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Yugioh Created Card Game Set 0 ( Final Phase )


Nightmarian

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Well i told u guys...search YCM forums...there are great pics <.<..i got lot of them but i need to cut pics from those cards + upload them so i do it in friday probably or next day...=)

It would be great that someone except me try browsing through YCM forums, deviantart.com is 10 times worse place to get good pics..

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Sorry I haven't been very active in this created card game. Here's all the card re-wordings I could think of to make up for it:

 

[spoiler= Card rewordings (some of them i just changed 1 or 2 words):]

 

Tempest Storm

Normal Spell

Activate 1 of the following effects:

• Destroy all face-down Spell and Trap Cards on the field.

• Destroy all face-up Spell Cards on the field.

• Destroy all face-up Trap Cards on the field.

 

 

Judgment Bolt

Quick Spell

Pay 500 Life Points. Destroy 1 Spell or Trap Card your opponent controls.

Lazy Typhoon

Quick-Play Spell

This card can only be activated as Chain Link 2 or higher. Destroy 1 face-down Spell or Trap Card.

 

-> this must be worded so that it destroys selected fd even that fd is fliped face-up in response to this card activation

 

like this, then?

 

This card can only be activated as Chain Link 2 or higher. Destroy 1 Set Spell or Trap Card on the field. If that card is chained to this card's activation, negate the activation of the card and destroy it.

 

Target Practice

Normal Spell

Select 1 Spell or Trap Card on the field. Roll 1 six-sided die, and activate 1 of the following effects based on the result:

1: Inflict 800 damage to controller of the selected card.

2,3 or 4: If any Spell or Trap Cards are adjacent to the selected card, select 1 of them and destroy it.

5,6: Destroy the selected card.

 

 

 

Laser Transfer

Continuous Spell Card

Destroy 1 face-up Spell or Trap Card on the field. If that card was a Continuous Spell or Trap Card, this card's effect becomes the same as the destroyed card. If the destroyed card is not a Continuous Spell or Trap Card, destroy this card.

 

Cosmic Dancer

Light Psychic lv3 800/1000

Twice per turn you can pay 800 points to negate 1 of your opponent's attacks. If this Set card is selected as an attack target, you can flip this card face-up to negate the attack.

 

Bati, the Fat Guy

Fiend/LIGHT

****

0/1800

Effect:

As long as the turn player has no cards in his/her Spell & Trap Card Zone, that player cannot conduct his/her Battle Phase.

 

 

Cockroach

***

EARTH

Insect/Effect

When a monster is Summoned, change this card to face-down Defense Position. If this Set card is selected as an attack target, it is not destroyed by battle.

1000/200

 

 

 

Refueling

Quick-Play Spell

Select 3 Monster Cards from your Graveyard. Return them to your Deck, then draw 1 card.

 

 

Hell Force

Trap/Normal

Effect:

You can only activate this card when an opponent's monster with 1500 ATK or more declares attack. Destroy all Attack Position monsters your opponent controls.

 

 

Fracture

Normal Spell

Select 1 monster on the field with the lowest ATK and destroy it.

 

 

Bomb of Destruction

Trap/Normal

Effect:

You can only activate this card when a monster is Summoned. Destroy all face-up monster(s) on the field.

 

A more balanced version of Torrential Tribute? It's already pretty balanced...

 

Summon Sensor [spell]

(Normal)

The next monster Normal or Special Summoned after this card's activation is destroyed.

 

 

Demon Pit

Normal Trap

When your opponent Summons a monster(s) that have ATK higher then the ATK of 1 or more monster(s) you control, you can select 1 of the Summoned monster(s) and remove it from play.

 

 

Land Mine

Trap Card

You cannot Set this card in the same column as an opponent's monster. Activate only when an opponent's monster that is in the same column as this card declares an attack. Destroy all monsters in the same column as the attacking monster and all monsters adjacent to the destroyed monsters.

 

 

Advanced Polymerization

Group: Spell Card

Type: Spell

Send Fusion Material Monsters that are listed on a Fusion Monster Card from your hand or your side of the field to the Graveyard, and Special Summon the Fusion Monster from your

Fusion Deck. After that, draw 1 card.

 

 

 

Egg of Regeneration

Continuous Spell Card

When this card is activated, place 1 Hatching Counter on this card. During each of your Standby Phases, place 4 Hatching Counters on this card. You can send this card to the Graveyard to Special Summon 1 monster from your Graveyard whose Level is equal to or less than the number of Hatching Counters on this card.

 

 

Dimensional Resurrection

Continuous Trap

Pay 800 Life Points. Special Summon 1 monster from your opponents Graveyard and equip it with this card. If a monster equipped with this card is removed from field , this card is destroyed. If this card is removed from the field, the equipped monster is removed from play.

 

 

Solomon's Justice

Counter Trap

Pay half of your Life Points. Negate the activation of a Spell, Trap, or Monster Effect and destroy it.

 

^Why another Solemn Judgment? One is quite enough.

 

 

Shameful Rejection

Counter Trap

Negate the activation of Spell, Trap or Monster Card Effect and Set the card. It cannot be activated or Flip Summoned until the end of this turn.

 

 

 

Chains of the Past [Trap]

(Counter)

Negate the activation of a Spell or Trap Card and remove it from play. This card can only be activated if there is a card with the same name as the selected card in either player's Graveyard.

 

Gruesome Slimeyard

Continuous Trap

When monster attacks, place 1 Slime Counter on it at end of Damage Step. Monsters with "Slime" Counters cannot declare an attack.

 

 

Haze Fairy

Wind Level 3

ATK 1000/DEF 1700

Fairy/Effect

After this card is Normal Summoned, when it is sent to the Graveyard, add 1 monster with 1500 ATK or less from your Deck to your hand.

 

 

Chaotic Draw

Group: Spell Card

Type: Spell

Icon:Quick-Play

Draw 3 cards and show them to your opponent. You opponent selects 2 of them and sends them to the Graveyard. If a monster is sent to the Graveyard by this effect, take 500 damage. If a Spell or Trap Card is sent to the Graveyard by this effect, inflict 500 damage to your opponent.

 

 

Pyrotechnic Pixie

Fire Level 4

ATK 1000/ DEF 1000

Fiend/Effect

If your opponent has at least 1 card in their hand, you can discard 1 card and pay 800 Life Points to destroy 1 card on the field. Your opponent can discard 1 card of the same Type as the selected card to negate this card's activation and destroy it.

 

 

Forest Archer

Beast-Warrior Earth Lv4 1500/1100

Once per turn you can discard 1 card to roll 1 six-sided die. If the result is not 6 return 1 card on the field to it's owner's hand.

 

Fist of Rage

Normal Spell

Select 1 monster on your opponents side of the field with the lowest DEF and destroy it.

 

^Again, why another copy of Smashing Ground?

 

 

Ultimate Tragedy

Normal Spell

Select 1 Defense Position monster on the field and remove it from play.

 

Sweep Out From the Middle

Normal Trap

Destroy 1 face-up monster on the field whose Level is closest to 6. If it's a tie, you get to choose.

 

 

Ancient Ritual

Ritual Spell

This card is used to Ritual Summon any Ritual Monster.

Select any number of monsters in your Graveyard and remove them from play to Special Summon 1 Ritual Monster from your hand whose Level is equal to the total Level Stars of the removed monsters.

 

 

Suicide Blast

(Normal)

Activate only when a monster you control is selected as an attack target. Shuffle the attacking monster into it's owner's deck.

 

 

Soldiers Recruiting

Normal Spell

Select 1 Level 5 or lower Warrior-Type monster from your Deck and add it to your hand.

 

^Again, why another copy of an existing card?

 

 

Pit of Sadness

Normal Spell

Send 1 monster from your Deck to Graveyard. While this card is in your Graveyard, if that monster is face-up on the field during your End Phase, send it to the Graveyard.

 

 

Destiny Emperor Zodiac

Attrib: Water

Type: Warrior/Effect

Level:6

Atk: 2400

Def: 1600

When this card is Tribute Summoned, declare 1 card name.

Remove from play all copies of the selected card in both player's Graveyard.

While this card is face-up on the field, the declared card cannot be played and it's effect(s) are negated.

 

 

 

Draw Hound

EARTH

****

Beast/Effect

When a player draws a card(s), both players look at the card(s) drawn. If the player drew a Monster Card, inflict damage to that player equal to 100x the level of the drawn monster. If more than 1 monster is drawn, the monster with the highest Level is selected.

1800/400

 

^In my opinion this should say "when a player draws a card(s) outside of his/her Draw Phase"

 

Counter Crusher

EARTH Reptile lv4 1800/1050

When this card is face-up on the field no counters can be placed on cards. You can pay 100 Life Points to remove 1 counter on the field. You can activate this card's effect during either player's turn.

 

 

Greed Jar

Earth Rock Lv2 800/1000

FLIP : Each player discards their hand and draws the same number of cards they discarded.

 

 

Bazaar Deal

Normal Spell

Select 1 monster on you control and switch control of it with 1 face-up monster on your opponents side of the field with the lowest ATK.

 

 

Sexy Aroma

Spell/Equip

Effect:

Your opponent cannot select monster(s) you control as attack target(s), except the equipped monster.

 

Stopping the inevitable

Normal Trap

Activate when your Life Points are below 1500. Draw 2 cards, then skip your next Draw Phase.

 

 

Sea-Bound Lemming

Earth/Beast/Effect/2 Stars

450/600

This card cannot be Tributed for a Tribute Summon or Set. When this card is destroyed by battle, shuffle it into your Deck. Then pick up 5 cards from the top of your Deck, and Special Summon any “Sea-Bound Lemming” in the cards in face-up Defense Position. Return any other picked up cards to the Deck.

 

 

The Magical Shapeshifter

Wind Fairy tuner Lv1 0/500

Once per turn, during your Main Phase, you can increase this monster's Level by the number of monster(s) on the field.

 

 

 

I noticed several copies of already-existing cards, why were they made?

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K.B. strategist: Your re-wording of Shameful Rejection changes the effect, but I'm sure you did that by accident. The original effect negated an effect, then flipped the card that had that effect face-down. It doesn't flip itself face-down. Sorry for the confusion.

 

 

raven: I haven't been contributing because the whole process was becoming a chore for me. I want some more organized process for re-wording cards. Unless K.B. got all of them, assign a few to me for re-wording, so that I don't have to look through the entire pile and choose. Perhaps that's how you could do it for all future sets.

1. Have a time set for re-worders to post and identify that they would like to re-word some cards for that set.

2. Split up all cards evenly between all re-worders who posted.

3. ?????

4. Profit!

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Well ok, i just didn't want to give responsibility to people and force them do some things if they don't want...

So, each reworder choose number of cards that he wanna reword and post their names right??

Well that is ok, i didn't mention it, but that is only way i can see it really work...

So from now on then, when someone is gonna reword cards -> post cards that u wanna reword so that other people don't reword them too...

 

Btw , K.B. Strategist -> thank you, i am right now really busy at college so tomorrow probably i will comment your work and you will get CCG points ...

 

p.s. i am not good enough to re-word cards so i will stick mostly with pictures and i will finish program for transforming cards to YVD format..idea that come in my mind is to make option where you just copy paste text (and it is not matter for example did u first write name of monster, or attribute etc.) and program will transform it to yvd format..there would be some rules , but really basic ones...

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I see i need to post rules from our main page for pics :

 

10. You cannot submit card images that already exist in the TCG or OCG.

11. You cannot submit photographs as the images you want for your cards.

12. You cannot submit inappropriate images for your cards.

 

And i added :

 

13. Realistic pictures will be thrown out too.

14. You cannot edit existing TCG card pictures and post them like new one.

 

So search please for pictures that look like they are from YGO TCG, that style mostly...not CCI animations, special effects and things like that...


Few more pics from me, some cards names will need to be changed so that they more fit to pic :

 

The Time & Space Chamber

 

 

2vte9w2.jpg

 

 

 

 

Sudden Bolt

 

 

otp5s2.png

 

 

 

Bazaar Deal

 

 

2v1u6gk.png

 

 

 

gravity wind

 

 

m96sfr.png

 

 

 

Stabilization Dome

 

 

2vuf2w8.png

 

 

 

 

Solomn's Justice

 

 

ibgff9.png

 

 

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More pics :

 

sinister fiend

 

 

116ox9i.png

 

 

ancient ritual

 

 

fw3u68.png

 

 

Mirror Knight

 

 

104jdyf.png

 

 

 

 

chaotic draw

 

 

qxpa8j.png

 

 

 

Lightspeed Fusion

 

 

s6havd.png

 

 

 

 

destiny emperor zodiac - his attribute would be changed to light

 

 

27wxe20.png

 

 

 

Fist of Rage

 

 

2roq63t.png

 

 

 

advanced polymerization - i know this is edit too, but it is not so obvious one like Mond's is..

 

 

2aq910.png

 

 

 

ancient ritual

 

 

29du4gm.png

 

 

 

sinister fiend

 

 

2hmghed.png

 

 

 

Terracovery

 

 

33nuddx.png

 

 

 

dimensional resurrection or refueling - but it would be best to find something more fitting

 

 

2dirqci.png

 

 

 

 

Chains of the Past

 

ac4zer.png

 

 

psychic demolition

 

 

24yy1zn.png

 

 

 

stabilization dome

 

 

1z6a4g4.png

 

 

 

 

sky breaker - his type would be changed to beast-warrior

 

 

o55p4g.png

 

 

 

stoping the invetible

 

 

28s6651.png

 

 

 

summon sensor

 

 

al2bcy.png

 

 

 

Electro Lynx - name change to something that fits image...type change to dragon or dinosaur

 

 

6joe4n.png

 

 

 

lava worm - name change..type to winged beast

 

 

2afd2fq.png

 

 

 

Ultimate Tragedy

 

 

2nscaaw.png

 

 

 

Dimensional Resurrection

 

 

oidk4m.png

 

 

 

suicide blast

 

 

1otws2.png

 

 

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[spoiler=Fixed Cards]

Tempest Storm (You can also choose Nightmarian's name, Magnetic Storm if you like.)

Normal Spell

When you activate this card select and activate 1 of the following effects.

-Destroy all face-down Spell and Trap Cards on field.

-Destroy all face-up Spell Cards on the field.

-Destroy all face-up Trap Cards on the field.

 

 

Judgment Bolt

Quick Spell

Pay 500 Life Points, destroy 1 Spell or Trap Card your opponent controls.

 

 

Variable Storm

Normal Spell

Destroy 1 face-up Spell or Trap Card. If your opponent controls 3 or more face-up Spell or Trap Cards, destroy 2 instead.

 

 

Sudden Bolt

Normal Trap

Destroy 1 Spell or Trap Card. If that card was Set this turn, you can Set 1 Spell or Trap Card from your hand. That card can be activated this turn.

 

Lazy Typhoon

Quick-Play Spell

This card can only be activated as chain link 2 or higher. Destroy 1 face-down Spell or Trap Card.

 

-> this must be worded so that it destroys selected fd even that fd is fliped face-up in response to this card activation

 

 

Target Practice

Normal Spell

Select a Spell or Trap Card on either players contrls Roll a 6-sided die, select and activate 1 of the following effects:

1: Inflict 800 damage to controller of selected card.

2,3,4: If any Spell or Trap cards are adjacent to the selected card, you must select one of them and destroy it.

5,6: Destroy selected card.

 

 

 

Laser Transfer

Continuous Spell Card

Destroy 1 face-up Spell or Trap Card on the field. If that card was Continuous Spell or Trap Card, the effect of this becomes the same as the destroyed card. Otherwise, destroy this card

 

-will this copy Field Spell effects too and maybe some others...<.<;...i think it should say : Continuous Spell or Trap

 

Cosmic Dancer

Light Psychic lv3 800/1000

Twice per turn, you can pay 800 Life Points to negate 1 of your opponents attacks. If this card is attacked when face-down, you can flip this card face-up and negate the attack.

 

 

Bati, the Fat Guy

Fiend/LIGHT

****

0/1800

Effect:

As long as player has no cards in their Spell & Trap Card Zone, that player cannot enter their Battle Phase.

 

 

Cockroach

***

EARTH

Insect/Effect

This card is changed to face-down Defense Position whenever a monster is summoned to the field. If this monster is attacked while in face-down Defense Position, it is not destroyed by battle.

1000/200

 

 

 

Refueling

Quick-Play Spell

Select 3 Monster Cards from your Graveyard, then add them to your Deck and shuffle it. Draw 1 card from your Deck.

 

 

Hell Force -> maybe change name to Crushing Virus Force

Trap/Normal

Effect:

You can only activate this card when your opponent monster with 1500 ATK or more declares attack. Destroy all your opponent's face-up Attack Position monsters.

 

 

Fracture

Normal Spell

Select 1 monster on the field with lowest ATK and destroy it.

 

Bomb of Destruction

Trap/Normal

Effect:

You can only activate this card when a monster is Summoned. Destroy all face-up monsters on the field.

 

Summon Sensor [spell] This card makes no Sense as how can it destroy something if it is a normal spell.

(Normal)

The next Normal Summon or Special Summoned after this card's activation is destroyed.

 

 

Demon Pit

Normal Trap

When your opponent Summons a monster that have Attack higher then ATK of 1 monster you control , you can select 1 of them and remove it from play.

 

 

Land Mine

Trap Card

You cannot Set this card in same column as opponent monster. Activate only when an opponent's monster that is in same column as this card, declares an attack. Destroy all monsters in same column as the attacking monster and all monsters adjacent to the destroyed monsters.

 

 

Lightspeed Fusion

Trap Card

Send Fusion Material Monsters that are listed by a Fusion Monster Card from your hand or your side of the field to the Graveyard, and Special Summon the Fusion Monster from your Extra Deck. If all the Fusion Material Monsters are on the field, you can activate this card from your hand.

 

 

Advanced Polymerization

Group: Spell Card

Type: Spell

Send Fusion Material Monsters that are listed by a Fusion Monster Card from your hand or your side of the field to the Graveyard, and Special Summon the Fusion Monster from your Fusion Deck. Draw 1 card.

 

 

 

Egg of Regeneration

Continuous Spell Card

When this card is activated, add 1 Hatching Counter to it. During your Standby Phase, add 4 Hatching Counters to this card. You can send this card to the Graveyard to Special Summon 1 monster from your Graveyard whose level is equal to or less than the number of Hatching Counters on this card.

 

 

Dimensional Resurrection

Continuous Trap

Pay 800 Life Points, to Special Summon 1 monster from your opponents Graveyard and equip it with this card. If monster equipped with this card is removed from field , this card is destroyed. If this card is removed from the field , monster that was equipped with this card is removed from play.

 

 

 

Sky Breaker

Light Level 4

ATK 1600/DEF 200

Thunder/Effect

When this card is Normal Summoned, select and activate 1 the following effect:

*Once while this card is on the field you can discard 1 card to destroy 1 Spell or Trap Card on the field.

 

 

Solomon's Justice

Counter Trap

Pay half of your Life Points. Negate a effect of Spell, Trap, or Monster Card that activates on the field and destroy it.

 

 

 

I will update with more cards I will post images also.

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