tommers2008 Posted March 3, 2009 Report Share Posted March 3, 2009 what..?? i don't understand what you mean... Link to comment Share on other sites More sharing options...
Nightmarian Posted March 3, 2009 Author Report Share Posted March 3, 2009 Which part? :)Btw can u make list with all card text ( there is already normal list on first page of this thread) , BUT u need to include reworded versions as well..so how u do it?First u go and search this whole thread and copy paste (in notepad for example) all reworded card text..then in that big list ( that is on first page) u find card name and right after normal text you add reworded one ( so u don't delete old one) BUT you bold reworded one....Okay?? U will get ccg points obviously, like it is written in our club, i guess i don't need to mention it each time :) Link to comment Share on other sites More sharing options...
tommers2008 Posted March 3, 2009 Report Share Posted March 3, 2009 Yea i will do that, might take me while but i can manage it... I don't understand the post above my last 1...The way i was reading it, it seemed like you might be going elsewhere to get more help for this project..?? Link to comment Share on other sites More sharing options...
Nightmarian Posted March 3, 2009 Author Report Share Posted March 3, 2009 No, i am not going, that is why i told that because this project will stay here and will not continue with system like it have now, there is very low chance that it will be more playable then TCG for example...stuff is that lot of people on this forums don't play TCG or they play bad, don't understand expert rulings, they don't know how to make competitive deck for example, or for example they know all this but don't have card making skills...so our needs are too hard to handle for people like that..also , one more problem is that is time consuming , but i wouldn't say this is problem..that lot of people are quality then job would be separated on each so there is no problem... I need that done today, for 2-4 hours i will need it...it is not big job anyway, you can do it for less then 1 hour of continuous work, i would say less then half of hour actually...so please help, so that we see what is reworded and what is not..i need that to show it to Karl and Adran and maybe also make some YCM format cards + i will continue my search for pics Link to comment Share on other sites More sharing options...
tommers2008 Posted March 3, 2009 Report Share Posted March 3, 2009 Yea no problem i will start right away..!! Be done in 30-45 minutes..!! Link to comment Share on other sites More sharing options...
Nightmarian Posted March 3, 2009 Author Report Share Posted March 3, 2009 Great, thanks..don't forget to check the spoilers ;) .. there is not much posts that contain reworded cards (:() so look carefully.. Link to comment Share on other sites More sharing options...
tommers2008 Posted March 3, 2009 Report Share Posted March 3, 2009 I will, also will i credit the reworder..?? And what if a card is reworded more then once..?? Link to comment Share on other sites More sharing options...
Nightmarian Posted March 3, 2009 Author Report Share Posted March 3, 2009 Post all version obviously , just follow this format : Old card Reworded card 1Reworded card 2...Reworded card N (where N is number of versions of reworded card) -they all have same name obviously :DYeah credit too .. Link to comment Share on other sites More sharing options...
tommers2008 Posted March 3, 2009 Report Share Posted March 3, 2009 [spoiler=Tempest Storm 3rewordings]Old cardTempest Storm Normal SpellWhen you activate this card choose one of the following effects.-Destroy all face down Spell and Trap Cards on field.-Destroy all face up Spell Cards on the field.-Destroy all face up Trap Cards on the field. Reworded card 1 (Fortycal86) Tempest Storm Normal SpellChoose one of the following effects.-Destroy all face down Spell and Trap Cards on field.-Destroy all face up Spell Cards on the field.-Destroy all face up Trap Cards on the field. Reworded card 2 (K.B strategist) Tempest StormNormal SpellActivate 1 of the following effects:• Destroy all face-down Spell and Trap Cards on the field.• Destroy all face-up Spell Cards on the field.• Destroy all face-up Trap Cards on the field. Reworded card 3 (X-31 Fighter) Tempest Storm Normal SpellWhen you activate this card select and activate 1 of the following effects.-Destroy all face-down Spell and Trap Cards on field.-Destroy all face-up Spell Cards on the field.-Destroy all face-up Trap Cards on the field. [spoiler=Judgment Bolt 3rewordings]Old cardJudgment BoltQuick SpellPay 500 Life Points. Destroy 1 Spell or Trap on opponents side of the field. Reworded card 1 (K.B strategist) Judgment BoltQuick SpellPay 500 Life Points. Destroy 1 Spell or Trap Card your opponent controls. Reworded card 2 (X-31 Fighter) Judgment BoltQuick SpellPay 500 Life Points, destroy 1 Spell or Trap Card your opponent controls. Reworded card 3 (The wolf) Judgment BoltQuick SpellPay 500 Life Points to destroy 1 Spell or Trap Card your opponent controls. [spoiler=Variable Storm 2rewordings]Old cardVariable StormNormal SpellDestroy 1 face-up Spell or Trap Card. If your opponent controls 3 or more face-up Spell or Trap Cards, destroy 2 instead. Reworded card 1 (X-31 Fighter) Variable StormNormal SpellDestroy 1 face-up Spell or Trap Card. If your opponent controls 3 or more face-up Spell or Trap Cards, destroy 2 instead. Reworded card 2 (The Wolf) Variable StormNormal SpellDestroy 1 face-up Spell or Trap Card. If your opponent controls 3 or more face-up Spell or Trap Cards, destroy 2 instead. [spoiler=Sudden Bolt 2rewordings ]Old cardSudden BoltNormal TrapDestroy 1 Spell or Trap Card. If that card was set this turn, you can Set 1 Spell or Trap Card from your hand. That card can be activated this turn. Reworded card 1 (X-31 Fighter) Sudden BoltNormal TrapDestroy 1 Spell or Trap Card. If that card was Set this turn, you can Set 1 Spell or Trap Card from your hand. That card can be activated this turn. Reworded card 2 (The Wolf) Sudden BoltNormal TrapDestroy 1 Spell or Trap Card. If that card was Set this turn, you can Set 1 Spell or Trap Card from your hand. That card can be activated this turn. There both the same [spoiler=Lazy Typhoon 1rewording ]Old cardLazy TyphoonQuick-Play SpellThis card can only be activated as chain link 2 or higher. Destroy 1 face-down Spell or Trap Card. Reworded card 1 (K.B strategist) Lazy TyphoonQuick-Play SpellThis card can only be activated as Chain Link 2 or higher. Destroy 1 Set Spell or Trap Card on the field. If that card is chained to this card's activation, negate the activation of the card and destroy it. [spoiler=Target Practice 3rewordings ]Old cardTarget PracticeNormal SpellSelect a Spell or Trap Card on either players side of the field. Roll a six sided die, and activate one of the following effects based on the result.1: Inflict 800 damage to controller of selected card.2,3,4: If any Spell or Trap cards are adjacent to the selected card, you must select one of them and destroy it.5,6: Destroy selected card. Reworded card 1 (K.B strategist) Target PracticeNormal SpellSelect 1 Spell or Trap Card on the field. Roll 1 six-sided die, and activate 1 of the following effects based on the result:1: Inflict 800 damage to controller of the selected card.2,3 or 4: If any Spell or Trap Cards are adjacent to the selected card, select 1 of them and destroy it.5,6: Destroy the selected card. Reworded card 2 (X-31 Fighter) Target PracticeNormal SpellSelect a Spell or Trap Card on either players controls Roll a 6-sided die, select and activate 1 of the following effects:1: Inflict 800 damage to controller of selected card.2,3,4: If any Spell or Trap cards are adjacent to the selected card, you must select one of them and destroy it.5,6: Destroy selected card. Reworded card 3 (The Wolf) Target PracticeNormal SpellSelect a Spell or Trap Card on either players side of the field. Roll a 6-sided die and activate 1 of the following effects:1: Inflict 800 damage to controller of selected card.2,3,4: If any Spell or Trap cards are adjacent to the selected card, you must select one of them and destroy it.5,6: Destroy the selected card. [spoiler=Laser Transfer 3rewordings]Old card Laser TransferContinuous Spell CardDestroy 1 face-up Spell or Trap Card on the field. If that card was continuous, this card's effect becomes the same as the destroyed card. Otherwise, destroy this card Reworded card 1 (K.B strategist) Laser TransferContinuous Spell CardDestroy 1 face-up Spell or Trap Card on the field. If that card was a Continuous Spell or Trap Card, this card's effect becomes the same as the destroyed card. If the destroyed card is not a Continuous Spell or Trap Card, destroy this card. Reworded card 2 (x-31 Fighter) Laser TransferContinuous Spell CardDestroy 1 face-up Spell or Trap Card on the field. If that card was Continuous Spell or Trap Card, the effect of this becomes the same as the destroyed card. Otherwise, destroy this card Reworded card 3 (The wolf) Laser TransferContinuous Spell CardDestroy 1 face-up Spell or Trap Card on the field. If that card was a Continuous Spell or Trap Card, the effect of this card becomes the same as the destroyed card. Otherwise, destroy this card. [spoiler=Cosmic Dancer 3rewordings]Old card Cosmic DancerLight Psychic lv3 800/1000Twice per turn you can pay 800 points to negate 1 of your opponents attacks. If this card is attacked when face-down, you can flip this card face-up and negate the attack. Reworded card 1 (K.B strategist) Cosmic DancerLight Psychic lv3 800/1000Twice per turn you can pay 800 points to negate 1 of your opponent's attacks. If this Set card is selected as an attack target, you can flip this card face-up to negate the attack. Reworded card 2 (x-31 Fighter) Cosmic DancerLight Psychic lv3 800/1000Twice per turn, you can pay 800 Life Points to negate 1 of your opponents attacks. If this card is attacked when face-down, you can flip this card face-up and negate the attack. Reworded card 3 (the wolf) Cosmic DancerLight Psychic lv3 800/1000Twice per turn, you can pay 800 Life Points to negate 1 of your opponents attacks. If this card is attacked when face-down, you can flip this card face-up and negate the attack. [spoiler=Bati, the Fat Guy 3rewordings]Old card Bati, the Fat GuyFiend/LIGHT****0/1800Effect:As long as player has no cards in his/her Spell & Trap card zone, that player cannot conduct his/her Battle Phase. Reworded card 1 (K.B strategist) Bati, the Fat GuyFiend/LIGHT****0/1800Effect:As long as the turn player has no cards in his/her Spell & Trap Card Zone, that player cannot conduct his/her Battle Phase. Reworded card 2 (x-31 Fighter) Bati, the Fat GuyFiend/LIGHT****0/1800Effect:As long as player has no cards in their Spell & Trap Card Zone, that player cannot enter their Battle Phase. Reworded card 3 (the wolf) Bati, the Fat GuyFiend/LIGHT****0/1800Effect:As long as a player has no cards in their Spell & Trap Card Zone, that player cannot enter their Battle Phase. [spoiler=Cockroach 3rewordings]Old card Cockroach***EARTHInsect/EffectThis card is changed to face-down Defense Position whenever a Monster card is summoned to the field . If this monster is attacked while in face-down Defense Position, it is not destroyed as a result of battle.1000/200 Reworded card 1 (K.B strategist) Cockroach***EARTHInsect/EffectWhen a monster is Summoned, change this card to face-down Defense Position. If this Set card is selected as an attack target, it is not destroyed by battle.1000/200 Reworded card 2 (x-31 Fighter) Cockroach***EARTHInsect/EffectThis card is changed to face-down Defense Position whenever a monster is summoned to the field. If this monster is attacked while in face-down Defense Position, it is not destroyed by battle.1000/200 Reworded card 3 (the wolf) Cockroach***EARTHInsect/EffectThis card is changed to face-down Defense Position whenever a monster is summoned to the field. If this monster is attacked while in face-down Defense Position, it is not destroyed as a result of battle.1000/200 [spoiler=Refueling 3rewordings]Old cardRefuelingQuick-Play SpellSelect 3 Monster Cards from your Graveyard, then add them to your Deck and shuffle it. After that, draw 1 card from your Deck. Reworded card 1 (K.B) RefuelingQuick-Play SpellSelect 3 Monster Cards from your Graveyard. Return them to your Deck, then draw 1 card. Reworded card 2 (x-31) RefuelingQuick-Play SpellSelect 3 Monster Cards from your Graveyard, then add them to your Deck and shuffle it. Draw 1 card from your Deck. Reworded card 3 (wolf) RefuelingQuick-Play SpellSelect 3 Monster Cards from your Graveyard and add them to your Deck. Draw 1 card from your Deck. [spoiler= Hell Force 3rewordings]Old card Hell Force Trap/NormalEffect:You can only activate this card when your opponent monster with 1500 ATK or more declares attack. Destroy all your opponent's face-up Attack Position monsters. Reworded card 1 (K.B) Hell Force Trap/NormalEffect:You can only activate this card when an opponent's monster with 1500 ATK or more declares attack. Destroy all Attack Position monsters your opponent controls. Reworded card 2 (x-31) Hell Force Trap/NormalEffect:You can only activate this card when your opponent monster with 1500 ATK or more declares attack. Destroy all your opponent's face-up Attack Position monsters. Reworded card 3 (wolf) Hell Force Trap/NormalEffect:You can only activate this card when your opponent declares an attack with a monster with 1500 or more ATK. Destroy all of your opponent's face-up Attack Position monsters. [spoiler= Fracture 1rewording]Old cardFractureNormal SpellSelect 1 monster on the field with lowest Attack and destroy it. Reworded card 1 (K.B,x-31 and wolf all wrote same thing) FractureNormal SpellSelect 1 monster on the field with the lowest ATK and destroy it. [spoiler= Bomb of Destruction]Old cardBomb of DestructionTrap/NormalEffect:You can only activate this card when a monster is Summoned. Destroy all face-up monster(s) on the field. [spoiler=Summon Sensor 1 rewording]Old card Summon Sensor [spell](Normal)The next monster normal or special summoned after this card's activation is destroyed. Reworded card (K.B,x-31 and wolf all said) Summon Sensor [spell](Normal)The next monster Normal or Special Summoned after this card's activation is destroyed. [spoiler=Demon Pit 3rewordings]Old cardDemon PitNormal TrapWhen your opponent Summons a monster(s) that have Attack higher then ATK of 1 monster you control , you can select 1 of them and remove it from play. Reworded card 1 (K.B) Demon PitNormal TrapWhen your opponent Summons a monster(s) that have ATK higher then the ATK of 1 or more monster(s) you control, you can select 1 of the Summoned monster(s) and remove it from play. Reworded card 2 (x-31) Demon PitNormal TrapWhen your opponent Summons a monster that have Attack higher then ATK of 1 monster you control , you can select 1 of them and remove it from play. Reworded card 3 (wolf) Demon PitNormal TrapWhen your opponent Summons a monster that has an ATK higher then the ATK of 1 monster you control , you can select 1 of them and remove it from play. [spoiler=Land Mine 3rewordings]Old cardLand MineTrap CardYou cannot Set this card in same column as opponent monster. Activate only when an opponent's monster that is in same column as this card, declares an attack. Destroy all monsters in same column as the attacking monster and all monsters adjacent to the destroyed monsters. Reworded card 1 (K.B) Land MineTrap CardYou cannot Set this card in the same column as an opponent's monster. Activate only when an opponent's monster that is in the same column as this card declares an attack. Destroy all monsters in the same column as the attacking monster and all monsters adjacent to the destroyed monsters. Reworded card 2 (x-31) Land MineTrap CardYou cannot Set this card in same column as opponent monster. Activate only when an opponent's monster that is in same column as this card, declares an attack. Destroy all monsters in same column as the attacking monster and all monsters adjacent to the destroyed monsters. Reworded card 3 (wolf) Land MineTrap CardYou cannot Set this card in the same column as an opponents monster. Activate this card only when an opponent's monster that is in the same column as this card declares an attack. Destroy all monsters in the same column as the attacking monster and all monsters adjacent to the destroyed monsters. [spoiler=Lightspeed Fusion]Old cardLightspeed FusionTrap CardSend Fusion Material Monsters that are listed by a Fusion Monster Card from your hand or your side of the field to the Graveyard, and Special Summon the Fusion Monster from your Extra Deck. If all the Fusion Material Monsters are on the field, you can activate this card from your hand. [spoiler=Advanced Polymerization ]Old cardAdvanced PolymerizationGroup: Spell CardType: SpellSend Fusion Material Monsters that are listed by a Fusion Monster Card from your hand or your side of the field to the Graveyard, and Special Summon the Fusion Monster from yourFusion Deck. After that draw 1 card. Reworded card 1 (K.B) Advanced PolymerizationGroup: Spell CardType: SpellSend Fusion Material Monsters that are listed on a Fusion Monster Card from your hand or your side of the field to the Graveyard, and Special Summon the Fusion Monster from yourFusion Deck. After that, draw 1 card. Reworded card 2 (x-31) Advanced PolymerizationGroup: Spell CardType: SpellSend Fusion Material Monsters that are listed by a Fusion Monster Card from your hand or your side of the field to the Graveyard, and Special Summon the Fusion Monster from your Fusion Deck. Draw 1 card. Reworded card 3 (wolf) Advanced PolymerizationGroup: Spell CardType: SpellSend Fusion Material Monsters that are listed on a Fusion Monster Card from your hand or your side of the field to the Graveyard, and Special Summon the Fusion Monster from your Fusion Deck. Draw 1 card. [spoiler=Egg of Regeneration]Old cardEgg of RegenerationContinuous Spell CardWhen this card is activated, add 1 Hatching Counter to it. During your Standby Phase, add 4 Hatching Counters to this card. You can send this card to the Graveyard to Special Summon 1 monster from your Graveyard whose level is equal to or less than the number of Hatching Counters on this card. [spoiler=Dimensional Resurrection 2rewordings]Old cardDimensional ResurrectionContinuous TrapPay 800 Life Points. Special Summon 1 monster from your opponents Graveyard and equip it with this card. If monster equipped with this card is removed from field , this card is destroyed. If this card is removed from the field , monster that was equipped with this card is removed from play. Reworded card 1 (K.B) Dimensional ResurrectionContinuous TrapPay 800 Life Points. Special Summon 1 monster from your opponents Graveyard and equip it with this card. If a monster equipped with this card is removed from field , this card is destroyed. If this card is removed from the field, the equipped monster is removed from play. Reworded card 2 (wolf) Dimensional ResurrectionContinuous TrapPay 800 Life Points to Special Summon 1 monster from your opponents Graveyard and equip it with this card. If the monster equipped with this card is removed from the field , this card is destroyed. If this card is removed from the field, the monster that was equipped with this card is removed from play. [spoiler=Sky Breaker]Old card Sky BreakerLight Level 4ATK 1600/DEF 200Thunder/EffectWhen this card is Normal Summoned, it gains the following effect:*Once while this card is on the field you can discard 1 card to destroy 1 Spell or Trap Card. [spoiler=Solomon’s Justice 3rewordings]Old card Solomon's JusticeCounter TrapPay half of your Life Points. Negate a Spell, Trap, or Monster's effect that activates on the field and destroy it. Reworded card 1 (K.B) Solomon's JusticeCounter TrapPay half of your Life Points. Negate the activation of a Spell, Trap, or Monster Effect and destroy it. Reworded card 2 (x-31) Solomon's JusticeCounter TrapPay half of your Life Points. Negate a effect of Spell, Trap, or Monster Card that activates on the field and destroy it. Reworded card 3 (wolf) Solomon's JusticeCounter TrapPay half your Life Points. Negate the effect of a Spell, Trap, or Monster that activates on the field and destroy it. [spoiler= Shameful Rejection 1 rewording]Old card Shameful RejectionCounter TrapNegate a Spell, Trap, or Monster's effect that activates on the field and flip the card face-down. It cannot be flipped face-up until the End Phase. Reworded card 1 (K.B) Shameful RejectionCounter TrapNegate the activation of Spell, Trap or Monster Card Effect and Set the card. It cannot be activated or Flip Summoned until the end of this turn. [spoiler= Horns of Hell]Old card Horns of HellCounter TrapDiscard 1 card. Negate the Summon of a monster and destroy it. [spoiler=Chains of the Past 2rewordings]Old card Chains of the Past [Trap](Counter)Negate the activation of a Spell or Trap card and remove it from play. This card can only be activated if there is a copy of the card its negating in a player's graveyard. Reworded card 1 (K.B) Chains of the Past [Trap](Counter)Negate the activation of a Spell or Trap Card and remove it from play. This card can only be activated if there is a card with the same name as the selected card in either player's Graveyard. Reworded card 2 (hamermathd) Chains of the Past [Trap](Counter)Negate the activation of a Spell or Trap card and remove it from play. This card can only be activated if there is a card with the same name as the negated card in either player's Graveyard. [spoiler=Gentleman’s Duel 1rewording]Old card Gentleman's Duel [spell](Continuous)No monsters can attack a monster of a lower level. Reworded card 1 (tommers2008) Gentleman's Duel [spell](Continuous)No monster can declare an attack, against a monster of lower Level. [spoiler=Gruesome Slimeyard 2rewordings]Old cardGruesome SlimeyardContinuous TrapWhen monster attacks place on it 1 "Slime" Counter at end of Damage Step. Monsters with "Slime" Counters cannot declare attack. Reworded card 1 (K.B) Gruesome SlimeyardContinuous TrapWhen monster attacks, place 1 Slime Counter on it at end of Damage Step. Monsters with "Slime" Counters cannot declare an attack. Reworded card 2 (Tommers2008) Gruesome SlimeyardContinuous TrapWhen monster attacks, place 1 Slime Counter on it at end of Damage Step. Monsters with Slime Counters on them cannot declare an attack. [spoiler=Haze Fairy]Old cardHaze FairyWind Level 3ATK 1000/DEF 1700Fairy/EffectAfter this card is Normal Summoned, when it is sent to the Graveyard, add 1 monster with 1500 ATK or less from your Deck to your hand. [spoiler=Chaotic Draw 1rewording]Old cardChaotic DrawGroup: Spell CardType: SpellIcon:Quick-PlayDraw 3 cards and show them to your opponent. You opponent selects 2 of them and sends them to the Graveyard. If a monster is sent to the Graveyard by this effect, you receive 500 damage. If a Spell or Trap Card is sent to the Graveyard by this effect, inflict 500 damage to your opponent. Reworded card Chaotic DrawGroup: Spell CardType: SpellIcon:Quick-PlayDraw 3 cards and show them to your opponent. You opponent selects 2 of them and sends them to the Graveyard. If a monster is sent to the Graveyard by this effect, take 500 damage. If a Spell or Trap Card is sent to the Graveyard by this effect, inflict 500 damage to your opponent. [spoiler=Pyrotechnic Pixie 1rewording]Old cardPyrotechnic PixieFire Level 4ATK 1000/ DEF 1000Fiend/EffectIf your opponent has at least 1 card in their hand, you can discard 1 card and pay 800 Life Points to destroy 1 card on the field. Your opponent can discard 1 card of the same Type as selected one to negate this effect. Reworded card 1 (K.B) Pyrotechnic PixieFire Level 4ATK 1000/ DEF 1000Fiend/EffectIf your opponent has at least 1 card in their hand, you can discard 1 card and pay 800 Life Points to destroy 1 card on the field. Your opponent can discard 1 card of the same Type as the selected card to negate this card's activation and destroy it. [spoiler=Forest Archer 1rewording]Old cardForest ArcherBeast-Warrior Earth Lv4 1500/1100Once per Turn you can discard 1 card to roll 1 dice. If result is not 6 return 1 card on field to owner's hand. Reworded card (K.B) Forest ArcherBeast-Warrior Earth Lv4 1500/1100Once per turn, you can discard 1 card to roll 1 six-sided die. If the result is not 6 return 1 card on the field to it's owner's hand. [spoiler=Fist of Rage 1rewording]Old cardFist of RageNormal SpellSelect 1 monster on opponents side of the field with lowest Defense and destroy it. Reworded card 1 (K.B) Fist of RageNormal SpellSelect 1 monster on your opponents side of the field with the lowest DEF and destroy it. [spoiler=Ultimate Tragedy]Old cardUltimate TragedyNormal SpellSelect 1 Defense Position monster on the field and remove it from play. [spoiler=Sweep out from the Middle 1 rewording]Old cardSweep Out From the MiddleNormal TrapDestroy one face-up monster on the field whose level is closest to six. If there is a tie, this cards controller may chose one of the tied monsters to destroy. Reworded card 1 (K.B) Sweep Out From the MiddleNormal TrapDestroy 1 face-up monster on the field whose Level is closest to 6. If it's a tie, you get to choose. [spoiler=Fluffy Invasion 1 rewording]Old card Fluffy InvasionGroup: Spell CardType: SpellIcon:Quick-PlayIf you activate this card, you cannot Normal Summon, Flip Summon or Special Summon during this turn. Special Summon 4 "Fluffy Sheep Tokens" (Beast-Type/EARTH/Level 1/ATK 0/DEF 0) in Defense Position to your side of the field. The "Fluffy Sheep Tokens" cannot be used as a Tribute for a Tribute Summon (or Set) or used for Synchro Summon. Reworded card 1 (hamermathd) Fluffy InvasionGroup: Spell CardType: SpellIcon:Quick-PlayIf you activate this card, you cannot Normal Summon, Flip Summon or Special Summon during this turn. Special Summon 4 "Fluffy Sheep Tokens" (Beast-Type/EARTH/Level 1/ATK 0/DEF 0) in Defense Position to your side of the field. The "Fluffy Sheep Tokens" cannot be Tributed (Including for a Synchro Summon). [spoiler= Stabilization Dome]Old cardStabilization DomeNormal SpellAdd 1 Field Spell from your Deck to your hand. When an effect would destroy a Field Spell, you can remove this card in your Graveyard from play to negate that effect. [spoiler=Terracovery]Old cardTerracoveryQuick SpellSelect 1 Field Spell in your Graveyard and activate it. [spoiler=Mirror Knight]Old cardMirror KnightWater Warrior Lv3 1500/1000Once per turn, you can reveal 1 Fusion Monster from your Fusion Deck and select 1 of the Fusion Material Monsters listed on that card in your Deck. Until the End Phase, this card's name is treated as selected monster's name. [spoiler=Crystal Chameleon]Old cardCrystal Chameleon Water Reptile Lv2 1200/1900You can substitute this card for any 1 Fusion-Material Monster. When you do this, the other Fusion-Material Monster(s) must be the correct one(s). Discard this card from your hand to the Graveyard to add 1 Spell Card that can Fusion Summon monsters from your Deck to your hand. The Deck is then shuffled. [spoiler=Ancient Ritual 1rewording]Old cardAncient RitualRitual SpellThis card is used to Ritual Summon any Ritual Monster.Select any number of monsters in your Graveyard and remove them from play to Special Summon 1 Ritual monster from your Hand that have same Level as total Levels of removed monsters. Reworded card 1 (K.B) Ancient RitualRitual SpellThis card is used to Ritual Summon any Ritual Monster.Select any number of monsters in your Graveyard and remove them from play to Special Summon 1 Ritual Monster from your hand whose Level is equal to the total Level Stars of the removed monsters. [spoiler=All fine]Sparrow The PostmanWind Winged Beast Lv4 1500/1000When this card is Summoned, add 1 Ritual Spell Card from your Deck to your hand. Lava WormFire Pyro Lv4 1300/1500When this card is destroyed by battle and sent to the Graveyard, you can Special Summon 1 FIRE monster with 1600 or less ATK from your Deck in face-up Attack Position. Emerald ShellWater Aqua Lv4 1300/1400When this card is destroyed by battle and sent to the Graveyard, you can Special Summon 1 WATER monster with 1600 or less ATK from your Deck in face-up Attack Position. Corrupted ClownDark Fiend Lv4 1300/0When this card is destroyed by battle and sent to the Graveyard, you can Special Summon 1 DARK monster with 1600 or less ATK from your Deck in face-up Attack Position. Blind MoleEarth Beast Lv4 1300/500When this card is destroyed by battle and sent to the Graveyard, you can Special Summon 1 EARTH monster with 1600 or less ATK from your Deck in face-up Attack Position. Hurricane PigeonWind Winged Beast Lv4 1300/700When this card is destroyed by battle and sent to the Graveyard, you can Special Summon 1 WIND monster with 1600 or less ATK from your Deck in face-up Attack Position. Electro LynxLight Thunder Lv4 1300/300When this card is destroyed by battle and sent to the Graveyard, you can Special Summon 1 LIGHT monster with 1600 or less ATK from your Deck in face-up Attack Position. D.D. GuardianLight Warrior Lv4 1800/1000While this card is face-up on the field, any monster that is sent to the Graveyard is removed from play instead. Golden TombNormal SpellRemove from play 1 monster in you Graveyard, add 1 monster of the same Type and same Level from your Deck to your hand. Psychic DemolitionNormal SpellThis card remains on the field until the end of your next turn.During your next Standby Phase destroy all face-up Attack Position monster(s) on field. Flaming WarriorFIRELevel 4PyroA legendary soldier who searches the land for worthy opponents. He uses fire attacks to overwhelm his opponents.ATK/DEF: 1800/1200 Testing LaboratoryContinuous TrapThe effects of all face-up monsters cannot be activated. Prohibition of the GreedyContinuous Trap CardNeither player can draw cards outside of their Draw Phase. Gravity WindGroup: Spell CardType: SpellIcon:Quick-PlayPay 800 Life Points. Return 1 card on the field to its owner's hand. Stopping the inevitableNormal TrapActivate when your Life Points are below 1500. Draw 2 cards, then skip your next Draw Phase. The Time & Space ChamberNormal SpellDiscard 1 card. Remove from play, from your Graveyard, Fusion Material Monsters that are listed on a Fusion Monster Card, and Special Summon that Fusion Monster from your Fusion Deck. (This Special Summon is treated as a Fusion Summon). Sinister FiendDARK/Fiend***1500/1000This fiend is a mercenary, working for whatever evil needs assistance. Aqua MagicianWater/Spellcaster/EffectATK/DEF: 2500/2100 Level 7This card cannot be selected as a target of a Spell or Trap Card. If a monster you control is selected as a target of a Spell or Trap Card, you can change the target to a correct target that your opponent controls. Pit of SadnessNormal SpellSend 1 monster from your Deck to Graveyard. While this card is in your Graveyard, if that monster is face-up on the field during your any End Phase, send it to the Graveyard. [spoiler=Suicide Blast 1 rewording]Old cardSuicide Blast(Normal)Activate this card only when a monster on your side of the field is selected as an attack target. Shuffle the attacking monster to it owners decks. Reworded card1 (K.B) Suicide Blast(Normal)Activate only when a monster you control is selected as an attack target. Shuffle the attacking monster into it's owner's deck. [spoiler=Solider Recruiting 1rewording]Old cardSoldiers RecruitingNormal SpellSelect 1 Lv5 or less Warrior Type monster from your Deck and add it to your Hand. Reworded card 1 (K.B) Soldiers RecruitingNormal SpellSelect 1 Level 5 or lower Warrior-Type monster from your Deck and add it to your hand. [spoiler=Destiny Emperor Zodiac 1rewording]Old cardDestiny Emperor ZodiacAttrib: WaterType: Warrior/EffectLevel:6Atk: 2400Def: 1600When this card is Tribute Summoned, declare 1 card name.Remove from play, from both Players Graveyard, all copies of the declared card.Then, while this card is face-up on the field, the declared card cannot be played and its effects are negated. Reworded card 1 (K.B) Destiny Emperor ZodiacAttrib: WaterType: Warrior/EffectLevel:6Atk: 2400Def: 1600When this card is Tribute Summoned, declare 1 card name.Remove from play all copies of the selected card in both player's Graveyard.While this card is face-up on the field, the declared card cannot be played and it's effect(s) are negated. [spoiler=Crazy Totem 1 rewording]Old cardCrazy TotemEarth Rock Tuner Lv2 600/600When this card is Normal Summoned you can increase or decrease Level of 1 face-up monster other then this one, on the field by 1. Once per turn when this card is attacked you can send 2 cards from top of your Deck to Graveyard to negate it. Reworded card 1 (tommers2008) Crazy TotemEarth Rock Tuner Lv2 600/600When this card is Normal Summoned, you can increase or decrease the Level of 1 face-up monster other then this one, on the field by 1. Once per turn, when this card is attacked you can send the top 2 cards from your Deck to Graveyard to negate it. [spoiler=Draw Hound 1 rewording]Old cardDraw HoundEARTH****Beast/EffectWhen Player draw a card, both players look at the card(s) drawn. If the player drew a monster card, inflict damage to that player equal to 100 x the level of the drawn monster (if more than 1 monster is draw, select the monster with the highest level).1800/400 Reworded card 1 (K.B) Draw HoundEARTH****Beast/EffectWhen a player draws a card(s), both players look at the card(s) drawn. If the player drew a Monster Card, inflict damage to that player equal to 100x the level of the drawn monster. If more than 1 monster is drawn, the monster with the highest Level is selected.1800/400 [spoiler=Counter Crusher]Old cardCounter CrusherEARTH Reptile lv4 1800/1050When this card is face-up on the field no counters can be placed on cards. You can pay remove 1 Counter from the field by paying 100 Life Points. You can use this card effect anytime per turn. Reworded card 1 (K.B) Counter CrusherEARTH Reptile lv4 1800/1050When this card is face-up on the field no counters can be placed on cards. You can pay 100 Life Points to remove 1 counter on the field. You can activate this card's effect during either player's turn. [spoiler=Greed Jar 1 rewording]Old cardGreed JarEarth Rock Lv2 800/1000FLIP : Both Players discard all cards in their Hand and then draw same amount. Reworded card 1 (K.B) Greed JarEarth Rock Lv2 800/1000FLIP : Each player discards their hand and draws the same number of cards they discarded. [spoiler=bazaar deal 1 rewording]Old cardBazaar DealNormal SpellSelect 1 monster on your side of the field and change it with 1 face-up monster on your opponents side of the field with lowest Attack. Reworded card 1 (K.B) Bazaar DealNormal SpellSelect 1 monster on you control and switch control of it with 1 face-up monster on your opponents side of the field with the lowest ATK. [spoiler=Sexy Aroma 1rewording]Old cardSexy AromaSpell/EquipEffect:As long as you control the monster equipped with this card, your opponent cannot attack other monsters other than the equipped monster. Reworded card 1 (K.B) Sexy AromaSpell/EquipEffect:Your opponent cannot select monster(s) you control as attack target(s), except the equipped monster. [spoiler=Sea Bound Lemming 2 rewordings]Old card Sea-Bound LemmingEarth/Beast/Effect/2 Stars450/600This card cannot be offered as a tribute for a tribute summon. When this card is destroyed by battle, shuffle it into your deck. Then pick up five cards from the top of your deck, and Special summon any “Sea-Bound Lemming” in face-up defense position. Return any other picked up cards to the deck. Reworded card 1 (K.B) Sea-Bound LemmingEarth/Beast/Effect/2 Stars450/600This card cannot be Tributed for a Tribute Summon or Set. When this card is destroyed by battle, shuffle it into your Deck. Then pick up 5 cards from the top of your Deck, and Special Summon any “Sea-Bound Lemming” in the cards in face-up Defense Position. Return any other picked up cards to the Deck. Reworded card 2 (hamermathd) Sea-Bound LemmingEarth/Beast/Effect/2 Stars450/600This card cannot be Tributed for a Tribute Summon. When this card is destroyed by battle and sent to the Graveyard, shuffle it into your deck. Then look at the top five cards of your deck, and Special summon any “Sea-Bound Lemming” in face-up defense position. Shuffle all other cards into the Deck [spoiler=Magical Shapeshifter 1 rewording]Old cardThe Magical ShapeshifterWind Fairy tuner Lv1 0/500Once per turn during you Main Phase, you can increase this monster's Level by the number of monster(s) on the field. Reworded card 1 (K.B) The Magical ShapeshifterWind Fairy tuner Lv1 0/500Once per turn, during your Main Phase, you can increase this monster's Level by the number of monster(s) on the field. 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Nightmarian Posted March 3, 2009 Author Report Share Posted March 3, 2009 Wow, so there is more? Ok..Did u copy/pasted in notepad all edited versions?? Link to comment Share on other sites More sharing options...
Nightmarian Posted March 4, 2009 Author Report Share Posted March 4, 2009 If u did, it would be useful that u post it...erm, your job is actually to find all reworded versions of cards = 10 mins, then just copy paste each after their original = 10-15mins... That is less then half of hour..So i really don't see why is this taking so long? We needed it yesterday, but we need that finished today or that job will be given to someone other, sorry..p.s. there is no reason why u should lose time by placing each card in spoilers btw, it looks nice, but i didn't ask for it and it is not necessary.. Link to comment Share on other sites More sharing options...
SushiTheLegend Posted March 4, 2009 Report Share Posted March 4, 2009 What seems to be the problem, Night? Anything I could help with at all? Link to comment Share on other sites More sharing options...
tommers2008 Posted March 4, 2009 Report Share Posted March 4, 2009 It is done now.. so no need to get mad... Im telling you now its harder then it looks, you have to find all copys of the card the copy/paste them all after the main 1, bold them(put in spoiler) k didn't need that done but it really is much tidier.. So look im sorry if it took long but wasn't as easy as it seemed, but its done now and im sorry to sound bit mad here but, u should be grateful i didn't see anybody else offer to do it if your going to complain about it i won't bother doing anything again.. Link to comment Share on other sites More sharing options...
SushiTheLegend Posted March 4, 2009 Report Share Posted March 4, 2009 Tommers I doubt he meant it like that, I'm sure he is just frustrated right now. Link to comment Share on other sites More sharing options...
tommers2008 Posted March 4, 2009 Report Share Posted March 4, 2009 Yea i no, this whole thing has got really slow and people aren't putting in the effort apart form a select few... I just hope we can get this troublesome set finished soon and advance on with this project, because i feel with this set complete we will no where we went wrong and won't make same mistakes again... Link to comment Share on other sites More sharing options...
Nightmarian Posted March 4, 2009 Author Report Share Posted March 4, 2009 Ok thanks, Tommers, great job...yeah, i think that next set will be done much faster...and some rules will be changed by new leader also...I need to find Karl now, i don't see him on IRC for some time so that we reword rest of the cards... Black Magician Girl - how good are u in fixing wording?? We need to follow TCG current OCG btw.. Link to comment Share on other sites More sharing options...
SushiTheLegend Posted March 4, 2009 Report Share Posted March 4, 2009 For the most part people find my OCG to be good, unless you're refering to 5D's OCG then not so good. Link to comment Share on other sites More sharing options...
Nightmarian Posted March 5, 2009 Author Report Share Posted March 5, 2009 So could u reword some cards?? Look at page 8 of this thread and find last post of tommers on that page..then check those cards is there any OCG errors...first check out cards that are not reworded at all, then check out are reworded one good and do they do same thing as original versions...ok? Btw i checked tommers list and some people when reworded cards changed effects too...<.< Don't do things like that lol..This is one example : Old cardPyrotechnic PixieFire Level 4ATK 1000/ DEF 1000Fiend/EffectIf your opponent has at least 1 card in their hand, you can discard 1 card and pay 800 Life Points to destroy 1 card on the field. Your opponent can discard 1 card of the same Type as selected one to negate this effect. Reworded card 1 (K.B)Pyrotechnic PixieFire Level 4ATK 1000/ DEF 1000Fiend/EffectIf your opponent has at least 1 card in their hand, you can discard 1 card and pay 800 Life Points to destroy 1 card on the field. Your opponent can discard 1 card of the same Type as the selected card to negate this card's activation and destroy it. -in original version only effect was negated, in reworded version Pixie gets destroyed which sucks totally...it ruins the card completely... Link to comment Share on other sites More sharing options...
tommers2008 Posted March 5, 2009 Report Share Posted March 5, 2009 Oh i see, and just to let you no i don't think any cards left need rewording.. Link to comment Share on other sites More sharing options...
Nightmarian Posted March 5, 2009 Author Report Share Posted March 5, 2009 Ok..but someone really need to give final judgment..and i believe in that only to Karl, Amon and Adrian.. Link to comment Share on other sites More sharing options...
tommers2008 Posted March 5, 2009 Report Share Posted March 5, 2009 Who is amon+adrian..?? i only no karl... Link to comment Share on other sites More sharing options...
Nightmarian Posted March 5, 2009 Author Report Share Posted March 5, 2009 They are IRC people..^^ Like lot of people is here and not come to IRC , there is also few people that work only on IRC..And Amon is one of Shadow Bosses in XCG...which is probably coming soon to YCM forums as well..there is 6000 cards already in that game, no pics, but game is much worse then TCG, it is broken, unbalanced, you don't need skills to play it, etc.So CCG was try to fix that, and Set 0 done it great, but like we already discussed, because it is too hard to manage something like that, i mean, there is not enough people interested in hard task like that, we will probably go in XCG direction :( Link to comment Share on other sites More sharing options...
tommers2008 Posted March 5, 2009 Report Share Posted March 5, 2009 well if we keep the sets going and have a focused few doing it, im sure it won't Link to comment Share on other sites More sharing options...
Jester.tech Posted March 5, 2009 Report Share Posted March 5, 2009 [spoiler=Tempest Storm]Tempest Storm Normal SpellWhen you activate this card select and activate 1 of the following effects.-Destroy all face-down Spell and Trap Cards on field.-Destroy all face-up Spell Cards on the field.-Destroy all face-up Trap Cards on the field. [spoiler=Judgment Bolt]Judgment BoltQuick SpellPay 500 Life Points. Destroy 1 Spell or Trap Card your opponent controls. [spoiler=Variable Storm]Variable StormNormal SpellDestroy 1 face-up Spell or Trap Card. If your opponent controls 3 or more face-up Spell or Trap Cards, destroy 2 instead. [spoiler=Sudden Bolt]Sudden BoltNormal TrapDestroy 1 Spell or Trap Card. If the destroyed card was Set this turn, you can Set 1 Spell or Trap Card from your hand. That card can be activated this turn. [spoiler=Lazy Typhoon]Lazy TyphoonQuick-Play SpellThis card can only be activated as chain link 2 or higher. Select one face-down Spell or Trap card, and destroy it. [spoiler=Target Practice]Target PracticeNormal SpellSelect a Spell or Trap Card on either players side of the field. Roll a 6-sided die and activate 1 of the following effects:1: Inflict 800 damage to controller of selected card.2,3,4: If any Spell or Trap cards are in adjacent card zones to the selected card, you must select one of them and destroy it.5,6: Destroy the selected card. [spoiler=Laser Transfer] Laser TransferContinuous Spell CardDestroy 1 face-up Spell or Trap Card on the field. If that card was a Continuous Spell or Trap Card, the effect of this card becomes the same as the destroyed card. Otherwise, destroy this card. [spoiler=Cosmic Dancer]Cosmic DancerLight Psychic lv3 800/1000Twice per turn, you can pay 800 Life Points to negate 1 of your opponents attacks. If this card is attacked when face-down, before damage calculation, you can flip this card face-up to negate the attack. [spoiler=Bati, the Fat Guy] Bati, the Fat GuyFiend/LIGHT****0/1800Effect:As long as a player has no cards in their Spell & Trap Card Zone, that player cannot enter their Battle Phase. [spoiler=Cockroach] Cockroach***EARTHInsect/EffectThis card is changed to face-down Defense Position whenever a monster is summoned to the field. If this monster is attacked while in face-down Defense Position, it is not destroyed as a result of battle.1000/200 [spoiler=Refueling]RefuelingQuick-Play SpellSelect 3 Monster Cards from your Graveyard and shuffle them into your Deck. Draw 1 card from your Deck. [spoiler= Hell Force] Hell Force Trap/NormalEffect:You can only activate this card when your opponent declares an attack with a monster with 1500 or more ATK. Destroy all of your opponent's face-up Attack Position monsters. [spoiler= Fracture]FractureNormal SpellSelect 1 monster on the field with the lowest ATK and destroy it. If it's a tie, you get to choose. [spoiler= Bomb of Destruction]Bomb of DestructionTrap/NormalEffect:You can only activate this card when a monster is Summoned. Destroy all face-up monsters on the field. [spoiler=Summon Sensor] Summon Sensor [spell](Normal)The next monster Normal or Special Summoned after this card's activation is destroyed. [spoiler=Demon Pit]Demon PitNormal TrapWhen your opponent Summons a monster(s) that has an ATK higher than the ATK of a monster you control, you can remove it from play. [spoiler=Land Mine]Land MineTrap CardYou cannot Set this card in the same column as an opponents monster. Activate this card only when an opponent's monster that is in the same column as this card declares an attack. Destroy all monsters in the same column as the attacking monster and all monsters in adjacent Monster Zones to the destroyed monsters. [spoiler=Lightspeed Fusion]Lightspeed FusionTrap CardSend Fusion Material Monsters that are listed by a Fusion Monster Card from your hand or your side of the field to the Graveyard, and Special Summon the Fusion Monster from your Extra Deck. If all the Fusion Material Monsters are on the field, you can activate this card from your hand. [spoiler=Advanced Polymerization ] Advanced PolymerizationGroup: Spell CardType: SpellSend Fusion Material Monsters that are listed on a Fusion Monster Card from your hand or your side of the field to the Graveyard, and Special Summon the Fusion Monster from your Fusion Deck. Draw 1 card. [spoiler=Egg of Regeneration]Egg of RegenerationContinuous Spell CardWhen this card is activated, add 1 Hatching Counter to it. During your Standby Phase, add 4 Hatching Counters to this card. You can send this card to the Graveyard to Special Summon 1 monster from your Graveyard whose level is equal to or less than the number of Hatching Counters on this card. [spoiler=Dimensional Resurrection] Dimensional ResurrectionContinuous TrapPay 800 Life Points to Special Summon 1 monster from your opponents Graveyard and equip it with this card. If the monster equipped with this card is removed from the field , this card is destroyed. If this card is removed from the field, the monster that was equipped with this card is removed from play. [spoiler=Sky Breaker]Sky BreakerLight Level 4ATK 1600/DEF 200Thunder/EffectWhen this card is Normal Summoned, it gains the following effect: You can discard 1 card to destroy 1 Spell or Trap Card. This effect can only be used once while this card is face-up on the field. [spoiler=Solomon’s Justice] Solomon's JusticeCounter TrapPay half your Life Points. Negate the effect of a Spell, Trap, or Monster that activates on the field and destroy it. [spoiler= Shameful Rejection] Shameful RejectionCounter TrapNegate the activation of Spell, Trap or Monster Card Effect and Set the card. It cannot be activated or Flip Summoned until the end of this turn. [spoiler= Horns of Hell]Horns of HellCounter TrapDiscard 1 card. Negate the Summon of a monster and destroy it. [spoiler=Chains of the Past] Chains of the Past [Trap](Counter)Negate the activation of a Spell or Trap card and remove it from play. This card can only be activated if there is a card with the same name as the negated card in either player's Graveyard. [spoiler=Gentleman’s Duel]Gentleman's Duel [spell](Continuous)No monster can declare an attack against a monster of a Level lower than itself. [spoiler=Gruesome Slimeyard] Gruesome SlimeyardContinuous TrapWhen monster attacks, place 1 Slime Counter on it at end of Damage Step. Monsters with Slime Counters on them cannot declare an attack. [spoiler=Haze Fairy]Haze FairyWind Level 3ATK 1000/DEF 1700Fairy/EffectWhen this card is Normal Summoned, it gains the following effect: When this card is sent to the Graveyard, add 1 monster with 1500 ATK or less from your Deck to your hand. [spoiler=Chaotic Draw] Chaotic DrawGroup: Spell CardType: SpellIcon:Quick-PlayDraw 3 cards and show them to your opponent. You opponent selects 2 of them and sends them to the Graveyard. If a monster is sent to the Graveyard by this effect, take 500 damage. If a Spell or Trap Card is sent to the Graveyard by this effect, inflict 500 damage to your opponent. [spoiler=Pyrotechnic Pixie]Pyrotechnic PixieFire Level 4ATK 1000/ DEF 1000Fiend/EffectIf your opponent has at least 1 card in their hand, you can discard 1 card and pay 800 Life Points to destroy 1 card on the field. Your opponent can discard 1 card of the same Type as selected one to negate this effect. [spoiler=Forest Archer]Forest ArcherEarth Lv4 1500/1100Beast-Warrior/EffectYou can discard 1 card to select 1 card on the field, and roll a six-sided die. If the result is not a 6, return the selected card to it's owners hand. [spoiler=Fist of Rage]Fist of RageNormal SpellSelect 1 monster on your opponents side of the field with the lowest DEF and destroy it. If it's a tie, you get to choose. [spoiler=Ultimate Tragedy]Ultimate TragedyNormal SpellSelect 1 Defense Position monster on the field and remove it from play. [spoiler=Sweep out from the Middle] Sweep Out From the MiddleNormal TrapDestroy 1 face-up monster on the field whose Level is closest to 6. If it's a tie, you get to choose. [spoiler=Fluffy Invasion]Fluffy InvasionGroup: Spell CardType: SpellIcon:Quick-PlayIf you activate this card, you cannot Normal Summon, Flip Summon or Special Summon during this turn. Special Summon 4 "Fluffy Sheep Tokens" (Beast-Type/EARTH/Level 1/ATK 0/DEF 0) in Defense Position to your side of the field. The "Fluffy Sheep Tokens" cannot be Tributed, or used for a Synchro Summon [spoiler= Stabilization Dome]Stabilization DomeNormal SpellAdd 1 Field Spell from your Deck to your hand. When an effect would destroy a Field Spell, you can remove this card in your Graveyard from play to negate that effect. [spoiler=Terracovery]TerracoveryQuick SpellSelect 1 Field Spell in your Graveyard and activate it. [spoiler=Mirror Knight]Mirror KnightWater Warrior Lv3 1500/1000Once per turn, you can reveal 1 Fusion Monster from your Fusion Deck and 1 of the Fusion Material Monsters listed on that card in your Deck. Until the End Phase, this card's name is treated as the revealed Fusion Material Monster's name. [spoiler=Crystal Chameleon]Crystal Chameleon Water Reptile Lv2 1200/1900You can substitute this card for any 1 Fusion-Material Monster. When you do this, the other Fusion-Material Monster(s) must be the correct one(s). Discard this card from your hand to the Graveyard to add 1 Spell Card that can Fusion Summon monsters from your Deck to your hand. The Deck is then shuffled. [spoiler=Ancient Ritual]Ancient RitualRitual SpellThis card is used to Ritual Summon any Ritual Monster. Select any number of monsters in your Graveyard and remove them from play to Special Summon 1 Ritual Monster from your hand whose Level is equal to the total Levels of the removed monsters. [spoiler=Sparrow the Postman]Sparrow The PostmanWind Winged Beast Lv4 1500/1000When this card is Summoned, add 1 Ritual Spell Card from your Deck to your hand. [spoiler=Lava Worm]Lava WormFire Pyro Lv4 1300/1500When this card is destroyed by battle and sent to the Graveyard, you can Special Summon 1 FIRE monster with 1600 or less ATK from your Deck in face-up Attack Position. [spoiler=Emerald Shell]Emerald ShellWater Aqua Lv4 1300/1400When this card is destroyed by battle and sent to the Graveyard, you can Special Summon 1 WATER monster with 1600 or less ATK from your Deck in face-up Attack Position. [spoiler=Corrupted Clown]Corrupted ClownDark Fiend Lv4 1300/0When this card is destroyed by battle and sent to the Graveyard, you can Special Summon 1 DARK monster with 1600 or less ATK from your Deck in face-up Attack Position. [spoiler=Blind Mole]Blind MoleEarth Beast Lv4 1300/500When this card is destroyed by battle and sent to the Graveyard, you can Special Summon 1 EARTH monster with 1600 or less ATK from your Deck in face-up Attack Position. [spoiler=Hurricane Pigeon]Hurricane PigeonWind Winged Beast Lv4 1300/700When this card is destroyed by battle and sent to the Graveyard, you can Special Summon 1 WIND monster with 1600 or less ATK from your Deck in face-up Attack Position. [spoiler=Electro Lynx]Electro LynxLight Thunder Lv4 1300/300When this card is destroyed by battle and sent to the Graveyard, you can Special Summon 1 LIGHT monster with 1600 or less ATK from your Deck in face-up Attack Position. [spoiler=D.D. Guardian]D.D. GuardianLight Warrior Lv4 1800/1000While this card is face-up on the field, any monster that is sent to the Graveyard is removed from play instead.[/spoiler [spoiler=Golden Tomb]Golden TombNormal SpellRemove from play 1 monster in you Graveyard. Add 1 monster of the same Type and same Level from your Deck to your hand. [spoiler=Psychic Demolition]Psychic DemolitionNormal SpellThis card remains on the field for 2 of your turns. During your next Standby Phase destroy all face-up Attack Position monster(s) on field. [spoiler=Flaming Warrior]Flaming WarriorFIRELevel 4PyroA legendary soldier who searches the land for worthy opponents. He uses fire attacks to overwhelm his opponents.ATK/DEF: 1800/1200 [spoiler= Testing Laboratory]Testing LaboratoryContinuous TrapThe effects of all face-up monsters cannot be activated. [spoiler= Prohibition of the Greedy]Prohibition of the GreedyContinuous Trap CardNeither player can draw cards outside of their Draw Phase. [spoiler= Gravity Wind]Gravity WindGroup: Spell CardType: SpellIcon:Quick-PlayPay 800 Life Points. Return 1 card on the field to its owner's hand. [spoiler= Stopping the inevitable]Stopping the inevitableNormal TrapActivate when your Life Points are below 1500. Draw 2 cards, then skip your next Draw Phase.[/spoiler [spoiler= The Time & Space Chamber]The Time & Space ChamberNormal SpellDiscard 1 card. Remove from play, or from your Graveyard, Fusion Material Monsters that are listed on a Fusion Monster Card, and Special Summon that Fusion Monster from your Fusion Deck. (This Special Summon is treated as a Fusion Summon). [spoiler=Sinister Fiend]Sinister FiendDARK/Fiend***1500/1000This fiend is a mercenary, working for whatever evil needs assistance. [spoiler= Aqua Magician]Aqua MagicianWater/Spellcaster/EffectATK/DEF: 2500/2100 Level 7This card cannot be selected as a target of a Spell or Trap Card. If a monster you control is selected as a target of a Spell or Trap Card, you can change the target to a valid target that your opponent controls. [spoiler=Pit of Sadness]Pit of SadnessNormal SpellSend 1 monster from your Deck to Graveyard. While this card is in your Graveyard, if that monster is face-up on the field during your End Phase, send it to the Graveyard. [spoiler=Suicide Blast] Suicide Blast(Normal)Activate only when a monster you control is selected as an attack target. Shuffle the attacking monster into it's owner's deck. [spoiler=Solider Recruiting] Soldiers RecruitingNormal SpellSelect 1 Level 5 or lower Warrior-Type monster from your Deck and add it to your hand. [spoiler=Destiny Emperor Zodiac 1rewording] Destiny Emperor ZodiacAttrib: WaterType: Warrior/EffectLevel:6Atk: 2400Def: 1600When this card is Tribute Summoned, declare 1 card name.Remove from play all copies of the selected card in both player's Graveyard.While this card is face-up on the field, the declared card cannot be played and it's effect(s) are negated. [spoiler=Crazy Totem]Crazy TotemEarth Rock Tuner Lv2 600/600When this card is Normal Summoned, you can increase or decrease the Level of 1 face-up monster on the field, other than this one, by 1. Once per turn, when this card is attacked, you can send the top 2 cards from your Deck to Graveyard to negate the attack. [spoiler=Draw Hound 1] Draw HoundEARTH****Beast/EffectWhen a player draws a card(s), both players look at the card(s) drawn. If the player drew a Monster Card, inflict damage to that player equal to 100x the level of the drawn monster. If more than 1 monster is drawn, the monster with the highest Level is selected.1800/400 [spoiler=Counter Crusher] Counter CrusherEARTH Reptile lv4 1800/1050When this card is face-up on the field no counters can be placed on cards. You can pay 100 Life Points to remove 1 counter on the field. You can activate this card's effect during either player's turn. [spoiler=Greed Jar 1] Greed JarEarth Rock Lv2 800/1000FLIP : Each player discards their hand and draws the same number of cards they discarded. [spoiler=bazaar deal]Bazaar DealNormal SpellSelect 1 monster you control, and switch control of it with the face-up monster on your opponents side of the field with the lowest ATK. If it's a tie, you get to choose. [spoiler=Sexy Aroma] Sexy AromaSpell/EquipEffect:Your opponent cannot select monster(s) you control as attack target(s), except the equipped monster. [spoiler=Sea Bound Lemming] Sea-Bound LemmingEarth/Beast/Effect/2 Stars450/600This card cannot be Tributed for a Tribute Summon. When this card is destroyed by battle and sent to the Graveyard, shuffle it into your deck. Then look at the top five cards of your deck, and Special summon any “Sea-Bound Lemming” in face-up defense position. Shuffle all other cards into the Deck [spoiler=Magical Shapeshifter] The Magical ShapeshifterWind Fairy tuner Lv1 0/500Once per turn, during your Main Phase, you can increase this monster's Level by the number of monster(s) on the field. Link to comment Share on other sites More sharing options...
Nightmarian Posted March 5, 2009 Author Report Share Posted March 5, 2009 Great..so we have all reworded now...:) Thank that to Jester, he is one of IRC guys ^^ Link to comment Share on other sites More sharing options...
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