Summoned successfully, you can add 1 "Crystal Beast" monster from your Graveyard to your hand. If this card is destroyed while it is in a Monster Card Zone, you can place it face-up in your Spell & Trap Card Zone as a Continuous Spell Card, instead of sending it to the Graveyard. While this card is face-up in your Spell & Trap Card Zone, for each "Crystal Beast" monster destroyed by battle, you can draw 1 card from your Deck.

 

 

credit: sheil.deviantart.com

 

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why not, I'm in,

 

 

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When this card battles with a Dragon-Type monster, destroy the monster automaticly without applying damage calculation. Each time this card battles with a Dragon-Type monster, add 1 Slayer Counter on this card. Increase the ATK of this card by 200 for each Slayer Counter on it. You can remove 2 Slayer Counters from this card during your opponent's Battle Phase to make 1 Dragon-Type monster attack this card.

 

 

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When this card is Normal Summoned, you can Special Summon up to 2 "Hummerheads" from your Deck to your field. This card is unaffected by your opponent's card effects as long as there is another face-up "Hummerheads" you control. Destroy the monster that battles with this Attack Position card after Damage Calculation.

 

 

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This card cannot be selected as an attack target if you have 1 or more cards in your hand. This card is unaffected by card effects as long as you control other face-up monsters. You can discard 1 card from your hand to Special Summon 1 "Summoned Soul Token" (Fiend-Type/ DARK/ Level 3/ATK 1000/DEF 1000) to your field. When a "Summoned Spirit Token" on your field is destroyed by battle, you can remove 1 Spell Card in your Graveyard from play to Special Summon 1 monster from your Graveyard. If this card destroyed, discard all cards in your hand and remove this card from play.

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