OMGAKITTY Posted February 4, 2009 Report Share Posted February 4, 2009 These effects (mainly Anarchist Magician, somewhat The Pretentious Prince) are....slightly ridiculous?Like, I made them, then I was like, wait, wtf is this? XDYou can tell me how stupid my cards are nao.PS, OCG fixes on Anarchist would be nice.Oh, and Legendary Hero. His OCG felt a little sketchy to me too. [spoiler=Anarchist Magician]When this card is Summoned, Special Summon 1 "Anarchist Token" (Beast-Type/DARK/2 Star/ATK 500/DEF 0) in Attack Position in all unoccupied Monster Card Zones. All monsters are switched to Attack Position and cannot change Battle Position. "Anarchist Tokens" cannot attack directly, cannot be Tributed, and their ATK and DEF cannot be increased. Whenever a card with the words "Law" or "Judgment" is played, destroy it. Whenever a player declares an attack or activates a Spell Card, the attacking player tosses a coin and calls it. If the he/she calls it incorrectly, the defending player can choose a new target for the attack or Spell Card Effect (including the attacking player). Wow, that was a crackpot card. XDI just wanted to make a note on the last part (because I'm not sure how clear it is), that (including the attacking player) means that if say, we'll call him Duelist A, declares an attack with DM, and calls the toss incorrectly, then Duelist B can say, "DM's new attack target is Duelist A's Summoned Skull." Same thing with Spells => Duelist B activates Pot of Greed, calls toss incorrectly, Duelist A says "Spell effect now targets me." => Duelist A the draws 2 cards. [spoiler=Legendary Hero]When this card is Summoned, place it in front of your Monster Card Zone. A monster occupying the Monster Card Zone directly behind this card cannot be selected for attack. [spoiler=The Pretentious Prince]When this card is Summoned, double it's ATK and DEF. During your End Phase, decrease your Life Points by 500 for every monster you control besides this one. Once per turn, you can remove from play cards in your Graveyard equal to the total number of monsters you control to place all monsters you control under this card. This card gains 200 ATK and DEF for every card under it. When this card is targeted by a Spell, Trap, or Monster Effect, remove from play 1 card under this card and negate the effect.http://solkeera.deviantart.com/art/Prince-of-Pervia-54680008 Link to comment Share on other sites More sharing options...
Ookami Moriyama Posted February 4, 2009 Report Share Posted February 4, 2009 the effect are really crazy wow now this is original great job 10/10 Link to comment Share on other sites More sharing options...
OMGAKITTY Posted February 4, 2009 Author Report Share Posted February 4, 2009 Thanks.Bump. Link to comment Share on other sites More sharing options...
K.B. strategist Posted February 4, 2009 Report Share Posted February 4, 2009 Special Summon, not place (place is just for counters)2 Star = Level 2"All monsters must be switched to, Summoned in, and remain in Attack Position." = All monsters on the field are changed to face-up Attack Position and cannot change their Battle Positions."raised = increaseddestroy it immediatelySpell Card Effectselected for attack = selected as an attack targetbesides this one = except this cardeach, not every The tokens are only summoned once to each empty Monster Card Zone right?So long as that's the case the card seems balanced, but it might combo badly with other cards. Not sure yet.Other 2 cards are balanced, and all three of them have good grammar, pictures...etc. 8.5/10 Link to comment Share on other sites More sharing options...
legendhiro Posted February 4, 2009 Report Share Posted February 4, 2009 is it just me or is it that while my cards keep getting worse yours keep getting better? 10/10. Link to comment Share on other sites More sharing options...
OMGAKITTY Posted February 4, 2009 Author Report Share Posted February 4, 2009 Special Summon' date=' not place (place is just for counters)2 Star = Level 2"All monsters must be switched to, Summoned in, and remain in Attack Position." = All monsters on the field are changed to face-up Attack Position and cannot change their Battle Positions."raised = increaseddestroy it [s']immediately[/s]Spell Card Effectselected for attack = selected as an attack targetbesides this one = except this cardeach, not every The tokens are only summoned once to each empty Monster Card Zone right?So long as that's the case the card seems balanced, but it might combo badly with other cards. Not sure yet.Other 2 cards are balanced, and all three of them have good grammar, pictures...etc. 8.5/10 According to Insect Queen, it's 2 Star.Other than that, thanks for the OCG check. is it just me or is it that while my cards keep getting worse yours keep getting better? 10/10. I'm obviously an internet vampire that has been siphoning off your 1337 c4rdz m4k1ngz 5k1llz Link to comment Share on other sites More sharing options...
OMGAKITTY Posted February 5, 2009 Author Report Share Posted February 5, 2009 bamppu. Link to comment Share on other sites More sharing options...
OMGAKITTY Posted February 6, 2009 Author Report Share Posted February 6, 2009 Your comments. Gives them to me. Link to comment Share on other sites More sharing options...
xzMasteRzx Posted February 6, 2009 Report Share Posted February 6, 2009 Way overpowered. I mean, the second card is useless in my opinion and the third card is like a living Harpies feather duster. Link to comment Share on other sites More sharing options...
OMGAKITTY Posted February 6, 2009 Author Report Share Posted February 6, 2009 Way overpowered. I mean' date=' the second card is useless in my opinion and the third card is like a living Harpies feather duster.[/quote'] I don't really see my last one as OP...At any given point, you probably only have about 3 monsters on the field anyway. Meaning, you can sit there and take 1500 LP damage, or you can pretty much clear out your field (as well as having to remove cards from your Graveyard), and defend your field with a 2400 ATK monster. And then it can only negate S/T/E that affects it (which is not optional either...)Meh, maybe I missed something. Elaborate a bit. Link to comment Share on other sites More sharing options...
da roc Posted February 6, 2009 Report Share Posted February 6, 2009 10/10 nice cards dude Link to comment Share on other sites More sharing options...
ragnarok1945 Posted February 6, 2009 Report Share Posted February 6, 2009 Pretentious Prince looks too underpowered, but other than than the rest looks great 9/10 Link to comment Share on other sites More sharing options...
OMGAKITTY Posted February 7, 2009 Author Report Share Posted February 7, 2009 Thanks for the comment. Link to comment Share on other sites More sharing options...
Skyson Posted February 7, 2009 Report Share Posted February 7, 2009 Big Effects, big reviews. It's how I do things. [spoiler=Anarchist Magician]Anarchist Magician is weird as ****. The tokens just happen, according to the first line. Not, like, when he's summoned or once while this card is face up or anything. Having a timing for that Token clustering would be cool. A bunch of 500 ATK tokens that can't declare an attack and are stuck in Attack Position. The Magician himself, a 0 ATK monster, is also stuck in Attack Position. They're all sitting ducks ready to be slaughtered. I don't get what makes it great, unless you're playing him after establishing a swarm of your own, then intend to prowl on some 500 ATK tokens you're giving your opponent. Even then, you're risking losing out to the Magician's attacking effect. The declare an attack/activate a Spell thing was a little confusing until I read the explanation. Being able to choose any other monster on the field as the target of an incorrectly-flipped attack is nice, but missing once will more than likely mean death for this card, since it is backed up with nothing else. Redirecting a Spell Card's effect to another player really doesn't have text of its own. The way it's worded on the card is similar to Fairy's Hand Mirror, in which it would only redirect a Spell Card targetting a player (Ookazi, Final Flame, etc) but I think you could make it easier with something like "if Spell Card, negate the effect and add the card to their opponent's hand." or something. I don't know the wording, something like "activate the effect of the Spell Card as the opponent's Spell Card." The "Law" or "Judgment" thing is.. random but it makes sense with the name. It stops..- Solemn Judgment- Judgment Dragon- Law of the Normal- Judgment of the Desert- Judgment of Anubis I think that's all, I didn't do a search or anything, just pulled off the top of my head. Solemn and Dragon were the obvious big ones, but I think the effect is too specific. I don't really like this card at all because it's so stacked with downsides for both players, and has no effects that promote its use or even protect itself. It's pretty unique, I'll give you that. 6/10. [spoiler=Legendary Hero]I like the idea. I also like how it indirectly lets you control six monsters, since having one "directly behind this card" implies having 2 monsters in one zone, or rather one in front of it and one in it. Also, I'm pretty sure it would be "A monster occupying the Monster Card Zone behind this card..." since "Monsters occupying the Monster Card Zone.." is illogical. There's only one zone, so it can't be occupied by monsters, just a monster. <_< I have a thing for the LIGHT/Warrior combo, so that's cool, but 7* with 2400 ATK? He's a pretty lame hero. I think you could peg him down to level 6 and get away with it. Tributing 2 monsters to bring out a monster that can protect one more is kind of a lot of work for the deal. You have to start with 3 monsters, then choose to sacrifice 2 of them to protect one that is good enough to protect. If you're leaving him at 2-tribute status, I think he could stand for more ATK points. I wouldn't tribute 2 monsters to protect a third with a 2400 ATK monster, too many things can run him over. That or add protection from Spells and Traps. The last stipulation seems randomly thrown in, as the only other logical method of Special Summoning him is from the hand, and there's not much to do it with. In fact, the only card I'm thinking of to Special Summon him from the hand would've been perfect, A Hero Emerges. <_< I can't Reasoning or Monster Gate him, what a shame. Oh well, he's got a decent effect but he could stand for either a lower level, a higher ATK, or a better protection for the behind monster. 7/10. [spoiler=Pretentious Prince]Somehow I missed this completely. He's funny. He needs a lot of fuel to get stronger, but starting off as an 1800/1000 (and level 8, oh no) and gaining 200 for each card packed under him is good. Not being able to use Tokens kind of blows, but that could make for some quick abuse. I can't think of any combo decks to stick him in where he'd be great, maybe some kind of Warrior bumrush. I like how you can do the placing under him on Main Phase 2, so you can swing with things like Marauding Captain and Goblin Attack Force (Thinking super standard Warrior aggro) and then pitch them under the Prince. It's an interesting effect. Losing Life Points for anyone else you control makes sense, something like a whiny prince who wants people to be his servants. I love the built-in protection from targetting effects. I like how it isn't optional, so you can't buff him with Equip Spells or whatnot, but also protects him from pesky effects that would undo all the work you're doing to make him stronger. I like this idea a lot, it's very good. Why does he need to double his Level, though? Is he really so pretentious that he doesn't even want to be used as Synchro material? <_< 9/10. Link to comment Share on other sites More sharing options...
OMGAKITTY Posted February 7, 2009 Author Report Share Posted February 7, 2009 @ SkysonThanks for the reviews. Anarchist was almost a joke card for me...but I had fun making it, so I'm cool with him and his weirdness. Thanks for catching the token thing though. I meant to have it happen when he's Summoned...but with so much text, it gets a little hard to keep it all together :q Also thanks for catching the OCG on Hero. And thanks for the 9/10 :P Link to comment Share on other sites More sharing options...
OMGAKITTY Posted February 8, 2009 Author Report Share Posted February 8, 2009 I think, therefore I bump. Link to comment Share on other sites More sharing options...
BulletMan Posted February 8, 2009 Report Share Posted February 8, 2009 nifty. Some OCG errors here and there, easy to fix. 8/10 (You should check out my new card! :) ) Link to comment Share on other sites More sharing options...
OMGAKITTY Posted February 9, 2009 Author Report Share Posted February 9, 2009 nifty. Some OCG errors here and there' date=' easy to fix. 8/10 (You should check out my new card! :) )[/quote'] Wow. That's dangerously close to spamming my thread for shameless self promotion. But I liked your new card, so I'll let it slide...this time. Link to comment Share on other sites More sharing options...
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