rei_hunter Posted March 5, 2009 Report Share Posted March 5, 2009 nice work TECH! :D Link to comment Share on other sites More sharing options...
tommers2008 Posted March 5, 2009 Report Share Posted March 5, 2009 Now that everything is done, whats next ycm format..?? Link to comment Share on other sites More sharing options...
Nightmarian Posted March 5, 2009 Author Report Share Posted March 5, 2009 I am finishing with images...then i need final judgment of Amon/Adrian/Karl for those rewordings..then YCM format :) Link to comment Share on other sites More sharing options...
tommers2008 Posted March 5, 2009 Report Share Posted March 5, 2009 Ok, i will help with the converting of the cards to ycm format when it is needed... Link to comment Share on other sites More sharing options...
Nightmarian Posted March 5, 2009 Author Report Share Posted March 5, 2009 Oh..god..i was working now like 2 hours on pics , and i was editing post..and suddenly i press on some button on keyboard that returned me to last page..when i come back , obviously all was lost :/Good thing i remembered all..anyway , i think this 2 are only left to find : Crystal Chameleon Hurricane Pigeon Names changes are possible but i want that Hurricane Pigeon is Winged Beast Type and for Crystal Chameleon -> it should have lot of colors or have ability to change shape etc..so look for pics like those 2..if u got other suggestion then give pic for that ... Btw you can check all pics on page 8 Link to comment Share on other sites More sharing options...
Nightmarian Posted March 5, 2009 Author Report Share Posted March 5, 2009 More fixes from Amon : [spoiler=Tempest Storm]Tempest Storm Normal SpellSelect and activate 1 of the following effects:-Destroy all face-down Spell and Trap Cards on the field.-Destroy all face-up Spell Cards on the field.-Destroy all face-up Trap Cards on the field. [spoiler=Judgment Bolt]Judgment BoltQuick-Play SpellPay 500 Life Points. Destroy 1 Spell or Trap Card your opponent controls. [spoiler=Variable Storm]Variable StormNormal SpellDestroy 1 face-up Spell or Trap Card. If your opponent controls 3 or more face-up Spell or Trap Cards, destroy 2 instead. [spoiler=Sudden Bolt]Sudden BoltNormal TrapDestroy 1 Spell or Trap Card. If the destroyed card was Set this turn, you can Set 1 Spell or Trap Card from your hand. That card can be activated this turn. [spoiler=Lazy Typhoon]Lazy TyphoonQuick-Play SpellThis card can only be activated as Chain Link 2 or higher. Select one face-down Spell or Trap card, and destroy it. [spoiler=Target Practice]Target PracticeNormal SpellSelect a Spell or Trap Card on either players side of the field. Roll a 6-sided die and activate 1 of the following effects:1: Inflict 800 damage to controller of selected card.2,3,4: If any Spell or Trap cards are in adjacent card zones to the selected card, you must select one of them and destroy it.5,6: Destroy the selected card. [spoiler=Laser Transfer] Laser TransferContinuous Spell CardDestroy 1 face-up Spell or Trap Card on the field. If that card was a Continuous Spell or Trap Card, the effect of this card becomes the same as the destroyed card. Otherwise, destroy this card. [spoiler=Cosmic Dancer]Cosmic DancerWind Psychic lv3 800/1000Twice per turn, you can pay 800 Life Points to negate 1 of your opponents attacks. If this card is attacked when face-down, before damage calculation, you can flip this card face-up to negate the attack. [spoiler=Bati, the Fat Guy] Bati, the Fat GuyFiend/Earth****0/1800Effect:As long as a player has no cards in their Spell & Trap Card Zone, that player cannot enter their Battle Phase. [spoiler=Cockroach] Cockroach***EARTHInsect/EffectThis card is changed to face-down Defense Position whenever a monster is summoned to the field. This card cannot be selected as Attack target if there is face-down monster on your side of the field. If this monster is attacked while in face-down Defense Position, it is not destroyed as a result of that battle.1000/1600 [spoiler=Refueling]RefuelingQuick-Play SpellActivate by selecting 3 Monster Cards in your Graveyard. Return those monsters to your Deck, then draw 1 card. [spoiler= Hell Force] Hell Force Trap/NormalEffect:You can only activate this card when your opponent declares an attack with a monster with 1500 or more ATK. Destroy all of your opponent's face-up Attack Position monsters. [spoiler= Fracture]FractureNormal SpellSelect 1 monster on the field with the lowest ATK and destroy it. If it's a tie, you get to choose. [spoiler= Bomb of Destruction]Bomb of DestructionTrap/NormalEffect:You can only activate this card when a monster is Summoned. Destroy all face-up monsters on the field. [spoiler=Summon Sensor] Summon Sensor [spell](Normal)The next monster Normal or Special Summoned after this card's activation is destroyed. [spoiler=Demon Pit]Demon PitNormal TrapWhen your opponent Summons a monster(s) that has an ATK higher than the ATK of a monster you control, you can remove it from play. [spoiler=Land Mine]Land MineTrap CardYou cannot Set this card in the same column as an opponents monster. Activate this card only when an opponent's monster that is in the same column as this card declares an attack. Destroy all monsters in the same column as the attacking monster and all monsters in adjacent Monster Zones to the destroyed monsters. [spoiler=Lightspeed Fusion]Lightspeed FusionTrap CardSend Fusion Material Monsters that are listed by a Fusion Monster Card from your hand or your side of the field to the Graveyard, and Special Summon the Fusion Monster from your Extra Deck. If all the Fusion Material Monsters are on the field, you can activate this card from your hand. [spoiler=Advanced Polymerization ] Advanced PolymerizationGroup: Spell CardType: SpellSend Fusion Material Monsters that are listed on a Fusion Monster Card from your hand or your side of the field to the Graveyard, and Special Summon the Fusion Monster from your Fusion Deck. Draw 1 card. [spoiler=Egg of Regeneration]Egg of RegenerationContinuous Spell CardWhen this card is activated, add 1 Hatching Counter to it. During your Standby Phase, add 4 Hatching Counters to this card. You can send this card to the Graveyard to Special Summon 1 monster from your Graveyard whose level is equal to or less than the number of Hatching Counters on this card. [spoiler=Dimensional Resurrection] Dimensional ResurrectionContinuous TrapPay 800 Life Points to Special Summon 1 monster from your opponents Graveyard and equip it with this card. If the monster equipped with this card is removed from the field , this card is destroyed. If this card is removed from the field, the monster that was equipped with this card is removed from play. [spoiler=Sky Breaker]Sky BreakerLight Level 4ATK 1600/DEF 200Thunder/EffectWhen this card is Normal Summoned, it gains the following effect: You can discard 1 card to destroy 1 Spell or Trap Card. This effect can only be used once while this card is face-up on the field. [spoiler=Solomon’s Justice] Solomon's JusticeCounter TrapPay half your Life Points. Negate the effect of a Spell, Trap, or Monster that activates on the field and destroy it. [spoiler= Shameful Rejection] Shameful RejectionCounter TrapNegate the activation of Spell, Trap or Monster Card Effect and Set the card. It cannot be activated or Flip Summoned until the end of this turn. [spoiler= Horns of Hell]Horns of HellCounter TrapDiscard 1 card. Negate the Summon of a monster and destroy it. [spoiler=Chains of the Past] Chains of the Past [Trap](Counter)Negate the activation of a Spell or Trap card and remove it from play. This card can only be activated if there is a card with the same name as the negated card in either player's Graveyard. [spoiler=Gentleman’s Duel]Gentleman's Duel [spell](Continuous)No monster can declare an attack against a monster of a Level lower than itself. [spoiler=Gruesome Slimeyard] Gruesome SlimeyardContinuous TrapWhen monster attacks, place 1 Slime Counter on it at end of Damage Step. Monsters with Slime Counters on them cannot declare an attack. [spoiler=Haze Fairy]Haze FairyWind Level 3ATK 1000/DEF 1700Fairy/EffectWhen this card is Normal Summoned, it gains the following effect: When this card is sent to the Graveyard, add 1 monster with 1500 ATK or less from your Deck to your hand. [spoiler=Chaotic Draw] Chaotic DrawGroup: Spell CardType: SpellIcon:Quick-PlayDraw 3 cards and show them to your opponent. Your opponent selects 2 of them sends them to the Graveyard. If a monster is sent to the Graveyard by this effect, inflict 500 damage for each monster sent to the Graveyard this way. If a Spell or Trap Card is sent to the Graveyard by this effect, inflict 500 damage to your opponent for each Spell or Trap Card sent to the Graveyard this way. [spoiler=Pyrotechnic Pixie]Pyrotechnic PixieFire Level 4ATK 1000/ DEF 1000Fiend/EffectIf your opponent has at least 1 card in their hand, you can discard 1 card and pay 800 Life Points to destroy 1 card on the field. Your opponent can discard 1 card of the same Type as selected one to negate this effect. [spoiler=Forest Archer]Forest ArcherEarth Lv4 1500/1100Beast-Warrior/EffectYou can discard 1 card to select 1 card on the field, and roll a six-sided die. If the result is not a 6, return the selected card to it's owners hand. [spoiler=Fist of Rage]Fist of RageNormal SpellSelect 1 monster on your opponents side of the field with the lowest DEF and destroy it. If it's a tie, you get to choose. [spoiler=Armor Break]Armor BreakNormal SpellSelect 1 Defense Position monster on the field and remove it from play. [spoiler=Sweep out from the Middle] Sweep Out From the MiddleNormal TrapDestroy 1 face-up monster on the field whose Level is closest to 6. If it's a tie, you get to choose. [spoiler=Fluffy Invasion]Fluffy InvasionGroup: Spell CardType: SpellIcon:Quick-PlayIf you activate this card, you cannot Normal Summon, Flip Summon or Special Summon during this turn. Special Summon 4 "Fluffy Sheep Tokens" (Beast-Type/EARTH/Level 1/ATK 0/DEF 0) in Defense Position to your side of the field. The "Fluffy Sheep Tokens" cannot be Tributed, or used for a Synchro Summon [spoiler= Stabilization Dome]Stabilization DomeNormal SpellAdd 1 Field Spell from your Deck to your hand. When an effect would destroy a Field Spell, you can remove this card in your Graveyard from play to negate that effect. [spoiler=Terracovery]TerracoveryQuick SpellSelect 1 Field Spell in your Graveyard and activate it. [spoiler=Mirror Knight]Mirror KnightWater Warrior Lv3 1500/1000Once per turn, you can reveal 1 Fusion Monster from your Fusion Deck and remove from play 1 of the Fusion Material Monsters listed on that card in your Deck. Until the End Phase, this card's name is treated as the removed Fusion Material Monster's name. If this card have same Attribute as removed monster, it gains that monsters effects as well. [spoiler=Crystal Chameleon]Crystal Chameleon Water Reptile Lv2 1200/1900You can substitute this card for any 1 Fusion-Material Monster. When you do this, the other Fusion-Material Monster(s) must be the correct one(s). Discard this card from your hand to the Graveyard to add 1 Spell Card that can Fusion Summon monsters from your Deck to your hand. The Deck is then shuffled. [spoiler=Ancient Ritual]Ancient RitualRitual SpellThis card is used to Ritual Summon any Ritual Monster. Select 1 Ritual Monster in your hand and remove from play any number of monsters in your Graveyard that have same Attribute as selected Ritual Monster and that have total Level equal to Level of selected Ritual Monster. Then, Special Summon that selected Ritual Monster. [spoiler=Sparrow the Postman]Sparrow The PostmanWind Winged Beast Lv4 1500/1000When this card is Summoned, add 1 Ritual Spell Card from your Deck to your hand. [spoiler=Lava Worm]Lava WormFire Pyro Lv4 1300/1500When this card is destroyed by battle and sent to the Graveyard, you can Special Summon 1 FIRE monster with 1600 or less ATK from your Deck in face-up Attack Position. [spoiler=Emerald Shell]Emerald ShellWater Aqua Lv4 1300/1400When this card is destroyed by battle and sent to the Graveyard, you can Special Summon 1 WATER monster with 1600 or less ATK from your Deck in face-up Attack Position. [spoiler=Corrupted Clown]Corrupted ClownDark Fiend Lv4 1300/0When this card is destroyed by battle and sent to the Graveyard, you can Special Summon 1 DARK monster with 1600 or less ATK from your Deck in face-up Attack Position. [spoiler=Blind Mole]Blind MoleEarth Beast Lv4 1300/500When this card is destroyed by battle and sent to the Graveyard, you can Special Summon 1 EARTH monster with 1600 or less ATK from your Deck in face-up Attack Position. [spoiler=Hurricane Pigeon]Hurricane PigeonWind Winged Beast Lv4 1300/700When this card is destroyed by battle and sent to the Graveyard, you can Special Summon 1 WIND monster with 1600 or less ATK from your Deck in face-up Attack Position. [spoiler=Electro Lynx]Electro LynxLight Thunder Lv4 1300/300When this card is destroyed by battle and sent to the Graveyard, you can Special Summon 1 LIGHT monster with 1600 or less ATK from your Deck in face-up Attack Position. [spoiler=D.D. Guardian]D.D. GuardianLight Warrior Lv4 1800/1000While this card is face-up on the field, any monster that is sent to the Graveyard is removed from play instead.[/spoiler [spoiler=Golden Tomb]Golden TombNormal SpellRemove from play 1 monster in you Graveyard to activate this card. This card remains on the field. During your next Standby Phase, by sending this card to the Graveyard, add 1 monster of the same Type and Level as the monster you removed from play to activate this card from your Deck to your hand. [spoiler=Psychic Demolition]Psychic DemolitionNormal SpellThis card remains on the field. During your Standby Phase, you can send this face-up card to the Graveyard to destroy all face-up Attack Position monsters on the field. [spoiler=Flaming Warrior]Flaming WarriorFIRELevel 4PyroA legendary soldier who searches the land for worthy opponents. He uses fire attacks to overwhelm his opponents.ATK/DEF: 1800/1200 [spoiler= Testing Laboratory]Testing LaboratoryContinuous TrapThe effects of all face-up monsters cannot be activated. [spoiler= Prohibition of the Greedy]Prohibition of the GreedyContinuous Trap CardNeither player can draw cards outside of their Draw Phase. [spoiler= Gravity Wind]Gravity WindGroup: Spell CardType: SpellIcon:Quick-PlayPay 800 Life Points. Return 1 card on the field to its owner's hand. [spoiler= Stopping the inevitable]Stopping the inevitableNormal TrapActivate when your Life Points are below 1500. Draw 2 cards, then skip your next Draw Phase.[/spoiler [spoiler= The Time & Space Chamber]The Time & Space ChamberNormal SpellDiscard 1 card. Remove from play, or from your Graveyard, Fusion Material Monsters that are listed on a Fusion Monster Card, and Special Summon that Fusion Monster from your Fusion Deck. (This Special Summon is treated as a Fusion Summon). [spoiler=Sinister Fiend]Sinister FiendDARK/Fiend***1500/1000This fiend is a mercenary, working for whatever evil needs assistance. [spoiler= Aqua Magician]Aqua MagicianWater/Spellcaster/EffectATK/DEF: 2300/2100 Level 6This card cannot be selected as a target of a Spell or Trap Card. If a monster you control is selected as a target of a Spell or Trap Card, you can change the target to a valid target that your opponent controls. [spoiler=Pit of Sadness]Pit of SadnessNormal SpellSelect 1 monster from your Deck and send it to the Graveyard. While this card is in your Graveyard, until the End Phase of the turn this card was activated, if a monster with the same name as the monster sent to the Graveyard with this card's effect is face-up on the field, send it to the Graveyard. [spoiler=Suicide Blast] Suicide Blast(Normal)Activate only when a monster you control is selected as an attack target. Shuffle the attacking monster into it's owner's deck. [spoiler=Solider Recruiting] Soldiers RecruitingNormal SpellSelect 1 Level 5 or lower Warrior-Type monster from your Deck and add it to your hand. [spoiler=Destiny Emperor Zodiac 1rewording] Destiny Emperor ZodiacAttrib: WaterType: Warrior/EffectLevel:6Atk: 2400Def: 1600When this card is Tribute Summoned, declare 1 card name.Remove from play all copies of the selected card in both player's Graveyard.While this card is face-up on the field, the declared card cannot be played and it's effect(s) are negated. [spoiler=Crazy Totem]Crazy TotemEarth Rock Tuner Lv2 600/600When this card is Normal Summoned, you can increase or decrease the Level of 1 face-up monster on the field, other than this one, by 1. Once per turn, when this card is attacked, you can send the top 2 cards from your Deck to Graveyard to negate the attack. [spoiler=Draw Hound 1] Draw HoundEARTH****Beast/EffectWhen a player draws a card(s), both players look at the card(s) drawn. If the player drew a Monster Card, inflict damage to that player equal to 100x the level of the drawn monster. If more than 1 monster is drawn, the monster with the highest Level is selected.1800/400 [spoiler=Counter Crusher] Counter CrusherEARTH Reptile lv4 1800/1050When this card is face-up on the field no counters can be placed on cards. You can pay 100 Life Points to remove 1 counter on the field. You can activate this card's effect during either player's turn. [spoiler=Greed Jar 1] Greed JarEarth Rock Lv2 800/1000FLIP : Each player discards their hand and draws the same number of cards they discarded. [spoiler=bazaar deal]Bazaar DealNormal SpellSelect 1 monster you control, and switch control of it with the face-up monster on your opponents side of the field with the lowest ATK. If it's a tie, you get to choose. [spoiler=Sexy Aroma] Sexy AromaSpell/EquipEffect:Your opponent cannot select monster(s) you control as attack target(s), except the equipped monster. [spoiler=Sea Bound Lemming] Sea-Bound LemmingEarth/Beast/Effect/2 Stars450/600This card cannot be Tributed for a Tribute Summon. When this card is destroyed by battle and sent to the Graveyard, shuffle it into your deck. Then look at the top five cards of your deck, and Special summon any “Sea-Bound Lemming” monster in face-up defense position. Shuffle all other cards into the Deck [spoiler=Magical Shapeshifter] The Magical ShapeshifterWind Fairy tuner Lv1 0/500Once per turn, during your Main Phase, you can increase this monster's Level by the number of monster(s) on the field. Link to comment Share on other sites More sharing options...
tommers2008 Posted March 6, 2009 Report Share Posted March 6, 2009 I think this card should be hurricane pigeon, (change to hurricane owl) Link to comment Share on other sites More sharing options...
Nightmarian Posted March 6, 2009 Author Report Share Posted March 6, 2009 Tommers - i tested that pic in YCM , it looks really bad sorry... Now..when we will transform cards to YCM format we obviously need - card number for each card and rarity for each card... For all cards:CIRCULATION = 1st Edition SET ID , first part = CCG , second part = CARD NUMBER RARITY LIST COMMONS 33Target PracticeVariable StormFountain of YouthSudden BoltEgg of RegenerationChains of the PastFist of RageStabilization DomeTerracovery Mirror KnightCrystal ChameleonBati, the fat guyCockroachArmor BreakOwl the PostmanLava WormShell StatueCorrupted ClownBlind MoleHurricane PigeonElectro LynxFlaming WarriorSinister FiendSexy AromaMagical ShapeshifterSea bound lemmingCounter CrusherDraw HoundStopping the invitableProhibition of the Greedy Advanced PolymerizationAncient Ritual RARE 16Aqua MagicianSuicide BlastPit of SadnessD.D. GuardianSweep of from the middleShameful RejectionDemon PitRefuelingSummon SensorLightspeed FusionHorns of HellLand MineSky BreakerLaser TransferLazy TyphoonPyrotechnic Pixie SUPER RARE 12Dimensional ResurrectionFractureJudgment BoltCosmic DancerChaotic DrawGentleman's DuelTime and SPace ChamberCrazy TotemDestiny Emperor ZodiacSoldiers RecruitingTesting Laboratory Ultimate Rare 8Tempest StormHell ForceBomb of DestructionSolomon's JusticeForest ArcherBazaar DealGreed Jar SECRET RARE 6Golden TombGruesome SlimeyardFluffy InvasionPsychic DemolitionHaze FairyGravity Wind CARD NUMBERS : 0)1)2)3)Sinister Fiend4)Flaming Warrior5)6)Crazy Totem7)Sea-Bound Lemming8)D.D. Guardian9)Crystal Chameleon10)Cockroach11)Counter Crusher12)Draw Hound13)Greed Jar14)Sparrow The Postman15)Lava Worm16)Emerald Shell17)Corrupted Clown18)Blind Mole19)Hurricane Pigeon20)Electro Lynx21)Mirror Knight22)Cosmic Dancer23)Pyrotechnic Pixie24)Haze Fairy25)Sky Breaker26)Forest Archer27)28)29)The Magical Shapeshifter30)Bati the Fat Guy31) 32)33)34)35)Destiny Emperor Zodiac36)Aqua Magician37)38) 39)40)41)42)43)44)45)46)47)48)49)50)51)52)53)54)55)Tempest Storm56)Refueling57)Summon Sensor58)Armor Break59)Target Practice60)Advanced Polymerization61)Egg of Regeneration62)Variable Storm63)Gruesome Slimeyard64)Chaotic draw65)Terracovery66) Fist of Rage67)gravity wind68)Laser Transfer69)Bazaar Deal70)Fluffy Invasion71)Sexy Aroma72)Lazy Typhoon73)The Time & Space Chamber74)Soldiers Recruiting75)Psychic Demolition76)Pit of Sadness77)Fountain of Youth78)Fracture79)Gentlemen's Duel80)Judgment Bolt81)Stabilization Dome82)Golden Tomb83)Ancient Ritual84)Chains of the Past85)Dimensional Resurrection86)Sudden Bolt87)Lightspeed Fusion88)Hell Force89)Solomn's Justice90)Shameful Rejection91)Bomb of Destruction92)Testing Laboratory93)Prohibition of the Greedy94)Stopping the inevitable95)Demon Pit96)Land Mine97)Horns of Hell98)Sweep Out From the Middle99)Suicide Blast Erm, this is not complete but i don't have time right now...5 empty spots from this list will be thrown out.. Link to comment Share on other sites More sharing options...
tommers2008 Posted March 6, 2009 Report Share Posted March 6, 2009 Whats wrong with that..?? Link to comment Share on other sites More sharing options...
Nightmarian Posted March 6, 2009 Author Report Share Posted March 6, 2009 Eh..did u checked this link? http://forum.yugiohcardmaker.net/thread-105246.html Link to comment Share on other sites More sharing options...
tommers2008 Posted March 6, 2009 Report Share Posted March 6, 2009 yea i am currently making some cards.. Link to comment Share on other sites More sharing options...
Nightmarian Posted March 6, 2009 Author Report Share Posted March 6, 2009 Great..as soon someone post there i will post my cards...or my post will merge with main post... Link to comment Share on other sites More sharing options...
tommers2008 Posted March 6, 2009 Report Share Posted March 6, 2009 No they only merge within a certain time limit.. Also we never made a foolish burial type card for our game, where u waiting till later to..?? Link to comment Share on other sites More sharing options...
Nightmarian Posted March 6, 2009 Author Report Share Posted March 6, 2009 Our Foolish Burial card is Pit of Sadness... Link to comment Share on other sites More sharing options...
tommers2008 Posted March 6, 2009 Report Share Posted March 6, 2009 Oh i never noticed that.. Link to comment Share on other sites More sharing options...
Nightmarian Posted March 6, 2009 Author Report Share Posted March 6, 2009 I transformed cards from number 54 to 80 to YCM format...only thing i can say that cards look really great, this set is really epic..:)We will see how contest will go, if there will be no enough entry's then some radical manners will be taken... Link to comment Share on other sites More sharing options...
Adran Posted March 7, 2009 Report Share Posted March 7, 2009 More fixes from Amon : [spoiler=Tempest Storm]Tempest Storm Normal SpellSelect and activate 1 of the following effects:-Destroy all face-down Spell and Trap Cards on the field.-Destroy all face-up Spell Cards on the field.-Destroy all face-up Trap Cards on the field. [spoiler=Judgment Bolt]Judgment BoltQuick-Play SpellPay 500 Life Points. Destroy 1 Spell or Trap Card your opponent controls. [spoiler=Variable Storm]Variable StormNormal SpellDestroy 1 face-up Spell or Trap Card. If your opponent controls 3 or more face-up Spell or Trap Cards' date=' destroy 2 instead.[/b'] [spoiler=Sudden Bolt]Sudden BoltNormal TrapDestroy 1 Spell or Trap Card. If the destroyed card was Set this turn, you can Set 1 Spell or Trap Card from your hand. That card can be activated this turn. [spoiler=Lazy Typhoon]Lazy TyphoonQuick-Play SpellThis card can only be activated as Chain Link 2 or higher. Select one face-down Spell or Trap card, and destroy it. (There was nothing really wrong with how Target Practice was worded, but I was able to shorten it, so i did. only a few minor fixes were needed)[spoiler=Target Practice]Target PracticeNormal SpellSelect 1 Spell or Trap Card either player controls. Roll 1 six-sided die:1: Inflict 800 damage to the selected card's controller.2,3,4: If any Spell or Trap cards are in adjacent card zones to the selected card, you must select 1 of them and destroy it.5,6: Destroy the selected card. [spoiler=Laser Transfer]Laser TransferContinuous Spell CardDestroy 1 face-up Spell or Trap Card on the field. If that card was a Continuous Spell or Trap Card, the effect of this card becomes the same as the destroyed card. Otherwise, destroy this card. [spoiler=Cosmic Dancer]Cosmic DancerWind Psychic lv3 800/1000Twice per turn, you can pay 800 Life Points to negate 1 of your opponent's attacks. If this card is attacked while it is face-down, before damage calculation, you can flip this card face-up to negate the attack. [spoiler=Bati, the Fat Guy]Bati, the Fat GuyFiend/Earth****0/1800Effect:As long as a player has no cards in their Spell & Trap Card Zone, that player cannot enter their Battle Phase. [spoiler=Cockroach]Cockroach***EARTHInsect/EffectThis card is changed to face-down Defense Position whenever a monster is Summoned to the field. This card cannot be selected as an attack target if there is face-down monster on your side of the field. If your opponent's monster attacks this face-down Defense Position card, it is not destroyed as a result of that battle.1000/1600 [spoiler=Refueling]RefuelingQuick-Play SpellActivate by selecting 3 Monster Cards in your Graveyard. Return those monsters to your Deck, then draw 1 card. [spoiler= Hell Force] Hell Force Trap/NormalEffect:You can only activate this card when your opponent declares an attack with a monster with 1500 or more ATK. Destroy all of your opponent's face-up Attack Position monsters. (this card already lets you pick, so the last line was redundant)[spoiler= Fracture]FractureNormal SpellSelect 1 monster on the field with the lowest ATK and destroy it. [spoiler= Bomb of Destruction]Bomb of DestructionTrap/NormalEffect:You can only activate this card when a monster is Summoned. Destroy all face-up monsters on the field. [spoiler=Summon Sensor] Summon Sensor [spell](Normal)The next monster Normal or Special Summoned after this card's activation is destroyed. [spoiler=Demon Pit]Demon PitNormal TrapWhen your opponent Summons a monster(s) that has an ATK that is higher than the ATK of a monster you control, remove it from play. [spoiler=Land Mine]Land MineTrap CardYou cannot Set this card in the same column as an opponents monster. Activate this card only when an opponent's monster that is in the same column as this card declares an attack. Destroy all monsters in the same column as the attacking monster and all monsters in adjacent Monster Card Zones to the destroyed monsters. [spoiler=Lightspeed Fusion]Lightspeed FusionTrap CardSend, rom your hand or your side of the field to the Graveyard, Fusion Material Monsters that are listed on a Fusion Monster Card and Special Summon the Fusion Monster from your Extra Deck. (This Special Summon is treated as a Fusion Summon). If all the Fusion Material Monsters are on the field, you can activate this card from your hand. [spoiler=Advanced Polymerization ] Advanced PolymerizationGroup: Spell CardType: SpellSend Fusion Material Monsters that are listed on a Fusion Monster Card from your hand or your side of the field to the Graveyard, and Special Summon the Fusion Monster from your Fusion Deck. (This Special Summon is treated as a Fusion Summon). Draw 1 card. [spoiler=Egg of Regeneration]Egg of RegenerationContinuous Spell CardWhen this card is activated, add 1 Hatching Counter to it. During your Standby Phase, add 4 Hatching Counters to this card. You can send this card to the Graveyard to Special Summon 1 monster from your Graveyard whose level is equal to or less than the number of Hatching Counters on this card. [spoiler=Dimensional Resurrection] Dimensional ResurrectionContinuous TrapPay 800 Life Points to Special Summon 1 monster from your opponent's Graveyard and equip it with this card. If the monster equipped with this card is removed from the field, this card is destroyed. If this card is removed from the field, the monster that was equipped with this card is removed from play. [spoiler=Sky Breaker]Sky BreakerLight Level 4ATK 1600/DEF 200Thunder/EffectWhen this card is Normal Summoned, it gains the following effect: You can discard 1 card to destroy 1 Spell or Trap Card. This effect can only be used once while this card is face-up on the field. [spoiler=Solomon’s Justice] Solomon's JusticeCounter TrapPay half your Life Points. Negate the effect of a Spell, Trap, or Effect Monster Card that activates on the field and destroy it. [spoiler= Shameful Rejection] Shameful RejectionCounter TrapNegate the activation of a Spell, Trap or Effect Monster Card and Set the card in its controller's appropriate Card Zone. It cannot be activated or Flip Summoned until the end of this turn. [spoiler= Horns of Hell]Horns of HellCounter TrapDiscard 1 card. Negate the Summon of a monster and destroy it. [spoiler=Chains of the Past] Chains of the Past [Trap](Counter)Negate the activation of a Spell or Trap card and remove it from play. This card can only be activated if there is a card with the same name as the negated card in either player's Graveyard. [spoiler=Gentleman’s Duel]Gentleman's Duel [spell](Continuous)No monster can declare an attack against a monster of a lower Level than itself. [spoiler=Gruesome Slimeyard] Gruesome SlimeyardContinuous TrapWhen a monster attacks, place 1 Slime Counter on it at the end of the Damage Step. Monsters with Slime Counters on them cannot declare an attack. [spoiler=Haze Fairy]Haze FairyWind Level 3ATK 1000/DEF 1700Fairy/EffectWhen this card is Normal Summoned, it gains the following effect: When this card is sent to the Graveyard, add 1 monster with 1500 ATK or less from your Deck to your hand. [spoiler=Chaotic Draw] Chaotic DrawGroup: Spell CardType: SpellIcon:Quick-PlayDraw 3 cards and show them to your opponent. Your opponent selects 2 of them and sends them to the Graveyard. If a monster is sent to the Graveyard by this effect, inflict 500 damage for each monster sent to the Graveyard this way. If a Spell or Trap Card is sent to the Graveyard by this effect, inflict 500 damage to your opponent for each Spell or Trap Card sent to the Graveyard this way. [spoiler=Pyrotechnic Pixie]Pyrotechnic PixieFire Level 4ATK 1000/ DEF 1000Fiend/EffectIf your opponent has at least 1 card in their hand, you can discard 1 card and pay 800 Life Points to destroy 1 card on the field. Your opponent can discard 1 card of the same Type as the targeted card to negate this effect. [spoiler=Forest Archer]Forest ArcherEarth Lv4 1500/1100Beast-Warrior/EffectYou can discard 1 card to select 1 card on the field, and roll 1 six-sided die. If the result is not a 6, return the selected card to its owner's hand. [spoiler=Fist of Rage]Fist of RageNormal SpellSelect 1 monster your opponent controls with the lowest DEF and destroy it. [spoiler=Armor Break]Armor BreakNormal SpellSelect 1 Defense Position monster on the field and remove it from play. [spoiler=Sweep Out from the Middle] Sweep Out From the MiddleNormal TrapDestroy 1 face-up monster on the field whose Level is closest to 6. If it's a tie, you get to choose. [spoiler=Fluffy Invasion]Fluffy InvasionGroup: Spell CardType: SpellIcon:Quick-PlayIf you activate this card, you cannot Normal Summon, Flip Summon or Special Summon during this turn. Special Summon 4 "Fluffy Sheep Tokens" (Beast-Type/EARTH/Level 1/ATK 0/DEF 0) in Defense Position to your side of the field. The "Fluffy Sheep Tokens" cannot be Tributed, or used for a Synchro Summon [spoiler= Stabilization Dome]Stabilization DomeNormal SpellAdd 1 Field Spell Card from your Deck to your hand. When an effect would destroy a Field Spell Card, you can remove this card in your Graveyard from play to negate that effect. [spoiler=Terracovery]TerracoveryQuick SpellSelect 1 Field Spell in your Graveyard and activate it. [spoiler=Mirror Knight]Mirror KnightWater Warrior Lv3 1500/1000Once per turn, you can reveal 1 Fusion Monster from your Fusion Deck and remove from play 1 of the Fusion Material Monsters listed on that card in your Deck. Until the End Phase, this card's name is treated as the removed Fusion Material Monster's name. If this card's Attribute is the same as the removed monster's Attribute, it gains that monster's effects. [spoiler=Crystal Chameleon]Crystal Chameleon Water Reptile Lv2 1200/1900You can substitute this card for any 1 Fusion-Material Monster. When you do this, the other Fusion-Material Monster(s) must be the correct one(s). Discard this card from your hand to the Graveyard to add 1 Spell Card that can Fusion Summon monsters from your Deck to your hand. The Deck is then shuffled. [spoiler=Ancient Ritual]Ancient RitualRitual SpellThis card is used to Ritual Summon any Ritual Monster. Select 1 Ritual Monster in your hand and remove from play monsters in your Graveyard that have the same Attribute as the selected Ritual Monster and whose total Levels are equal to that Ritual Monster's. Then, Ritual Summon that selected Ritual Monster. [spoiler=Sparrow the Postman]Sparrow The PostmanWind Winged Beast Lv4 1500/1000When this card is Summoned, add 1 Ritual Spell Card from your Deck to your hand. [spoiler=Lava Worm]Lava WormFire Pyro Lv4 1300/1500When this card is destroyed by battle and sent to the Graveyard, you can Special Summon 1 FIRE monster with 1600 or less ATK from your Deck in face-up Attack Position. [spoiler=Emerald Shell]Emerald ShellWater Aqua Lv4 1300/1400When this card is destroyed by battle and sent to the Graveyard, you can Special Summon 1 WATER monster with 1600 or less ATK from your Deck in face-up Attack Position. [spoiler=Corrupted Clown]Corrupted ClownDark Fiend Lv4 1300/0When this card is destroyed by battle and sent to the Graveyard, you can Special Summon 1 DARK monster with 1600 or less ATK from your Deck in face-up Attack Position. [spoiler=Blind Mole]Blind MoleEarth Beast Lv4 1300/500When this card is destroyed by battle and sent to the Graveyard, you can Special Summon 1 EARTH monster with 1600 or less ATK from your Deck in face-up Attack Position. [spoiler=Hurricane Pigeon]Hurricane PigeonWind Winged Beast Lv4 1300/700When this card is destroyed by battle and sent to the Graveyard, you can Special Summon 1 WIND monster with 1600 or less ATK from your Deck in face-up Attack Position. [spoiler=Electro Lynx]Electro LynxLight Thunder Lv4 1300/300When this card is destroyed by battle and sent to the Graveyard, you can Special Summon 1 LIGHT monster with 1600 or less ATK from your Deck in face-up Attack Position. [spoiler=D.D. Guardian]D.D. GuardianLight Warrior Lv4 1800/1000While this card is face-up on the field, any monster that is sent to the Graveyard is removed from play instead.[/spoiler [spoiler=Golden Tomb]Golden TombNormal SpellRemove from play 1 monster in you Graveyard to activate this card. This card remains on the field. During your next Standby Phase, by sending this card to the Graveyard, add 1 monster of the same Type and Level as the monster you removed from play to activate this card from your Deck to your hand. [spoiler=Psychic Demolition]Psychic DemolitionNormal SpellThis card remains on the field. During your Standby Phase, you can send this face-up card to the Graveyard to destroy all face-up Attack Position monsters on the field. [spoiler=Flaming Warrior]Flaming WarriorFIRELevel 4PyroA legendary soldier who searches the land for worthy opponents. He uses fire attacks to overwhelm his opponents.ATK/DEF: 1800/1200 [spoiler= Testing Laboratory]Testing LaboratoryContinuous TrapThe effects of all face-up monsters cannot be activated. [spoiler= Prohibition of the Greedy]Prohibition of the GreedyContinuous Trap CardNeither player can draw cards outside of their Draw Phase. [spoiler= Gravity Wind]Gravity WindGroup: Spell CardType: SpellIcon:Quick-PlayPay 800 Life Points. Return 1 card on the field to its owner's hand. [spoiler= Stopping the Inevitable]Stopping the InevitableNormal TrapActivate when your Life Points are below 1500. Draw 2 cards, then skip your next Draw Phase.[/spoiler [spoiler= The Time & Space Chamber]The Time & Space ChamberNormal SpellDiscard 1 card. Remove from play,from your side of the field or your Graveyard, Fusion Material Monsters that are listed on a Fusion Monster Card, and Special Summon that Fusion Monster from your Fusion Deck. (This Special Summon is treated as a Fusion Summon). [spoiler=Sinister Fiend]Sinister FiendDARK/Fiend***1500/1000This fiend is a mercenary, working for whatever evil needs assistance. [spoiler= Aqua Magician]Aqua MagicianWater/Spellcaster/EffectATK/DEF: 2300/2100 Level 6This card cannot be selected as the target of a Spell or Trap Card. If a monster you control is selected as the target of a Spell or Trap Card, you can change the target to a valid target that your opponent controls. [spoiler=Pit of Sadness]Pit of SadnessNormal SpellSelect 1 monster from your Deck and send it to the Graveyard. While this card is in your Graveyard, until the End Phase of the turn this card was activated, if a monster with the same name as the monster sent to the Graveyard with this card's effect is face-up on the field, send it to the Graveyard. [spoiler=Suicide Blast] Suicide Blast(Normal)Activate only when a monster you control is selected as an attack target. Shuffle the attacking monster into it's owner's deck. [spoiler=Solider Recruiting] Soldiers RecruitingNormal SpellSelect 1 Level 5 or lower Warrior-Type monster from your Deck and add it to your hand. [spoiler=Destiny Emperor Zodiac 1rewording] Destiny Emperor ZodiacAttrib: WaterType: Warrior/EffectLevel:6Atk: 2400Def: 1600When this card is Tribute Summoned, declare 1 card name. Remove from play all copies of the selected card in both player's Graveyards. While this card is face-up on the field, cards with that name cannot be used and their effect(s) are negated. [spoiler=Crazy Totem]Crazy TotemEarth Rock Tuner Lv2 600/600When this card is Normal Summoned, you can increase or reduce the Level of 1 face-up monster on the field, other than this card, by 1. Once per turn, when this card is attacked, you can send the top 2 cards from your Deck to your Graveyard to negate the attack. [spoiler=Draw Hound 1] Draw HoundEARTH****Beast/EffectWhen a player draws a card(s), both players look at the card(s) drawn. If the player drew a Monster Card, inflict damage to that player equal to the level of the drawn monster x 100. If more than 1 monster is drawn, only the monster with the highest Level is counted for this effect.1800/400 [spoiler=Counter Crusher] Counter CrusherEARTH Reptile lv4 1800/1050When this card is face-up on the field no Counters can be placed on cards. You can pay 100 Life Points to remove 1 counter on the field. You can activate this card's effect during either player's turn. [spoiler=Greed Jar 1] Greed JarEarth Rock Lv2 800/1000FLIP : Each player discards their hand and draws the same number of cards they discarded. [spoiler=Bazaar Deal]Bazaar DealNormal SpellSelect 1 monster you control, and switch control of it with 1 face-up monster on your opponents side of the field with the lowest ATK. If it's a tie, you get to choose. [spoiler=Sexy Aroma] Sexy AromaSpell/EquipEffect:Your opponent cannot select monster(s) you control as attack target(s), except the equipped monster. [spoiler=Sea Bound Lemming] Sea-Bound LemmingEarth/Beast/Effect/2 Stars450/600This card cannot be Tributed for a Tribute Summon. When this card is destroyed by battle and sent to the Graveyard, shuffle it into your deck. Then look at the top 5 cards of your Deck, and Special summon any “Sea-Bound Lemming” monsters among them in face-up Defense Position. Shuffle all other cards into the Deck. [spoiler=Magical Shapeshifter] The Magical ShapeshifterWind Fairy tuner Lv1 0/500Once per turn, during your Main Phase, you can increase this card's Level by the number of monsters on the field. Link to comment Share on other sites More sharing options...
Nightmarian Posted March 7, 2009 Author Report Share Posted March 7, 2009 Great job..now we got all fix'd :) Link to comment Share on other sites More sharing options...
Morgan LeFlay Posted March 12, 2009 Report Share Posted March 12, 2009 [spoiler=The current cards in YVD set format, minus anything Nightmarian needs to add.]|Sinister Fiend|3|CCG0|Fiend|Dark|3||1500|1000|This fiend is a mercenary, working for whatever evil needs assistance.||Flaming Warrior|4|CCG0|Pyro|Fire|4||1800|1200|A legendary soldier who searches the land for worthy opponents. He uses fire attacks to overwhelm his foes.||Sea-Bound Lemming|7|CCG0|Beast/Effect|Earth|2||450|600|This card cannot be Tributed for a Tribute Summon. When this card is destroyed by battle and sent to the Graveyard, return it to your Deck. Then, pick up the top 5 cards of your Deck, and Special Summon any “Sea-Bound Lemming” monsters among them in face-up Defense Position. Return all other picked up cards to the Deck.||D.D. Guardian|8|CCG0|Warrior/Effect|Light|4||1800|1000|While this card is face-up on the field, any card that would be sent to the Graveyard is removed from play instead.|0||Crystal Chameleon|9|CCG0|Reptile/Effect|Water|2||1200|1900|You can substitute this card for any 1 Fusion-Material Monster. When you do this, the other Fusion-Material Monster(s) must be the correct one(s). Discard this card from your hand to the Graveyard to add 1 Spell Card that can Fusion Summon monsters from your Deck to your hand.||Cockroach|10|CCG0|Insect/Effect|Earth|3||1000|1600|When a monster is Summoned, flip this card into face-down Defense Position. This card cannot be selected as an attack target if you control a face-down monster. If a monster your opponent controls attacks this card in face-down Defense Position, it is not destroyed by that battle.||Counter Crusher|11|CCG0|Reptile/Effect|Earth|4||1800|1050|While this card is face-up on the field, no counters can be placed on cards. During either player's turn, you can pay 100 Life Points to remove 1 counter from the field.||Hell Hound|12|CCG0|Beast/Effect|Earth|4||1800|400|When a player draws a card(s), both players look at the card(s) drawn. If a Monster Card(s) is drawn, inflict damage to the player who drew the Monster Card with the highest ATK equal to its Level x 100.||Greed Jar|13|CCG0|Rock/Effect|Earth|2||800|1000|FLIP: Each player discards their hands and draws the same number of cards they discarded.||Sparrow the Postman|14|CCG0|Winged Beast/Effect|Wind|4||1500|1000|When this card is Summoned, add 1 Ritual Spell Card from your Deck to your hand.||Lava Worm|15|CCG0|Pyro/Effect|Fire|4||1300|1500|When this card is destroyed by battle and sent to the Graveyard, you can Special Summon 1 FIRE monster with 1600 or less ATK from your Deck in face-up Attack Position.||Emerald Shell|16|CCG0|Aqua/Effect|Aqua|4||1300|1400|When this card is destroyed by battle and sent to the Graveyard, you can Special Summon 1 WATER monster with 1600 or less ATK from your Deck in face-up Attack Position.||Corrupted Clown|17|CCG0|Fiend/Effect|Dark|4||1300|0|When this card is destroyed by battle and sent to the Graveyard, you can Special Summon 1 DARK monster with 1600 or less ATK from your Deck in face-up Attack Position.||Blind Mole|18|CCG0|Pyro/Effect|Fire|4||1300|500|When this card is destroyed by battle and sent to the Graveyard, you can Special Summon 1 EARTH monster with 1600 or less ATK from your Deck in face-up Attack Position.||Hurricane Pigeon|19|CCG0|Winged Beast/Effect|Wind|4||1300|700|When this card is destroyed by battle and sent to the Graveyard, you can Special Summon 1 WIND monster with 1600 or less ATK from your Deck in face-up Attack Position.||Electro Lynx|20|CCG0|Thunder/Effect|Light|4||1300|300|When this card is destroyed by battle and sent to the Graveyard, you can Special Summon 1 LIGHT monster with 1600 or less ATK from your Deck in face-up Attack Position.||Mirror Knight|21|CCG0|Warrior/Effect|Water|3||1500|1000|Once per turn, you can reveal 1 Fusion Monster from your Fusion Deck and remove from play 1 of the Fusion Material Monsters listed on that card in your Deck. Until the End Phase, this card's name is treated as the removed Fusion Material Monster's name. If this card's Attribute is the same as the removed monster's Attribute, and this card is used for a Fusion Summon during the turn you use this effect, you can draw 1 card.||Cosmic Dancer|22|CCG0|Psychic/Effect|Wind|3||800|1000|Twice per turn, you can pay 800 Life Points to negate 1 of your opponent's attacks. If this face-down card is attacked, you can flip this card face-up to negate the attack.||Pyrotechnic Pixie|23|CCG0|Fiend/Effect|Fire|4||1000|1000|Once per turn, if your opponent has at least 1 card in their hand, you can discard 1 card and pay 800 Life Points to destroy 1 card on the field. Your opponent can discard 1 card of the same type (monster, spell, or trap) as the targeted card to negate this effect. (If the targeted card was face-down, and your opponent discards a card to negate this effect, your opponent must reveal the targeted card.)||Haze Fairy|24|CCG0|Fairy/Effect|Wind|3||1000|1700|After this card is Normal Summoned, when it is sent to the Graveyard, add 1 monster with 1500 or less ATK from your Deck to your hand.||Sky Breaker|25|CCG0|Thunder/Effect|Light|4||1600|200|When this card is Normal Summoned, it gains the following effect: • You can discard 1 card to destroy 1 Spell or Trap Card on the field. This effect can only be used once while this card is face-up on the field.||Forest Archer|26|CCG0|Beast-Warrior/Effect|Earth|4||1500|1100|You can discard 1 card to select 1 card on the field, and roll a six-sided die. If the result is not 6, return the selected card to its owner's hand.||The Magical Shapeshifter|29|CCG0|Fairy/Tuner/Effect|Wind|1||0|500|Once per turn, during your Main Phase, you can increase this card's Level equal to the number of monsters on the field.||Bati, the Fat Guy|30|CCG0|Fiend/Effect|Earth|4||0|1800|As long as a player has no cards in their Spell & Trap Card Zone, that player cannot enter their Battle Phase.||Destiny Emperor Zodiac|35|CCG0|Warrior/Effect|Water|6|2400|1600|When this card is Tribute Summoned, declare 1 card name. Remove from play all copies of the selected card in both player's Graveyards. While this card is face-up on the field, cards with that name cannot be used and their effect(s) are negated.||Aqua Magician|36|CCG0|Spellcaster/Effect|Water|6||2300|2100|This card cannot be targeted by a Spell or Trap Card. If a monster you control is targeted by a Spell or Trap Card, you can switch the target to an appropriate monster your opponent controls.||Tempest Storm|55|CCG0|Spell Card|Spell|||||Select and activate 1 of the following effects: • Destroy all face-down Spell and Trap Cards on the field. • Destroy all face-up Spell Cards on the field. • Destroy all face-up Trap Cards on the field.||Refueling|56|CCG0|Spell Card|Spell||Quick-Play|||Activate by selecting 3 Monster Cards in your Graveyard. Return those monsters to your Deck, then draw 1 card.||Summon Sensor|57|CCG0|Spell Card|Spell|||||The next monster Normal or Special Summoned after this card's activation is destroyed.||Barrier Break|58|CCG0|Spell Card|Spell|||||Select 1 Defense Position monster on the field and remove it from play.||Target Practice|59|CCG0|Spell Card|Spell|||||Select 1 Spell or Trap Card on the field. Roll 1 six-sided die and apply the appropriate effect: • 1: Inflict 800 damage to the selected card's controller. • 2, 3, or 4: If any Spell or Trap Cards are in adjacent card zones to the selected card, you must select 1 of them and destroy it. • 5 or 6: Destroy the selected card.||Advanced Polymerization|60|CCG0|Spell Card|Spell|||||Send Fusion Material Monsters that are listed on a Fusion Monster Card from your hand or your side of the field to the Graveyard, and Special Summon the Fusion Monster from your Fusion Deck. (This Special Summon is treated as a Fusion Summon). Draw 1 card.||Egg of Regeneration|61|CCG0|Spell Card|Spell||Continuous|||When this card is activated, add 1 Hatching Counter to it. During your Standby Phase, add 4 Hatching Counters to this card. You can send this card to the Graveyard to Special Summon 1 monster from your Graveyard whose Level is equal to or less than the number of Hatching Counters on this card.||Variable Storm|62|CCG0|Spell Card|Spell|||||Destroy 1 face-up Spell or Trap Card. If your opponent controls 3 or more face-up Spell or Trap Cards, destroy 2 instead.||Gruesome Slimeyard|63|CCG0|Trap Card|Trap||Continuous|||When a monster attacks, place 1 Slime Counter on it at the end of the Damage Step. Monsters with Slime Counters on them cannot declare an attack.||Chaotic Draw|64|CCG0|Spell Card|Spell||Quick-Play|||Draw 3 cards and show them to your opponent. Your opponent selects 2 of them and sends them to the Graveyard. If a monster is sent to the Graveyard by this effect, inflict 500 damage for each monster sent to the Graveyard this way. If a Spell or Trap Card is sent to the Graveyard by this effect, inflict 500 damage to your opponent for each Spell or Trap Card sent to the Graveyard this way.||Chains of the Past|65|CCG0|Trap Card|Trap||Counter|||Negate the activation of a Spell or Trap card and remove it from play. This card can only be activated if there is a card with the same name as the negated card in either player's Graveyard.||Fist of Rage|66|CCG0|Spell Card|Spell|||||Select 1 monster your opponent controls with the lowest DEF and destroy it.||Gravity Wind|67|CCG0|Spell Card|Spell||Quick-Play|||Pay 800 Life Points. Return 1 card on the field to its owner's hand.||Laser Transfer|68|CCG0|Spell Card|Spell||Continuous|||Destroy 1 face-up Spell or Trap Card on the field. If that card was a Continuous Spell or Trap Card, the effect of this card becomes the same as the destroyed card. Otherwise, destroy this card.||Bazaar Deal|69|CCG0|Spell Card|Spell|||||Select 1 monster you control, and switch control of it with 1 face-up monster on your opponents side of the field with the lowest ATK. (If it's a tie, you get to choose.)||Fluffy Invasion|70|CCG0|Spell Card|Spell||Quick-Play|||If you activate this card, you cannot Normal Summon, Flip Summon or Special Summon during this turn. Special Summon 4 "Fluffy Sheep Tokens" (Beast-Type/EARTH/Level 1/ATK 0/DEF 0) in Defense Position to your side of the field. The "Fluffy Sheep Tokens" cannot be Tributed, or used for a Synchro Summon.|0||Sexy Aroma|71|CCG0|Spell Card|Spell||Equip|||Your opponent cannot select a monster you control, except the equipped monster, as an attack target.||Lazy Typhoon|72|CCG0|Spell Card|Spell||Quick-Play|||Activate only as Chain Link 2 or higher. Destroy 1 face-down Spell or Trap Card.||The Time and Space Chamber|73|CCG0|Spell Card|Spell|||||Discard 1 card. Remove from play,from your side of the field or your Graveyard, Fusion Material Monsters that are listed on a Fusion Monster Card, and Special Summon that Fusion Monster from your Fusion Deck. (This Special Summon is treated as a Fusion Summon).||Soldiers Recruiting|74|CCG0|Spell Card|Spell|||||Add 1 Level 5 or lower Warrior-Type monster from your Deck to your hand.||Psychic Demolition|75|CCG0|Spell Card|Spell|||||This card remains on the field. During your Standby Phase, you can send this face-up card to the Graveyard to destroy all face-up Attack Position monsters on the field.||Pit of Sadness|76|CCG0|Spell Card|Spell|||||Send 1 monster from your Deck to the Graveyard. Until the End Phase of the turn this card was activated, while this card remains in your Graveyard, if a monster with the same name as the monster sent to the Graveyard with this card's effect is face-up on the field, send it to the Graveyard.|0||Fountain of Youth|77|CCG0|Spell Card|Spell||Continuous|||Once per turn, during your Standby Phase, you can discard 1 card from your hand to increase your Life Points by 500 for each monster you control.||Fracture|78|CCG0|Spell Card|Spell|||||Select 1 monster on the field with the lowest ATK and destroy it.|0||Gentleman's Duel|79|CCG0|Spell Card|Spell||Continuous|||Monsters cannot select a monster with a lower Level as an attack target.||Judgment Bolt|80|CCG0|Spell Card|Spell||Quick-Play|||Pay 500 Life points. Destroy 1 Spell or Trap Card your opponent controls.||Stabilization Dome|81|CCG0|Spell Card|Spell|||||Add 1 Field Spell Card from your Deck to your hand. When an effect would destroy a Field Spell Card, you can remove this card in your Graveyard from play to negate that effect.||Golden Tomb|82|CCG0|Spell Card|Spell|||||Remove from play 1 monster in you Graveyard. This card remains on the field. During your next Standby Phase, by sending this card to the Graveyard, add 1 monster of the same Type and Level as the monster you removed from play to activate this card from your Deck to your hand.||Ancient Ritual|83|CCG0|Spell Card|Spell||Ritual|||This card is used to Ritual Summon any monster. Remove monsters in your Graveyard from play whose total Levels equal the Level of the Ritual Monster you are Ritual Summoning.||Terracovery|84|CCG0|Spell Card|Spell||Quick-Play|||Select 1 Field Spell Card in your Graveyard and activate it.||Dimensional Resurrection|85|CCG0|Trap Card|Trap||Continuous|||Pay 800 Life Points to Special Summon 1 monster from your opponent's Graveyard and equip it with this card. If the equipped monster is removed from the field, this card is destroyed. If this card is removed from the field, the equipped monster is removed from play.||Sudden Bolt|86|CCG0|Trap Card|Trap|||||Destroy 1 Spell or Trap Card on the field. If the destroyed card was Set this turn, you can Set 1 Spell or Trap Card from your hand. That card can be activated this turn.||Lightspeed Fusion|87|CCG0|Trap Card|Trap|||||Send, from your hand or your side of the field to the Graveyard, Fusion Material Monsters that are listed on a Fusion Monster Card and Special Summon the Fusion Monster from your Extra Deck. (This Special Summon is treated as a Fusion Summon.) If all the Fusion Material Monsters are on the field, you can activate this card from your hand.||Hell Force|88|CCG0|Trap Card|Trap|||||Activate when your opponent attacks with a monster that has 1500 or more ATK. Destroy all face-up Attack Position monsters your opponent controls.||Solomon's Justice|89|CCG0|Trap Card|Trap||Counter|||Pay half your Life Points. Negate the effect of a Spell, Trap, or Effect Monster Card that activates on the field and destroy it.||Shameful Rejection|90|CCG0|Trap Card|Trap||Counter|||Negate the activation of a Spell, Trap or Effect Monster Card and flip the card face-down.. It cannot be activated or Flip Summoned until the end of this turn.||Bomb of Destruction|91|CCG0|Trap Card|Trap|||||Activate only when a monster is Summoned. Destroy all face-upmonsters on the field.||Testing Laboratory|92|CCG0|Trap Card|Trap||Continuous|||The effects of all face-up monsters cannot be activated.||Prohibition of the Greedy|93|CCG0|Trap Card|Trap||Continuous|||Neither player can draw cards outside of their Draw Phase.||Stopping the Inevitable|94|CCG0|Trap Card|Trap|||||Activate when your Life Points are below 1500. Draw 2 cards, then skip your next Draw Phase.||Demon Pit|95|CCG0|Trap Card|Trap|||||When your opponent Summons a monster(s) that has an ATK that is higher than the ATK of a monster you control, remove it from play.||Land Mine|96|CCG0|Trap Card|Trap|||||You cannot Set this card in the same column as an opponent's monster. Activate this card only when an opponent's monster that is in the same column as this card declares an attack. Destroy all monsters in the same column as the attacking monster and all monsters in adjacent Monster Card Zones to the destroyed monsters.||Horns of Hell|97|CCG0|Trap Card|Trap||Counter|||Discard 1 card. Negate the Summon of a monster and destroy it.||Sweep Out from the Middle|98|CCG0|Trap Card|Trap|||||Destroy 1 face-up monster on the field whose Level is closest to 6. (If it's a tie, you get to choose.)||Suicide Blast|99|CCG0|Trap Card|Trap|||||Activate only when a monster you control is selected as an attack target. Return the attacking monster to its owner's Deck.| The wording of the following cards has been updated: Sea-Bound LemmingD.D. GuardianCockroachCounter CrusherHell HoundGreed JarMirror KnightCosmic DancerPyrotechnic PixieHaze FairySky BreakerAqua MagicianTempest StormTarget PracticeEgg of RegernerationBazaar DealFluffy InvasionPit of SadnessBarrier Break (new name from Armor Break)Fountain of YouthGolden TombAncient RitualTerracoveryDimensional ResurrectionSudden BoltLightspeed FusionHell ForceBomb of DestructionStopping the InevitableLand MineSweep Out from the Middle (wording updated, also "from" should be lowercase)Suicide Blast And here's the list in plain text format. CCG0-EN000CCG0-EN001CCG0-EN002[spoiler=CCG0-EN003 Sinister Fiend]Sinister FiendAttrib: DarkType: FiendLevel:3Atk: 1500Def: 1000This fiend is a mercenary, working for whatever evil needs assistance. [spoiler=CCG0-EN004 Flaming Warrior]Flaming WarriorAttrib: FireType: PyroLevel:4Atk: 1800Def: 1200A legendary soldier who searches the land for worthy opponents. He uses fire attacks to overwhelm his foes. CCG0-EN005CCG0-EN006[spoiler=CCG0-EN007 Sea-Bound Lemming]Sea-Bound LemmingAttrib: EarthType: Beast/EffectLevel:2Atk: 450Def: 600This card cannot be Tributed for a Tribute Summon. When this card is destroyed by battle and sent to the Graveyard, return it to your Deck. Then, pick up the top 5 cards of your Deck, and Special Summon any “Sea-Bound Lemming” monsters among them in face-up Defense Position. Return all other picked up cards to the Deck [spoiler=CCG0-EN008 D.D. Guardian]D.D. GuardianAttrib: LightType: Warrior/EffectLevel:4Atk: 1800Def: 1000While this card is face-up on the field, any card that would be sent to the Graveyard is removed from play instead. [spoiler=CCG0-EN009 Crystal Chameleon]Crystal ChameleonAttrib: WaterType: Reptile/EffectLevel:2Atk: 1200Def: 1900You can substitute this card for any 1 Fusion-Material Monster. When you do this, the other Fusion-Material Monster(s) must be the correct one(s). Discard this card from your hand to the Graveyard to add 1 Spell Card that can Fusion Summon monsters from your Deck to your hand. [spoiler=CCG0-EN010 Cockroach]CockroachAttrib: EarthType: Insect/EffectLevel:3Atk: 1000Def: 1600When a monster is Summoned, flip this card into face-down Defense Position. This card cannot be selected as an attack target if you control a face-down monster. If a monster your opponent controls attacks this card in face-down Defense Position, it is not destroyed by that battle. [spoiler=CCG0-EN011 Counter Crusher]Counter CrusherAttrib: EarthType: Reptile/EffectLevel:4Atk: 1800Def: 1050While this card is face-up on the field, no counters can be placed on cards. During either player's turn, you can pay 100 Life Points to remove 1 counter from the field. [spoiler=CCG0-EN012 Hell Hound]Hell HoundAttrib: EarthType: Beast/EffectLevel:4Atk: 1800Def: 400When a player draws a card(s), both players look at the card(s) drawn. If a Monster Card(s) is drawn, inflict damage to the player who drew the Monster Card with the highest ATK equal to its Level x 100. [spoiler=CCG0-EN013 Greed Jar]Greed JarAttrib: EarthType: Rock/EffectLevel:2Atk: 800Def: 1000FLIP: Each player discards their hands and draws the same number of cards they discarded. [spoiler=CCG0-EN014 Sparrow the Postman]Sparrow the PostmanAttrib: WindType: Winged Beast/EffectLevel:4Atk: 1500Def: 1000When this card is Summoned, add 1 Ritual Spell Card from your Deck to your hand. [spoiler=CCG0-EN015 Lava Worm]Lava WormAttrib: FireType: Pyro/EffectLevel:4Atk: 1300Def: 1500When this card is destroyed by battle and sent to the Graveyard, you can Special Summon 1 FIRE monster with 1600 or less ATK from your Deck in face-up Attack Position. [spoiler=CCG0-EN016 Emerald Shell]Emerald ShellAttrib: AquaType: Aqua/EffectLevel:4Atk: 1300Def: 1400When this card is destroyed by battle and sent to the Graveyard, you can Special Summon 1 WATER monster with 1600 or less ATK from your Deck in face-up Attack Position. [spoiler=CCG0-EN017 Corrupted Clown]Corrupted ClownAttrib: DarkType: Fiend/EffectLevel:4Atk: 1300Def: 0When this card is destroyed by battle and sent to the Graveyard, you can Special Summon 1 DARK monster with 1600 or less ATK from your Deck in face-up Attack Position. [spoiler=CCG0-EN018 Blind Mole]Blind MoleAttrib: FireType: Pyro/EffectLevel:4Atk: 1300Def: 500When this card is destroyed by battle and sent to the Graveyard, you can Special Summon 1 EARTH monster with 1600 or less ATK from your Deck in face-up Attack Position. [spoiler=CCG0-EN019 Hurricane Pigeon]Hurricane PigeonAttrib: WindType: Winged Beast/EffectLevel:4Atk: 1300Def: 700When this card is destroyed by battle and sent to the Graveyard, you can Special Summon 1 WIND monster with 1600 or less ATK from your Deck in face-up Attack Position. [spoiler=CCG0-EN020 Electro Lynx]Electro LynxAttrib: LightType: Thunder/EffectLevel:4Atk: 1300Def: 300When this card is destroyed by battle and sent to the Graveyard, you can Special Summon 1 LIGHT monster with 1600 or less ATK from your Deck in face-up Attack Position. [spoiler=CCG0-EN021 Mirror Knight]Mirror KnightAttrib: WaterType: Warrior/EffectLevel:3Atk: 1500Def: 1000Once per turn, you can reveal 1 Fusion Monster from your Fusion Deck and remove from play 1 of the Fusion Material Monsters listed on that card in your Deck. Until the End Phase, this card's name is treated as the removed Fusion Material Monster's name. If this card's Attribute is the same as the removed monster's Attribute, and this card is used for a Fusion Summon during the turn you use this effect, you can draw 1 card. [spoiler=CCG0-EN022 Cosmic Dancer]Cosmic DancerAttrib: WindType: Psychic/EffectLevel:3Atk: 800Def: 1000Twice per turn, you can pay 800 Life Points to negate 1 of your opponent's attacks. If this face-down card is attacked, you can flip this card face-up to negate the attack. [spoiler=CCG0-EN023 Pyrotechnic Pixie]Pyrotechnic PixieAttrib: FireType: Fiend/EffectLevel:4Atk: 1000Def: 1000Once per turn, if your opponent has at least 1 card in their hand, you can discard 1 card and pay 800 Life Points to destroy 1 card on the field. Your opponent can discard 1 card of the same type (monster, spell, or trap) as the targeted card to negate this effect. (If the targeted card was face-down, and your opponent discards a card to negate this effect, your opponent must reveal the targeted card.) [spoiler=CCG0-EN024 Haze Fairy]Haze FairyAttrib: WindType: Fairy/EffectLevel:3Atk: 1000Def: 1700After this card is Normal Summoned, when it is sent to the Graveyard, add 1 monster with 1500 or less ATK from your Deck to your hand. [spoiler=CCG0-EN025 Sky Breaker]Sky BreakerAttrib: LightType: Thunder/EffectLevel:4Atk: 1600Def: 200When this card is Normal Summoned, it gains the following effect: • You can discard 1 card to destroy 1 Spell or Trap Card on the field. This effect can only be used once while this card is face-up on the field. [spoiler=CCG0-EN026 Forest Archer]Forest ArcherAttrib: EarthType: Beast-Warrior/EffectLevel:4Atk: 1500Def: 1100You can discard 1 card to select 1 card on the field, and roll a six-sided die. If the result is not 6, return the selected card to its owner's hand. CCG0-EN027CCG0-EN028[spoiler=CCG0-EN029 The Magical Shapeshifter]The Magical ShapeshifterAttrib: WindType: Fairy/Tuner/EffectLevel:1Atk: 0Def: 500Once per turn, during your Main Phase, you can increase this card's Level equal to the number of monsters on the field. [spoiler=CCG0-EN030 Bati, the Fat Guy]Bati, the Fat GuyAttrib: EarthType: Fiend/EffectLevel:4Atk: 0Def: 1800As long as a player has no cards in their Spell & Trap Card Zone, that player cannot enter their Battle Phase. CCG0-EN031CCG0-EN032CCG0-EN033CCG0-EN034[spoiler=CCG0-EN035 Destiny Emperor Zodiac]Destiny Emperor ZodiacAttrib: WaterType: Warrior/EffectLevel:6Icon:2400Atk: 1600Def: When this card is Tribute Summoned, declare 1 card name. Remove from play all copies of the selected card in both player's Graveyards. While this card is face-up on the field, cards with that name cannot be used and their effect(s) are negated. [spoiler=CCG0-EN036 Aqua Magician]Aqua MagicianAttrib: WaterType: Spellcaster/EffectLevel:6Atk: 2300Def: 2100This card cannot be targeted by a Spell or Trap Card. If a monster you control is targeted by a Spell or Trap Card, you can switch the target to an appropriate monster your opponent controls. CCG0-EN037CCG0-EN038CCG0-EN039CCG0-EN040CCG0-EN041CCG0-EN042CCG0-EN043CCG0-EN044CCG0-EN045CCG0-EN046CCG0-EN047CCG0-EN048CCG0-EN049CCG0-EN050CCG0-EN051CCG0-EN052CCG0-EN053CCG0-EN054[spoiler=CCG0-EN055 Tempest Storm]Tempest StormGroup: Spell CardType: SpellSelect and activate 1 of the following effects: • Destroy all face-down Spell and Trap Cards on the field. • Destroy all face-up Spell Cards on the field. • Destroy all face-up Trap Cards on the field. [spoiler=CCG0-EN056 Refueling]RefuelingGroup: Spell CardType: SpellIcon:Quick-PlayActivate by selecting 3 Monster Cards in your Graveyard. Return those monsters to your Deck, then draw 1 card. [spoiler=CCG0-EN057 Summon Sensor]Summon SensorGroup: Spell CardType: SpellThe next monster Normal or Special Summoned after this card's activation is destroyed. [spoiler=CCG0-EN058 Barrier Break]Barrier BreakGroup: Spell CardType: SpellSelect 1 Defense Position monster on the field and remove it from play. [spoiler=CCG0-EN059Target Practice]Target PracticeGroup: Spell CardType: SpellSelect 1 Spell or Trap Card on the field. Roll 1 six-sided die and apply the appropriate effect: • 1: Inflict 800 damage to the selected card's controller. • 2, 3, or 4: If any Spell or Trap Cards are in adjacent card zones to the selected card, you must select 1 of them and destroy it. • 5 or 6: Destroy the selected card. [spoiler=CCG0-EN060 Advanced Polymerization]Advanced PolymerizationGroup: Spell CardType: SpellSend Fusion Material Monsters that are listed on a Fusion Monster Card from your hand or your side of the field to the Graveyard, and Special Summon the Fusion Monster from your Fusion Deck. (This Special Summon is treated as a Fusion Summon). Draw 1 card. [spoiler=CCG0-EN061 Egg of Regeneration]Egg of RegenerationGroup: Spell CardType: SpellIcon:ContinuousWhen this card is activated, add 1 Hatching Counter to it. During your Standby Phase, add 4 Hatching Counters to this card. You can send this card to the Graveyard to Special Summon 1 monster from your Graveyard whose Level is equal to or less than the number of Hatching Counters on this card. [spoiler=CCG0-EN062 Variable Storm]Variable StormGroup: Spell CardType: SpellDestroy 1 face-up Spell or Trap Card. If your opponent controls 3 or more face-up Spell or Trap Cards, destroy 2 instead. [spoiler=CCG0-EN063 Gruesome Slimeyard]Gruesome SlimeyardGroup: Trap CardType: TrapIcon:ContinuousWhen a monster attacks, place 1 Slime Counter on it at the end of the Damage Step. Monsters with Slime Counters on them cannot declare an attack. [spoiler=CCG0-EN064 Chaotic Draw]Chaotic DrawGroup: Spell CardType: SpellIcon:Quick-PlayDraw 3 cards and show them to your opponent. Your opponent selects 2 of them and sends them to the Graveyard. If a monster is sent to the Graveyard by this effect, inflict 500 damage for each monster sent to the Graveyard this way. If a Spell or Trap Card is sent to the Graveyard by this effect, inflict 500 damage to your opponent for each Spell or Trap Card sent to the Graveyard this way. [spoiler=CCG0-EN065 Chains of the Past]Chains of the PastGroup: Trap CardType: TrapIcon:CounterNegate the activation of a Spell or Trap card and remove it from play. This card can only be activated if there is a card with the same name as the negated card in either player's Graveyard. [spoiler=CCG0-EN066 Fist of Rage]Fist of RageGroup: Spell CardType: SpellSelect 1 monster your opponent controls with the lowest DEF and destroy it. [spoiler=CCG0-EN067 Gravity Wind]Gravity WindGroup: Spell CardType: SpellIcon:Quick-PlayPay 800 Life Points. Return 1 card on the field to its owner's hand. [spoiler=CCG0-EN068 Laser Transfer]Laser TransferGroup: Spell CardType: SpellIcon:ContinuousDestroy 1 face-up Spell or Trap Card on the field. If that card was a Continuous Spell or Trap Card, the effect of this card becomes the same as the destroyed card. Otherwise, destroy this card. [spoiler=CCG0-EN069 Bazaar Deal]Bazaar DealGroup: Spell CardType: SpellSelect 1 monster you control, and switch control of it with 1 face-up monster on your opponents side of the field with the lowest ATK. (If it's a tie, you get to choose.) [spoiler=CCG0-EN070 Fluffy Invasion]Fluffy InvasionGroup: Spell CardType: SpellIcon:Quick-PlayIf you activate this card, you cannot Normal Summon, Flip Summon or Special Summon during this turn. Special Summon 4 "Fluffy Sheep Tokens" (Beast-Type/EARTH/Level 1/ATK 0/DEF 0) in Defense Position to your side of the field. The "Fluffy Sheep Tokens" cannot be Tributed, or used for a Synchro Summon. [spoiler=CCG0-EN071 Sexy Aroma]Sexy AromaGroup: Spell CardType: SpellIcon:EquipYour opponent cannot select a monster you control, except the equipped monster, as an attack target. [spoiler=CCG0-EN072 Lazy Typhoon]Lazy TyphoonGroup: Spell CardType: SpellIcon:Quick-PlayActivate only as Chain Link 2 or higher. Destroy 1 face-down Spell or Trap Card. [spoiler=CCG0-EN073 The Time and Space Chamber]The Time and Space ChamberGroup: Spell CardType: SpellDiscard 1 card. Remove from play,from your side of the field or your Graveyard, Fusion Material Monsters that are listed on a Fusion Monster Card, and Special Summon that Fusion Monster from your Fusion Deck. (This Special Summon is treated as a Fusion Summon). [spoiler=CCG0-EN074 Soldiers Recruiting]Soldiers RecruitingGroup: Spell CardType: SpellAdd 1 Level 5 or lower Warrior-Type monster from your Deck to your hand. [spoiler=CCG0-EN075 Psychic Demolition]Psychic DemolitionGroup: Spell CardType: SpellThis card remains on the field. During your Standby Phase, you can send this face-up card to the Graveyard to destroy all face-up Attack Position monsters on the field. [spoiler=CCG0-EN076 Pit of Sadness]Pit of SadnessGroup: Spell CardType: SpellSend 1 monster from your Deck to the Graveyard. Until the End Phase of the turn this card was activated, while this card remains in your Graveyard, if a monster with the same name as the monster sent to the Graveyard with this card's effect is face-up on the field, send it to the Graveyard. [spoiler=CCG0-EN077 Fountain of Youth]Fountain of YouthGroup: Spell CardType: SpellIcon:ContinuousOnce per turn, during your Standby Phase, you can discard 1 card from your hand to increase your Life Points by 500 for each monster you control. [spoiler=CCG0-EN078 Fracture]FractureGroup: Spell CardType: SpellSelect 1 monster on the field with the lowest ATK and destroy it. [spoiler=CCG0-EN079 Gentleman's Duel]Gentleman's DuelGroup: Spell CardType: SpellIcon:ContinuousMonsters cannot select a monster with a lower Level as an attack target. [spoiler=CCG0-EN080 Judgment Bolt]Judgment BoltGroup: Spell CardType: SpellIcon:Quick-PlayPay 500 Life points. Destroy 1 Spell or Trap Card your opponent controls. [spoiler=CCG0-EN081 Stabilization Dome]Stabilization DomeGroup: Spell CardType: SpellAdd 1 Field Spell Card from your Deck to your hand. When an effect would destroy a Field Spell Card, you can remove this card in your Graveyard from play to negate that effect. [spoiler=CCG0-EN082 Golden Tomb]Golden TombGroup: Spell CardType: SpellRemove from play 1 monster in you Graveyard. This card remains on the field. During your next Standby Phase, by sending this card to the Graveyard, add 1 monster of the same Type and Level as the monster you removed from play to activate this card from your Deck to your hand. [spoiler=CCG0-EN083 Ancient Ritual]Ancient RitualGroup: Spell CardType: SpellIcon:RitualThis card is used to Ritual Summon any monster. Remove monsters in your Graveyard from play whose total Levels equal the Level of the Ritual Monster you are Ritual Summoning. [spoiler=CCG0-EN084 Terracovery]TerracoveryGroup: Spell CardType: SpellIcon:Quick-PlaySelect 1 Field Spell Card in your Graveyard and activate it. [spoiler=CCG0-EN085 Dimensional Resurrection]Dimensional ResurrectionGroup: Trap CardType: TrapIcon:ContinuousPay 800 Life Points to Special Summon 1 monster from your opponent's Graveyard and equip it with this card. If the equipped monster is removed from the field, this card is destroyed. If this card is removed from the field, the equipped monster is removed from play. [spoiler=CCG0-EN086 Sudden Bolt]Sudden BoltGroup: Trap CardType: TrapDestroy 1 Spell or Trap Card on the field. If the destroyed card was Set this turn, you can Set 1 Spell or Trap Card from your hand. That card can be activated this turn. [spoiler=CCG0-EN087]Lightspeed FusionGroup: Trap CardType: TrapSend, from your hand or your side of the field to the Graveyard, Fusion Material Monsters that are listed on a Fusion Monster Card and Special Summon the Fusion Monster from your Extra Deck. (This Special Summon is treated as a Fusion Summon.) If all the Fusion Material Monsters are on the field, you can activate this card from your hand. [spoiler=CCG0-EN088 Hell Force]Hell ForceGroup: Trap CardType: TrapActivate when your opponent attacks with a monster that has 1500 or more ATK. Destroy all face-up Attack Position monsters your opponent controls. [spoiler=CCG0-EN089 Solomon's Justice]Solomon's JusticeGroup: Trap CardType: TrapIcon:CounterPay half your Life Points. Negate the effect of a Spell, Trap, or Effect Monster Card that activates on the field and destroy it. [spoiler=CCG0-EN090 Shameful Rejection]Shameful RejectionGroup: Trap CardType: TrapIcon:CounterNegate the activation of a Spell, Trap or Effect Monster Card and flip the card face-down.. It cannot be activated or Flip Summoned until the end of this turn. [spoiler=CCG0-EN091 Bomb of Destruction]Bomb of DestructionGroup: Trap CardType: TrapActivate only when a monster is Summoned. Destroy all face-upmonsters on the field. [spoiler=CCG0-EN092 Testing Laboratory]Testing LaboratoryGroup: Trap CardType: TrapIcon:ContinuousThe effects of all face-up monsters cannot be activated. [spoiler=CCG0-EN093 Prohibition of the Greedy]Prohibition of the GreedyGroup: Trap CardType: TrapIcon:ContinuousNeither player can draw cards outside of their Draw Phase. [spoiler=CCG0-EN094 Stopping the Inevitable]Stopping the InevitableGroup: Trap CardType: TrapActivate when your Life Points are below 1500. Draw 2 cards, then skip your next Draw Phase. [spoiler=CCG0-EN095 Demon Pit]Demon PitGroup: Trap CardType: TrapWhen your opponent Summons a monster(s) that has an ATK that is higher than the ATK of a monster you control, remove it from play. [spoiler=CCG0-EN096 Land Mine]Land MineGroup: Trap CardType: TrapYou cannot Set this card in the same column as an opponent's monster. Activate this card only when an opponent's monster that is in the same column as this card declares an attack. Destroy all monsters in the same column as the attacking monster and all monsters in adjacent Monster Card Zones to the destroyed monsters. [spoiler=CCG0-EN097 Horns of Hell]Horns of HellGroup: Trap CardType: TrapIcon:CounterDiscard 1 card. Negate the Summon of a monster and destroy it. [spoiler=CCG0-EN098 Sweep Out from the Middle]Sweep Out from the MiddleGroup: Trap CadType: TrapDestroy 1 face-up monster on the field whose Level is closest to 6. (If it's a tie, you get to choose.) [spoiler=CCG0-EN099 Suicide Blast]Suicide BlastGroup: Trap CardType: TrapActivate only when a monster you control is selected as an attack target. Return the attacking monster to its owner's Deck. Link to comment Share on other sites More sharing options...
tommers2008 Posted March 12, 2009 Report Share Posted March 12, 2009 wow good job.. That is what i always was thinking are we all going to have to copy/paste the final set(transformed to yvd format) to our yvd thing there should be a thing showing how,and is their anyway that we can make it that the banlist works for us instead of actually checking if your card is banned/limited or semi-limited..?? Link to comment Share on other sites More sharing options...
Morgan LeFlay Posted March 12, 2009 Report Share Posted March 12, 2009 You have 2 options. 1. Open your YVD set with notepad and copy/paste this into the end. (If you are not using the TCG files feel free to just replace it.)2. If you are not using your OCG (japanese card) file, you can also save it as "ocg.set" (with quotes if you're using notepad) and then have the CCG cards only. To load YVD using that set doing it this way, you'll have to go under the start menu and load it using OCG mode. As far as ban list goes, short of editting your computer's host file to trick your computer into loading another website instead of xerocreative.com, there's no way to do it. And it's not practical anyway if you do visit xerocreative.com. Maybe we can have Nightmarian make us a deck editor :P Keep in mind also this is not the final set. There are still the cards in the latest promo to be added and some changes he decided not to tell me yet. Link to comment Share on other sites More sharing options...
Nightmarian Posted March 12, 2009 Author Report Share Posted March 12, 2009 And finally, here it is...whole Set 0 in YCM format!!!!! I also posted here all cards in YVD format so you can use this cards in duels ( we already playing :p) with YVD program. All explanation how you can use YVD is written in this thread ( find IRC and YVD spoilers in first post), and also explanation how to connect to our IRC room.http://forum.yugiohcardmaker.net/thread-100159.htmlWe also got our site now ( but it is in stage of development ) : createdcardgame.com , and our IRC server : irc.createdcardgame.com , we are mostly in room : #CCG. So, what is this all about??? Well, we was working on this Set for like 4 months =/, mainly because we didn't have luck i would say , for example during my vacations i wasn't able to connect to internet so during that time all was going slowly...We are making the game, that use all Yu-Gi-Oh! rules ( we got some differences in ban list rules, and some others, but game mechanic is the same), but we don't use TCG/OCG cards, but we use our own made cards instead.This is first starting set, where we introduced lot of staples, and other cards that game really needs. All cards that are similar to TCG ones was balanced , either strengthen or weaken , but at end we got much better stuff then TCG have.I would say much more balanced game, and slower game. Lot of good duelistsalready looked through our cards, and they all agree in that. Some cards always makes people wonder, why did u made it just like that, or for example for Soldiers Recruiting, they usually comment : "Isn't Reinforcement of the Army limited in TCG...and you are making it even stronger..?"..My answer would be : "This is not TCG. We introduced this card in first set, because we will totally control what monsters will be Warrior-Types. Main idea is that there will be placed key cards for some strategies that can't work without them, and there will be never placed any overpowered monster (like E-Hero Stratos for example )....We also made Synchros weaker, and made Fusions and Rituals much faster to get them back in game. Also, i would say that both rows, monster row, and spell/trap row, got same power in our game, while in TCG today, all is mostly about spell/trap zone. I wanna say thanks to everyone that was working on this, and hope we will continue with this great project. If anyone wanna join us, ask that in our club, we really need more help. Karl will be Set 1 leader because i am really busy right now with college and other things.Also, don't be afraid and come to duel and try this. ^^ This cannot work without duelists obviously. Please people comment&rate, and ask anything you don't understand. Anyone that find OCG error or some broken combo will get +1 REP. You can also check our ban list in our club thread. CCG.SET (for YVD): http://forum.yugiohcardmaker.net/thread-108839.html (Karl needs to do some final changes) [spoiler=CCG0-EN000 The Stranger]During either player's turn, you can discard this card to reduce the Level of all monsters in both players' hands and on the field by 1 until the end of the turn. [spoiler=CCG0-EN001 Stupid Cupid]This angel is exiled from the heaven for its foolish and inappropriate behavior. [spoiler=CCG0-EN002 Death Plant]A pitch black plant, it grows on the grounds of great and terrible battlefields, absorbing all the wicked souls that fell there. [spoiler=CCG0-EN003 Sinister Fiend]This fiend is a mercenary, working for whatever evil needs assistance. [spoiler=CCG0-EN004 Flame Warrior]A legendary soldier who searches the land for worthy opponents. He uses fire attacks to overwhelm his foes. [spoiler=CCG0-EN005 Ancient Mechanoid]A blessed mechanical soldier, it is constantly learning new techniques to defeat its enemies. [spoiler=CCG0-EN006 Crazy Totem]When this card is Normal Summoned, you can increase or decrease the Level of 1 other face-up monster by 1. Once per turn, when this card is attacked, you can send 2 cards from the top of your Deck to the Graveyard to negate the attack. [spoiler=CCG0-EN007 Sea-Bound Lemming]This card cannot be Tributed for a Tribute Summon. When this card is destroyed by battle and sent to the Graveyard, return it to your Deck. Then, pick up the top 5 cards of your Deck, and Special Summon any "Sea-Bound Lemming" monsters among them in face-up Defense Position. Return all other picked up cards to the Deck. [spoiler=CCG0-EN008 D.D. Guardian]While this card is face-up on the field, any card that would be sent to the Graveyard is removed from play instead. [spoiler=CCG0-EN009 Ruby Chameleon]You can substitute this card for any 1 Fusion-Material Monster. When you do this, the other Fusion-Material Monster(s) must be the correct one(s). Discard this card from your hand to the Graveyard to add 1 Spell Card that can Fusion Summon monsters from your Deck to your hand. [spoiler=CCG0-EN010 Cockroach]When a monster is Summoned, flip this card into face-down Defense Position. This card cannot be selected as an attack target if you control a face-down monster. If a monster your opponent controls attacks this card in face-down Defense Position, this card is not destroyed by that battle. [spoiler=CCG0-EN011 Counter Crusher]While this card is face-up on the field, no counters can be placed on cards. During either player's turn, you can pay 100 Life Points to remove 1 counter from the field. [spoiler=CCG0-EN012 Hell Hound]When a player draws a card(s), both players look at the card(s) drawn. If a Monster Card(s) is drawn, inflict damage to each player equal to the Level of the monster they drew with the highest ATK x 100. [spoiler=CCG0-EN013 Greed Jar]FLIP: Each player discards their hands and draws the same number of cards they discarded.[spoiler=CCG0-EN014 Owl The Wise]When this card is Summoned, you can add 1 Ritual Spell Card from your Deck to your hand. [spoiler=CCG0-EN015 Lava Worm]When this card is destroyed by battle and sent to the Graveyard, you can Special Summon 1 FIRE monster with 1600 or less ATK from your Deck in face-up Attack Position. [spoiler=CCG0-EN016 Shell Statue]When this card is destroyed by battle and sent to the Graveyard, you can Special Summon 1 WATER monster with 1600 or less ATK from your Deck in face-up Attack Position. [spoiler=CCG0-EN017 Corrupted Clown]When this card is destroyed by battle and sent to the Graveyard, you can Special Summon 1 DARK monster with 1600 or less ATK from your Deck in face-up Attack Position. [spoiler=CCG0-EN018 Blind Mole]When this card is destroyed by battle and sent to the Graveyard, you can Special Summon 1 EARTH monster with 1600 or less ATK from your Deck in face-up Attack Position. [spoiler=CCG0-EN019 Hurricane Hawk]When this card is destroyed by battle and sent to the Graveyard, you can Special Summon 1 WIND monster with 1600 or less ATK from your Deck in face-up Attack Position. [spoiler=CCG0-EN020 Electro Lynx]When this card is destroyed by battle and sent to the Graveyard, you can Special Summon 1 LIGHT monster with 1600 or less ATK from your Deck in face-up Attack Position. [spoiler=CCG0-EN021 Mirror Knight]Once per turn, you can reveal 1 Fusion Monster from your Fusion Deck and remove from play 1 of the Fusion Material Monsters listed on that card in your Deck. Until the End Phase, this card's name is treated as the removed Fusion Material Monster's name. If this card's Attribute is the same as the removed monster's Attribute, and this card is used for a Fusion Summon during the turn you use this effect, you can draw 1 card. [spoiler=CCG0-EN022 Cosmic Prophet]Twice per turn, you can pay 800 Life Points to negate 1 of your opponent's attacks. [spoiler=CCG0-EN023 Pyrotechnic Pixie]Once per turn, if your opponent has at least 1 card in their hand, you can discard 1 card and pay 800 Life Points to destroy 1 card on the field. Your opponent can discard 1 card of the same type (monster, spell, or trap) as the targeted card to negate this effect. (If the targeted card was face-down, and your opponent discards a card to negate this effect, your opponent must reveal the targeted card.) [spoiler=CCG0-EN024 Haze Fairy]After this card is Normal Summoned, when it is destroyed and sent to the Graveyard, you can add 1 monster with 1500 or less ATK from your Deck to your hand. [spoiler=CCG0-EN025 Sky Breaker]When this card is Normal Summoned, it gains the following effect: •You can discard 1 card to destroy 1 Spell or Trap Card on the field. This effect can only be used once while this card is face-up on the field. [spoiler=CCG0-EN026 Forest Archer]Once per turn, you can discard 1 card to select 1 card on the field, and roll a six-sided die. If the result is not 6, return the selected card to its owner's hand. [spoiler=CCG0-EN027 Shell Knight]Once per turn, you can remove from play 2 monsters in your Graveyard to Special Summon 1 Level 1 monster from your Deck. If you have more than 4000 Life Points, it cannot be used as a Tribute for a Tribute Summon and has its effects negated until the End Phase. [spoiler=CCG0-EN028 Life Stealing Magician]Once per turn, when you pay Life points, this card gains ATK and DEF equal to the Life Points paid until the End Phase (max. 1000). During your End Phase, pay 500 Life Points. If you do not, this card's ATK become 0 until your next Standby Phase. [spoiler=CCG0-EN029 The Magical Shapeshifter]When this card is Normal Summoned, and during each of your Standby Phases, increase this card's Level equal to the number of monsters on the field (excluding this card). [spoiler=CCG0-EN030 Bati, the Fat Guy]As long as a player has no cards in their Spell & Trap Card Zone, that player cannot enter their Battle Phase. [spoiler=CCG0-EN031 Voltage Blaster]Any Battle Damage to your opponent involving this card becomes 500. While you control at least 1 Thunder-Type monster, you can Special Summon this card from your hand. This card can attack your opponent directly. If this face-up card is attacked, you can return it to your hand. [spoiler=CCG0-EN032 Lonely Oak]When this card is Normal Summoned, you can Tribute 1 monster to add 1 monster of the same Attribute, Type, and Level from your Deck to your hand. [spoiler=CCG0-EN033 Deck Reaper]While this card is in face-up Attack Position, this card cannot be destroyed by battle. When this card inflicts Battle Damage to your opponent, you can declare 1 card type (Monster, Spell, or Trap). Your opponent selects 1 card of that type from their Deck and sends it to the Graveyard. [spoiler=CCG0-EN034 Blood Werehamster]This card cannot be Tributed if it was Special Summoned during your opponent's turn. At the start of either player's Main Phase 1, you can Special Summon this card from your hand. While this card is face-up on the field, your opponent cannot activate or Set cards during the Main Phase 2. [spoiler=CCG0-EN035 God of the Wind - Fujin]When this card is Normal Summoned, you can return 1 card your opponent controls to its owner's hand. After that, if your opponent controls no cards, your opponent cannot Set cards during their next turn. [spoiler=CCG0-EN036 Diablo, Shadow of the Dark Cathedral]This card cannot be Special Summoned except by removing from play 3 Spell or Trap Cards from the top of your Graveyard. Once per turn, you can remove from play 1 monster from the top of your opponent's Graveyard. This card gains its effects until the end of the turn. When this card is removed from the field, it is removed from play. [spoiler=CCG0-EN037 Guardian of Lost Souls]This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn this card is Normal Summoned or flipped face-up. Monsters cannot be Special Summoned. When this card inflicts Battle Damage to your opponent, you can add 1 Spirit monster from your Deck to your hand. [spoiler=CCG0-EN038 Destiny Emperor Zodiac]When this card is Tribute Summoned, declare 1 card name. Remove from play all copies of the selected card in both players' Graveyards. While this card is face-up on the field, cards with that name cannot be used and their effects are negated. [spoiler=CCG0-EN039 Aqua Magician]This card cannot be targeted by a Spell or Trap Card. If a monster you control is targeted by a Spell or Trap Card, you can switch the target to an appropriate monster your opponent controls. [spoiler=CCG0-EN040 Dragon Lord of the Forgotten Kingdom]There exists a kingdom separated from the rest of humanity. The people of that kingdom worship the dragon that resides there, for he is all-powerful and goes unchallenged by anything. Against those that do not worship him, however, he is a deadly foe that can destroy enemies in one swift strike. [spoiler=CCG0-EN041 Destiny Overlord]This card cannot be Special Summoned except from your hand when a card(s) is sent from your opponent's Deck to the Graveyard. When this card is Summoned, send the top 3 cards of your opponent's Deck to the Graveyard. There can only be 1 "Destiny Overlord" on the field. [spoiler=CCG0-EN042 Derias the Almighty Being]This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by Tributing 3 monsters. A player cannot activate a Spell or Trap Card if they have activated a number of Spell or Trap Cards this turn equal to or greater than the number of cards in your hand. [spoiler=CCG0-EN043 Rumbler Tumbler]1 Tuner + 1 or more non-Tuner monstersOnce, while this card is face-up on the field, during either player's turn, you can switch 1 face-up monster to face-down Defense Position. [spoiler=CCG0-EN044 Ocean Wave Master]1 Tuner + 1 or more non-Tuner monstersYour opponent's monsters cannot change their Battle Position except by card effect. When this card is attacked, you can switch it to Defense Position to switch attacking monster to face-down Defense Position. [spoiler=CCG0-EN045 Black Spear Dragon]1 Tuner + 1 or more non-Tuner monsters This card inflicts Piercing damage. When this card inflicts Battle Damage to your opponent, you can reduce that damage to 0 to destroy 1 face-up monster on the field with DEF equal to or lower than the damage this card would have inflicted. [spoiler=CCG0-EN046 Armes, General of the Fallen Army]1 Tuner + 1 or more non-Tuner monstersThis card gains ATK equal to the Level of the monster that is on right side of this card * 100, and it gains DEF equal to the Level of the monster that is on the left side of this card * 100. When the monster on the right side of this card is removed from the field, change this card to Defense Position. When the monster on the left side of this card is removed from the field, change this card to Attack Position. When this card destroys a monster by battle, destroy all monsters your opponent controls that are in same column as monsters you control that are adjacent to this card. [spoiler=CCG0-EN047 Meteorsaurus]1 Tuner + 1 or more non-Tuner monstersThis card can attack twice during each Battle Phase. This card cannot attack your opponent's Life Points directly. [spoiler=CCG0-EN048 Swamp Terror]This card cannot be Special Summoned except by Ritual Summon. This card returns to its owner's hand during the End Phase of the turn it is Summoned or flipped face-up. This card can attack your opponent's Life Points directly. When this card inflicts Battle Damage to your opponent, you can draw 1 card. When this card is returned to your hand by its own effect, you can select 1 Ritual Spell Card in your Graveyard that was used to Ritual Summon this card and add it to your hand. [spoiler=CCG0-EN049 Giant Schizomida]This card is treated as a Normal Monster while face-up o the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect: •When a card effect is activated, you can Tribute this face-up card to negate that card's activation and effect and remove it from play. When this card is selected as an attack target, you can discard 1 card to negate that attack. [spoiler=CCG0-EN050 Evil Engine]Once per turn,you can send any number of monsters you control to the Graveyard. For each card sent to the Graveyard this way, place 1 counter on this card. Once per turn, you can remove 1 counter from this card to destroy 1 card on the field. During the End Phase of a turn you activated this effect, if there are no counters on this card, destroy it. [spoiler=CCG0-EN051 Wicked Dollmaker]Once per turn, you can discard 1 monster to Special Summon 1 "Wicked Doll Token" with the same Attribute, Type, Level, original ATK, and original DEF as the discarded card. This Token cannot attack or be Tributed for a Tribute Summon. When this card is removed from the field, destroy all "Wicked Doll Tokens" on the field. [spoiler=CCG0-EN052 Neuromancer Octopus]1 Normal Monter + 1 Normal Monster Once per turn, during your Main Phase, if you control this card, you can equip it to 1 Gemini monster you control, OR unequip it and Special Summon this card in Attack Position. A Gemini monster equipped with this card is treated as an Effect Monster, and gains its effect(s). When this card is sent to the Graveyard while equipped to a monster by this card's effect, you can Special Summon this card. (A monster can only be equipped with 1 Union Monster at a time. If the equipped monster is destroyed by battle, destroy this card instead.) [spoiler=CCG0-EN053 Moss Giant]1 Normal Monster + 1 Normal MonsterThis card gains ATK equal to the combined original ATK of the monsters used to Fusion Summon it, and loses ATK equal to the combined original DEF. Any damage involving this card is halved. When this card inflits Battle Damage, switch it to Defense Position. [spoiler=CCG0-EN054 Scorching Demon]"Flame Warrior" + "Sinister Fiend"This card cannot be Summoned except by Fusion Summon. This card's Attribute is also treated as DARK. When this card is removed from the field by your opponent, you can select 1 face-up monster on the field and inflict damage to your opponent equal to the half of selected monster's original ATK. [spoiler=CCG0-EN055 Tempest Storm]Select and activate 1 of the following effects: •Destroy all face-down Spell and Trap Cards on the field. •Destroy all face-up Spell Cards on the field. •Destroy all face-up Trap Cards on the field. [spoiler=CCG0-EN056 Refueling]Activate by selecting 3 Monster Cards in your Graveyard. Return those monsters to your Deck, then draw 1 card.[spoiler=CCG0-EN057 Summon Sensor]The next monster Normal or Special Summoned after this card's activation is destroyed. [spoiler=CCG0-EN058 Barrier Break]Select 1 Defense Position monster on the field and remove it from play. [spoiler=CCG0-EN059Target Practice]Select 1 Spell or Trap Card on the field. Roll 1 six-sided die and apply the appropriate effect: •1: Inflict 800 damage to the selected card's controller. •2, 3, or 4: If any Spell or Trap Cards are in adjacent card zones to the selected card, you must select 1 of them and destroy it. •5 or 6: Destroy the selected card. [spoiler=CCG0-EN060 Advanced Polymerization]Send Fusion Material Monsters that are listed on a Fusion Monster Card from your hand or your side of the field to the Graveyard, and Special Summon the Fusion Monster from your Fusion Deck. (This Special Summon is treated as a Fusion Summon). Draw 1 card. [spoiler=CCG0-EN061 Egg of Regeneration]When this card is activated, add 1 Hatching Counter to it. During your Standby Phase, add 3 Hatching Counters to this card. You can send this card to the Graveyard to Special Summon 1 monster from your Graveyard whose Level is equal to or less than the number of Hatching Counters on this card. [spoiler=CCG0-EN062 Variable Storm]Destroy 1 face-up Spell or Trap Card. If your opponent controls 3 or more face-up Spell or Trap Cards, destroy 2 instead. [spoiler=CCG0-EN063 Gruesome Slimeyard]When a monster attacks, place 1 Slime Counter on it at the end of the Damage Step. Monsters with Slime Counters on them cannot declare an attack. [spoiler=CCG0-EN064 Chaotic Draw]Draw 3 cards and show them to your opponent. Your opponent selects 2 of them and sends them to the Graveyard. If a monster is sent to the Graveyard by this effect, inflict 500 damage for each monster sent to the Graveyard this way. If a Spell or Trap Card is sent to the Graveyard by this effect, inflict 500 damage to your opponent for each Spell or Trap Card sent to the Graveyard this way. [spoiler=CCG0-EN065 Terracovery]Select 1 Field Spell Card in your Graveyard and activate it. [spoiler=CCG0-EN066 Fist of Rage]Activate when your opponent controls 2 or more face-up monsters. Select 1 monster your opponent controls with the lowest DEF and destroy it. [spoiler=CCG0-EN067 Gravity Wind]Pay 800 Life Points. Return 1 card on the field to its owner's hand. [spoiler=CCG0-EN068 Laser Transfer]Destroy 1 face-up Spell or Trap Card on the field. If that card was a Continuous Spell or Trap Card, the effect of this card becomes the same as the destroyed card. Otherwise, destroy this card. [spoiler=CCG0-EN069 Bazaar Deal]Select 1 monster you control, and switch control of it with 1 face-up monster your opponent controls with the lowest ATK. (If it's a tie, you get to choose.) [spoiler=CCG0-EN070 Fluffy Invasion]If you activate this card, you cannot Normal Summon, Flip Summon or Special Summon during this turn. Special Summon 4 "Fluffy Sheep Tokens" (Beast-Type/EARTH/Level 1/ATK 0/DEF 0) in Defense Position to your side of the field. The "Fluffy Sheep Tokens" cannot be Tributed, or used for a Synchro Summon. [spoiler=CCG0-EN071 Sexy Aroma]Your opponent cannot select a monster you control, except the equipped monster, as an attack target. [spoiler=CCG0-EN072 Lazy Typhoon]Activate only as Chain Link 2 or higher. Destroy 1 face-down Spell or Trap Card. [spoiler=CCG0-EN073 The Time and Space Chamber]Discard 1 card. Remove from play, from your side of the field or your Graveyard, Fusion Material Monsters that are listed on a Fusion Monster Card, and Special Summon that Fusion Monster from your Fusion Deck. (This Special Summon is treated as a Fusion Summon). [spoiler=CCG0-EN074 Soldiers Recruiting]Add 1 Level 5 or lower Warrior-Type monster from your Deck to your hand. [spoiler=CCG0-EN075 Psychic Demolition]This card remains on the field. During your Standby Phase, send this face-up card to the Graveyard to destroy all face-up Attack Position monsters on the field. [spoiler=CCG0-EN076 Pit of Sadness]Send 1 monster from your Deck to the Graveyard. During this turn's End Phase, if this card is in your Graveyard and that monster is face-up on the field, send that monster to the Graveyard. [spoiler=CCG0-EN077 Fountain of Youth]Once per turn, during your Standby Phase, you can discard 1 card from your hand to increase your Life Points by 500 for each monster you control. [spoiler=CCG0-EN078 Fracture]Select 1 monster on the field with the lowest ATK and return it to its owner's hand. [spoiler=CCG0-EN079 Gentleman's Duel]Monsters cannot select a monster with a lower Level as an attack target. [spoiler=CCG0-EN080 Judgment Bolt]Pay 800 Life points. Destroy 1 Spell or Trap Card your opponent controls. [spoiler=CCG0-EN081 Stabilization Dome]Add 1 Field Spell Card from your Deck to your hand. When an effect would destroy a Field Spell Card, you can remove this card in your Graveyard from play to negate that effect. [spoiler=CCG0-EN082 Golden Tomb]Remove from play 1 monster in your Graveyard. This card remains on the field. During your next Standby Phase, by sending this card to the Graveyard, add 1 monster of the same Type and Level as the monster you removed from play to activate this card from your Deck to your hand. [spoiler=CCG0-EN083 Ancient Ritual]This card is used to Ritual Summon any monster. Remove monsters in your Graveyard from play whose total Levels and Attributes equal that of the Ritual Monster you are Ritual Summoning. [spoiler=CCG0-EN084 Chains of the Past]Negate the activation of a Spell or Trap Card and remove it from play. This card can only be activated if there is a card with the same name as the negated card in either player's Graveyard. [spoiler=CCG0-EN085 Dimensional Resurrection]Pay 800 Life Points to Special Summon 1 monster from your opponent's Graveyard and equip it with this card. If the equipped monster is removed from the field, this card is destroyed. If this card is removed from the field, the equipped monster is removed from play. [spoiler=CCG0-EN086 Sudden Hurricane]Destroy 1 Spell or Trap Card on the field. If the destroyed card was Set this turn, you can Set 1 Spell or Trap Card from your hand. If the card you Set is a Trap Card or Quick-Play Spell Card, it can be activated this turn. [spoiler=CCG0-EN087 Lightspeed Fusion]Send, from your hand or your side of the field to the Graveyard, Fusion Material Monsters that are listed on a Fusion Monster Card and Special Summon the Fusion Monster from your Extra Deck. (This Special Summon is treated as a Fusion Summon.) If all the Fusion Material Monsters are on the field, you can activate this card from your hand. [spoiler=CCG0-EN088 Hell Force]Activate when your opponent attacks with a monster that has 1500 or more ATK. Destroy all face-up Attack Position monsters your opponent controls. [spoiler=CCG0-EN089 Solomon's Justice]Pay half your Life Points. Negate the effect of a Spell, Trap, or Effect Monster Card that activates on the field and destroy it. [spoiler=CCG0-EN090 Shameful Rejection]Negate the activation of a Spell, Trap or Effect Monster Card and flip the card face-down.. It cannot be activated or Flip Summoned until the end of this turn. [spoiler=CCG0-EN091 Bomb of Destruction]Activate only when a monster is Summoned. Destroy all face-up monsters on the field. [spoiler=CCG0-EN092 The Laws of Netherworld]The effects of all face-up monsters cannot be activated. [spoiler=CCG0-EN093 Prohibition of the Greedy]Card effects which allow a player to draw card(s) are negated. [spoiler=CCG0-EN094 Stopping the Inevitable]Activate when your Life Points are below 1500. Draw 2 cards, then skip your next Draw Phase. [spoiler=CCG0-EN095 Demon Pit]When your opponent Summons a monster(s) that has an ATK that is higher than the ATK of a monster you control, remove it from play. [spoiler=CCG0-EN096 Land Mine]You cannot Set this card in the same column as monster your opponent controls. Activate this card only when an opponent's monster that is in the same column as this card declares an attack. Destroy all monsters in the same column as the attacking monster and all monsters in adjacent Monster Card Zones to the destroyed monsters. [spoiler=CCG0-EN097 Horns of Hell]Discard 1 card. Negate the Summon of a monster and destroy it [spoiler=CCG0-EN098 Sweep Out from the Middle]Activate this card only if there are 3 or more face-up monsters on the field. Destroy 1 face-up monster on the field whose Level is closest to 6. (If it's a tie, you get to choose.) [spoiler=CCG0-EN099 Suicide Blast]Activate only when a monster you control is selected as an attack target. Return the attacking monster to its owner's Deck. Link to comment Share on other sites More sharing options...
Nightmarian Posted March 14, 2009 Author Report Share Posted March 14, 2009 Updated above post..only few cards remain until Set 0 is completed!!! :) Link to comment Share on other sites More sharing options...
Morgan LeFlay Posted March 17, 2009 Report Share Posted March 17, 2009 I will finish YVDifying after the contest ends. Link to comment Share on other sites More sharing options...
Nightmarian Posted March 17, 2009 Author Report Share Posted March 17, 2009 Okay, Karl..i think it is all finished now..you can start transforming all to YVD format...just mention to me in 1 list what are all cards that got changed so i will update cards in YCM format...Don't forget what we was talking about Hell Hound -> fix that one first... Link to comment Share on other sites More sharing options...
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